Star Citizen Advertises Imaginary Spaceships

Hey, are you in the market for a spaceship? Then you will want one that goes fast! Like this one! It’s sleek and shiny and will impress your neighbours. Well, if they end up playing mega-crowd funded space game Star Citizen, anyway, which is where it can currently be pre-ordered with insurance for its inevitable destruction at the business end of space weapons.

This trailer is apparently all in-engine, I say haha, okay then. It certainly isn’t in-game.


  1. Njordsk says:

    Of course it’s ingame, didn’t you hear about the power of the clouds?

    Ah, journalism these days.

    • LIVELIKE21 says:

      my best friend’s aunt makes $86 an hour on the internet. She has been fired for 7 months but last month her pay check was $12593 just working on the internet for a few hours. Here’s the site to read more WEP6.COM

    • pantognost says:

      anyone else spotted the inside joke from the wing commander era?

    • Liudeius says:

      Actually, they’ve clarified on their website:

      “We would like to clarify one further thing about the commercial: the video you saw wasn’t just made in-engine, it used actual game models. You’re looking at the 300i mesh you will see in Star Citizen and not some high-poly fake created for cutscenes and good PR. What you’re seeing is what you’ll play.

      • lurkalisk says:

        “It certainly isn’t in-game.”

        When I read that bit, I wanted to say to my monitor, “you are wrong and have made a bad and very wrong statement filled with lack of research and wrongness”.

        Then again, maybe there’s some aspect of humour there being blocked by the generous portions of atmosphere in my skull.

  2. Thurgret says:

    Well, it does say ‘in-engine’ rather than ‘in-game’– the latter of which would be a bit fallacious, since they don’t intent to implement atmospheric flight. That certainly does look like something their engine could produce, however.

    Otherwise, it is a bit cheesy. I’d rather if they’d given their time and effort to some footage of their game and developer commentary on it, rather than what appears to be an in-universe advert, though I can appreciate that they may be unwilling to release work-in-progress.

    • Grey Poupon says:

      “In-game” would also imply that the graphical fidelity would be reproducible with the actual game. In-engine could mean that they’re not even rendering it in real time. So essentially all it tells us is that they have chosen an engine for their game. And that they have the required skills to produce pretty images with it.

      • Machiavelli says:

        Feel free to look up the hangar app and also examine the 300i brochure, the assets used in this vid are all reproducable in game (providing you have a gtx 670 or higher ofcourse) hes using 2k textures as a minimum and some textures are higher, not for nothing the min specs suggested by CR contain a gtx 560

      • Thurgret says:

        There’s a splendid tech demo of their game, if you’re interested, which they built the ‘cinematic trailer’ off the back of. It really does look as good as they claim it does.

      • Machiavelli says:

        updated by CR : “We would like to clarify one further thing about the commercial: the video you saw wasn’t just made in-engine, it used actual game models. You’re looking at the 300i mesh you will see in Star Citizen and not some high-poly fake created for cutscenes and good PR. What you’re seeing is what you’ll play.”

    • screecwe says:

      Chris Roberts isn’t just trying to make a game. He’s trying to make a believable universe. He wants to blend the line between real life and the game to such an extent that you feel drawn in. This isn’t going to be a game with a two year lifespan and then off to the next. He wants over a decade out of this.

  3. Darkwings says:

    It shows more of the fictional product than most actual car commercials.

    • Quatlo says:

      I saw some Lexus commercial in the tv yesterday, I still have no idea how the car looks like.

      • TsunamiWombat says:


      • lowprices says:

        Take a deep breath. It’s not worth getting angry about. The English language is not a delicate and beautiful snowflake that needs protecting to ensure it survives.

      • Low Life says:

        How does being an angry person feel like?

      • Quatlo says:

        I stand corrected, thanks to you I will never make that mistake again. Thanks!

        @12inchPlasticToy Nice pincers!

        • 12inchPlasticToy says:

          I will most likely make that mistake again, but I would never have realised it was a mistake if Mr Anger Management hadn’t pointed it out. Thanks!

        • JamesTheNumberless says:

          It’s never helpful to scream at someone, on the other hand there are certain grammatical structures that have the same effect on native speakers of English as nails on chalkboards do to most people’s ears. So I can’t help but sympathise with the poor chap. Though he really should avoid reading the internet if he’s so easily wound up. One of the best (and worst) things about English is that you don’t really have to be able to use it properly to be understood.

      • LordMidas says:

        Cor, that was, like, a bit of a rant.

      • analydilatedcorporatestyle says:

        @CrispinFister Go and learn French my friend, you will like it alot(ha ha). The beauty of the English language and it’s(ha ha) global appeal is that it changes, its(ha ha) a living language!

        I think you and French with it’s(ha ha) strictures will get on well like!

        • JamesTheNumberless says:

          The only evolutions in French and other, otherwise dead, languages these days are the words and phrases misguidedly forced into them to try to discourage daily use of English. the French are the worst offenders actually, the Germans are mostly quite happy to use English words, without it making them feel somehow less German. We happily adopted many words from the French language during times of French cultural ascendancy. Now that the shoe is on the other foot (or tongue) they’d rather have a bit of a sulk.

        • analydilatedcorporatestyle says:

          The fact I like especially about German is the way you can do this and it’s correct gramatically massivelygetthefuckingoodgameappreciationdevice! Hold on a bird shit on me screen I’ll just activate the Windschutzscheibewaschanlage

  4. Apocalypse says:

    Sick dirty marketing guys. Now I want to upgrade my pledge for a i300. Advertising seems to work …

  5. UncleSmoothie says:

    Reminds me a bit of the Raptors from Wing Commander I. Lovely old Raptors. link to

    • Ansob says:

      Fairly sure that’s entirely the point, actually.

    • pantognost says:

      Yes but did you get the OTHER inside joke about the wing commander era?

  6. AndiK says:

    This ad gave me goosebumps. Very well made.

    The question is: Where are the NEDC test results? I wouldn’t want one if it’s a gas guzzler.

    Also, does it have airbags and ESC? Where goes the dog when I’m on a weekend trip with my HappyFamily(TM)? Ever heard of Isofix, huh? And I want air conditioning. Have you ever been stuck in a spaceplane traffic jam on the Brenner Pass without air conditioning?

    This looks more like an impractical toy for rich sons, then. :-P

  7. Cinek says:

    Beautiful. Well done. This should be shown with “what PCs can do when not limited by consoles” sticker pasted on it.

    • realitysconcierge says:


    • Reapy says:

      Right was going to say that too! It only looks shocking and ‘nextgen’ because we have been only seeing AAA quality optimized for 8 year old hardware! Also it’s only one ship on screen too so I’m sure they can crank it up.

      Still, nice to see some ‘old school’ lore, I did cherish looking through my wing commander manuals back in the day.

  8. kael13 says:

    I uhhh… May have given them an additional fifteen of my whatever-quantity-of-Sterling to USD monies for an upgrade to the 325a variant…

    It’s a pretty spaceship, okay? Don’t judge me.

    • lowprices says:


    • Blaaaaaaag says:

      Also JUDGED…. to be a reasonable person with impeccable taste. Why, anyone who would shell out for the 325a is quite clearly a genius. And also probably quite handsome.

      • lowprices says:

        To be fair, I had judged them to be someone that liked pretty spaceships, and was willing to pay a little extra in pursuit of pretty spaceships. There wasn’t enough information provided to make further judgements.

        • Blaaaaaaag says:

          I have first-hand information on this subject, and I can assure you, owners of the 325a variant are handsome geniuses.

    • Premium User Badge

      distantlurker says:

      The brochure sold it to me, it’s just so glossy and smooth ^^

    • luckystriker says:

      So I pledged at Bounty Hunter lvl which gives me the 300i (I’m assuming so did you). I now also want to upgrade to a 325i but when I visit the addon page it’s telling me I need to spend an additional 70$. Is this correct or am I doing something wrong? Any help would be appreciated.

  9. Anguy says:

    Pretty impressive, love it!

  10. SendoTarget says:

    Well the 300-series was meant to be the “BMW”-line of space. So this kind of an ad makes sense.

  11. Velko says:

    So, when is one of these fabulous kickstarted space operas going to be completed? This is too cruel: first there was nothing since Freelancer, and then suddenly eight thousand equally promising-looking titles were announced, but you can’t play them!

    • Cinek says:

      Eight thousand? Where did you found remaining 7998? Cause I know of two: this and Elite.

    • SendoTarget says:

      The game is being released piece by piece. In August there’s the hangar-module where you can walk inside your ships and check them out. In december there’s the dogfighting Alpha where you get to pilot those ships and the devs use that to check out balancing etc. After that they are adding Planetside Social module (social MMO like experience: go into a bar; talk to players; buy, sell, upgrade your ship)

      The massive space-opera single player campaign Squadron 42 is set to release July-September next year and a bit after that time they’re releasing the beta of Star Citizen (the entire massive universe). Final release is set to 2015

  12. Gap Gen says:

    “If someone were to ask you what is speed, what would you tell them?” Co-incidentally I’m currently taking part in I’m A Scientist, Get Me Out Of Here and people are asking me questions like that all the time. And like the kids, I think they’re confusing speed and acceleration. *Acceleration* is a shock to the soul. *Speed* doesn’t do anything, you’re in a Galilean invariant frame of reference. Silly marketers.

    • Grey Poupon says:

      Listen to the trailer again, and you’ll notice how they didn’t confuse it with anything. You only have to listen to the first 30 seconds.

      • Gap Gen says:

        Yes, I was being pedantic for no good reason.

        • SanguineAngel says:

          I find that comforting. It’s how I know I’m on the internet :o)

      • Premium User Badge

        particlese says:

        Listen to the trailer again, and you’ll notice that sonic booms are heard from afar immediately upon their creation, yet there is still doppler shift. Ah, the disbelief we are forced suspend for the sake of our entertainment. :[

        I suppose speed could shock the soul if it’s relative to something. Like if your spaceship’s engines die while you’re moving toward a space station, and you suddenly remember that you won’t (significantly) slow down on your own. Both the realization and the acceleration of collision are shocks to the soul, but in different ways, so I think that counts. Or if you try to park in a hangar smaller than your ship by travelling close to the speed of light, relative to the hangar. …Except in that case, you probably won’t have time to realize your stupidity, so the acceleration is where all the fun happens — whether or not you stop before you hit the back wall.

        Pedantry, ho!

        • JamesTheNumberless says:

          Thank you, you’ve just brought back so many suppressed memories of docking in Elite II *shudders*

          • Asurmen says:

            I think you mean docking in Elite. In Frontier your nav comp handled rotating space stations just fine.

          • Premium User Badge

            particlese says:

            And here I thought I had it tough in Captain Skyhawk. You have my sincere apologies, good sir…although I must admit to having burst out laughing at the end of that video. The description makes it sound like it was a successful dock, but the chaos at the end seems like a pretty darn good explosion cutscene.

          • JamesTheNumberless says:

            No it did not! In fact the navicomp docking was probably the worst of all bugs. Countless times I had to watch helplessly as my navicomp ran my ship into the side walls of those doughnut shaped space stations, or grimace as my enormous ship pancaked some smaller vessel, turning me into an instant criminal.

            Maybe it was just in the larger ships but docking for me, with the navicomp, usually meant a certain amount of hull and/or equipment damage. It was especially bad at full time compression.

        • Gap Gen says:

          Tongue –> cheek.

          • Premium User Badge

            particlese says:

            aum nom nom

            It’s good to have fun with facts and stuff, but I usually (I think…) end up cancelling my post if I realize I’m getting hot and bothered because someone* is wrong on the Internet. Thanks for the excuse! :D

            *RSI’s video-making team, if that’s not clear

    • nmarebfly says:

      It’s okay, TMBG has us covered – link to

  13. Machiavelli says:

    While it’s not in-game as such (atmospheric flight is not in the first release) the trailer does use all in game assets (min texture size is 2k), a view of the hangar app at 1080p as well as screens of character models on the RSI website is more than proof enough. Have a little faith RPS, that or dig up some more info on the game ;)

    more than that clipping can be seen in several instances in the trailer, its less than perfect but its been improved upon a lot since the first screens were released to the community

    the fact that theres so much disbelief that the game can look this good is quite a compliment to CIG XD

  14. -Spooky- says:

    Unreal Engine 4 – Infiltrator Tech Demo
    link to

    Yeah. And this is only CGI. Aight.

    • Machiavelli says:

      I thought the jibe at the vid’s authenticity in engine with game assets was quite underhanded, especially since CR has been nothing but straight with us from the beginning, and because in game screens and asset pics + info on asset fidelity mean that the game indeed looks this good.

  15. Arglebargle says:

    I sure hope the actual game turns out well, at least for all the fan’s sakes. But I know a little too much about Chris Roberts to bet too heavily on that. None of the ex-Origin-ites I know have anything good to say about him. I still think his newly revived love of gaming had more to do with running out of funding for the bad Hollywood movies he produced for a decade plus than anything else. There are loads of warts with his work in Strike Commander, Starlancer, Freelancer, and even The Wing Commanders.

    But don’t worry: Richard Garriott says Roberts is a genius!

    Of course, maybe he has actually matured and gotten better over the last decade or so. Hope so, for the starving space combat afficianados anyway.

    That said, it is a decent trailer.

    • SendoTarget says:

      “There are loads of warts with his work in Strike Commander, Starlancer, Freelancer, and even The Wing Commanders. ”

      Since a lot the team that is now involved with Star Citizen is from Origin and from Digital Anvil it’s a bit hard to believe that the guy would be any worse then any other main game-developer out there. The guy is honestly passionate about what he does and that is something that many devs lack.

      Chris is atleast pushing the game forward. We have weekly updates to prove that.

      Oh and Lucky Number Slevin was good.

      • Arglebargle says:

        According to my sources, Roberts spent much of his time on the Wing Commanders shooting the cut scenes. He was considered one of those guys who wasn’t nearly as interested in making games as in making movies. Apparantly all the real heavy duty programming was done initially by Stephen Beeman. Roberts always had his little coterie of team buddies, who he was tight with. For everyone else it seems he was the #2 or #3 on the Origin most disliked list.

        Devised the concept, but didn’t produce, Privateer. Wasted a million man hours in making Strike Commander. Wasn’t that heavilly involved in Starlancer. Left his position on Freelancer well before the game was finished.

        He’s also been a Hollywood producer for a decade: If he can’t sling the lingo and BS, he would have lasted even less time there. So perhaps that’s honest passion….or perhaps something else.

        Perhaps he will pull it off. Perhaps he has matured. It can happen to even the worst egotistical assholes, so there’s always that hope. I expect that Star Citizen is just not the holy grail that space combat fans were dreaming of, sadly. Those are a lot of moving parts to get working together. If it does work out, it will be quite an impressive feat. Guess I’d have to kowtow three times in his general direction then….

        Lucky Number Slevin has a 51% Rotten tomatoes score. Haven’t seen it, so I can’t say. Good cast though.

        • SendoTarget says:

          I think with Starlancer it was Chris’s brother that was involved. With Wing Commanders he was heavily involved in all aspects while making 1 (*exclude 2) and coding alongside everyone else, with 3 and 4 he was able to be on the movie-side too, awesome games emerged still . I think with people like Chris and with his big visions there are always people who end up not liking him. He doesn’t think small, but keeps his feet on the ground still.

          Strike Commander was ways ahead of it’s time when it came out and is still amongst the greatest games I played during that time it came out.

          When he sold Digital Anvil and Freelancer was released he was still involved as a consultant and EA was cutting his vision along the way. A great game still came out.

          This guy has left a track-record of great games. Produced actual great games and not just vaporware. I don’t know about your sources, but according to his track records, in any game he has been involved with something great has come out.

          • Arglebargle says:

            That sorta comes across as hero worshippy or PR release material, you know. Though if it were Brian Reynolds, I might totally be in your shoes. Unfortunately, too many public appearances are absolutely not accurate to the behind the scenes stories. Now, in the last six months, I’ve talked to nine ex-Originites about this. Mention Richard Garriott and you get some positive, some negative stuff. Warren Spector, the same. Roberts? Uniformly negative, just varying by degree.

            Doesn’t mean he can’t make a great game of Star Citizen, and given your experiance, you should really enjoy whatever does come out. But the veneer is not always what’s underneath.

          • SendoTarget says:

            For one reason or the other I can’t answer your last post.

            If I really enjoy the games he has made it’s worshipping, but if I agree with you on his personal qualities based on sources, you have no way to verify, that is okay? Because your comments seem to dictate it so.

    • SanguineAngel says:

      Speaking as someone who has been following things pretty closely I have high levels of trust. However, I actually really like Chris Roberts’ games and I believe, based on his past work (in games) and what he says, that his design philosophy closely matches my own tastes as a gamer. Obviously tastes are subjective and there is no right answer here.

      • Arglebargle says:

        He gets a lot of credit for other folks’ efforts on those games. But it is harder to assign credit and blame in collaborative projects. I think games design often gets a form of auteur theory applied to it. Big Name on Box!

        • Cinek says:

          Well, that’s probably why he has some other guys onboard Star Citizen too.
          What did you expect? One man creating everything? To make a big successful game you need multiple people working on every aspect of the game. That’s what happened in past, and that’s what is happening with Star Citizen now.

  16. Liudeius says:

    I was thinking of preordering, but apparently only Kickstarter backers, not pre-orderers get permanent insurance on their ship.
    So I’m just going to wait until I know whether the game is good or not. Why preorder what may be an awful game just so I get a temporary ship? (I know you can repeatedly buy monthly insurance, though I’m not clear on whether that’s real or in-game money, but that just means having a preorder ship would be a constant resource drain.)

    On a side note, does anyone know if the ships are preorder exclusive? Or can you get them in game?
    Their “fake company” site layout makes it quite difficult to tell what they mean by different things.

    • Blaaaaaaag says:

      Apparently you can get lifetime insurance if you jump on it before the 28th.

      Edit: Apparently that actually ends on July 6th. They certainly could’ve been clearer about all this.

      • Cinek says:

        Yep. Everyone get insurance. No idea how did he came out with kickstarter and non-kickstarter backers.

        • Liudeius says:

          Well this is suddenly quite tempting…

          When I last checked the site, it said you had to buy before November 2012 to get lifetime insurance. The FAQ still says it “Anyone who pledged for a copy of Star Citizen before November 26, 2012 automatically has lifetime insurance on their pledge ships.”

          But I guess they realized that discouraged preorders so they started giving lifetime insurance again?

          I’m still not sure I want the game though, they talk plenty about content, but not much about mechanics.

    • SendoTarget says:

      It’s a monthly insurance using ingame-money. Just a part of the world that makes it seem more real.

      edit. and also the cost will not be huge. It will in terms be a really small cut from your earnings.

      edit2. and all ships can be earned ingame.

  17. derbefrier says:

    I wish they would do a video like this for the constellation. It looks badass though. I wish the wait for this game wasn’t so long.m

  18. Crosmando says:

    I wonder how many crowdfunding $$$ was used to produce that

    • RakeShark says:

      About 3 weeks worth of ~26 employees?

      • kaffis says:

        I bet it didn’t. First off, all the assets were being worked on for “other stuff” in the game. You know, the ship model kind of had to be designed and rigged anyways, likewise with the pilot — those are the versions (or work-in-progress versions) of the models to be used in the final game, not super-high quality ones purpose-created for CGI work or something. Even the cloud work has been incidental (despite the game at launch not including atmospheric flight), as they’ll be used to record the cutscenes for entering and leaving planetside ports.

        Secondly, once you’re looking only at work being done exclusively for that trailer (rather than using assets developed for other parts of the game), I bet no more than three or four of the guys were working on that, and probably only one or two was working on it full time for any duration at all. And I bet that wasn’t 3 weeks’ worth of that full time guy’s time.

    • Chalk says:

      I wonder how many crowdfunding $$$$ that trailer will earn?

      • luckystriker says:

        How very true. After watching that, I immediately went to check out how much it would cost for me to upgrade my kickstarter pledge so that I can drive one of the 300 series ships. My finger twitched over the confirm button and I haven’t done it yet, but I’m sure many others have followed through on their spaceship lust.

    • kael13 says:

      You know they’ve made another ~200k over the weekend, right?

      • Chalk says:

        Yep! That was my point; I feel it’s fine to spend Crowdfunded cash on these trailers as it earns them big amounts in return, which then goes back into the game…

        • analydilatedcorporatestyle says:

          But were people not funding a game or were they just initally funding a flash advertisment to get more people to actually fund a game. I don’t know if they made it clear what their actual buisness plan was with cash projections/breakdowns and the like.

          This I see as a problem with the crowd funding model, zero transparency!

          • Bhazor says:

            While publishers are always completely honest in every thing they do. They are also super humble and are friends to children.

          • Chalk says:

            I can’t speak for anyone else, but my pledge was for funding getting the game made.

            If they want to use my pledge money to create adverts to get more money – that is fine by my as it all eventually contributes towards making a better game doesn’t it?

        • Liudeius says:

          True, but I still find this very concerning.
          Look at the 350r. You can only get that (they say it’s limited edition) by spending an extra $100 after buying the game. They are selling one piece of what looks like side-grade in game content for $100, and it’s similar for the rest of the ships.
          They aren’t limited edition, so they will be available after launch, but spending $200 still gets you a massively superior ship to the $30 version. (In a multiplayer game too)
          And they have said they will have microtransactions, just because they promise no items which can only be purchased by microtransactions doesn’t mean they won’t charge $10 or 300 hours of play for the same instant win item.

          It’s a very dangerous model, they could easily turn the game into a pay-to-win pile of garbage.

          • analydilatedcorporatestyle says:

            It’s hitting the balance between cash rich time poor and time rich cash poor that will make or break it.

            I for one see no problem with people buying sucess if they haven’t got the time to grind just as long as it’s a level playing field. As long as the grinders have a shot at good gear with a reasonable grind timescale there is no problem IMO.

          • Bhazor says:

            There is also a seperate non micro transaction based multiplayer mode and a single player campaign.

          • zeekthegeek says:

            Actually you have to buy all ships but the basic starter with the currency earned in-game. The ship preorders only give free insurance for life once you can buy it in-game.

          • Mule says:

            On the very same page with the video is a letter from Chris Roberts. Part of that letter states the following:

            As always, we are doing these promotions as way to bring new people into the community – the Aurora promotion managed to bring in three times the amount of people to the game that were previously joining and almost 70% of the dollars raised came from new backers which was great! If you are an existing backer please pledge because you want to support the game’s development and our quest to make this the first fully community funded AAA game and not because additional ships are necessary for the experience. You will be able to acquire all of these craft and upgrades in the finished game using in-game credits.

            Emphasis mine.

            Personally, I intend to earn the 350 in game.

          • Liudeius says:

            You can buy in-game credits with real world money, that’s pretty much the definition of pay to win, you can pay money to get whatever you want in game. Want a 2,000,000 credit capital ship? Play 1,000 hours! OH wait? You’re rich? Pay us $2,000 and watch all those stupid lower class shlubs melt away!
            Now yes, they’ve said they will limit the purchase of in-game credits, but we don’t know how much, so unless they say “no one can spend over a hundred dollars on micro-transactions, ever.” It’s still likely going to be pay to win.
            But we will see, maybe they will, for the first time ever in the history of the universe, do micro-transactions right.

            I agree to some degree that there really is no fair way to design an MMO. In a normal MMO, if you can dedicate 100 hours a week to the game, you have a massive advantage over someone who can only play 4 hours a week. In an MMO with micro-transactions, if you are rich you can instantly win the game.
            But ultimately I’m in favor of the time invested model, after all, building up your character is often part of the fun of a game, and if you can just buy the best ship in the game, you have missed a huge part of it.
            Usually you have to spend hours grinding in MMO’s simply because they want more money out of you (whether micro-transactions or subscription), so in a proper game, built around fun rather than extorting you, there should be no reason to pay to win. Would you spend an extra $20 to start Skyrim with all stats at 100, all perks unlocked, and the best gear? No, leveling is part of the game.

            Oh really? I knew about the single player (though I’m not clear on how it differs from multiplayer, it is described as “like Wing Commander”), but I did not know there was a no micro-transaction multiplayer mode.

            Source? I have not seen anything which confirms you claim. The preorder page itself says “The finished game for your PC with your *Insert ship tier* spaceship ready to fly,”
            And you can buy many of the lesser ships on the side of your main purchase as well. I’m sure even the Constellation class isn’t be BEST ship (It’s no Bengal Carrier), but it still looks like a huge advantage over the Aurora.
            Edit: Actually it’s worse than I thought, the Constellation isn’t even the best they sold for real money, apparently there was a “corvette” class ship which they were selling for $1000. So they literally did what I described above as part of their marketing ploy.

            I realize that, “just because they promise no items which can only be purchased by micro-transactions doesn’t mean they won’t charge $10 or 300 hours of play for the same instant win item.”
            But that doesn’t mean the system will be fair. Many PayToWin games do that, and yet they are still pay to win because they expect you to spend tens or hundreds of hours of game time on something which only costs a few dollars real money.

            I really don’t think the 350r is included in that statement. The 300 series is still available in game, the 350r is still the same ship model, it just has unique stats and an extra engine mount. The also say “Limited time offer!” for the 350r, but not for any other ship. That could just mean it’s going to cost more later, but it could also mean that you can only buy the 350r now.

          • Drakedude says:

            Bhazor, i would love a source on that separate no micro-transaction server. Sounds like an excellent idea.

          • Bhazor says:

            @ Drakedude and Liudeius

            Real quick, Star Citizen is:

            A rich universe focused on epic space adventure, trading and dogfighting in first person.
            Single Player – Offline or Online(Drop in / Drop out co-op play)
            Persistent Universe (hosted by US)
            Mod-able multiplayer (hosted by YOU)
            No Subscriptions
            No Pay to Win

            For more information, there’s a lot to read down below, and there’s our ‘living document’ The Star Citizen Project you can comb through also. Also – all games come with a digital copy of the Manual.

            link to

            He went into more detail in some of the update videos but can’t find them now. Obviously the MMO is what their hoping to make money from so thats the version of the multiplayer they spend the most time talking about. But there is still player hosted mod ready multiplayer that, I beleive, has no hard limit on player count so it’s possible for fans to create their own private MMOs Neverwinter Nights style.

            It also has drop in drop out co-op for the single player campaign.

          • Drakedude says:

            Thanks Bhazor. Ah. Unfortunately, that’s not quite the same thing, given the support and storyline that will be present in the main server, though I’m certain there will be good modded ones. I still think it’s worth investigating, if only to see whether the split in the player base would be manageable.Here’s hoping they can manage it. I’d like to know how guild wars 2 manage to pay for it’s likely less-intensive server infrastructure and updates. At worst, we’ll get the occasional funding drive.

  19. Viroso says:

    What is speed?

    A TV channel? A drug? A miserable little pile of secrets?

  20. JamesTheNumberless says:

    Looking forward to this but sure it isn’t going to be the thing I want it to be. I loved both Elite 2 and all the pre-prophesy Wing Commander games (even academy) – and I really wanted Freelancer to be like Elite 2 with the flight mechanics and story of WC, what I got was a fun game but quite a bit short of both. Between this, and Elite 3, I’m hoping somebody can deliver.

  21. pOcHa says:

    Wait wheels? What, no AG, or even a simple magnetic repulsion – how does this thing even land or take off in space? And external weaponry? What is this – a WWII simulator? They would be long gone by the time this “aerodynamic” monstrosity starts to rip itself apart while trying (and failing miserably) to break the sound barrier… they should just stick to the space sim side of things

    • Grygus says:

      The Space Shuttle had wheels, too. We have this awesome technology called, “retractable landing gear.” Perhaps they can use that for their space fiction game.

      • pOcHa says:

        right… and those will work in space how exactly? i mean a harrier and f22 can takeoff and land vertically – how hard could it be for a space craft

    • Brun says:

      If your engines are powerful enough to take you to orbit they aren’t likely to have much trouble breaking the sound barrier regardless of how un-aerodynamic the craft is.

      • pOcHa says:

        it’s called a sound barrier because you hit a brick wall made of air if you’re not aerodynamic

        • Liudeius says:

          Wait… I thought you were being sarcastic, but this comment sound a bit too serious.

          It’s space, there is no sound barrier as there is no sound.
          While they may introduce atmospheric flight after the game comes out (MAY), it’s still a space ship, so it’s still designed to function in space first. (Hell, the bigger ships can’t even dock at space stations, much less land on a planet.)

          As for the wheels, it would take a constant energy source to use some scifi solution like hovering. If it lost energy, it is suddenly immobile, so wheels are a better choice. Also the wheels are not indicative of needing a runway, they are good for manuvering around a fighter bay as well, and the Harrier/F-22 has wheels too (and external weaponry).
          There is another class of ship which does just have struts, but wheels on a fighter ship are a logical convenience.

          Also, if you’re serious about the aerodynamics in space, take a look at the Vanduluu Fighter, you will have an aneurysm. (Though complaining about center of mass would be valid.)

    • SanguineAngel says:

      This might not be the game for you

  22. tomek says:

    Star Citizen on Oculus Rift is the only thing im interested in PC-Gaming wise atm. If it wasnt for the 2 id prolly just buy a PS4 this year.

    Also: mod support from the get go.

  23. AlienMind says:

    If the creator of Wing Commander and Strike Commander says it’s in-engine.. it is.

  24. ZioYuri78 says:

    “This trailer is apparently all in-engine, I say haha, okay then. It certainly isn’t in-game.”

    Clarification from RSI:

    “We would like to clarify one further thing about the commercial: the video you saw wasn’t just made in-engine, it used actual game models. You’re looking at the 300i mesh you will see in Star Citizen and not some high-poly fake created for cutscenes and good PR. What you’re seeing is what you’ll play.”

    link to

    Deal with it Sir.

  25. Liudeius says:

    I can’t believe how much this ad is tempting me to buy the game.
    When car ads do stuff like this I just yell “Shut up, your stupid car isn’t ‘bold,’ it isn’t ‘courageous,’ it’s just a car, you did nothing new.” But this makes me want to spend $65 on a fake space ship SOO much.