Adagio: Gearbox Re-releasing Homeworlds

Polygon are reporting that Gearbox have announced their intention to release HD versions of Homeworld 1 & 2 for PC. We already knew this was a possibility, of course, with their having acquired the license during the IP stripping of THQ earlier this year. No date on in yet, but my bet is early in 2014, to coincide with the next International Homeworld Day. That’s on everyone else’s calendar too, right?


  1. Hunchback says:

    50 DKP bonus for calling the post “Adagio” !

    Also, great news! Homeworld is still unsurpassed in terms of Space Opera RTS…

  2. Guvornator says:


    • tehfish says:


      • BobbyDylan says:


        • Dave says:


    • Swanny says:

      Came here to say this, but I’m laughing so hard, I can’t. I just heard eeeeee… and squeeeee… in five different, high-pitched, simultaneous voices when I read this. It’s days like this I love RPS.

  3. Sp4rkR4t says:

    Great news for the HD-ification. Now can we get some info on their plans for the franchise after that?

    • drinniol says:

      I imagine there would be something with a ‘3’ in the title.

    • KDR_11k says:

      I’m betting “freemium social MOBA”

      • Antonius says:

        If they do the whole “freemium MOBA” thing, no power on earth will stop me from enacting Half-Life: Opposing Force’s cheat: BRINGMETHEHEADOFRANDYPITCHFORD !

    • Cinek says:

      IMHO the HD version is 10 times better idea than creating a new game in the series. ESPECIALLY by Gearbox who know shit about strategy games.

      • Malibu Stacey says:

        Agreed. Would rather see someone competent at strategy games like Relic work on a sequel but they’re probably going to end up as “the other Creative Assembly” since they’re part of SEGA post-CoH2.

    • mundox says:

      Something similar to what happened to Duke Nukem Forever and Colonial Marines.

  4. JohnH says:

    This is awesome news!

  5. Jimbo says:


  6. Lemming says:

    This could also be read as:

    Gearbox in deep shit after Aliens Colonial Marines fiasco, look to superior back-catalogue to make up the shortfall and reclaim lost good will of fans.

    • Rich says:

      If the side effect of all that is a well done HD release of one of my favourite gaming franchises, then so much the better.

      • Lemming says:

        I agree, but the cynic in me suspects they wouldn’t have bothered doing this if things were going well for them.

        • DarkFenix says:

          The cynic in me says they’re milking this franchise for a bit of ‘honest’ cash before they run it into the ground with a terrible outsourced piece of shite sequel.

          • ZIGS says:

            Homeworld: Battlegrounds, the new visceral co-op experience based on the legendary Homeworld universe! Look forward to this amazing XBLA title, brought to you by Gearbox Software in conjunction with Double Helix and and Rebellion!

          • KDR_11k says:

            And don’t forget that because players need an identifiable main character you play as a space marine on board of those ships instead of actual ship to ship combat! Yeah, bro!

          • Antonius says:

            Zigs and KDR: You realise you are saying things that make me want to set fire to small, fragile things? Like cities…

            Gaben help them if they do that…

          • TheMerricat says:

            If I got to play as Karan S’jet, I wouldn’t give a fuck what they did to the storyline in any post-Relic games.

    • Discopanda says:

      Gearbox spent the majority of Colonial Marines’ budget on Borderlands 1 and 2, and they’ve sold more copies of Borderlands than Colonial Marines was likely to ever move.

      This is slush fund money for Borderlands 3!

  7. Sic says:

    This will be most excellent.

  8. Ironclad says:


  9. GamesInquirer says:

    Will they actually improve them or just add more resolution options/compatibility settings?

    The games already run in HD and widescreen just fine iirc, with manual settings tweaks.

    • tehfish says:

      I’m hoping for model and texture size updates.

      • SomeDuder says:

        And viewing distance, especially Homeworld 1’s is pathetically near-sighted. While it encourages the tacticool use of probes, spending your time in the sensor map isn’t all that fun

        • Triplanetary says:

          Hell no. It’s a space game. You shouldn’t be able to visually see ships that aren’t even in sensor range.

          • TechnicalBen says:

            Depends on your sensors or sensor range. It’s space. So technically, you can see anything not obscured by a planet, rock, space dust… etc.

            You just have to look VERY hard. ;)

          • Davie says:

            Yeah, it’s a space game, so unless there’s a dust cloud or something in the way, you should theoretically be able to see every single unit on the “map”, unless it’s hundreds of miles away.

            I understand it’s for balance reasons, but both the visual and sensor range in the Homeworld games are hilariously tiny.

    • Malibu Stacey says:

      This just in: HD doesn’t necessarily mean 1920*1080 screen resolution in every context.

  10. MOKKA says:

    Let’s just hope they don’t screw this up. We’re talking about the masterminds behind Aliens: Colonial Marines after all.

    • DanDeath says:

      And the ones that thought it was a good idea to release DNF.

      I don’t trust them, at all, with Homeworld.

      • staberas says:

        OH c’mon your gonna see their tech demo and call it a masterpiece ..

        “Hi i’m Randy Pitchford and im the president of Gearbox software and im freaking out cause we are making a Homeword game, somehow we manage to get the Homeworld licence…”

        -Pitchford on Homeworld FPS game

        • Cinek says:

          Back in the day on Relic forums we had a topic about Homeworld FPS. Basically it’d be based on boarding actions and cross-ship combat. From what ideas we game someone might actually create an EXCELLENT sci-fi FPS game.

  11. Arach says:

    I´ll look forward to the re-releases but a new Homeworld from gearbox(wich we all know it will end up happening) doesn´t exactly inspire much confidence,considering how the company seems to operate these days.
    Man,so unlucky that paradox lost the bid of the franchise…

  12. Zekiel says:

    Absolutely loved Homeworld. Never played the sequel because I heard the difficulty was all over the place. Anyone care to comment?

    • Lord Custard Smingleigh says:

      Homeworld 2 simplified fleet control, which, while it seems heretical, I consider an improvement. It allowed combined-arms groups to act smarter, and the asymmetric factions were more interesting. The plot of the single player game has less of the melancholy that made Homeworld 1 such a memorable experience, but it does have a pretty good “desperate mission against ridiculous odds” vibe. It mostly retains the quirky ship design and outrageous paint schemes for ships while streamlining it somewhat.

      It is a worthy sequel. Prepare your purchasing knives.

      • Zekiel says:

        Sounds highly tempting. Thanks for the summary.

        Is there any truth to what I heard about difficulty being really high by about mission 3?

        • Lord Custard Smingleigh says:

          I’d say it is more along the lines that the ships’ roles are quite sharply defined, and you will not get far unless you work out which ship is for what purpose. The first time you start any mission you are likely to lose because the enemy will bring out new ship types and you have to find what fleet combination beats them. There are quite a few missions where you are up against ancient super-advanced ship types, so the key to those is to throw your ships into losing battles to stave off defeat and preserve as much as possible until you can achieve some mission goal like getting your Mothership to the other side of the battlefield or just survive until reinforcements arrive. You are not going to be sitting back building an overwhelming force and then steamrollering the opposition much.

          • Unruly says:

            I was going to make a post saying “Well, roles are defined, but you can still win with just a handful of ships” because of how I remembered playing against my friends online. Then, when I was trying to remember my normal fleet composition I realized that I used almost every ship available because you practically had to in order to win. About the only “attack” ships that you could afford to not bring into a fight were minelayer corvettes, marine frigates, and scouts. Bombers weren’t exactly necessary, but could definitely make things a lot easier.

            One thing I will say, though, is that Hiigarans seem to have a leg up on Vaygr in multiplayer. Their ion cannons will shred anything that’s frigate sized or above, and their battlecruiser doesn’t have to worry about which way it’s facing to be at full effectiveness. If you get a Hiigaran battlecruiser on any side of a Vaygr battlecruiser that isn’t the direct front, the Hiigaran BC will win every single time, and it will come away with comparatively little damage. On paper, the Vaygr capital ships do more damage, but in reality they fire a lot slower and have a high probability of wasted shots due to how their missiles work.

          • Cinek says:

            Nah, you make it more dramatic than it is.
            I just spammed torpedo frigates, and raced for Destroyers & BCs.
            (upgraded Topr Frigates were excellent against fighters, corvettes and other frigates)

            That’s the problem with HW2 multiplayer – it was a race for BC. Nothing else than that. Who got a BC first and managed to get it in position fast won the game (that is – unless he made some foolish mistake, like letting himself to be spammed by bombers, but that was easy to prevent as long as you got upgraded Torpedo or flak Frigates)

        • kalniel says:

          HW2 auto adjusted the difficulty, so it seemed like it was hard if you actually prepared and built up forces at the end of missions.

          • stele says:

            I hated that. I was really good at it – and I was unable to finish because the difficulty got so high. I wish there was a setting to scale back the difficulty so I can finish HW2! I really enjoyed the stories of both.

          • bmac says:

            This sort of thing (automatically adding more enemy forces when your own forces grow) always irritates the heck out of me in strategy games. At a minimum it means that success doesn’t get rewarded, and If it’s done badly – if the enemy forces are scaled incorrectly – it can actually punish success.

            Image playing chess such that every time you got a pawn all the way back and promoted the enemy automatically got a free extra queen.

          • Cinek says:

            “I was really good at it – and I was unable to finish” – OBVIOUSLY you weren’t good at it. I somehow managed to finish the HW2 without big problems. IMHO it was easier than HW1.

        • MrPyro says:

          The Lord Smingleigh gives good advice on remembering what your ships are good for. The one mission I got stuck on for ages was because I was just assuming that biggest ship = best ship; sometimes building some of the smaller ships will give you a strong advantage in a fight.

        • Werthead says:

          As was said elsewhere, the game auto-adjusts enemy forces based on your fleet size; scuttling your fleet and building again from scratch on the next mission actually makes things easier than carrying your fleet from mission to mission.

          This peaks in Missions 2-4. In particular, the mission with the enemy starbase on the far side of the map can be brutally unforgiving, not just for combat difficulty but also if you do something apparently normal, like sending a probe over to the enemy base, as it triggers an overwhelming attack that you can’t defeat.

          After that the game gets pretty easy. The AI is vastly superior, and you can group your entire fleet into one force which will auto-attack enemy forces appropriately (i.e. bombers will target enemy heavy cruisers, fighters will target enemy fighters and bombers, flak frigates will engage fighter swarms etc). This is both impressive but also overpowered: the entire second half of the game is pretty easy – probably easier than anything in HW – in comparison.

  13. Lord Custard Smingleigh says:

    The Grambly Gentlemen’s Homeworld Club rides again!

    • Antsy says:

      Let us not have a repeat of the tapioca incident. I’m reliably informed that Mr St John Smythe still requires regular vinegar purging!

  14. PatrickSwayze says:











  15. Premium User Badge

    Earl-Grey says:

    I see a parade in need of a good pissing.
    What’s the bleeding point?

    Beyond making, what I consider in my near infinite ignorance to be, an easy buck?
    I have cd versions of the good old uns, they install faultlessly on Windows 7 and look great with a widescreen patch.

    But then again, I was all “WHEEEEEE” when I heard about the “Enhanced Edition” Baldur’s Gate coming to the iPad. So, long live hypocrisy, I guess.

    • Lord Custard Smingleigh says:

      Some people have scratched CDs. *sob*

      • Premium User Badge

        Earl-Grey says:

        I feel their pain.
        It feels like sunshine blowing through my hair.

      • Dominare says:

        …and have also apparently never heard of bittorrent. Pro-tip, your purchase of the game comes with a licence to use the software – your disk may be scratched, but your CD key is still valid and you’re perfectly within your rights to obtain a “pirated” copy which you can then use with your legal key.

        • Premium User Badge

          Earl-Grey says:

          I always feel so naughty when I grit my teeth and shake my fist and mutter “BITTORRENT” at people who keep complaining about how they can’t find old goodies for sale on the interwebs anymore.
          Just bloody get your hands dirty. If the publishers don’t give a rat’s arse about publishing their old games anymore, why should you sit there like a stooge?

          When does piracy become conservation?
          “Never!” says the man in Hollywood.” Every bit torrented is a sale lost”.
          “Are you taking the piss?” says the man in Washington. “One does not simply bend the law to ones’ will”.
          “Ban this sick filth!” Says the man in The Daily Mail. “Games lead to violence, therefore piracy leads to murder!”.
          I rejected those answers.
          Instead I chose something different, I chose the impossible.
          I chose… public trackers.

          Good Old Games Dot Com are fucking heroes.

      • KDR_11k says:

        I lent Cataclysm to a classmate and forgot to ask for it back before we graduated and scattered all over the country.

        • Sir Buildbot Winslave says:

          Hey, you were young and overvalued friendship. Just remember to get your spouse back before you move next time.

      • amorpheous says:

        Mine actually literally broke. Just on one side, from the centre to the edge. I wanted to cry. :(

      • Cinek says:

        I keep my copy of HW is argon-filled box-of-preservation.
        So that my children could experience the awesomeness when they grow up.

    • Shooop says:

      It doesn’t run very well on Windows 7. You can’t get it to run in anything but software rendering which makes it look hideous.

      • Premium User Badge

        Earl-Grey says:

        To be perfectly honest I’m running them through Wine on one of these MacPuters.
        I decided I had to try them out before posting any further and INFURIATINGLY Homeworld seems to be having a bit of a wobble. But I could have sworn I had it running through opengl and in widescreen.
        But alas, only software and 4:3 resolutions for now.
        Homeworld 2 works brilliantly though, even with mods.

        Alright then, Homeworld HD is fine.
        But I can still grumble about Homeworld 2 HD, damnit!

        • Chuckaluphagus says:

          Also running under WINE (on Linux, in my case). I can get shiny 3D rendering and widescreen functioning if I choose Direct3D in-game as the renderer, not OpenGL. Which seems counterintuitive, but it does work, so I’m not going to complain. 1600×900 on my notebook, and the graphics — admittedly dated — do hold up pretty well even now. Chalk one up to excellent art and design.

    • Unruly says:

      I’ve had issues in the past with getting multiplayer to work in Homeworld 2. Playing single player is fun and all, but it doesn’t really come close to the fun you can have thrashing your friends and narrating their defeat to them over mumble. But remember, it’s all in good fun so keep it simple and clean. Like an over-enthusiastic sportscaster. Don’t be a total douchebag about it.

      “Oh man, you’ve got my fleet on the ropes! But wait, what’s this? Two smaller fleets have come screaming out of the left field and are hyperspace crashing your mothership and mining operations! Oooh, you’d better hurry up and kill that distraction before you lose everything!”

      • Cinek says:

        Not at all. I played quite a bit in Multi and it’s actually far worse than Single Player. IMHO in terms of multiplayer HW1 was a more polished title.

    • Gap Gen says:

      I would play all over HW1 with HW2’s better user interface.

  16. Triplanetary says:

    This is amazing news. Ever since my original Homeworld CD got stolen, I’ve been desperate for a digital distro release.

    Like everyone else, I imagine a Gearbox-developed HW3 would be a piece of shit, but as long as we’re getting HW1 and 2 back, I don’t really care. It’s like how I just enjoy my Star Trek TNG DVDs and ignore the existence of the Abrams movies.

  17. Stellar Duck says:

    Why are people actually trusting Randy “Duke Nukem has awesome humour! and Colonial Marines will be great!” Pitchford to do this right?

    • KDR_11k says:

      Because the game’s already made and all they have to do is add some technical options. Granted, even that may be asking too much of them.

  18. El_MUERkO says:

    Cautious optimism but zero chance of a pre-order.

  19. dE says:

    They better not touch the music, and if they must, they really bloody better not wub-ify it…
    Otherwise I’m fine with this. Also if anyone needs something to help with the flow of time until this appears, try the Complex mod.

    • Lord Custard Smingleigh says:

      “Kharak is burning.”
      “I’m only picking up automated beacons.”
      “There are no life-signs.”

      • Antonius says:


        I mean-

        Surely, you cannot be serious?

      • Gap Gen says:

        They couldn’t re-license Agadio for Strings for the opening sequence so it’s now Bangarang.

  20. squareking says:

    Wub-ify? Homeworld? shudder

  21. Hmm-Hmm. says:

    I’m actually more interested in the fact that they’re rereleasing the old titles. Wouldn’t mind having those on GOG. No, I wouldn’t mind at all.

  22. Tei says:

    I don’t see the point, the game was already perfect in many ways. But I suppose can go back, and maybe add to the game a editor and coop or something like that?

    They released the engine as open source, but I don’t think anybody took it to continue it (in part because the lack of sound?).

    Well. If we can get Baldurs Gate rereleased, why not homeworld? I suppose the people of my age, that feel nostalgia about these things, have disposable income.

  23. Yosharian says:

    I don’t see the point of releasing a HD version of this game, it’s a great game sure, but I played it to death a long time ago, completed the campaign twice, once normally and then again using salvage corvettes to make a HHUUUUUUGE army.

    I guess it’s nice for people who haven’t played the game.

    • Triplanetary says:

      I’ve played the campaign more times than I can remember and I would gleefully buy it again and play it more. But then, it is my favorite PC game, so it’d be nice for me, too, not just for people who have never played it.

  24. Shooop says:

    Yes. YES.

    I couldn’t get Homeworld running on Windows 7 properly, but what little I could play of it was amazing.

  25. CaBBagE says:

    I loved both these titles back in the day. They really dragged you into them but I think I’d rather have something new than something redressed really :/

  26. TechnicalBen says:

    I’ve had every version/sequel to this game. I’d happily pay to have them again in digital form (ease of use, and save me finding where I put/lost/lent my discs).

  27. RehashLastYear says:

    Whoa awesome. Homeworld was one of those games all my friends played but my computer couldn’t handle. They’re still on my “To Play” list, an HD version would definitely inspire me to purchase and finally play this.

    I bet it will be gorgeous.

  28. Iskariot says:

    I want it.
    Being a Homeworld fan I just will not be able to pass this up. Homeworld 1 and 2 are the first two games I install on every new PC.

    It is a good start for Gearbox to get a feel of the games, to ease into the IP. We wouldn’t want a debacle like Aliens Colonial Marines. The Homeworld IP is much too precious and vulnerable to f*ck it up. The existing original games are true space RTS history and should be treated as holy relics.
    I would love all three games in a nice collectors box with new artwork etc. But I expect it to be a digital release only.

  29. Honsou says:

    I cant express how I feel about this. These “games” were art.


    Garden of Kadesh. This was the first time I actually sweat playing a game, so intense. It was also the first time in a game to accept you had to lose to win. You enter with this fleet you built up and leave the nebula barely alive.

    • MajorManiac says:

      Then this should bring back some memories – link to

      I still listen to the soundtrack from time to time.

    • Soulless says:

      The first time I left the gardens, it was with several of their multibeam frigates in tow, those things were beasts. Though agreed it was a hard slog.

  30. Grey_Ghost says:

    What about HW: Cataclysm? Sure it was quite “Event Horizon”-ish, but it was still fun all the same. I remember it had way more cinematic flare about it, and tremendous voice acting to boot.

    • Fiyenyaa says:

      I really liked Cataclysm as well. It was nice to play a side-story in the aftermath of Homeworld 1; Homeworld Gaiden if you will.

    • adamsorkin says:

      This was my favorite entry in the series. Something about the mining clan slowly evolving into warriors just worked for me. And the Bentusi’s “We will not be bound!” still sticks me.

    • MajorManiac says:

      Good God this was a great game. The sound of the scientists being converted/eaten still haunts me.

    • fuggles says:

      The source code for cataclysm is lost, there will likely not be a rerelease. Boo!

      • Grey_Ghost says:

        SAY WHAT! Holy hell that is some downright awful news friend. 8(

    • Prime says:

      Cataclysm was actually the only one in the series I ever managed to finish. For that alone it places highest in my affections. Good times. :)

    • Werthead says:

      Best game in the series, for my money. The upgradeable mothership was cool, the ludicrous mega-pulse-cannon thing was cool, the units were cool and the Bentusi were very cool in it. I also preferred the ‘speed up time command’ to either HW1’s “Go and watch THE RETURN OF THE KING EXTENDED EDITION whilst your harvesters clean up the map” or HW2’s “YOU COLLECT EVERYTHING EVAAAH AUTOMATICALLY!” approach.

    • Cinek says:

      Fun fact: HW:C got least plot holes from all of the games in Homeworld franchise. (HW1 and HW2 got roughly the same amount).

    • Iskariot says:

      Cataclysm featured some wonderful massive ship designs like the Somtaaw dreadnaught and destroyer, but also the ACV and Hive Frigate. I would have loved to see them in a higher resolution and perhaps revived as a playable faction in Homeworld 3.

  31. FullMetalMonkey says:

    Aslong as Eiffel 65 release Blue alongside the release of the HD version, I will be happy. Remember listening to the tune almost on repeat whilst playing Home world.

    • Beanbee says:

      You might have missed a treat, the soundtrack is incredible.

      • Emeraude says:

        That it is. I often listen to it at night when working.

        Damn, I need to replay that game, been too long.

  32. crinkles esq. says:

    I never did finish Homeworld. I got to a mission where you had to fly through a junkyard with some powerful enemies waiting for you. Unfortunately, my forces had been decimated in the previous mission’s fleet battle and was never able to complete the mission. I guess I lost interest in going back and replaying previous missions in order to get a healthy enough fleet to move forward. While the idea of carrying your fleet through the whole story seems cool in theory, in actuality it is brutal.

    One thing I’d like to see his new multiplayer modes, as the original was more like 1) build up forces, 2) wait half an hour to reach the other player, 3) watch 5fps fleet battle and die.

    But knowing Gearbox is handling this, I have absolutely no faith that they won’t fuck this up entirely.

    • Ernesto25 says:

      I guess im the only guy who remembers opposing force and brothers in arms. Gearbox were pretty good to decent at points people!

      But yes i tried homeworld 2 but the campaign is designed in a weird way that screws you over if you complete the objective too quickly. So like would at certain points id be crushed because the objective would be like “defend this” and i would and then the next objective would kill me as i had not the correct fleet composition. Then i looked up a walk-through and released i needed to allow myself to be attacked in the previous objective to harvests enough resources to be prepared for the insta wave of death . its that kind of trial and error which i hate in “strategy” games.

      Homeworld 1 as a kid i was just plain terrible at the strategy but loved the music and wouldn’t mind another one but why not try a XCOM style continuation than a remake?

    • bill says:

      You are making the classic Khan mistake of thinking in 2D. ;-)

      That mission can be a pain in the butt, but it’s also an example of why i love Homeworld more than a lot of other RTS. I completed it with one squadron of fighters. Send them up high over the junkyard and into the center and then just dive bomb the target. I remember being really tense, like watching the death star trench run, as one by one they got blown out of the sky… but enough made it through to destroy the target.

      I love RTS games where you can think outside the box and do thinks like that.

      • Cinek says:

        Yep. That’s the solution. This mission is one of the easiest in the game as long as you remember that it’s an actual 3D strategy game with 3D environment. :)

    • Soulless says:

      Are you talking about the unkillable Junkyard dog, that stole your battleships?

  33. running fungus says:

    SWEET. Graphics update, and still that same killer soundtrack. Love. It.

    • jrpatton says:

      Hopefully there’s an actual graphics update, and not just a resolution increase. Or, if they could add modding support, then the users could upgrade the graphics.

      • MayhemMike says:

        Not a single HD remake looks like it was made after 2010.

        Just another way to make a quick bug from us stupid fans

  34. Zanchito says:

    I hope they do Homeworld Cataclysm too. I liked it more than Homeworld 2 and was a worthy expansion to the original. That and the PDF version of the absolutely superb lore manual.

    • Werthead says:

      Apparently the source code for CATACLYSM was lost when Barking Dog were folded up into the monolith of Rockstar, so we may be out of luck with this one.

      You can still play it, it just means fiddling with the widescreen mod and running it in software mode.

      • Chuckaluphagus says:

        Pointed this out above, but you can run Homeworld and Homeworld: Cataclysm with 3D rendering (not software) in WINE, the compatibility software on Macs and Linux. Playing through Cataclysm again right now that way, works great.

      • Malibu Stacey says:

        How this actually happens with commercial development between a dev studio and a publisher I have no idea. Have people never heard of escrow or something?

  35. Danda says:

    I’m a bit sad when I read something about Homeworld because I think about Outpost, another Sierra series that nobody remembers anymore. It was another take on the same idea, and it was also very cool in different ways. Who owns that IP now?

  36. bill says:

    Homeworld’s basic space graphics already look great in HD. All they really need to do is improve the command interface and view distance for the first one.

    I’ve never actually tried HW2 – i should get around to it someday. But i read that 3D was less important in that one, and that was what I loved about HW1.

    • bill says:

      Oh, and of course add a button to automatically collect all resources on a map after the enemy are defeated. Every mission seemed to end with putting the harvesters on auto and then going off for half an hour to do something else.

  37. bmac says:

    Although any sort of tinkering will probably lead to disaster – it’d still be nice if they tweaked it a bit for multiplayer, which as someone noted above tended to be a bit more boring. One tweak would be to make harvesters a bit more vulnerable so attacking the enemy’s resource stream was feasible.

    Another change – maybe as an option? – would be to depower salvage corvettes. I always had the sense that salvage corvettes were *supposed* to only be able to steal ships that were sufficiently damaged – there’s a lot of missions that are too easy when salvage corvettes can pick up everything but would make sense if you had that requirement. Certainly multiplayer can be too salvage-dominated.

  38. MayhemMike says:

    awesome, that is exactly what fans always dreamed of, a slightly better looking 20$ version of a game they already own.

    Lets milk the cashcow

  39. harrumph says:

    Why is this a good thing?

    Gearbox—who have nothing to do with Homeworld or, for that matter, anything worthwhile apart from maybe Borderlands—is trying to cash in on somebody else’s hard work. Are the creators of Homeworld going to see any royalties for this?

    • Cinek says:

      No, they won’t. Gearbox bought all the rights to a franchise.

  40. smiddy says:

    I wish I could get happy over this news. The Homeworld games (especially the first) have moved me emotionally like very little else has. Homeworlds universe was something I existed in while playing those games, with every ship meaning something to me.

    But every time I’m reminded that Gearbox, or all companies, picked up the license I cringe and a little part of my childhood dies. I’d like to be hopeful, but they give me no reason to be.

    These releases will be an utter disappointment and I’ll curse Sega to hell and back for not grabbing hold of Homeworld when they had the chance and just putting into Relics hands once and for all.

    • Werthead says:

      The problem with that is that almost no-one who worked on HW1 or 2 are still at Relic, so the value of having a HW3 made by Relic is open to question. In fact, based on an interview a few years back in which people at Relic were saying that HW1 and 2 would be ‘too complicated’ for a modern audience who wouldn’t understand the 3D movement and that the UI was too complicated (and I always through HW1 in particular have a very minimalist UI, particularly for its time), so their HW3 would have to be very simplified, I’m actually rather glad they didn’t get it.

      On the other hand, most of the HW team have ended up at Blackbird (where they are making the very-HOMEWORLD-esque HARDWARE) and they have indicated that they have spoken to Gearbox about the HW re-releases (and said they’d like to work with them over Twitter). If Blackbird was contracted to make HW3 by Gearbox, I’d be very happy about that.

      • Cinek says:

        “so the value of having a HW3 made by Relic is open to question” – is it? IMHO Relic right now is one of the best RTS developers on a market. I have no doubts in them.

        “On the other hand, most of the HW team have ended up at Blackbird” – most? NO… NOT even REMOTELY close. It’s just a few guys (I know of 3…) and so far Hardware looks more like a junk F2P with horribly expensive beta access (that doesn’t include any interesting rewards on top of that). So don’t get too excited.

  41. Cpt.Average says:

    PLEEEEEASE be on Steam!