Some: The Bureau: XCOM Declassified Footage

Earlier in the week Cara reported in on her time with The Bureau: XCOM Declassified, and gave it Jeff Goldblum. Now though you can supplement these frivolous editorialisations with your own eyes-on experience, because the special news investigators of VG247 have posted footage of the same sequence that Cara played, and you can see that below.

I certainly do like a man who can look good in a hat. No, him, not you.


  1. phelix says:

    The gameplay looks worrisomely bland. I don’t really understand what the primary appeal of third-person cover shooters would be?

    • kopema says:

      There’s nothing wrong with the concept of third-person cover shooters. The question is why does the world need ANOTHER third-person cover shooter? And I’m sorry, but “because this time it’s XCOM(TM)” just doesn’t answer it.

      Enemy unknown was an innovative turn-based tactical game that really added a lot to the genre. I just don’t see what this thing brings to the table. Even if it turns out to have a great tech tree or something, that won’t make up for spastic gameplay.

      • Arkh says:

        “Enemy unknown was an innovative turn-based tactical game that really added a lot to the genre.”

        It was actually a simplified version of the original, on rails.

        • Upper Class Twit says:

          And it, y’know, added stuff like abilities…suppression, special attacks, character progression beyond stats, a cover system, that sort of thing. I’d say your statement holds true for all the metagame and simulation business; not so much for the combat itself.

          As for this game, it looks alright. I don’t know why everyone’s so down on its genre, there have been at least a couple good third person tactics lite shooters.

          • PopeRatzo says:

            Third-person cover shooters are the mutant spawn of consoles. If there had not been consoles I don’t think there would have ever been third person shooters at all. I object to them on principle. And I don’t find their mechanics fun.

          • Bull0 says:

            I’m no expert but in my head, at least, the earliest example of a real cover-shooter is kill switch, which was on PC.

            link to

    • Michael Fogg says:

      The appeal is that this is supposed to be a tactical shooter. Which demands you make decisions under duress. It looks quite like the Brothers in Arms series and I really hope it will be good.

  2. DeFrank says:

    PSA: Space Hulk available for preorder on steam. Launches August 15th.


    link to

    • Bull0 says:

      Yeah, and it’s £22.99! With no preorder discount and at that price I am DEFINITELY waiting for some reviews.

      • Creeping Death says:

        It looked really clunky at rezzed. But that could’ve been down to the people playing it not having a clue… I watched one guy for almost 20 minutes not realizing he had to hit the end turn button -.-

        I hope it gets a demo.

  3. Donuts says:

    There’s something off about the shooting…it looks sluggish? Cumbersome? Meh.

  4. Wurstwaffel says:

    I’m not sure if turning it into a tactical shooter in the middle of development was such a good idea. I mean, the levels will have to be reasonably open to warrant any tactics. It’s hard to make any guesses from seeing only the tutorial level of course.

  5. Pich says:

    Looks like a more tactical mass effect 2 without regenerating health and shield.

  6. gschmidl says:

    LA Noire 2 confirmed!

    • Moraven says:

      I would buy that. You are a detective looking into mysterious murders (dead aliens, sloppy cover up) which leads you to find out about the alien invasion and XCom. Only to be killed, MenInBlacked flash or cause worldwide panic in the end.

  7. Premium User Badge

    Hodge says:

    This clearly doesn’t deserve Jeff Goldblum.

  8. Patricia says:

    Really…!. although Jack`s story is terrific… last week I bought a great Cadillac from bringing in $6050 this past 4 weeks an would you believe ten-grand this past-month. this is certainly the most-comfortable job I’ve had. I began this 10-months ago and straight away made myself more than $82, per/hr. I use the details here,…

  9. Desmolas says:

    Blech. The cover-shooting looks so Gears of Xcom

    • Arkh says:

      It remembers me of the new XCOM, actually.

      What that could possibly mean….

  10. Spinoza says:

    Poor Sherman.It did not deserve this.

  11. Akike says:

    Aaaaaa? What? Is is a mod for the BiA “Hell’s Highway”? Sure looks a *lot* that way. All the way to the amazing cover system, and even more amazing enemy AI.

    One really shouldnt start planetary invasions with a military that has this level tactical understanding, sittuational awareness, and marksmanship. Not going to work no matter how many heavy plasmas.

    Seriously. The first BiA stuff recycled and re-skinned. Without 1st person view. That “Road to hill 30” at least did something new when it came out. 8 years ago.

    Firefights look very static. My quess is that the sectoids will nicely just sit behind the cover and wait for the flanking. Some limited movement might be involved, but “Earned in Blood” did that already!

    X-Com… yeaaaaaah, right.

    Edit: It seems to be that very basic USA military porn, that is selling so well. Wearing (stolen) different clothes.

  12. DestructibleEnvironments says:

    Aaaand with this game we just went 3 steps back. Thanks, you boring idiots.

  13. Hyperion says:

    I’ll play it, always liked the styling.
    I’ve played far far far worse than what they have shown so far.

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  15. 2helix4u says:

    “you are a bored office worker whose job it is to shred financial documents, get coffee, and occasionally sneak off for a wank in the stationary cupboard,”

    Wait, my whole self-image relies on women not knowing about this, curse youuuuuu

  16. Wret says:

    I miss the game they first showed all the way back when. The tension, the mystery, the giant laser lego. The idea of trying to investigate as much of an open mission area as possible before overwhelming alien forces encouraged an early retreat. Screw it, explosions, alien attack choppers, alien HMG nest, and that’s just the tutorial. I thought it was stupid to call it XCOM unless the campaign would slowly escalate into something like full out global simulation, but this here looks like it has little of the benefits from XCOM or the original concept.

  17. OMMad says:

    It seems I may be the only reader here who actually remembers the Full Spectrum Warrior series. It was a fun, squad-based tactical with gameplay similar to that on show in the spiffy new XCOM trailer up thurr and it existed long before cover-based TPS became that thing everybody hates. Sadly the PC ports are rife with bugs, have terrible UIs, and were apparently released with little fanfare and no developer support as no patches or major announcements have been released since launch. The basic mechanics are addicting, even now, though iffy level design, a terrible checkpoint system with no manual saving, and a lack of dynamic AI behavior make some particularly punishing stages little more than a measure of one’s ability to memorize where the points are that will trigger the next event. However, as with many middling games, coop campaign over LAN manages to make up for a lot of that… until your buddy loses three people and you have to start the whole map over from the beginning, including the brief but unskippable intro cutscene, for the fortieth time. Also, was the voice acting always that bad?

    CO to you and other soldier: “Sergeant you and your boys did an admirable job during that last run.”
    You and Other Soldier high five one another and shout:

    If this new XCOM plays like Full Spectrum Warrior but gives the player control over where his bullets will go I’ll buy it.

  18. geldonyetich says:

    Ugh, wish he wasn’t playing it on an XBox controller: the footage looks rife with consolitus. It’s bad enough that this is just the opening tutorial footage which is basically a Call Of Duty-like scripted cutscene linear shooting sequence. That he’s made it look like it’d being played on a console just makes it feel even less open-ended than that!

    Apparently the protagonist’s psychic powers means he heals like Master Chief’s shields. It’s a plot point, I guess. Can’t blame them for the gameplay convention, either. But this idea is going to be a supporting point that this is a console port.

  19. Milky1985 says:

    1 Minute 30 in and they have already crapped on the XCom lore, he mentions an Elerium mine, despite the future games having that only available from ships and the research project in XCom specifically stating

    “Having fully analyzed the strange material recovered from the alien craft, it’s clear this element is unlike anything found on Earth”

    Anything else going to be retconned to make the game, other than having to explain why in the future this stuff apparently never happened cause we have never seen the aliens before.