Worth The Weight: Skulls Of The Shogun Out

Working in the fast-moving field of electronic gaming journalism can be dangerous. If I’m not watching the latest trailer for Gunface Organ-Splatter: Uncensored Edition, I’m likely to be quivering in a corner because the latest trailer for Gunface Organ-Splatter: Uncensored Edition contained one too many close-ups of quivering viscera. Such things are not ideal viewing through the hazy veil of an insomniac’s hangover. Today, I thought I was safe. Skulls of the Shogun’s launch(ed on an OS people want to use) trailer surely wouldn’t trouble my nerves? Click below for children eating skulls and losing all of their flesh.

That wasn’t too awful, was it?

I’m definitely going to have a go at this, but it’ll have to wait until I’ve finished the other eleventy billion games that are currently clamouring for attention. Fortunately, you don’t have to wait for my thoughts. Alec swallowed the translucent poison-pill and glitched into Windows 8 to take a look:

OK: Skulls of the Shogun is great. It’s a great turn-based strategy game, it’s a great indie game, it’s a great game. Definitely, definitely, definitely get it if you have Windows 8. If you don’t… Hmm.

And now you can definitely get it even if you don’t have Windows 8. More on the sorry saga of exclusivity right over here.

You can buy the game through the Humble Store, which avoids some regional pricing malarkey that sees some regions charged more if they buy via Steam. And you get a Steam key from the Humble Store anyhow.


  1. rei says:

    They sold their soul, and I’m not going to support their game regardless of the quality.

    • GernauMorat says:

      You realise that this is the non Win 8 exclusive version?

      • rei says:

        You realize it’s been out on win 8 since January?

        • GernauMorat says:

          Yes. I happen to use win 8 (no choice of mine, came preinstalled). I am very glad it’s now more widely available as it is quite a good light strategy game.

        • PoulWrist says:

          You mean like how there’s console ports too?

      • mike2R says:

        Hah, I actually hadn’t. May very well purchase this.

    • Danny says:

      Does it feel nice and cozy, up there on your cloud?

    • amateurviking says:

      What an extremely silly thing to say.

      • rei says:

        What an extremely apologist-bandwagon thing to say.

        • The Random One says:

          What an extremely insecure thing to do. Reply to each and every reply to your post and call them an “apologist bandwagon”, as opposed to “people who think differently than me”.

    • Advanced Assault Hippo says:

      Good to see you’re not overreacting at all.

      • rei says:

        Not wanting to reward arguably one of the shittiest business practices plaguing gaming is overreacting? Do you like always-on DRM and day-zero DLC too, or do you actually hold devs accountable for those at least?

        • The Random One says:

          I don’t like it, which if is why I’d consider a purchase if the devs announce their game will no longer have those.

        • darkChozo says:

          Voting with your wallet cuts both ways. When you say you’re not going to buy a game because of DRM or what-have-you (I’m going to ignore the day-one DLC, that may be legitimate but you mentioned both), if you don’t buy the game when they do remove the DRM you remove the incentive to change.

          Not buying the game because you think there’s a risk of the dev relapsing or something, or because you genuinely don’t care about the game (that’d be my camp, BTW), that’s fine. Anything beyond that is pretty much hot air that says “I’m not your customer, you shouldn’t care about what I think”.

          • lomaxgnome says:

            Exactly this. Buying the game now, playing it on Steam and not on Windows 8 (because they’ll have that data), would be the surest way of showing developers that they shouldn’t release Windows 8 exclusive games. If you want to affect actual change, that would be the best way to do it. Simply not buying it at all doesn’t really show anything now, though you will have your moral high ground against so-called sellouts I suppose, for whatever that is worth.

          • Baines says:

            Voting with your wallet doesn’t work as a means of voting, because the other party can read whatever conclusion that they want, which may be entirely different from the message you were trying to send.

            Game X is released. Due to various dealings and reasonings, it is a Windows 8 exclusive. You do not buy it. Some time later, it sees a non-Win8 PC release. You buy it. What is the message? Maybe you bought it because you supported the game but opposed its exclusivity. Maybe you bought it because it was on Steam. Maybe you’d simply changed your mind about exclusivity, and only waited as long as you did because you’d simply forgotten that the game existed. Only you know why you bought it when you did.

            But let us say your message does somehow get through. Even then, the other party can take it in multiple ways. Player X didn’t support our exclusive deal, but he bought the game anyway when the exclusivity expired. That means there was no permanent repercussion for the exclusivity deal. We can do the same with our next game and reap the money benefits, because all the complainers who don’t buy it at first will still buy it when the exclusivity is dropped!

            I’m not saying that that is the exact case with Skulls of the Shogun. My bit is largely just in response to the idea of voting with your wallet as any form of valid message in general. While companies like Marvel Comics and Capcom trot it out as an excuse for their actions, it just doesn’t work because too much data is lost, and the other party can read whatever meaning they want, and can then further twist that meaning.

          • Kitsunin says:

            I guess if the company was incredibly stupid then they could take it that way.

            However, if everyone says “Ugh, we hate that your game is Windows 8 only, that’s ridiculous!” and then they remove the exclusivity and nobody new buys it, then fuck no they aren’t going to bother releasing their new game outside of Windows 8, they were just proven that didn’t help them at all last time.

            In the case of Skulls of the Shogun, they got royally fucked over by the exclusive agreement: I doubt they’re going to do that again, so there is absolutely no need to abstain from buying the game just so you can keep your “Moral high ground” (No, it’s more like the low ground, these guys don’t deserve this).

    • MrWolf says:

      What a shame; you’ll be missing out on a terrific game.

      • Lusketrollet says:

        What a shame; you’ll be missing out on a terrific game.

        He’ll be missing out on a well-polished but otherwise moderately enjoyable game.

        I’m sure he can stomach the loss.

    • rei says:

      Weird, I’ve never seen anyone defend exclusivity deals, apart from developers who’ve just made one, yet here’s several of you. I hope you’ve never complained about Microsoft trying to strongarm people into buying a new operating system/their console, or that’s a bit hypocritical.

      • lowprices says:

        Except no-one defended the exclusivity deal. They just disagreed with your “fuck the devs for making a bad business decision” stance.

        • rei says:

          It’s exactly what you’re doing if you don’t hold them accountable for their decisions. They only consider it a bad business decision because the game didn’t end up selling.

          • Jeremy says:

            That’s the definition of a bad business decision. Businesses exist to give customers what they want, and now they’re adapting after making a bad business decision. Of course their motive is “because it didn’t sell well.” What else would it be? Developers don’t go around handing out flowers and hugs, they’re doing something they love and are hoping to make money off of it.

      • Doomsayer says:

        The devs for this game made a terrible mistake, and have suffered more than enough for it. Hatred is the path to the dark side.

        • rei says:

          It’s not hatred, it’s an example for the next bunch of devs who are planning to make the same mistake, and might actually reconsider if they see clear enough evidence that it doesn’t make economic sense.

          If people just forget about it and buy the game anyway and it ends up selling well, they’ll just go ahead and do it since they’ve seen that consumers don’t mind.

          • Jeremy says:

            I don’t understand the logic here. How will not buying the non-Win8 version prove to the developers that they should develop anything non-Win8? It seems backwards to me.

          • Seafort says:

            They’ll also see that it is wise to release their games on the most populated Windows OS and it doesn’t make sense to release on Win8 exclusively. This only benefitted Microsoft, no one else. Why can’t people see that MS are the cancer in the gaming world?

            Punishing the devs while they are down makes no sense either.

            I bought this game as soon as it was released and I’m loving it. Maybe you should give up this “hobby” rei because you certainly aren’t a gamer.

          • The Random One says:

            I find it much more constructive to send a message that if they fuck up, the best thing to do is own up to it and undo their fuckup.

          • nearly says:

            Yes, I’m sure if they had a ton of sales the day the non-Windows 8 version was released, they’d go for exclusivity again. And other devs, who aren’t affected in any tangible way by these sales will be sure not to replicate that mistake.

      • Nick says:

        Fight the power, man!

    • Premium User Badge

      Ben Barrett says:

      I also think you’re being really silly.

    • tigerfort says:

      Um, the devs made a stupid decision. Later, they realised that it had been stupid, apologised a lot, and said “that was a stupid thing to do, we won’t do it again”.

      Punishing companies for bad practices is fair enough. Punishing them for things they’ve stopped doing and committed to not doing again is rather self-defeating.

    • shinygerbil says:

      The devs have learned from their mistakes. Judging from your replies to others, it doesn’t look like you will do the same.

      Your loss anyway; it’s a great game. The devs have a bright future ahead of them.

      • aepervius says:

        Have they ? Last article I read was them crying they did not get what they wanted from the deal. I did not see them admitting exclusivity was bad, but rather that that specific deal went sour due to the specific publisher. Maybe I misreading it, but if MS had better held their end of the deal, then the dev would not have reconsidered the exclusivity. In fact that indicate me that the dev did not learn their lessons, and with a better publisher would continue into exclusivity route.

        • derbefrier says:

          your not misreading but you are pulling most of that out of your ass. that’s quite a stretch of reasoning there made with quite a few assumptions on your part. They did say Microsoft screwed them and they regret making the deal but that’s about it anything else you come up with is a product of your own imagination and isn’t really fair to the devs to assume its true when you have no idea how they really feel.

          • Lusketrollet says:

            Have they ? Last article I read was them crying they did not get what they wanted from the deal. I did not see them admitting exclusivity was bad, but rather that that specific deal went sour due to the specific publisher. Maybe I misreading it, but if MS had better held their end of the deal, then the dev would not have reconsidered the exclusivity. In fact that indicate me that the dev did not learn their lessons, and with a better publisher would continue into exclusivity route.

            ^ This.

          • Kitsunin says:

            They went the route of exclusivity because it looked to them to be the only way they could get published; which they thought might be the only way they could get their game to sell. They can’t afford to just work for free, so if a publishing deal looked to be their best bet, I don’t think you can blame them for taking that deal.

            When that didn’t work at all, of course they scrambled to get rid of the exclusivity ASAP, seeing as they were in a messed up situation doing something they didn’t want to, AND without any money to show for it. They already made the game though, if their deal had gone well they would have done this too, probably, to make the most money possible and get it to the widest audience possible.

            The question is, had the deal gone well…would they not make their next game exclusive, since they now have the money and therefor the option to self-publish, and they want to get their game to the widest audience possible? Or would they take the deal over again because they want more money at the cost of exclusivity? Basically, did they take the deal because they felt they had to, or because they just wanted more money? I’m inclined to believe A, but if it was B, is it better to release a non-exclusive game that less people play? As an artist, you want people to play your game, and if tons of people only play your game because a few are unable to, how bad should we say that is, morally? We have the option of just ignoring it and not getting upset; like we do with most console games that never lose their exclusivity.

    • aepervius says:

      Even if I would not be so abrasive, I fully agree with you. I hate all that exclusivity sheenanigan, and I am voting with my wallet. I will not buy skull of the shotgun. Maybe next time the dev will reconsider making an exclusivity deal.

      • Rivalus says:

        YOU’RE ONE OF THE DEVELOPER!! How nice of you to come by:) . BTW, where’s is the link to Humble Store? I can’t seem to find it

    • hotmaildidntwork says:

      “Waiter, there’s a fly in my soup! Have the kitchen staff executed at once!”

      • JackShandy says:

        More like

        “This fish is imported! I can’t eat here until you can assure me that you use only fresh, local produce.”

        Next week, the manager says they responded to your feedback by breaking up their old supply chain. and they’re now getting it from a local guy. He asks if you’d like some.

        “Of course not! How can I support someone who used to support something I don’t like?”

    • Nobyl says:

      Windows 8 isn’t even that bad, I don’t understand why it takes so much flak. It performs well, it’s stable and the interface is actually an improvement, you know, once you actually take the time to understand it. Why do you people hate it so?

    • PoulWrist says:

      You realise there’s no such thing as a soul, right?

  2. lowprices says:

    Well that trailer was… interesting. The game looks good, but that trailer did not

    EDIT: Also: “Worth the wEIGHT.” Intentional pun or not?

    • Nick says:

      I’m finding the game to be both decent and surprisingly funny.

    • FF56 says:

      Worth the weight!

    • Molay says:

      Oh I didn’t read it like eight. I read it like wait. It’s double pun! Crazy stuff today on RPS.

    • The Random One says:

      Oooooooh, so that’s what the pun was! I was like “what, are bones particularly heavy?”

    • JonathanStrange says:

      The trailer was adorable, not everything needs to be all dubstep and explosions. Plus you got to see three cute kids reduced to radioactive glowing skeletons, what’s not to love?

  3. RocknRollJoel says:

    This is a terrible article, it doesn’t even address the main question: When is Gunface Organ-Splatter: Uncensored Edition getting released?!