Oh, Hurrah: Capcom’s Strider Revival Getting PC Version

Never bring a sword to a gunfight unless you are every videogame character

No, not Aragorn from Lord of the Rings. No, not the Half-Life 2 spindle horror colossus. No, not the giant mecha thing from Stanisław Lem’s Fiasco. No, not the tiny bicycle brand. No, not the pony named after Aragorn from Lord of the Rings. This Strider is an ultra-ninja from a future that (sadly) never will be. He battles the Cybersoviet Union’s robot legion in the year 2048. That kind of thing. Also, he’s renowned for going ages between series revivals – like a fallen phoenix who keeps hitting the snooze button. Strider 2, for instance, came out nearly ten years after the first, and the latest installment has taken even longer to surface. Simply titled Strider, it bears both good and bad news. Good: It’s on PC! Bad: Double Helix is developing, and their track record is not the best.

On the upside, it does look rather spiffy – if a tad barebones. It sounds like exactly what you’d expect, too: tons of robot slashing, bashing, and blasting – except it’s all been stirred into a Metroidvania-style structure.

“Remaining true to its roots, Strider features the same franchise hallmarks of fluid, lightning quick combat and ground-breaking free-flowing traversal that inspired many of today’s third person action titles. Strider further builds upon this pedigree by endowing the player with a vastly expanded arsenal of moves and weapons to acquire and use, while slicing their way through a massive, interconnected and rich game world.”

Of course, there’s still plenty to be concerned about. The animations look sort of awkward, and it’s tough to tell whether or not there’ll be much of a challenge factor to it.

We’ll find out for sure when Strider launches in early 2014. For now, though, cyber ninjas! Who, in your humble, fleshbrained opinion, is the best one? Which one would beat all the rest in a fight? Who’d write the best cybernetically serene haikus? These are the greatest questions of our time.


  1. Lemming says:

    So when do we get Turrican?

    • Dominic White says:

      The fans had that covered years ago.
      link to turrican.gamevoice.de

    • Jekhar says:

      Probably never, Manfred Trenz seems content to produce Shovelware for handheld systems. Check the (horribly retrostyled) homepage of his company, the last project listed is from 2008, after that there is only a Katakis 2 entry without any due date listed.

      • KDR_11k says:

        And Factor 5, the company that did Super Turrican and such, went belly up after Lair was such a horrible flop.

  2. Nick says:

    That’s a shame, I love me some metroidvania and I recall having the original Strider for the Amstrad CPC too.

  3. Erinduck says:

    It’s being made by Double Helix Games so don’t expect any quality out of this.

    • Prime says:

      So…the quality we saw on screen doesn’t count? As a fan of the original on the ZX Speccy, If they can deliver what’s in that second video, I’m happy.

  4. guygodbois00 says:

    Thank you, Mr Grayson, for reminding me of Stanislav Lem’s Fiasco. That was great sf for me, back in the day. Don’t know about this future ninja bussiness, though.

    • Nathan Grayson says:

      Lem is magnificent. I really should get back into reading his stuff. Last book of his I read was in the middle of college, which is becoming more and more years ago every year. I’m really not liking this whole “the way time works” thing, you guys.

      • Tinotoin says:

        Indeed, I’m becoming increasingly concerned by how many things I can now say happened decades ago.

      • Sparkasaurusmex says:

        bullet time was probably the best invention ever.

      • WrenBoy says:

        Ive reread His Masters Voice at least a dozen times. Fiasco was pretty good but you could see the “twist” from miles away.

  5. Dominic White says:

    So, yeah.

    Strider = Good
    Double Helix = Very Not Good

    Capcom are farming out another loved series to a studio that have been very active for the past six years, but have still failed to produce anything good, and are even kinda notorious for taking loved franchises and running them into the ground. My lack of excitement over this one is palpable.

    On a lighter note, the lead dude behind the original Strider left to join Mitchell corporation and produced Osman, which was closer to a real Strider sequel than anything Capcom have produced. It also has a weird and cool future-arabian setting.

    • Jekhar says:

      Wow, i never heard of Osman. That looks really like a straight up sequel, the same angled ceilings, same climbing moves, etc…

    • Premium User Badge

      Hodge says:

      Yeah, Osman was super cool and felt a lot more like a proper Strider sequel than Strider 2 did. This one looks like Strider 2 all over again, i.e. a lot of visual referencing of the first game, but nothing like it in gameplay terms.

      Dammit, now I have to play through both of them again on MAME.

  6. Jekhar says:

    It will only be a true remake when it features the russian parliament transforming into a human centipede.

    • Cugel says:

      Came to say this. That was a sublime moment. It wields a hammer and sickle as weapons!!

    • CobraLad says:

      … and then you fight wolves and exploding robot gorilla in Syberia. That what I call visceral experience and unseen emotional depth.

    • JamesTheNumberless says:

      It’s among the best and most memorable of all the bosses from the heyday of arcade platformers and definitely the first thing that comes to mind when someone reminds me of this game. I actually found most of the rest of the gameplay disappointing. once you’re past the first level, and that boss.

  7. Dominic White says:

    So, anyone else notice that 95% of the enemies in that gameplay footage react immediately to your presence by unleashing an unavoidable wall of bullets? And that it seems to be the intended playstyle to just run through them while mashing the attack button because you have a regenerating health-bar?

    That’s worrying. From arcade precision to blocking bullets with your face.

    • Jupiah says:

      Apparently you didn’t watch the video that closely, because you don’t have a regenerating health bar. You only regain health by breaking containers or killing certain enemies. And taking the bullets to the face doesn’t seem to be the “intended playstyle”, sliding under them, jumping over them, or reflecting them with your own attacks seems to be the intended playstyle. The person playing in this video just seems to kind of suck and is hopefully playing on a very easy difficulty.

  8. CobraLad says:

    Anyone else remembers that awful third party Genesis Strider 2?
    It really looks bland: Strider model seems to be slightly tweaked UMvC3 model and enemies are generic trooper guys.
    Also, trivia time. Before that, now dead Grin tried to remake it as world blandest ninja game:
    link to unseen64.net

    • gummybearsliveonthemoon says:

      God, yes, that Strider Returns game .Played it for the Genesis. It was positively horrid, with perhaps the exception of one boss. And even that was a matter of slide, slide back. hang from something, repeat. Even the new sword didn’t save it from being awful.

  9. povu says:

    Capcom, please stop giving us PC ports of mediocre games and give us Dragon’s Dogma instead.

    • CobraLad says:

      Well, many people considered Dragon Dogma mediocre, and first Strider is a cult classic, so their priorities are clear. Also, they already stated about engine problems, which sadly cant allow PC port.

  10. tnzk says:

    I didn’t realize that Double Helix was a merger of former companies The Collective and Shiny Entertainment. Those two companies use to make some pretty okay to great games. Double Helix, at it is, seems to make a lot of games, just a lot of average ones.

    Here’s an idea: how about Valve swap some of its lead guitarists over to Double Helix, whilst DH gives them some workhorses. That way, Double Helix games will actually be worth playing, and Valve might actually get Half-Life 3 done.

    Sono un genio!

    • Sparkasaurusmex says:

      Shiny as in MDK?! Now that was an awesome action game.

      • Prime says:

        Shiny as in The Matrix: Path of Neo? Now that was pure shovelware.

  11. VelvetFistIronGlove says:

    “No, not the pony named after Aragorn from Lord of the Rings.”

    Thank you for that laugh, Nathan!

  12. Dances to Podcasts says:

    metal cuts metal
    a robot is split in two
    flashy effect time!

  13. Radiant says:

    The gameplay trailer. LISTEN TO THE MUSIC.

    If your heart doesn’t immediately zip out of your chest and sing to you then you are dead inside.


    • Prime says:

      I heard it. The 9-year old me that will eternally live in my heart did the happiest of happy dances. :)

  14. bVork says:

    This looks so bland and boring. Having every character rim-lit looks weird. The environments look sterile and samey. The attempt at visual flair via the fake scanlines falls flat because they don’t look anything like real scanlines and only serve to darken the image. The camera seems far too close for the intended combat and platforming. Almost all of the bullets fired at Strider are done so from offscreen, which is extremely poor design, and the jumping seems reliant on the minimap in order to find the next platform. The miniboss with a single attack pattern is a horrible joke. All of this points to a lazy and uninspired game hoping to bank more on nostalgia than its own merits.

  15. Yuri says:

    I wonder who exactly in Capcom still thinks that outsourcing their games is a good idea.

    DmC was decent, but everything else was a travesty.

  16. lilly_watson says:

    my roomate’s step-aunt makes $61 hourly on the computer. She has been out of work for five months but last month her paycheck was $20774 just working on the computer for a few hours. Read more on this site…..b­u­z­z­5­5.ℂ­ℴ­m

  17. eclipse mattaru says:

    If there ever was a game that would’ve benefited from a fully-3D version, that was Strider: It had lots of jumping, reverse-gravity platforming, and even zero-gravity boss fights. That shit would’ve been fantastic in 3D. It would’ve been everything that Prey attempted to be, but probably better because this one was a platformer. For 20 years I’ve been wondering how come Capcom never picked up on that, and now that they do, it’s still 2D?

    I will never understand this industry :T

  18. pilouuuu says:

    Oh someone please make a new version of First Samurai and a Shadow of the Beast game. I miss Psygnosis…