Endless Endlessness Pt 2: Dungeon Of The Endless

What was behind the door? More doors, basically.

The endless endlessness, it never ends! In the beginning, there was Endless Space, and it was endlessly space-y. Recently, we also told you of Endless Legend, which is another 4X strategy set in the same universe, only all fantasy-fied. But let’s not forget about Dungeon of the Endless, which Amplitude teased shortly before getting sucked into the time-distorting, endlessly cacophonous Gamescom hypehole. At that point, all we had to go on was a rather painfully un-endless trailer, which cut off right before we found out what was HASHTAG BEHIND THE DOOR WOOOOOOO. But now… oh, now we know. And I can guarantee that you will be shocked and surprised probably.

OK, so that was actually a pretty brilliant way of making fun of horror tropes and dumb hashtag hype campaigns. Thanks, Amplitude. Thamplitude.

The game itself is thematic and mechanical smoothie – a sumptuously blended fusion of sci-fi and fantasy, roguelike and tower defense. You’ll be able to pick from 30 different characters, all of whom were prisoners before their jail barge careened into Planet Randomized Doom in the General Unpleasantness Sector. You’ll meet other characters too, and they might give you a helping hand, or perhaps they’ll grip your frayed fingers just long enough to put a space knife between your ribs.

Doors, meanwhile, are actually central to the game’s structure – and not simply because they’re what you walk through to reach new places (see also: every videogame ever). The idea is that each area begins with a door, and you have to plan and strategize as much as humanly possible before punching it off its hinges. What lies behind it? It’s impossible to know for sure, so always be ready for the worst. On top of that, you have a generator to defend, so placing gadgets and building up a strong defense is also key. Then you repeat the process, door after door after door.

It sounds really interesting, and I love the style, humor, and general tone. I would very much like to play it, and apparently I (and I suppose all other humans) will be able to do so when Dungeon of the Endless hits Steam Early Access later this year.

Thanks, Joystiq.


  1. DatonKallandor says:

    How is releasing a trailer that tells us nothing about the game “OK, so that was actually a pretty brilliant way of making fun of horror tropes and dumb hashtag hype campaigns.”?

    • UncleLou says:

      Behause the scary scenario from the perspective of the crashed crew turns into slapstick with aliens, from the other perspective. And it shows a typical twitter hash tag with a “mysterious” message which you already know is actually a slapstick gag.

      Though I am not sure if you were actually asking this or just complaining that there is no gameplay, in which case ignore my explanation.

      • Baines says:

        Slapstick? More like innocent aliens first being accidentally killed and then callously murdered by evil humans.

        • JamesTheNumberless says:

          But… They’re aliens dude. They don’t look like us or even speak our language. Best to kill them first so we don’t regret not killing them later.

    • Kitsunin says:

      You might note that it’s a “Teaser” trailer, which basically means “No gameplay” trailer.

      It’s far more honest than the “Gameplay” trailer, which basically means “No gameplay” trailer.

      • JamesTheNumberless says:

        I actually wouldn’t be surprised if they make more of these, with different things being behind the door in each. If this is a roguelike then it’s a great idea/campaign because it’s a fundamental part of the gameplay that you never know what’s behind the door. Might be a couple of harmless aliens (that you then murder in cold blood) or a huge monster waiting to tear you limb from limb :)

  2. Synesthesia says:

    This looks beautiful. What a fantastic trailer!!

  3. BTAxis says:

    Please don’t be another roguelike.

    • misterT0AST says:

      It was going to be another roguelike, but then they read your comment and decided to make it into a free to play MOBA instead.

      • BTAxis says:


      • Baines says:

        It can still be both. We haven’t had a serious attempt at a Roguelike MOBA yet, have we? (At least not since “MOBA” became a term people used…)

    • Geen says:

      What’s wrong with roguelikes, you filthy casual?

  4. David Bliff says:


  5. Lex says:

    I hope there will be a character number 31 which I will have to create myself \o/

  6. Turkey says:

    That was exactly what I guessed. Only they were eating pizza instead of ham legs.

  7. BlackestTea says:

    I believe the Interactive Fiction piece “Endless” which was renamed to “Nameless” also deserves a mention in this context (despite already having been reviewed by RPS link to rockpapershotgun.com )