Okay, Doorways Is Scaring Me

Doorways is apparently “a survival horror game in which nothing is what it seems.” But I am pretty sure that what I just saw in that trailer was pretty scary. If it seems scary, then it is scary. Or perhaps just gross: that bit with the wheel is just unpleasant. Anyway, Doorways is an Argentinian videogame which seems to slot right in to a particular place on the shelf of videogame toe-curling which we’ve enjoyed so much these past years. It also threatens to hold hands with the first-person puzzle genre, as the devs explain: “From simple mind puzzles to timed and agility demanding situations, each level or scene in the game presents to you a different gameplay obstacle to overcome.”

That trailer lies beneath.

WooooOOOOOOooooo. It’s on Greenlight.


  1. staberas says:

    well now we know the enemy is to fight a Titan. Im not afraid anymore

    • Mr. Mister says:

      Seems like Cryostasos did actually start a trend.

      • staberas says:

        Yep i hope the game end with a folk russian 50’s song
        link to youtube.com


      • Hauskamies says:

        I loved that game so much. Until the Titan happened. Gameplay design 101: You don’t implement a totally new gameplay mechanic for the last fight that has absolutely nothing to do with the gameplay mechanics you learned throughout the WHOLE game. Ugh.

      • guorley says:

        my best friend’s sister-in-law makes $69/hr on the internet. She has been fired for 8 months but last month her income was $13999 just working on the internet for a few hours. Read more on this site ……………………… link to xurl.es

      • Fenix says:

        Cryostasis was indeed quite unique and awesome, but deeply flawed. I enjoyed it quite a lot nonetheless!

  2. Ironclad says:

    Is that the voice actor who played Alexander in Amnesia the dark descent?

    • MrThingy says:

      Hah! Was just about to post the same question!

      • Mr. Mister says:

        That voice… it lies beneath the very stone of horrorburg.

        • Faxanadu says:

          Alexander’s voice is what made me buy Amnesia. It’s just… SO… Appealingly… EVIL. You just WANT to be evil with him. Hoping, one day, you’d sound as evil as him.

    • SunshineDeathray says:

      Huh. Good ear. I never played that far into Amnesia, so I can’t tell how unique his voice is. That could either be good voice acting or terrible voice acting imho
      From their website/ blog:

      The great voice of Sam A. Mowry is now part of Doorways.
      He is the voice of “Alexander” in “Amnesia: The Dark Descent” and now he is “Thomas Foster” in “Doorways”.

  3. hk says:

    Can you please stop posting articles on games that don’t exist yet. Or at least stop writing about them in the present tense.

    • Robmonster says:

      If it doesn’t exist then how did I watch the trailer?

      • The Random One says:

        It is a myyyyyyysteryyyyyyyyyyyyyyyy ooooooOOOOOOOOOOooooooo

    • lokimotive says:

      You must be new to this whole ‘news’ thing.

      • JamesTheNumberless says:

        I think he’s new to the concept of games too. They aren’t things you get all the ingredients together for, then bake in the oven on gas mark 6, for 2 hours and voila, where there was previously no game there is now a finished game. Mmm, game.

    • Iskariot says:

      That is a weird thing to say. Why should a gaming magazine not report on games that are in the making?

    • Jim Rossignol says:

      It’s not what it seems.

    • Sparkasaurusmex says:

      I agree about the tense, though. It does get frustrating to read about games you can’t have yet, but I still like to know about them.
      But it would be nicer if the article said something like, “will be” instead of, “is.”

    • jrodman says:

      I think the tense is fine.

      It is probably good practice to somehow state in the article somehow that the game is not available yet. Or is. Unless it’s somehow obvious.

  4. Risingson says:

    EDIT: replying to hk

    I agree. But you know, hype. Part of what makes gaming a business.

  5. Iskariot says:

    I wish my heart was strong enough to survive playing games like this.

  6. misterT0AST says:

    That voiceover sounds very familiar. But the real question is, what does a hero truly need?

  7. HothMonster says:

    Well if “nothing is as it seems” and the game seems scary it must actually not be all the scary.

    • Turkey says:

      After this game, I feel it’s maybe time to retire the “don’t blink” segment.

  8. minkiii says:

    I like the look of the atmosphere in this one… I wonder if the grim wheel part is optional? This looks enticingly spooky all the same.

  9. Piecewise says:

    [Trigger warning: Naked ladies, great abs.]

    • Henke says:

      I lol’d when you did this for the driving game, but if you’re just going to do it for _every_ game you’re really going to run the joke into the ground.

    • GunnerMcCaffrey says:

      Trigger warning: Angry man who’s angry about having nothing worthwhile to be angry about

      • Piecewise says:

        Hey, hey hey…

        You forgot the Brackets. Thats just sloppy.

    • Sparkasaurusmex says:

      Perhaps next time there is going to be a trigger warning there should first be a trigger warning that there will be a trigger warning, in case the trigger warning triggers this reaction.

  10. Kein says:

    That voice… “Cloak engaged”.
    i wonder if it is the same VA who voiced Alexander in Amnesia too, hmm…

  11. Mario112 says:

    If the devs can pull this game off with enough attention to detail and near flawless game play mechanics; it could be a potential competitor to the stuff frictional games pulls off.


  12. scatterlogical says:

    Next… on THE SCARY DOOR…