NARUTO Shippuden: Ultimate Ninja Storm 3 Full Burst

And all those words are happening on PC, for the first time later this year. The breathtakingly pretty cartoon fighting game (with a story), which previously appeared on the TV machines in March, will appear on the one true format on the winter, complete with a bunch of stuff that makes a DLC for the consoles: new characters, new missions, and so on. It’s worth taking a look at the trailer below as an example of how far that game is from anything cover by The Flare Path. No, really, try and fit them into the same Venn diagram.


  1. Lars Westergren says:

    From what I’ve heard, even if you don’t like the anime this is a damn fine fighting game.

    • Chalky says:

      The cell shaded graphics are really quite fantastic at the very least.

    • RedViv says:

      Can confirm that. Rather interesting to see that they decided to put it on the Glorious Master Machine too. Let’s see how that turns out.

    • Fenixius says:

      Can confirm also: Best fighting game since Smash Bros.

      • The Random One says:

        Can you play this game moderately well without memorizing any stupid combos? Cause that’s what makes SSB great for me.

        • unangbangkay says:

          Oh definitely. It’s not a 2-D fighter in the same sense as Mortal Kombat or Street Fighter. More like an arena battler, where you have free movement in 3D space. There are a total of two attack buttons, one for melee and one for ranged. The other button is for dash/dodging, and the last “chakra” button modifies the next button pressed. A chakra melee attack busts out a special move, but a chakra ranged attack launches special homing shuriken, for example, and a chakra dash sort of teleports you forward. And so on.

          The other buttons are used for summoning support characters, blocking, and an instant dodge that puts you behind the enemy. Every character’s combos are the same (with some exceptions), so the skill is mainly in positioning, timing, and knowing how each character’s special moves behave and animate.

        • DerNebel says:

          Just piping in to say that Smash totally has frigging combos and Melee is one of the hardest games ever released, if you are trying to master it.

          Also, I’ve only heard good things about this game.

          BTW everyone, this is a GREAT time to get into fighting games on the PC! There are good options in any category, Super Street Fighter 4 for teh hardcore oldschoolers, Skullgirls if you like bloody beautiful and brilliant Marvel vs Capcom-esque tag team fighting and Naruto as a 3d brawler kind of thingy. Don’t really know about Tekken, but the series hasn’t really progressed in 10 years so you might as well dig up your old copy of Tekken 2 or 3 (Come on, we all know everyone had one).

          • The Random One says:

            I know SSB can be über hard, that’s why I rather cleverly added the ‘moderately well’ qualifier to my post.

            @unangbangkay, thanks, I guess I’ll keep an eye out for this one then.

      • sabrage says:

        Still waiting for Mark of the Wolves to be trumped.

  2. greg_ritter says:

    I’ve played the first one of PS3, it was awesome. Not a fan of Naruto, but graphics were amazing. Fights are rather easy, but there is a ton of characters and lots and lots of supermoves.
    Also open-world part of the game was rather interesting.

    • unangbangkay says:

      The cut out the free-roaming exploration of the village in the sequels in favor of JRPG-style screen transitions. It was better for the story mode stuff (which got far more elaborate), but the town itself was sacrificed.

      • Fenixius says:

        The previous game did that (Generations) but this one (3) restored it. Shiny open world again!

        • unangbangkay says:

          He’s referring to the very first game, which instead of an open world had a fully rendered and explorable replica of the village to run around in. All the storytelling was done in a mission selection menu separated by bland minigames and collectible-collecting quotas.

          The 2nd game axed that and replaced it with JRPG-style moving between NPCs and cutscenes. Generations, which by all accounts was a filler title designed to cash in on Xbox 360 owners who couldn’t play the “pre-timeskip” characters and content from the first game (which was PS3 exclusive), had extended narration and some custom animated footage generated by Studio Pierrot, the studio in charge of the anime adaptation. Ultimate Ninja Storm 3 was pretty much the same as the 2nd in overall structure.

  3. Anthile says:

    This looks actually rather good. RPS readers are hardly the target audience but the really important news is another game previously bound to consoles coming to PC. Maybe this will open the floodgates and we will see Atlus and Nippon Ichi in the future.

    • DerNebel says:

      If Atlus ever releases games on the PC, I will be sooooo happy. Playing Persona 3 at a friends house was just about the best thing ever, Persona 4 looks amazing, but never had it for the PS2, the new fighting game (look, relevant) is probably, but not certainly, tailormade for me personally and Catherine looks so stylish and weird that I’d play the shit out of it if I only bloody could.

      Atlus, bring games to the PC! I will be waiting, money in hand, conveniently packed in bags for better and more efficient throwing.

    • ZyloMarkIII says:

      I as well would like to see more Japanese-oriented publishers and developers try their hand at the PC market. I would also like to see CyberConnect2’s other game, Asura’s Wrath, make in onto PC as well.

  4. DrScuttles says:

    According to this trailer, snakes are the initial stage in dragon evolution? I thought the UK was relatively well off with how few snakes we have but now I’m terrified.

    • RedViv says:

      Little known fact: Paddy stomping out all the snakes in Ireland was not literally, but only because it was not snakes but rather dragon babies. The fully grown adults migrated all over the Isles, back in the day. Now all we’re left with are stupid normal snakes.

  5. staberas says:

    In before the cartoon/anime arguments

    • Tyrmot says:

      what is all this ‘inb4…’ nonsense? Where did it start? Why do people keep doing it? What, when you get right down to it, is the point?

      • Velko says:

        inb4 meta-commentary on the nature of Internet memes

      • Surlywombat says:

        I believe he/she/it is attempting to indicate their belief that the mention of any game with a anime/manga art style generates comments discussing the relative merits of that art style and peoples opinion of it.

        I am however not sure what purpose they intend this to serve.

        • Squirly says:

          What surlywombat said.

          I think.

        • Droopy The Dog says:

          Inb4 it serves the purpose of implying the arguments described are predictable and therefore there is likely no merit to discussing them again. And also making you feel big and clever.

          • Sparkasaurusmex says:

            I’m pretty sure it started with the internet

          • Tyrmot says:

            I see. So.. I just say ‘In b4 the subject of this article/discussion’ and then when people inevitably start discussing it (I mean, what else are they going to talk about) I look like some kind of uber-intellectual prescient god of internet forum-ing, and not, as I had previously thought up until now, a complete and utter prat. Well, you learn something every day!

        • BillyIII says:

          What do cartoons have to do with art style?

  6. Askeladd says:

    Let’s hope they don’t voice act it. .. that would just be HORRIBRU.
    They almost never get it right.

    • unangbangkay says:

      The original console version of all the Ultimate Ninja Storm games come with English and Japanese audio options, and there’s no reason to believe they’d lock that option out this go-around. As for quality the dub is passable. The writing is hardly stellar, though the target audience is tween boys, so manage your expectations accordingly.

    • Fenixius says:

      Japanese audio is included. Also, can confirm, the English dub is awful.

  7. Prolar Bear says:

    I don’t get it. Why are we getting this instead of Tekken? Damn you Namco.

    • unangbangkay says:

      Because not enough people on both sides of the ponds are buying Tekken, whereas LOTS of people are buying Naruto, especially in Europe.

      Naruto is so big internationally that this game on consoles came out in the west a full month before it hit in Japan, its own home country. The first trailers were debuted at a French anime convention, and Gamescom got the longest and most detailed gameplay trailer, and live demos.

      When Tekken can carry that kind of weight, then maybe it’ll go to PC. Otherwise you’d best cross your fingers and hope the Tekken free-to-play thing on PS3 is doing well.

      • Prolar Bear says:

        Hmmm. Makes sense. And I thought Tekken was a big seller…

        Also, I think we need the “Heightened Ninja Battles” tag.

        • unangbangkay says:

          And an “Exceeds Extreme Intensity” tag, in honor of earlier trailers.

          • RichardDastardly says:

            Tekken actually sells better than Street Fighter believe it or not. So a doubt that low sales are the reason why we haven’t seen a Tekken game. Also, Tekken Tag Tournament came out just this year did it not?

          • unangbangkay says:

            TTT did come out this year, along with the Free-to-Play reengineering Tekken Revolution, but as I mentioned in a comment below this, Naruto has greater brand power overall. Considering Tekken is a far more competitive fighting game and has less content that would be appealing to the wider audience (it doesn’t have the heavily involved single-player modes of Mortal Kombat or Naruto, two games that are newly joining the PC crowd), the resource spend for porting one game may have a better ROI in terms of recognition.

            Sure, Tekken may sell more than SF, but relatively speaking, while Street Fighter is one of Capcom’s biggest brands, Tekken is NOT Namco Bandai’s biggest brand, due in part to the whole “Bandai” connection. Bandai as a business has more to gain by porting the bigger IP.

            I’m not trying to put the kibosh on a Tekken PC game, just trying to put things in perspective for those confused.

        • paterah says:

          Tekken is at least as big seller as this naruto franchise and actually much bigger worldwide than in Japan. unangbangkay has no idea what he is talking about. The is just no reason for it to come to pc.

          • unangbangkay says:

            Tekken may be a bigger seller as a game, but there’s no questioning Naruto has a larger mindshare overall as an anime, manga, etc. Merchandising, tie-ins, convention revenue, and all that probably make Namco and Bandai more money collectively than the sales of even the best-selling mainline Tekken installment.

            It makes more sense to bank on the established popular brand than the one that doesn’t carry any water with anyone outside the fighting game set.

          • RichardDastardly says:

            Gonna have to disagree. Naruto does not have bigger market share. Anime is still a niche market overall. If Naruto had a bigger market, then we’d see every other Naruto game selling as well as the Ultimate Ninja Storm series. But they don’t. Because they aren’t as good. Just because a lot of tween boys watch the anime, doesn’t mean the video games will succeed. You have to remember, the average age of gamers today is 30, and I don’t know about you but most 30 year old are not fans of Naruto. Tekken also has been around for over 20 years so if you want to talk “established brand” in the fighting game world, a better argument would be Street Fighter’s mass appeal vs Tekken’s.

            And even then, the Tekken franchise sells more.

          • unangbangkay says:

            See that’s the thing. Tekken and SF are established brands…in the fighting game world. Naruto, One Piece, and other big anime are established brands in the rest of the world. And really? “Just because teen boys watch an anime doesn’t mean the games will succeed?” They already HAVE succeeded, hence the enhanced rerelease and PC port for the licensed tie in (and that’s what this game is, except with triple A production values) while beloved Tekken rehashes a decade old release and them retools THAT for a free to play gambit.

            I’m not saying Tekken PC isn’t going to happen, just that its not as much of a no brainer as you think it is.

  8. Bagpuss says:

    This looks pretty awesome.. never watched Narruto just never grabbed me the way Bleach did, but I’d love to play a ‘cartoon’.

  9. SuicideKing says:


    Just hope they translate it, though i could live with subtitles.

  10. Metalhead9806 says:

    Namco Bandai knows the deal. It costs very little to port a console game to PC and its completely worth doing since even 50k-100k sales makes the project profitable.

    Expect to see more games from them coming to PC and hopfully companies like Konami, capcom and Square Enix will consider bringing more japanese developed titles to PC.

    • unangbangkay says:

      I hope they do a better job of that porting than they did with Dark Souls, though. Assuming they do it in-house Cyberconnect2 has even less experience developing for PC than From Software had, and mere Xbox 360 compatibility is no guarantee (again, see Dark Souls). More powerful PC hardware would cure Ultimate Ninja Storm 3’s few technical hiccups (framerate issues in large boss fights, jaggies and that sort of thing), but only if they can optimize properly.

      A good solution for online play would also be ideal, as the game balance is even more vulnerable to lag than most fighting games.

      • Teovald says:

        Some things in the Dark Souls port can be put down to lack of experience (like the graphics), other looks more like laziness/unprofessionalism.
        Take the controls, even if totally revising the control scheme for keyboard + mouse can be very complicated if the devs implemented them dirtily, at least displaying the right keyboard key instead of the xbox button would make the first hour of gameplay infinitely more enjoyable and should not be very difficult to implement, even when working on a poor codebase.

        • RichardDastardly says:

          Modding Dark Souls takes less than 5 minutes to fix the assiness of the port so I can’t complain too much. And the developers did mention their lack of experience with the PC. But we wanted it NOAWWWW!

          • Teovald says:

            I had a look at Dark Souls Nexus. It looks like there are mods that correct many things indeed, including the shitty input method (I doubt that it is a perfect solution, but that’s probably a good start). I will have to retry that game then.

  11. Anders Wrist says:

    Ooh, this looks nice.

  12. Widthwood says:

    Hmmm. Playing genuinely good Naruto game would be as weird as watching a great Call of Duty movie.

  13. phenom_x8 says:

    Wow, a Naruto game, in PC! It’s just like a dream come true for me (you know, not rich enough parents to bought a PS2 and play their game that mostly came up at this platform at that time)
    I love their anime since I was a teen (and still following it till today, although not as intense as when I was still young). Nice story and many positive value could be taken in it. I believe you all westerner thought this as a little childish, but their recent story are complicated enough to called it was written for a tween. And many of us,’adult easterners’ if I may called it, are still believe in bravery, friendship and the fantasy whose brought within naruto’s story that many of you thought illogical or not making any sense at all. Ehemmm… *cough*

    • phenom_x8 says:

      Especially their soundtrack / OST are one of the best part of Japanese Anime, like this Naruto and naruto shippuden ending song

      link to

      link to


      • Bork Titflopsen says:

        Edit: Yeah, fuck you westerners! You can’t call us adult easterners and our cartoons aimed at adolescent children childish! That’s preposterous! Who the hell do you think you are?! You’re not my dad! You can’t tell me what to like! I’m an adult, damnit, why won’t anyone believe me?!

        Did you just skip past all the praise for these games and just assumed people were going to shit on the thing you like? Because I didn’t see any of that. If I were you, I’d stop posting random attacks on ‘westerners’ in general in the comment section of a gaming blog and instead go talk to a psychiatrist about your childhood issues, man.

  14. SteelPriest says:

    zomg anime spoilers! Kisama!

    • derbefrier says:

      I know right? I had to turn off the video. I havent watched the anime in ages but I will finish it someday. last I checked it was on its 12345343 filler episode in a row…

  15. Dominic White says:

    Echoing what others have said – the NUNS series (great acronym, too) are seriously fun casual fighting games with an amazing sense of style and pretty beefy singleplayer sides with setpiece boss battles and other bits.

    I’ve just about zero interest in the Naruto manga/anime, but I’m pretty excited that the game is coming to PC in this shiny, polished-up form.

  16. Monkeh says:

    Pretty awesome that this is releasing on the PC! I’ve played a demo from one of these Naruto fighting games on the PS3, but never actually bought one. I’ll buy this one on Steam though, especially knowing how beautifully one of the first ones looked on the PS3, while this release on the PC will at the very least be in true HD, so prettier.

  17. Edgewise says:

    It’s an exceedingly pretty game, and I actually enjoy the anime, fitfully (guilty pleasure). But this series of games has been very shallow, so far. I got the second one on the PS3, and it was fun for a very short period of time, and then it wasn’t. It’s a shame, because there are some decent ideas that they fail to develop.

  18. DarkeSword says:

    Chiming in to also profess my love for this series. I’ve played both NUNS2, NUNSG, and NUNS3 on PS3.

    One thing I want to point out is that the campaign mode for NUNS3 especially is extremely story heavy. There are a lot of very long dialogue sequences and cutscenes (sometimes as long as half-an-hour). These are all skippable, but they are there.

    These games directly adapt the manga using the cast and coloring of the anime. I’d also say that these games are a far better adaptation than the anime is. While the anime suffers from pacing issues, filler-arcs (storylines that are not adapted from the manga to space things out), and inconsistent animation quality, the games keep a tight focus on the main storyline and are visually gorgeous, thanks to CC2’s incredible cel-shaded graphics engine.

    If you’re a fan of the series but haven’t watched the anime, these games are a MUCH better way of seeing everything in motion.

  19. Kitsunin says:

    I’ve been very happy with all the fighting games we’ve been seeing on PC lately, just in general. Where before, Street Fighter IV aside we had none (SFxT doesn’t count because the PC netcode is broken) we now have Mortal Kombat, Skullgirls (Just started beta today) and now this too sometime before long.

    It always bothered me that the PC was completely ignored for fighting games (My personal favorite genre) as while I can understand that people often buy them for couch play, and so consoles are more convenient, there still really isn’t any reason at all not to bring them to PC too. I guess there’s pretty much never a reason not to bring a game to PC (Market aside, I just mean playability)

    • DerNebel says:

      The great thing we are seeing is that, as netplay becomes more and more important in fghting games, more games move to the PC.

      I have no idea why, but apparently the connections are better through the PC. At least that’s what I’m picking up on the fighting game forums.

      Skullgirls is AWESOME! Come play with us! It’s four different kinds of really smart people decided to make the smartest game of all time. And very nearly succeeded. Which means the game itself is absolutely awesome and beyond fun to play.

    • ZyloMarkIII says:

      Likewise, I too favor fighting games as a genre and lament its lack of presence on the PC. With the recent releases we’ve been getting so far, it looks pretty bright so far. Also, SNK is listed as one of the selectable developers when you try an advanced search on Steam, though no game pops up. Perhaps a King of Fighters game is PC-bound? King of Fighters is probably my favorite fighting game series, so I would rejoice with glee if it makes it onto PC.

  20. DXN says:

    For the first 150 episodes or so, Naruto was basically a ninja bildungsroman, and it was pretty awesome. Once everyone reached the top of the powercurve, though, and they had to just resort to the equivalent of “yeah, well my armour is infinitely strong!” “Nuh uh! My sword is infinity plus one!”, and the target audience shifted upwards into the angsty emo middle-teen years, then it all became a bit silly and flaccid.

    This is the undeniable, objective truth of the matter. (Or maybe after 150 episodes of Naruto and about as many of Bleach, I just got tired of the whole shounen thing.)

    • Widthwood says:

      You were not supposed to go past 135, 136+ are ultra-lazy filler that does not move actual story one bit forward.. You can google “naruto without filler” for complete guide how to watch it and not go insane.

      However even in non-filler there were episodes where like 70-80% of time they show closeups of characters or faces with jiggling eyebrows/mouths, sounds “khhh-khhh-khhhh” or “aakhhh”, and several frames of action in between almost completely static scenes…

      If you would ever want to try shonen again, you really should watch Samurai Champloo, just about everything from story to sound to animation to music is great there. Seriously.
      Oh, and it is (relatively) short.

      • DXN says:

        Oh, Samurai Champloo is awesome, for sure! On the other hand, even though it’s technically shounen, I wouldn’t really put it in the same category as Naruto, Bleach, One Piece, etc etc. I’d say those rely almost entirely on the big bag of industry-standard tropes and tricks and clichés, whereas Champloo has much more interesting character development, deeper stories, and much more naturalistic and interesting action, instead of everyone powering up their ki and calling their attacks and yelling and battle-commentating and all that stuff. I guess my problem with Naruto (and Bleach, etc) is that once it had pushed its characters from rookie to demigod, there wasn’t really anything else to fall back on…

        … but that’s just my opinion about anime sub-genres, and doesn’t really have anything to do with the game, so I’ll shush. :P

        • Widthwood says:

          I liked how Gurren-Lagann dealt with the problem – they completely ignored it. And steadily went from ordinary robot fights into something so completely idiotic and absurd (GALAXY SIZED ROBOTS) that it almost became good again.

          It was still crap.

    • ZyloMarkIII says:

      Naruto suffers from what I would describe as a pacing problem. It feels deliberate in its plodding pace that waiting to watch one episode every week is tantamount to torture. I’ve been reading the manga and the pace, while stagnating at times, seems to flow better.