Watch Dogs Multiplayer Is A Thing, Then

Huh. It had entirely passed me by that exciting-looking action hacker open-world Ubi-game Watch Dogs has multiplayer. But it does. There’s a video of it happening below. The game features folks hacking, while the victim attempts to fend off the hackery. It’s all looking a bit Assassin’s Creed at this time, which I suppose to be expected.

Go take a look.


  1. Runs With Foxes says:

    better patch up a gui and route around the firewall

    • FF56 says:

      We need to trace him by vectoring in on that highly advanced bitmap using the right algorithm to enhance that reflexion which will enable us to create a UDP socket to tranverse his NAT and let us get some petabytes of encrypted data that can be used to hack into his phone using the super secret 64bit 1600MHz decryptor that only the CIA possesses.

      Hack the planet!

    • LIVELIKE21 says:

      my best friend’s aunt makes $86 an hour on the internet. She has been fired for 7 months but last month her pay check was $12593 just working on the internet for a few hours. Here’s the site to read more WEP6.COM

  2. Shockeh says:

    Dunno if this pleases me or not. On the one hand, I thought AC multiplayer was actually pretty good, and was done differently enough to really make it a viable game in it’s own right, but didn’t seem to take off that well.*

    On the other, I’ve got really high hopes for Watch Dogs as a single player open world game, and I don’t want anything to be tacked on poorly that might at be a poor addition to help sales, or worse actually detriment from the quality of the single player.

    • Post-Internet Syndrome says:

      I share your sentiments, but I’m pretty sure you can opt out of it at least.

      • Pillagerguy says:

        They said that if you don’t hack into other peoples’ worlds you’ll be less likely to be hacked. Participating more means you’ll be made to participate more.

    • Faxmachinen says:

      I was secretly hoping the multiplayer would be more like Spy Party.

      • tetracycloide says:

        It is like spy party they just did a bad job of showing you that in the above clip. The sequence honestly doesn’t make any sense as it’s played. The player gets notified they’re being hacked and starts casually walking around scanning passers by to see if they’re the hacker. Ok, so far so good. Then he blows his cover and starts running around. No, wrong he should not be doing that. If I see someone moving around like that I immediatly know they’re the player and that puts them at a disadvantage. The hacking player, meanwhile, is in cover peaking around a corner. Again, no wrong. This makes it obvious that they’re a player. The player being hacked knows as soon as they get camera access that the hacker is that guy. So they then trigger the scan which lets the hacker know they’ve been spotted before moving into a better position? Again no, wrong. If both players had been playing this like spy party: trying to blend in the with the AI, they would be much better off. So I’m willing to forgive the incompetence of the above play because I can see how this would actually play out between two players who were actually good at it and it would look a lot like Spy Party (in a spirit).

  3. ahmedaak88 says:

    if this is like the Dark Soul drop in on you in the world it might be actually interesting ,of course the need to make it work in some way that it can be avoided even thou in Dark Soul it made the game a better experience by constantly having the pressure that a player will drop in on you

    • FF56 says:

      According to an interview you can enable whether or not you want people hacking into your game. The more you attack other players the more vulnerable you are.

    • Harlander says:

      The bit they showed in an earlier gameplay trailer looked a bit like the “summon help” stuff in DS. A player on tablet did some hacking and pointing out of approaching adversaries, then hacked a billboard to congratulate the main player on their escape

    • dftaylor says:

      The first time I got an invasion in Dark Souls is what put me off it entirely. It absolutely ruined the experience for me – I have no interest in playing multiplayer games and don’t want to be forced to do so in single-player.

      It just feels like yet another way to force always online DRM on players. “Oh, but it’s an essential game feature, the game is less fun without it!”

      • tellrov says:

        Just stay in undead form then.

        • dE says:

          And miss out on storylines, yep.
          Really though, the solution is to use an offline profile.

      • derbefrier says:

        Pretty sure you could play darksouls offline. I have also heard you will ba able to do so with this game.

      • Somerled says:

        In Dark Souls, you could disable MP and play on your own just fine. Yeah this is just veiled DRM, and will probably function as such even with MP disabled.

        Still, it was great in Dark Souls if you accepted it or even embraced it. Could be wicked fun here too.

        • Ringwraith says:

          …veiled DRM? Why would it be?
          You can even turn it off, which would make the argument pointless.

          • dftaylor says:

            But am I missing out on the wider experience the game offers because of that? Will there be other features I can’t access?

            If you can turn it off, fine. But I distrust this sort of thing because it’s usually an absolute nightmare to sort it out.

            From the above post about Dark Souls, I need to faff around with GFWL rather than just turn an option off in the menu. Anyway, that’s beside the point.

          • Ringwraith says:

            I was more saying having as “veiled DRM” would be pointless if you can turn it off, as then there’s no excuse for an offline mode.

      • dE says:

        I can relate to that idea. The PVP in Dark Souls is a mythical place, it’s fueled by all those great stories and experiences folks have had there. But in reality, it’s an ocean of twinked to the max griefers balling all over low level areas, using every glitch possible to completely smash your fun into a wall, with the occasional interesting fight once in a blue moon. Which usually ends in some connection bug.

      • Jexiah8bit says:

        To be able to be human without invasions you set you GFWL account to offline I believe. I’m pretty sure that a game that is offline has to stay offline for its entirety though, I’m not sure.

        GFWL, the bane of my gaming existence.

  4. ninjapirate says:

    Watching this video involuntarily made me imagine what APB would be like on this engine.

  5. Zogtee says:

    This looks remarkably uninteresting.

  6. Amstrad says:

    I don’t know why this is such a surprise, all the previous trailers have shown that multiplayer of some sort was a part of the game. The E3 2012 trailer was cut short for it’s public release but at the show itself featured zoom out to a second player. The more recent E3 2013 trailer very firmly featured multiplayer at its very end when a second player drops into the gameplay to hack a helicopter and some road bollards, that trailer also implied the second player was interacting using a mobile app of some sort.

  7. phelix says:

    Identifying players will be much easier when you just look at who’s running around like a complete imbecile.

  8. Kyber says:

    Why is the guy dong the demo such a bad shot?

    • Post-Internet Syndrome says:


      • Monkeh says:

        Hah, it’s funny ’cause it’s true. Even though aiming with a game-pad in a third-person shooter shouldn’t have to be as terrible as this player is making it out to be. Though I guess that could also be the game, since I feel aiming with a game-pad in MGS4 works great, whereas with Red Dead Redemption free-aim works pretty shitty (since that was made with auto-aim in mind).

        • Viroso says:

          I think what made it easier to aim in MGS4 was how you had a button to center the camera, while in RDR whenever you entered aim mode you didn’t really know where your aim would be at. Also MGS4 is so much slower so it is easier to aim and when it is easier the flaws don’t pop out so much.

          • Monkeh says:

            You could easily get into an all out gunfight in MGS4, so no, it’s not just because it’s ‘slow and therefore easy’. The feel is just way better than in RDR.

  9. Syra says:

    How did he accomplish the first mission? The guy got away and it said it was complete like he won? BROKE GAEM.

    Hacking other people then running around like a headless chicken does seem like it would be fun though.

    • GameStunts says:

      Looking at how the second part went, someone must get within range of you, then start the hack and remain undiscovered and in range until the download is complete.

      My guess is that despite the fact the guy was the most useless fucking shot in the world (I predict I’ll be deadly with mouse and keyboard), he managed to drive the person off out of range which stopped the download.


      • analydilatedcorporatestyle says:

        When, IF it comes to PC you will have to have a Kinnect on your PC so it can detect if you are
        a) completely drunk
        b) smaked off your noddy
        c) gouching on vallium
        d) dead
        you will have to fit one or more of these criteria to even the playing field up with all the stick captains!

  10. Brothabear says:


    • Iskariot says:

      It is scheduled for PC release.

      Or should I say:


      • Gap Gen says:


      • The Random One says:

        Now I keep imagining Brothabear camping outside Castle Shotgun, that phrase written on a protest sign.

    • Primey0 says:

      It’s coming out on pc, retard

    • tetracycloide says:

      I’m almost afraid to ask but why is this plural?

  11. Iskariot says:

    Apparently the multiplayer can be switched of for those who do not want it.

    • analydilatedcorporatestyle says:

      You can disable it too with the turn off option ;-)

  12. Didden says:

    Look for the dude with a cap running like a penguin, run around for 10 minutes chasing each other. Oh dear.

    • Viroso says:

      In MP mode, you see yourself as dude with cap but other players see you as random NPC.

  13. thesundaybest says:

    Unsuccessfully try and shoot him. Unsuccessfully try and stop him driving away. Mission Success.


    City looks nice.

  14. Viroso says:

    First video I’ve seen of the game that looked like actual gameplay footage instead of scripted “gameplay footage”.

  15. engion3 says:

    All this game is a tech demo for the new consoles, will get mediocre reviews, and be forgotten about a month after release.

  16. Leb says:

    Is it just me or does the driving in this game look very lackluster?

  17. Megakoresh says:

    I hope there is an option INSIDE the game to turn this off. I REALLY hate this type of Multiplayer. I remember how incredibly frustrating it was in Dark Souls.

    Seriously. When I want to play online I will go and do so. I don’t want people to turn my Single Player game into online game without my permission.