Space Playin’: GoD Factory: Wingmen Demo

Babylon 10
Space games have managed to squeeze a fair amount of money out of the vast nebula of crowd-funders. To some, it might even appear to be a revival. But GoD Factory: Wingman is proving glorious 4 vs 4 space battles and ships wearing top hats are not a guaranteed cash cow. Maybe other games are sucking up the backers, but with 24 hours left and only less half of the $70,000 acquired, it doesn’t look like it’ll make it. The small glimmer of hope they have left is if you play the recently released demo and decide it must be backed. Give it a go, because it is rather slick.

Ah well, at least you’ll get to play it. The movement reminded me of Zone Of The Enders, and it’s a fun blast. There obviously aren’t many (or any) people playing online, but you can start a local server and fly around. I think the camera is a bit too tight, and it’s best played with a joypad to knock out the movement combos more easily, but it’s also willingly bonkers: the capital ship that hovers over the battlefield like a disapproving parent is shaped like a demonic lady, and the default ship I selected is shaped like some sort of winged angel. It has a face!

I just shot things with my lady-faced ship, but there’s a heap of customisation options that I’ve yet to explore. If you play it and you find an interesting combo of parts, show them off.


  1. Jason Moyer says:

    I pretty much lost all faith in kickstarter funding a decent space sim when Rogue System couldn’t even hit 1/4 of its funding goal.

  2. Skhalt says:

    Well, let’s be honest, if all you can propose is 4v4, even Eternal Silence sounds more fun.

  3. fooga44 says:

    They spent way too much time on the art and not enough on the gameplay. I tried the preview and the ship controls are just awful as fuck. Not something they should have released until they tidy’d up movement of the ships.

    Older space sims like Freespace 2 play much better and they’re over 10 years old. Do none of these indie devs even know how to look at the source code of the original space / 6-degree’s of freedom games like descent/Freespace or what?

    • SuicideKing says:

      Hey there fellow FreeSpace fan!

      I agree, i haven’t liked the controls and combat in recent space games as much as i loved FS/FS2’s, and i spend a lot of time playing the community campaigns. I’m even worried that Star Citizen won’t get it right (from the vids).

      But i tried this game just now, it’s not bad. Suggest playing with a joystick (i’m using an Extreme 3D Pro), and remapping roll to the twist handle (Axis 3 or Z-axis). Then it flies exactly like FS, except you can’t stop.

      Though i must admit, just finished playing the demo, so i don’t know how the games will play out. Weapons seemed okay-ish. Prefer FS here too.

      Wish you could use the Joystick and keyboard simultaneously, as with FS. Re-binding is fucked up currently, but then it’s just Alpha.

    • Emeraude says:

      They spent way too much time on the art and not enough on the gameplay.

      Yeah, had similar thoughts. Pretty nice artistic direction attached to a game I’m not really seeing as interesting as otherwise presented.

      Hopefully they can adjust things and come back later with a more robust and attention grabbing proposition.