Do I really need to say anything after an image so full of perfection as that? Do you really need more convincing to give permadeath comedy survival horror Death Road to Canada a chance? Do you even need to know about the possibility of teaching dogs to drive to check out the Kickstarter? Do yo- (YES – Ed.) alright fine. Along with your common or garden procedurally generated maps, characters which join your zombie battling group are also randomised. So where one time you had a whole squad of sane humans, now you might be half dogs, or three dogs and a bloke pretending to be a horse. Or Elvis. Or a panda. A trailer if you’re somehow unconvinced after the jump.
With such astonishing claims as “More dogs than the Fable series or Call of Duty: Dog Edition” I’m glad it looks like they can back it up. What’s more interesting on the design side is a keeping to the concepts used in Choose Your Own Adventure books. Characters and traits available to you will close off and enable certain passages. Surprisingly rare in games, which usually ascribe to a simpler, more friendly “you can do everything if you have the time” route.
I’ll leave you with this quote from the press kit:
Find a dog, teach it to drive. Have all the humans in your party die. Make the dog recruit other dogs until your band of survivors consists of 5 dogs driving a muscle car.
Yes. Fund it.