Carsplat! Drive’s Vehicle Physics Are Awesome

When Cars Attack! Or Kiss.
Strangely named car-smashers have been teasing us for years with their awesome car destruction physics engine. Each video has been the torque of RPS, showing cars colliding with mountains and other cars. The crumpled the hoods, the torn off wheels, the cool slow-motion smaaaaassssshhhheees. I had to clutch my girlfriend each time I realised I couldn’t yet play it. Well there some things you auto know: it is called Drive, there is a new trailer, you can buy early access, and there’s even a demo for you to play right now.

After a brief poke at the tech, I am pretty much hooked. I don’t really care about driving or real car names, but I am a giant child and I love to break things. The tech demo lets you smash up a very boring looking van in a very interesting looking car playground. The abstract obstacle course has plenty of solid objects to ram, ramps to jump off, and even giant cylinders that have been left carelessly lying around so that someone might loop-the-loop. It’s almost everything I hoped it would be.

Pressing F1 will show you the controls, which include slow-motion keys. There are a few problems: movement is bound to the arrow keys and the camera controls are bound to the keypad, which is bit unwieldy, though it also supports joypad so I’d just go with that. The camera mouse controls need tightened up as well. But it’s early days. The techdemo is obviously different from the £10 early access game: that includes more cars, real-world areas to drive, and a terrain editor. All that’s in the new trailer.


  1. gunny1993 says:

    That’s so realistic I’d feel bad if I were playing it drunk.

    • guorley says:

      my best friend’s sister-in-law makes $69/hr on the internet. She has been fired for 8 months but last month her income was $13999 just working on the internet for a few hours. Read more on this site ……………………… link to

    • PatrickSwayze says:

      It’s so realistic its even better when you’re drunk

    • crumbly says:

      I simulation drive better when I’m drunk.

  2. ukpanik says:

    If they had crash test dummies…I would buy it.
    Still, it’s getting closer to my dream of a game based on J. G. Ballard’s Crash. ~_~

    • DrScuttles says:

      I desperately want to play a ragged and dirty Crash game.

    • Arbodnangle Scrulp says:

      Game needs rag-doll drivers with detachable limbs and plenty of blood-spray. Then they could make driving students play it.

      • ernierock says:

        Actually, just some good mod support would probably makes this game insanely epic.

    • Bobinator says:

      This crossed with the flying-through-the-windscreen mechanics and Euphoria engine of GTA4 would be amazing.

    • Geewhizbatman says:

      Sure but I will admit that I found it much too fun to create story lines out of why I–A car given life, out to see the world, finally chose to take my own life. Was the overwhelming sensation of consciousness to much for me? Did being the only of my kind drive me to insanity from isolation? Did that plucky girl who could hear me and wanted to drive me in that upcoming derby find out I was in fact a piece of junk and abandon me? THE MYSTERY!!!!!

    • Archangel says:

      The answer all such requests is the classic ragdoll masochism simulator Truck Dismount.

  3. BobbyDylan says:

    Has to watch all the crashes!

  4. Geger says:

    reminds me J.G. Ballard’s “Crash”

  5. El_MUERkO says:

    BIS need to get these guys to do the wheeled vehicle physics for ARMA3 right now!!!

    • Harlander says:

      Is there an APC in the demo?

      • Comrade Roe says:

        No, but either their trailer or the website mentioned adding heavy machinery and such things for the game, so it can be assumed armored vehicles would be supported, or at least very big trucks or forklifts.

        • Skiv says:

          This game has similar vehicle beam structure as Rigs of Rods, because BeanNG is from the same creators of RoR. Some of the cars that were made for RoR looked fanepictastic. Also heavy machinery, busses, cranes, ohmy.
          Conclusion, it will be easy to implement new vehicles

  6. DonJefe says:

    Now if they would only implement this physics engine into GTA V then I would be a happy boy.

  7. DrunkenMatt says:

    I saw this, and thought of Destruction Derby.

    Then I wept. For it will likely never be.

    • ttcfcl says:

      They plan to include AI opponents as well as same-pc multiplayer, so it may very well be!

      • Henke says:

        Not only that but they state right there in the video that they’re planning on adding demo derbys. This IS your Destruction Derby right here, man! So what if it doesn’t have the official IP?

  8. Low Life says:

    They should’ve gone with Warm Leatherette as the trailer’s music.

  9. reggiep says:

    I really hope they plan on licensing out this tech. It’s pretty amazing, but the rest of the game just isn’t there.

  10. Keyrock says:

    As a techdemo it’s thoroughly impressive. I’ll be interested to see what it looks once they implement AI traffic and race modes.

  11. LionsPhil says:

    Hmm. Apparently created by some of the Rigs of Rods community, which would explain the vehicle deformation porn.

  12. timur says:

    Crash! Bang! Wallop! What a video game

  13. Turkey says:

    I’ve always wanted to go to Dry Rock Island and Industrial.

  14. HothMonster says:

    I always thought they were trying to make a system to sell to people making games not make an actual game themselves. Are they just doing this (selling something) to fund their work and ultimately sell it to others for use in their games or do they really want to make a proper game?

  15. LTK says:

    If they also implemented destructible objects (houses, trees) this would be The Perfect Game.

  16. Zyrxil says:

    Watching the video, I’ve just realized there’s no way for me to know how realistic or accurate the physics are or aren’t. The only car crashes I’ve seen are in movies, and I know those are exaggerated and involve tiny bombs flinging cars in dramatic fashion. There’s just no way for me to judge whether the cars are behaving a little light compared to real life, or if vans really do laterally twirl like that with a strong enough hit at the right angle.

    • ttcfcl says:

      There are a lot of crash test videos on youtube. if you search youtube for IIHS (insurance institute for highway safety) or NHTSA (national highway traffic safety administration) you’ll find a lot of testing videos. There are also a few car safety documentaries, but their names elude me.

    • Henke says:

      I’ve been in a car crash. It was not as enjoyable as watching that video, so I wouldn’t complain about the physics. :|

    • MikoSquiz says:

      Those look way too light to me. Even driving along at moderate speed they seem to bounce and float over bumps like spring-loaded hovercraft. I’d like to see what happens if they just double the mass assigned to each part of the vehicle and double the motive force to compensate.

      • Cinek says:

        The result would be double the amount of glitches?

      • Therax says:

        They look bang-on to me. Could you be more specific about what parts of the video show “moderate speeds?” The entire segment starting around 1:30 with the hatchback is at 50-60+ mph over a very rough paved surface, with asphalt patches and frequently dropping two-wheels off onto the dirt. I can tell you from personal experience that a similar vehicle (87 Honda Civic hatchback) felt pretty light from behind the wheel under similar conditions. :)

        The 4-door sedan is based on American full-sized cars (think Ford Crown Victoria or Chevrolet Caprice) that were typically equipped with very soft suspension for passenger comfort, and would get extremely unstable and “floaty” when driven aggressively.

        On the original topic of movie special effects, while many movies did use pyrotechnics or explosive bolts to make crashes more spectacular, many other crashes were created by running a stunt car at high speed into an obstruction and “tripping” the vehicle, which is the technique shown in the video.

  17. The Random One says:

    I don’t like Early Access much, but this game has driven me to consider it.

    • Redkid says:

      You’re not veering into uncharted territory, there are plenty of games with successful Early Access.

      • purpledoggames says:

        It looks wheely good. Thanks for steering me towards this RPS, I never tyre of physics based gameplay.

    • phelix says:

      I preordered! Don’t think I’ll get tyred of these spectacular crashes any soon.

      Edit: I should look at other replies before posting :<

  18. Robbert says:

    All I want is multiplayer. Playing with friends and just crashing into each other would be amazing.

    • Baggykiin says:

      Yes, please! Playing this with friends would be amazing. Especially if the physics occasionally freak out.

  19. His Divine Shadow says:

    not sure if one actually can make a good game with it. cars seem to turn into a barely controllable tangled wobbly mess after a couple of hits. i suppose it can be toned down, but it’ll lose most of its allure in the process, making it little different from other games with destruction.

    • Sir Buildbot Winslave says:

      Imagine these physics combined with Richard Burns Rally. That would be fun. For rally drivers.

      • Mctittles says:

        I’m glad I’m not the only one who thought Richard Burns Rally while watching this. Just need someone who can create realistic environments and meld it with these physics.

        Also, for the love of god hire a UI designer. Too many sim games that know a lot of physics but nothing about presentation.

    • Mctittles says:

      Also I think the trick in racing is trying not to wreck your car. Most of the time a major wreck and your out of the race.

  20. Ross Angus says:

    Zombie mod or no sale.

  21. DonkeyCity says:

    This is so awesome! Now can we get armor plating and mounted machine guns? This is what car combat has long needed.

  22. Piecewise says:

    [Trigger warning:Hatchback Graveyard]

    • DrScuttles says:

      This week’s Live Free, Play Hard really got to you, didn’t it?

      • Piecewise says:

        [Trigger warning: Funkiller, scuttlebutt, nautical puns.]

        • DrScuttles says:

          That’s a big old angry, “yes” then.

          • Piecewise says:

            [Trigger warning: Finding this increasingly fun, actually. Knee jerk reactions. Irony. Crabcake.]

          • Lars Westergren says:

            Not surprisingly, the guy who was seething about how entitled and easily offended everyone is today turns out to be most easily offended of all.

          • Piecewise says:

            [Trigger warning: Giggles, not offended in the slightest, having a gay old time, surprisingly angry reactions, tryhards, impotent rage.]

          • jrodman says:

            Amused to see “tryhard” brought out here.

            I’ve never seen it ever used where it didn’t effectively mean that the target of the accusation was acting/playing/etc more legitimately than the accuser. In other words it seems to be a sort of insult that actually insults the speaker.

          • The Random One says:

            He’s like that kid that shouts “butt” in the middle of class and then dies laughing, if that kid believed that people who didn’t laugh are just too stuck-up to understand the brilliance of butt.

            BUTT BUTT BUTT BUTT he he he he

  23. PatrickSwayze says:

    Seeing this gets me really excited for the new Carmageddon!

    On Topic: The demo is magnificent. It’s really something else.

    Gonna drop the £10 on it I think.

    • Skiv says:

      You sleeky basturd. Finished Carma on Android, now Im all hyped up for the new version.. Some of the concept things look amazing.. Pigs, or Heinz Faust

  24. Muzman says:

    You tell me where we start, where we’re going, where we’re going afterwards. I give you five minutes when we get there. Anything happens in that five minutes and I’m yours. No matter what. Anything a minute on either side of that and you’re on your own.
    I don’t sit in while you’re running it down.
    I don’t carry a gun.
    I drive.

  25. Skiv says:

    Also i played a little of it..
    link to More soon-to-be-updated ™

  26. Shadrach says:

    Just tried the demo, got hooked. I also supported SpinTires so I guess I have a thing for these kind of simulators. Will be interesting to see what the early access contains.

  27. crinkles esq. says:

    I felt a little sick watching all those cars’ lives taken. You people are animals! Animals, ya hear?? Oil…. oil everywhere! Look at your hands, you monsters!

  28. WJonathan says:

    Most encouragingly, the driving physics appear spot on. Each of the different vehicles seems to react correctly based on its weight and speed (note the CRX-type vibrating dangerously at high speed on the rough road). So many car-based sandbox games lately have devolved into guiding floating-point objects, painted in a car skin, on a rail with no real mass or velocity. This will be tremendous fun if the maps/courses are decent.

    On the downside, I bet this takes a hefty CPU to run smoothly. Those are a LOT of physics calculations happening very quickly.

  29. siliciferous says:

    They really, really need to partner with the Assetto Corsa team.

  30. Siresly says:

    Wow, this is like skrotaford in videogame form. Fantastic.

    link to

  31. edwardoka says:

    Finally we have the technology for a Walter White driving game, and I, for one, couldn’t be happier.

  32. scatterlogical says:

    I dunno… Big Rigs looked better. More realistic.