Apparently We’ve Got The Might & Magic X Trailer First

UPDATE: Helps if you set the trailer live, eh John?

Seemingly exclusive to Rock, Paper, Shotgun, there’s a new trailer of Might & Magic X: Legacy game footage below. The classic series returns after an eleven year hiatus, and the first act of it will be available to early-buyers on Monday. Yes, Monday! Blimey, that snuck up from nowhere.

Looking at the footage, it seems that last year’s Legend Of Grimrock really opened some doors. Tile-based RPGs felt like something you just weren’t allowed to do any more. Then some people did one, did it brilliantly, and everyone else has realised they can too. Ubisoft is amongst that number, reviving the meandering M&M series after it fell by the wayside following the really dreadful ninth edition. And gosh, look below (patiently waiting for the CGI guff to pass) – doesn’t that look rather good?

And because they want to make me like it even though I had to play IX, they’re throwing in a cloth map with the “Deluxe Box Edition” of a digital only game my brain hurts.

Head to the game’s site, and you can take part in “open development“, which I don’t pretend to have fathomed. I kind of liked it back when the developers did the developing, and then I did the playing afterward. I’m old-fashioned.

The whole thing is due out in September, despite only being revealed in March, and crikey, I’ve gone from not caring to wanting to play this. Good job, trailer-making-people.


  1. TotalBiscuit says:

    Apparently not

    • Chalky says:

      There must be someone round here who knows how youtube works who can help them out!

    • Sigh says:


      • The Ultimate Clone of The Ultimate Warrior says:

        Those fucking arseholes. How dare they do their jobs and have the audacity to REPORT THINGS! Have they no shame?

        Okay don’t answer that.

        • Sigh says:

          Just to be clear, I was blatantly joking referencing something from a couple posts back.

  2. Hilden2000 says:

    ‘This video is private.’


    But seriously, gimme the vid!!

  3. Tervalampi says:

    You may have it, but it isn’t watchable for the rest of us

  4. UKAzzer says:

    I liked the bit where it said “video is” best, but the other bits were alright. Didn’t like the fullstop at the end. Felt like a rush job.

  5. Mitchk says:

    This footage is so exclusive I can’t even watch it! It’s coming up as a private video for me.

  6. Boozebeard says:

    For a second I thought you had just photo-shopped a MM character onto a Grim Rock screenshot.

  7. golem09 says:

    I still hope this or Grimlock will add Oculus support, because it fits oh so well. Just need to rework that UI for VR.

  8. Bahoxu says:

    Heh. Apparently that video is not meant for us normals yet.
    Secret, secret.

  9. Moraven says:

    “This video is private” Or the static pixels is part of the CGI.

    I grew up on M&M 6/7/8, so the tile based movement feels a bit…confining. Especially something that looks to have (from E3 trailer) open outdoor environments. Something about having full party in the first person perspective vs the solo experience of Elder Scrolls in a free movement environment just does it better for me.

    Atlus has been proving that tile-based RPGs can be done brilliantly with Etrian Odyssey 1-4 and Shin Megami Tensei: Strange Journey. Grimrock showed there is a PC audience out there.

    • Zanchito says:

      I have very fond memories of M&M III, and both Xeens, as well as Wizardry VII. The later games in both series didn’t really click with me, but after Grimrock, I’m looking forward to more games in this style.

    • kalirion says:

      I only played MM6, but i remember it being not exactly free movement. You still moved by steps, but not tied to a square grid. Maybe it was small sector-based instead of tile based?

      • Moraven says:

        I think it was like that, would have to fire it up.

        Being able to freely fly, water walk, climb down hills, climb up hills in areas that you were not supposed to, it was great. In a tile based system I can not create my own shortcuts nor plummet to my death when I take a misstep.

  10. RProxyOnly says:

    Is this going to be a real and actual RPG, or is it just going to be a dungeon combat game like Grimrock?

    EDIT.. 20 mins later.. C’mon John. Fix the vi-dao…

    EDIT EDIT.. Thank you.

    • rightyeauhuh says:

      What do you even mean by “real RPG”? How are the fathers of the genre itself outside of the classification?

      • RProxyOnly says:

        You don’t see any subdivision in the over all ‘rpg’ category… REALLY?

        You should pay more attention… or play better games. RPG is one of, if not THE most divided genres in existence, everything from arpg’s to tactical/rts rpg’s, to shooter with rpg mechanics.

        The only real gauge of the rpg genre is the recognition of what is a REAL rpg and what is a knock off.

        Simply because you don’t, or won’t, see the divisions in the genre, doesn’t mean it doesn’t hold relevance for other, possibly more discerning players than you.

        • rightyeauhuh says:

          You didn’t answer my question. What is a “real RPG” and how do Wizardry and its brethren not fit inside that definition?

          • RProxyOnly says:

            Wizardry? Who mentioned that?

            Dude, you can’t expect a conversation if all you’re going to do is change the goalposts.

          • JamesTheNumberless says:

            Ok, why is Grimrock not a real RPG? It has the same gameplay mechanics and all the same elements as Dungeon Master, which is universally recognized as being an RPG. The main difference between the two is that DM is skill based whereas Grimrock is class based. Is eye of the Beholder not an RPG? Or does it qualify because it had more NPCs. Or does nothing with real-time gameplay qualify as a real RPG? If that’s your opinion then you’re entitled to it but you’re at odds with almost everybody who has grown up playing computer RPGs since the 80s. When DM came out and blew everyone away, there were no arguments that it was not a proper RPG because it wasn’t turn based like Might and Magic or Ultima, and there were no arguments that all RPGs should become realtime. Wikipedia will tell you DM is an “action RPG” – try finding a review from 1988 that makes such a distinction for it link to you coming along (much) later and telling us a Grimrock style RPG is not a real RPG is frankly risible.

      • AlmostPalpable says:

        The fathers of the genre? Do you think the Spice Girls invented rock n roll? RPG existed before PC games started to jump on that shit and New World Computing were only one of many who were the first to do so. [Insert reference to shitty American TV programme to prove that I am culturally cancerous]

    • fish99 says:

      Define ‘real and actual RPG’ because to me that means paper role playing.

      Btw Grimrock may not fit your definition of a ‘real and actual RPG’ but it’s still an RPG. No one appointed you the arbiter or what is or isn’t an RPG. To me you need stats, character sheet, and leveling and/or character progression and that’s about it.

      • jrodman says:

        I’d say for in-person role playing games without computers, that character sheets, stats, and progression are all optional, although conventional.

        Certainly I don’t know any that have NONE of those elements though.

        • fish99 says:

          True. I know some people define role playing as meaning you have to be playing a role, which to me is silly. You’re playing a role in Thief, or Mirrors Edge, while you’re not in System Shock 2, and yet SS2 is the only one of those that gets close to being an RPG since it has stats and character progression.

          I think people need to realize RPG is a broad category.

  11. Wulfram says:

    I went to their website

    “Choose your gender among four different races: Humans, Orcs, Elves, Dwarves”

    is Elf a gender now?

    • Hilden2000 says:

      Your post confuses me, but it reminds me of the ol’ saying “It’s not gay if it’s an elf.”

      Also, remember when Elf was a CLASS? Good ol’ D&D 1st edition!

    • Shodex says:

      What? Don’t you support the LGBTHOED movement?

      Pro tip, that’s Lesbian Gay Bacon Tomato Human Orc Elf Dwarf.

      • Koozer says:

        So glad I’m not the only one that always reads a certain acronym as a type of sandwich.

    • RProxyOnly says:

      No.. it actually says.. (paraphrased) choose your gender from the following races.

      What’s so hard about the phrasing?.. it SPECIFICALLY says that Elf (along with Orc, Human and Dwarf) is a RACE.

      Comprehension lessons, maybe?

      • Wulfram says:

        Obviously I know what they intended to convey. But I found it amusingly phrased.

      • Arona Daal says:


        Well assuming Half-orcs and Halfelves exist:

        1.and are infertile, they are all different Species.

        2. and are fertile,Humans and Elfs and Orcs are Races to each other ,while Dwarfs are a separate Species (no Halfdwarfs).But shouldnt there be a Orc-Elf Hybrid then? And what if Elf-Orcs are infertile?

        • Jade Raven says:

          3. Half-dwarfs are actually halflings (See: Tigons)

          4. Orc-elves appear as just somewhat odd-looking humans. Same with Dwarf-orcs.

          5. Dwarf-elves are called gnomes.

          • Anders Wrist says:

            Depends on the setting. The half human, half dwarf race in the Dark Sun d&d setting (and others I’m sure) is called a Mul, and it’s certainly no halfling :p

          • RProxyOnly says:

            Dark Sun… Now THERE is a game in dire need of a reboot.

    • JamesTheNumberless says:

      This is the main problem I’ve had with Ubi since the mid 90s, they insist in developing their games, and everything else, in dead tongues like French and German and then doing shoddy translations into the modern human language ;)

  12. Infinitron says:

    You sure you guys were allowed to post this?

  13. Lev Astov says:

    Here’s hoping for another Dark Messiah style M&M game in the future.

    • RProxyOnly says:

      Dark Messiah was a great game, still looks fantastic too.

      I don’t know why it got pillared so badly at release.

    • Werthead says:

      PORTAL had portals. HALF-LIFE 2 had the gravity gun. But DARK MESSIAH’s megaboot may eclipse them all as the greatest game mechanic of all time.

      Do you want to spend 5 minutes intricately attacking and blocking to defeat an enemy in sword combat? No? Not a problem, you can just MEGABOOT them off the nearest ledge – or into a curiously-placed vertical rack of spikes – in a second flat. Does it make logical sense? NO. But no-one cares, because MEGABOOT.

      Sadly, I have not heard about future M&M games incorporating the MEGABOOT mechanic. A shame.

    • derbefrier says:

      yes please. That game was spectacular. Who knew it felt so good to kick goblins into spikes and off mountains?

  14. coldvvvave says:

    Suddenly I have an urge to replay mm7

  15. Drinking with Skeletons says:

    Could you expand on the Deluxe Box/digital only thing? I haven’t followed this, so I’m deeply confused by your statement.

  16. jlivius says:

    Is this really written by the same person who said ” the Might & Magic series became an increasingly terrible run of first-person RPGs, set in the blandly generic fantasy worlds, always somehow managing to feel about five years behind the rest of the industry.”? Now it’s a “classic series” that only “fell by the wayside following the really dreadful ninth edition.”

  17. Sigh says:

    Deleted text.

  18. IDtenT says:

    Polish version: link to

  19. RProxyOnly says:


    The ONLY description of the game in the video is “Battle monsters in a dungeon”? Nothing about exploration or questing?

    Dungeon crawls bore me to tears when that is the only point to the gameplay. No buy.

    • RedViv says:

      Watch the video.

      • RProxyOnly says:

        I did, and all it shows, apart from that tag line, is buying equipment and fighting in a tiled dungeon. There was no hint of any other kind of interaction.

        I can accept that they’re just not showing that kind of footage at the moment, however, this kind of ‘advertising’ is very narrow and if it is an incomplete description of the game, then they are shooting themselves in the foot by putting people off it so early.

        However I am inclined to think that my first impressions are correct, because all of the ‘community input’ being asked for is… dungeons and more dungeons… so…..

        • RedViv says:

          What’s that from 1:25 on then?

          • RProxyOnly says:

            It’s the rendering of an outside area.. it doesn’t mean there is anything there to interact with apart from mobs, especially seeing as there is no hint of anything but fighting mobs.

            If they have actually missed out the larger part of the game description then undoubtedly I’ll notice in the months to come…… but it’s VERY stupid to narrow the appeal of the game as they have done with this presentation.

          • Infinitron says:

            Second screenshot: link to

          • RedViv says:

            Wha… You see the party running through the city. It says it’s open world right around that mark. Have you lost your glasses? I am worried.

          • RProxyOnly says:

            OK, Infinitron, I see the screenshots.. but to me, all that says is that you can buy food, possibly just for health reasons and that you have some stats, but even LoG had stats, the ONE shining light seems to be perception, which unless it’s a intiative mechanic does seem to point to non combat abilities, however, I still don’t see any other evidence of questing and/or exploration, even all of the questions on the page you pointed me to are combat/ability based.. I didn’t see one question or answer (possibly I have missed it) pertaining to a larger interactive world.. The game even forces a 4 person team, that screams dungeon combat oriented game to me.

            No doubt all will become clear in time.

          • Infinitron says:

            Well, RProxyOnly, if you’ve played Might & Magic: World of Xeen, the game this title is most inspired by, you should know not to expect some kind of grid-based Elder Scrolls with a fully simulated world.

            Describing it as an “open world dungeon crawler” isn’t inaccurate. If that’s not your thing, well…

            I know that there will be quests, story and exploration, though.

          • Drinking with Skeletons says:


            I get what he’s saying. For instance, everything you’ve said is also true of Skyrim, and almost everything in that game comes down to violence. For what it’s worth, I’m not at all opposed to a game where most of the gameplay is combat, but I prefer my RPGs to offer meaningful opportunities for non-combat experiences to flesh things out a bit. Even the Witcher 2, as combat-oriented as it was, understood that it was fun to be able to use spells in conversations, while New Vegas offered plenty of unavoidable gunplay while still presenting tons of non-combat approaches to situations.

          • RProxyOnly says:

            Redviv.. I see limited navigation ending at an equipment merchant.. what’s so explanatory about that?

            Dark alliance did ‘similar’ and you could hardly call that a real rpg.

            As stated I am perfectly willing to accept a different viewpoint.. but atm I just don’t see it.

            EDIT..Infinitron…. ok fair enough. If you actually know there is exploration and questing other than fighty, smashy dungeon clash.. then I’ll take your word for it.

            I don’t really mind where it’s set.. I just want/need something to do other than kill dudes and loot more equipment.. that gets REALLY old, REALLY fast for me.

        • JamesTheNumberless says:

          What’s going on with the comments system here, I’ve tried to post the same thing about 10 times now, it hasn’t appeared once yet I’m not told it “looks like I already said that”… Does this mean my comment is in moderation? Or I’m not seeing the latest comments? Or it’s not letting me post? Very upsetting :(

          • JamesTheNumberless says:

            So yeah, sorry RPS if there are a ton of large comments from me sitting in a filter somewhere. I honestly wasn’t trying to sell any male virility enhancement products.

  20. DantronLesotho says:

    Hell yeah, CLOTH MAP

  21. Flea says:

    Might & Magic X: Legend of Grimrock Edition

    Diagonal movement available in an upcoming DLC.

    • IDtenT says:

      Hexagonal tiles? Yes please.

    • RProxyOnly says:

      The thing that bothers me about the tiled combat (particularly in LoG) is that it’s so easy to game.. When you can advance to hit then retreat to dodge.. in the SAME turn, then it reduces the gameplay to trivial.

      • Infinitron says:

        In Might & Magic X, you can’t retreat. You’re locked in combat. Also, unlike Grimrock, it’s turn-based, so retreating wouldn’t be useful anyway (you’d just be immediately followed).

        • RProxyOnly says:

          Well if that’s the case, then I suppose that is one thing they’ve done correctly… True turn based.

          I’m still concerned about the levels of other interactions through.. exploration and questing. I don’t want another combat centered, tile based hacky hacky, They were ok when open world wasn’t very practical, but tech has evolved from then.

          LoG was a cute throw back to day of yore, but it wasn’t really a serious anything.

          • Infinitron says:

            All I can say is, if you’d like to know more about this game, you might want to follow our coverage over at the Codex: link to

            There’s been a LOT of info released, and RPS haven’t really been doing a good job covering it, to say the least. Though I can understand their skepticism, as this title really came out of fucking nowhere.

          • RProxyOnly says:

            Ok then TY. I’ll read up on it more before I decide if my objections have any merit.

            And yes, it did come out of absolutely nowhere, I thoroughly agree there.

  22. Strangerator says:

    Might and Magic looks to be returning to its pre-MM6 roots. I wonder if they were able to recapture the feel of those games?

  23. Drinking with Skeletons says:

    There is lust in my heart for this. After Grimrock, Dragon’s Crown, and XCOM, I’m beginning to believe that we’re seeing a trend of developers reviving and *gasp* improving (well…in some ways) genres that had been previously abandoned and left to rot. It’s like they’ve discovered some kind of videogame Lost World and are sending back missives.

  24. XhomeB says:


    What the duck? Are you kidding me? Worst idea EVER!!!
    *checks Uplay store*
    Great, neither the digital edition nor the physical one is available for purchase. Is the UPlay shop region locked?

  25. Diatribe says:

    So… I can’t tell, is this game confirmed to be turn based and not real time? Because the thing that annoyed me the most about Grimrock was that the fights became gamey gimmicks because they were real time.

    I’m interested if it’s turn based, and not at all if it’s real time. Can anyone confirm one way or the other?

  26. Ezhar says:

    Tile based open world is a weird combination.

  27. spleendamage says:

    I don’t know if I am particularly excited for this game, but I am certainly excited that the genre seems to be resurrected.

  28. MrEvilGuy says:

    Holy fuck my mind was just blown. Is this real?! I’m like a child again!!!

  29. RProxyOnly says:


  30. MrEvilGuy says:

    As long as they still have ‘grandmasters,’ I’ll be happy.

  31. RProxyOnly says:

    Does anyone know if this has a client attached to it?.. I’m getting really tired of redundant bloatware.

    • Infinitron says:

      It will probably have UPlay attached. Ubisoft will be Ubisoft, I’m afraid. Although I wonder if they might not change their mind if enough people complain.

      • RProxyOnly says:

        ok.. I’m off to make my voice heard…..again.

      • RProxyOnly says:

        Confirmed. It is attached to Uplay, and they’re not getting rid of it anytime soon.

        No buy.

        • Infinitron says:

          Confirmed by whom? If you’re that guy on the forums, then Franburns isn’t an official representative. You might want to wait for an official response.

          • RProxyOnly says:

            Well I was kind of expecting it myself anyway..

            I didn’t take the confirmation from the site because they said it, I took it as confirmation because no one denied it.

            Tell you what though, I’ll downgrade it to ‘confirmation, for the time being’…

          • drachenbult says:

            its in the faq (look for Uplay), sadly uplay but at least no always-online.

  32. drplote says:

    I’m having trouble finding information on this: “The classic series returns after an eleven year hiatus, and the first act of it will be available to early-buyers on Monday”.

    What does it mean by “first act”, and where can I buy it early? Their home page is remarkably unhelpful.

  33. fdisk says:

    Jeez, when Ubisoft said that they would stop being dicks to PC gamers I never expected them to follow through on it!

    Old school, turn based, dungeon crawler? You are alright Ubisoft, you are alright.

    Now, you had me at Legend of Grimrock, but how do I go about acquiring this delightful morsel of old school PC gaming goodness? I’ve gone over the linked website left and right and don’t see a link to buy it nor the game on Steam…

  34. CobraLad says:

    This looks great, althought M&M rebootverse bothers me. It was bad and cliche in Heroes, it was bad and cliche in Clash of Heroes. And they told they have whole department for crappy cliche fantasy world.

    • JamesTheNumberless says:

      I think M&M certainly went off the rails a bit, and Heroes has always had absolutely dreadful writing. I’d like to see a return to either the world from M&M 2, or the world from M&M 4.

  35. mehteh says:

    I was interested in this until I saw the Uplay logo. Id rather support the indie dev behind the non-drm’d Legend of Grimrock

  36. MarkB says:

    I’ve gone from not knowing this exists to wanting it so bad it hurts in about a minute. I can’t believe a company like Ubisoft is making a dungeon crawler with turn-based combat! Even the indies behind Legend of Grimrock didn’t go turnbased. This is a strange wonderful world.

    • JamesTheNumberless says:

      Because M&M is an Ubi franchise and because turn based was NEVER a feature of the gameplay in the tradition of games which inspired Grimrock, M&M was ALWAYS the turn based alternative the DM/EotB style being revived by Grimrock. I couldn’t be happier that we’re going to have both kinds of games around again but I would hate for a new Grimrock to be turn based because there are two completely separate traditions of RPG… The only thing they have in common is that they are grid based.

  37. Hatonastick says:

    Was very interested in this right up to the point where I realized it’s likely to be a Uplay exclusive. After clogging up my poor PC with the EA (Origin) and the Ubisoft (UPlay) Steam-wannabe’s I decided to ditch any and all of my games that required either abomination and reverted to Steam. Thus far my computer is much happier. Not that it was a huge loss. I still prefer Far Cry 2 to the pretentious twaddle that was Far Cry 3 and none of the EA games I got rid of were that good either, but I digress… If this comes out on Steam I’ll be buying it (since DRM is still pretty much a given with the major developers) but they can forget it if it’s a UPlay exclusive. Pity. This looks much more interesting to me than most of the other so-called AAA games due out this year.

    Not that it will dent their sales much obviously as I’m just one person. :P

    • RProxyOnly says:

      Well if you count ALL of the people put off by the client (I’m another) and the ones who’ll just torrent it because of Uplay (because the crackers WILL remove the Uplay necessity), then whether or not they are willing to admit it, it will add up to quite a few pennies.

      All the client is going to achieve is a lot of foot shooting.

    • fdisk says:

      Actually, I’m also with you. I uninstalled Origin and won’t install it again no matter what. Same thing for UPlay, it’s either Steam or nothing for me.

    • fish99 says:

      I don’t get that attitude. I mean if Origin isn’t running all it does it take up a little hard drive space. Even when it’s running it seems to have no effect on the responsiveness of other apps on my PC. Same with UPlay.

      You’re saying the CPU and/or memory usage of Origin when it’s running is high?

      • fish99 says:

        Ok, Uplay on my system is using 167mb of ram, Steam 103mb and Origin 44mb (all minimized). CPU usage, they’re all showing as 0% but Steam is higher than UPlay which is higher than Origin.

        When you say you’re PC is happier without Origin, I don’t get it. It uses less resources than the other two. What you really mean is *you* are happier.

  38. Stevostin says:

    The hot stuff in MM was to face dozens of opponents, launch a meteor shower on them and see them ravaged by dozens too. How satisfying! Also, fighting titan so big you’d only see their feets at melee range (obviously outside). It’s entirely lacking in this trailer, so let’s hope it’s still there.

    That being said outside & city are absolutely neat.

    • JamesTheNumberless says:

      I thought that stuff was incredibly tedious and only came into it after they ran out of good ideas. The good stuff in M&M was:

      Gradually unlocking new areas of the world map as your party gained the skills, equipment and ability (as well as levels) to traverse new kinds of terrain.

      Delving deep into the strangeness of the back-story with all its anachronisms

      Having a party where you could swap out any member at any time, messing about with class combinations and playing through all the class based quests.

      Class restrictions on many quests.

      Having so many towns to visit and people to quest for and earning medals and titles from doing so, affecting the world around you in the process.

      Owning a stronghold and expanding it.

      Travelling through time and fighting dinosaurs, to recover lost ancient artifacts and knowledge and being contracted to kill people’s ancestors.

      The game taking place over decades and player characters dying of old age.

      Puzzling out the locations of secrets and plot items and trying in vain to reach apparently inaccessible grid references, knowing something interesting will be there.

      Deciphering coded messages in order to escape the planet in an ancient spaceship

      Mega Dragons!

      Sex-change machines!

      And all in a time before internet walkthroughs.

  39. PegasusOrgans says:

    I’m in. From everything I’ve read, it seems some at Ubisoft clued in during the Kickstarter explosion and is giving us old schoolers treats!

  40. GamesInquirer says:

    This looks way better than I expected (a shallow iOS focused game with little in the way of substance). Of course the jury is still out, it could still have shallow combat, lore and so on, but it’s certainly looking very promising. Maybe I will be able to set Wizardry 8 aside for a while and play something new.

  41. zin33 says:

    ive never played MM6 / 7 / 8 by using turns or moving like that..
    i guess they really did try to copy from legend of grimrock

  42. Hunchback says:

    All good, but can it make an impact after Legends of Grimrock?

  43. JamesTheNumberless says:

    YESSSS!! M&M II, III and IV (both parts) were lovely games, and the perfect turn-based cousins of dungeon Master and Eye of the Beholder. I’m very encouraged by this trailer.

    M&M should be turn based and with the Grimrock franchise going strong in parallel we’ll have a proper resurgence of grid based RPGs now with options on both sides of the turn-based/realtime divide :)

    IMO, complicated combat and outdoor exploration stuff works better turn-based. As do larger party sizes (4 is about right for realtime) whereas puzzles and dungeons work better in realtime (nobody has yet outdone the original Dungeon Master dungeon). People got very hung up on the combat in Grimrock but combat was never the main focus of realtime grid-based RPGs in the same way as it was in M&M.

    Still very confused that actual fans of M&M 6,7,8 etc exist… Sorry :( M&M 6 departing from the grid-based style (and sucking in every respect as a consequence) made me lose all faith in the series and along with how terrible DM2 was, really did seem to kill grid based RPGs forever at the time.

  44. Lemming says:

    Anyone else wishing they didn’t do the ‘highlight in white’ stuff on the screen? Just feels a bit cheap and unnecessary