The Witcher 3: Wild Hunt Gallery Is So Pretty

I’ve just lobbed up a gallery of E3 shots and the trailer again, below. Just look at that bastard. I’m reinstalling The Witcher 2 right now, out of sheer excitement.

You know, I keep expecting to not be impressed by game visuals one day. But there’s always a better screenshot.

Clicky for full size.


  1. BobbyDylan says:

    Why must they taunt us with a release date so far off?

  2. Tuckey says:

    Why did they forget to put some AA on? They look like crap with the jaggies

    • Tuckey says:

      Hmm seems there is AA, but nothing on the vegetation, totally ruins the look of it

      • aliksy says:

        Am I blind? Screens look okay to me. Well, they look like “Gonna have to turn these settings down, I bet.”

        • analydilatedcorporatestyle says:

          Don’t spoil someones ‘I have(or claim to have) an amazing rig and will pointlessly boast to anon strangers’ it obviously makes them feel superior. Give them their little pat on the back/ruffle of the hair and sent the little scams happily on their way!

          I too think they look amazing and would get about 2fps with those settings on my ‘I’m quite satified with it’ PC

          Edit: Freudian slip should read ‘scamps’ not ‘scams’

        • SuicideKing says:

          Well, I’m blind too lol. I can see traces of aliasing on the horse’s butt, maybe a tiny bit on the sword but otherwise it looks like they’ve applied SSAA + post-processing of some sort. People below suggest that the images have been sharpened (too much), and i’d agree.

          • deke913 says:

            As far as horse butt aliasing goes you couldn’t beat that with a crop. I plan on Ubersampling those cheeks.

          • kafeuhgfja says:

            Level scaling? You never know, CDP has always been about challenging players to a fair extent. I personally hope for no scaling, since that makes the world feel more real and beyond my control.

    • basilisk says:

      Looks to me more like someone went way overboard with the sharpen filter.

      • Keyrock says:

        AA is overrated (in most games). You’ll never notice those miniscule jaggies when the game is in motion.

        • SuicideKing says:

          Quite the opposite, AA is all the more visible when in motion, and very visible on far-off textures.

          EDIT: DAMN. I meant aliasing is more visible XD

          Yeah, ok, i just used very loose language. I meant, if there’s a cliff drawn in the distance, i can see jaggies and shit.

          Not saying AA isn’t useful, i’m saying it’s required and all, heck i can’t stand aliasing at all.

          But now i’m a clown on the internet so i get no love. :(

          • Squirly says:

            Anti-aliasing doesn’t do squat with textures, you’re thinking of anisotropic filtering which is a whole different kettle of fish.

            Honestly, whenever some clown posts about AA! and Jaggies! I lose a little bit of faith in humanity. Just a little bit, but it’s gone none the less.

          • kament says:

            AA, you know, anti-alias those textures. Take a look. AA really does matter and has nothing to do with faith and clowns.

      • DanielBrauer says:

        Yeah, I think someone just unsharp masked everything. It makes everything pop, but with such large, detailed source images the result is incredibly noisy.

      • Shadowcat says:

        Yeah, I presume that would have been done after the screenshots were taken, rather than before? The graphics are stunning, but the sharpening makes them look worse than they should.

      • kael13 says:

        Screenshots are always daft. They either look really bad or fake. Just give us a 1080p gameplay clip.

      • Zyrusticae says:

        That’s what I wanted to say. It just looks bloody awful. I can’t stand it.

        Who in the world honestly thinks those over-sharpened screens actually look good?

    • Shadowcat says:

      btw, that thing at 1:42 that looked like a screen of text flashing past was exactly that, if you time your pause just right. It basically says “hi” and “we’re excited too”, and finishes by recommending that you “Play videogames, they’re awesome!” :) but it also points you to link to regarding the CGI bits, and suggests discussing the trailer in their forums.

    • Deadly Sinner says:

      I’m assuming they’re using the really bad AA solution from the Witcher 2. What they do is use post-process AA, then put a sharpen filter over that. It ends up looking much uglier than with no AA at all.

  3. Crosmando says:

    Just look at those screens makes me think of the “vrrrrrrrrrrrrrr” noise my video card makes when it’s too hot.

    • analydilatedcorporatestyle says:

      INDEED! Wor little say’s ‘Dad play that new game again so I can dry my hair’

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        Earl-Grey says:

        Please excuse me while I drain away the remains of my melted GPU.
        -It seems these screens were more than enough to send it into premature meltdown.

  4. Loque says:

    Someone really loves the sharpen effect.

  5. Zarf says:

    I really disliked the control setup for the first one (What with having to time your strikes). I had such disdain for it that I never even finished the game, despite thinking, “Wow, this game has a really cool story!” after just seeing the opening cinematic. Maybe I’m just a horrible person for liking action RPGs like Skyrim.

    That means I never played the second one. Is the control scheme in the second one better? Is there a mod that makes fighting in the first one not it’s own wait-for-the-timer minigame? I really want to support CD Projeckt Red for all they’ve done for us PC gamers, but I also want to spend my money on games I’ll play.

    • aliksy says:

      I think the second is more action-y rather than the first one’s timing thing. I don’t think you can sidestep or backstep in the 2nd one, so the movement controls annoyed me a lot. You just dive-roll all the time.

    • Knufinke says:

      There is the Full Combat Rebalance Mod for Witcher 1 and there’ll be also one for Witcher 2.

      The controls of Witcher 2 are fine, btw. Some people say they’re sluggish. Some people prefer to ragequit the game instead of setting the difficulty lower. Don’t listen to them, the game is just fine. The story is great, the fighting is fun, the world is beautiful, it’s a great game.

      • FriendlyFire says:

        It’s worth pointing out that regardless of your assessment of the controls, the gameplay is entirely different in TW2 compared to TW1. It feels a lot more action oriented and has more variety to it.

    • Zarf says:

      Hey guys, thanks a lot for the info. Is there a demo for The Witcher 2? I can’t check Steam from here.

      I really want to like this series.

      • Knufinke says:

        There’s no demo as far as I know.

        You’ve just missed the weekend sale on steam for ~7 $/€ or 5 £ but the steam summer sale is coming soon.

        • Abtacha says:

          GOG is also running a sale right now (until July 5) with pretty much everything 50% off and daily deals 80% or more. I guess the Witcher series is bound to be among those daily deals sometime along the road.

  6. ukpanik says:

    I love that shot in the video of the two riders with a scorched forest background.
    Can’t wait for the game.

  7. DonDrapersAcidTrip says:

    Finally a videogame that looks as good as videogame concept art.

  8. thesundaybest says:

    More companies like this producing more games like this.

  9. analydilatedcorporatestyle says:

    Well the hidden message was a bit of a letdown

  10. Shadowcat says:

    btw, that thing at 1:42 that looked like a screen of text flashing past was exactly that, if you time your pause just right. It basically says “hi” and “we’re excited too”, and finishes by recommending that you “Play videogames, they’re awesome!” :) but it also points you to link to regarding the CGI bits, and suggests discussing the trailer in their forums.

  11. merc-ai says:

    The visuals look stunning. Taking W2 level of visual quality and bringing it into a vast open world is an impressive technical feat, and the art direction is great as usual.

  12. Jerppa says:

    Is that beard a playable character?

  13. Mr. Mister says:

    4th screenshot, minor steel sword clipping.

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      Earl-Grey says:

      Goodness! Have you notified the authorities?

      • guygodbois00 says:

        Do not alarm yourself, citizen. We have the culprit in our hands already.

        • analydilatedcorporatestyle says:

          Nobody expects the teraflop police! Until it’s too late!!!!!!!!!!!!

  14. Stevostin says:

    This clearly looks bettenr than 2nd on many level. There still seems that tendency to favor filter vs real sensible lighting, but that’s some nitpicking. Still, I would be so hot for that game if if was FPV and open character personalization… A shame to have an open world like that with good writing & gameplay spoiled with the weakening of immersive exploration (what’s on that table ? I don’t know, it’s too small to see…) and involvement (“what will you do ? Well ask that Gerlad guy, I am not really deciding here…).

    • Aedrill says:

      Oh, for crying out loud, not again. Explain to me how would you design combat in the Witcher 2 using FPP? Geralt is moving a lot, there’s a lot of spinning, jumping, changing directions. On higher difficulty setting it’s simply impossible to win without dodging, which in TW2 is done by rolling, TW will have more spinning. How do you do all of this in FPP? Swordfight in Skyrim is glorified chopping, so FPP is fine, The Witcher is a completely different game.

      It’s a game about Geralt of Rivia, a witcher. open character personalisation doesn’t fit here. If you want to play as a wizard, and you MUST play as a wizard, or you will sit in a corner and cry, then it’s not a game for you.

      That being said, don’t say that you’re not deciding here. NPCs interact with Geralt, not a character you created, but very often you can decide what will happen next, influencing not only an ending of the game, but entire flow of the plot. I didn’t finish Skyrim’s main quest, nor Oblivion’s, they’re too boring but, correct me if I’m wrong, there’s not too much non-linearity in those games, is there?

      So what’s better – a non-linear game, in which you decide which branch of the story will your character pick, even if said character is predetermined, or a game in which your character can be whatever you want it to be, but it will make no difference in the game’s world? Actually, it’s not “what’s better”, it’s “what’s more immersive”.

  15. Stevostin says:


    I want to fight for gold. Who’s with me ?

  16. Dowr says:

    Where are the lens flares?

  17. Strangerator says:

    There’s a lot I’d like to know about the gameplay…

    Level scaling? You never know, CDP has always been about challenging players to a fair extent. I personally hope for no scaling, since that makes the world feel more real and beyond my control.

    Hand-holding quest markers? Map markers for known locations are well and good, but will the sense of exploration and discovery be removed a la Skyrim by always providing an exact map location for every quest?

    Character development system? Will it be usage based a la Skyrim or something more akin to the first couple games?


    Other weapons? Will there be reasons to use things aside from the traditional steel/silver twin-swords?

    I look forward to slowly digesting all the info as it becomes available for this game. This one has the potential to be the best thing ever, better even than sliced bread.

    • Aedrill says:

      Level scaling is officially a no-no. As for quest markers, it’s a little bit too early, but CDPR stated that they want players to do what they feel is important at any moment. I’d expect some QM, anyway. They’re not inherently bad, it’s how the developers use them. It’s important to remember that a game, no matter how great, is not the most important thing in gamer’s life. That’s why it can happen, that the player will forget where to go, or the name of the NPC he/she is supposed to talk to. Sure, there’s always journal, but if the quest says “go to Nathan P Colon’s house” it’s not that easy to simply go there and do your thing, especially if there was a while since the last time you played the game.

  18. Drinking with Skeletons says:

    What I want to know is more about how you level Geralt.

    In the first game, you had a fair amount of variety, but the system was needlessly complex. Accruing coins that had different values, leveling three fighting styles separately for each sword, but having to find most of the magic spells out in the world, just–GAH!

    For the sequel, they wisely streamlined the system and removed the most pointless stuff. No more baffling difference to upgrading your swords, no currency exchanges (seriously, what in God’s name were they thinking?), just straightforward skill trees. But they removed much of your ability to really customize Geralt! No more fighting styles for one, and for another you’d be using all of your abilities regardless of whether you invested in them. It was really more a question of which of the three gameplay elements–sword, magic, and alchemy–would be the most powerful, not the one which you would come to rely on the most. People complain about Skyrim having shallow mechanics, but there’s a huge difference between a character investing in Destruction and Conjuration and one investing in One Handed and Block. Having played through the Witcher 2 several times, each time focusing on a different skill loadout, I can say that I don’t find that true for Geralt.

    Short version: what I look for in an RPG is the opportunity to make meaningful gameplay decisions that affect how I play the title. Branching story is nice, but branching character development is better.

  19. FCA says:

    The screens and video (especially the music) reminded me how much I loved the previous games. Especially the atmosphere of the game (though I admit the Flotsam part dragged on a bit too long). A bit bummed by the release date, but then I remembered I only played through the 2nd game once, before there was an Enhanced Edition, so I missed maybe a half a game still :)

    • Niko says:

      Flotsam is great! The night forest, the fog, those huge trees hanging over the river, that music when you walk through town… love it.

  20. michelangelo says:

    I dont have those ugly gaming laptops, but mine is still powerfull enought (with big display also, 18″) to play second witcher with smooth gameplay and very nice graphic. For third, i’ll have to buy PS4 i guess, which means I’ll need a tv or monitor also. Anyway, in case, that i will have money and few more reasons to buy HW, I would appreciate support of PC saves, imported to PS4 from USB flash disc or however alse. Gotta ask CdProjectRed about that, or anyone know more then me? Maybe PC saves was supported at Xbox Witcher 2 version?

  21. SMGreer says:

    For all the graphical prowess, I’m just glad to see their art direction is as strong as ever and yet still wonderfully understated. Loving the creature designs and the colour palette especially.

  22. Bhale7 says:

    These guys/girls know how to do graphics. I wonder what max settings with Uber sampling will require for this game? Quad GTX Titan’s in SLI??? :)

  23. kafeuhgfja says:

    Character development system? Will it be usage based a la Skyrim or something more akin to the first couple games?

  24. Liudeius says:

    Damn, that looks better than some of the CG trailers.

    The hidden message just says they couldn’t resist putting another hidden message in and to tweet support of the guy they had on stage to present The Witcher. Also that the “4 CGI takes” are part of something bigger and there were new combat mechanics hidden in the trailer.

  25. Captainwinters says:

    Have a feeling that my 660 will just weep and melt… in the menu

  26. Megakoresh says:

    What I am hoping for is an ability shave the beard off… Geralt… must… not… have a beard!
    Honestly though during their “Beginning” trailer it was difficult to tell when they switched from real world into game engine as far as the terrain and distant object rendering is concerned.

    Also I think the sharpen filter is supposed to show us how perfect their model quality and texturing is. If you remember most games on shows put a ton of flares and bloom onto the screen. Make no mistake: you should be praising the sharpen. It’s meant to tell you “we actually have great quality for everything, not just set pieces”.

    The debut trailer also shows some amazing facial animation. Considering that Facial animation was perhaps the biggest peril of the second game, that’s certainly good news!

  27. K4S3 says:

    I am going to post two sentences. One is a response to what exactly half of you wrote, and the other is a response to the other half’s comments. You can figure out which applies to your post.

    1. I know, I’m really excited, too! I sure love the fact that there are devs out there who are still obviously in it out of love for the craft!

    2. WHO. THE. FUCK. CARES. What is wrong with you? Do you literally not have a soul? Jeez!

  28. phylum sinter says:

    I got stuck on the firey demon guy in TW2. On Easy. I’m not sure what i was missing when it came to the combat, but it was one of those games that just never clicked with. I wanted it to, oh so badly. I wanted to see where the story went… but i never got past him. Even as the sour memories of ol Firey armor face mchaunty sit in the gutter of my liquored up TW2 pastbasket. Oh firey demon guy, why did you have to be so tough?

    Screw it, i’m reinstalling it again. Any word on what the required specs are for this beauty will be? Also anyone wanna take a bet on how many gigabytes of magnetic storage loops this’ll take? I’m betting 30+gb install.