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Build Your Own AdventurOS

The basic concept behind AdventurOS is one that has fascinated me for years: build a game that interprets a computer’s file structure as level code, thus creating a unique but repeatable and controllable experience for everyone. Evelend Games have taken this and fitted it naturally within a fantasy metroidvania mold. Each room is built from a folder with doors used to go deeper into sub-folders, while monsters, chests and other oddities are spawned from the files within. Trailer with a more intricate explanation past the jump.

It’s intriguing, but I do wonder exactly how well it can operate when there are such a huge number of file types available. Will it distinguish between various image formats, or spawn a single entity for all of them? How about¬†proprietary¬†formats that are used only by specific software? In an age of easily purchasable terabyte drives, what will the game do with my flatmate’s several-gig wallpaper folder? Or my downloads folder when I haven’t cleaned it for six months, install exes and cat pictures strewn about the place?

How the developers¬†choose to tackle these challenges, and many more besides, will be very interesting. They’re about a third of the way there to a $10,000 goal on Indiegogo with a decent amount of leeway, time-wise. Check it out for more details.

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Ben Barrett

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