Watch Eighteen Minutes Of Wasteland 2

Wasteland 2 is looking increasingly like one of the most delicious fruits of Kickstarter. Evidence for this claim can be found in a huge slice of the prison level, which has been played, filmed, and narrated by project lead, Chris Keenan. You can watch it below. The footage shows a lot of the lovely-looking Unity-powered game in motion, as well as revealing some details about the sort of challenges the game contains for players, and some of the ugly actions they are able to undertake. I suppose you might not want to look in case of spoilers, but I rest safe in the knowledge that my sieve-like mind will have lost the details by the time I come to play the game.


Wasteland 2 arrives later this year, probably.


  1. Drayk says:

    Seen that last night. Looks lovely. Glad I backed this.

    Animations are a bit stif and it seems you can’t change posture at will (a shame).

    Overall, pretty excited to play this !

  2. lunegov says:


    link to

  3. InternetBatman says:

    That inventory looks very New Vegas.

  4. CaLe says:

    Looks like it fell out of a 2005 era budget bin.

  5. dagudman says:


    • fenriz says:


      I heard people complaining even of the goat, can you believe it?

      This is what happens when there’s too democracy, we shit on the best things

      • AngusPrune says:

        Well, there’s a lot to complain about.
        The goat is clearly saying “Maaaaaaaah!”, it’s transcribed completely wrong.

  6. AreWeHavingFunYet says:

    I hope the goat can be recruited into the party.

  7. razzafazza says:

    Shadowrun looked better imho but wasteland 2 still looks good. Hopefully its not as simple as SRR else i ll lose faith in kickstarter saving rpgs…

  8. ix says:

    I have my complaints about the way the game looks and plays but I can’t decide whether that is because it sucks or because they are being super open and showing us pre-alpha quality levels and gameplay. Either way I hope the writing of the encounters for one improves a lot before release.

    • AngusPrune says:

      To complain about the way a story driven RPG looks is almost entirely to miss the point.

      I’d far sooner play a game whose graphics were partying like it’s 1999 than one with shallow mechanics and story. Shadowrun looked cute and all (though it didn’t even really attempt to be more than 2.5D, even with a fully 3D engine behind it) but from what I’ve seen, I’m almost certain I’ll enjoy Wasteland 2 about a billionty times more.

      • S Jay says:

        Yes, and it seems inXile is shooting for people that think like that. Which is great, there are tons of “good looking” games and not nearly enough with awesome story and reactivity.

        • HPLoveshack says:

          I really can’t stand all of these whinging children complaining that kickstarted games with a budget an order of magnitude below 40 million dollar AAA titles don’t look exactly like AAA titles.

          Zero perspective; entitlement approaching infinity.

          The sucking vacuum of appreciation for the difficulty of achieving that level of polish is mind-boggling. I need a gaming review site where only people who’ve spent 100 hours modeling, texturing, and animating a single character, then another 100 hours manually tweaking aspects of all three of those divisions only to find out it still looks like complete shit are even allowed to mention “graphics” or “looks”.

          These people need to be thrown into the mud of development and have some perspective shoved into their heads as forcibly and painfully as it occurs in reality.

          • Jeremy says:

            Or… it can just be okay to express some complaints about how the game looks (and plays). I think that’s fair. You don’t have to be a director to not like the cinematography of a film.

          • WrenBoy says:

            I disagree with their opinion and think its expressed in such a way that suggests a lack of reflection but I find it annoying when gamers are called entitled when they criticise a game.

            Are gamers who feel that money spent on slick graphics is wasted when a game lacks choice and reactivity similarly entitled when they complain about AAA games’ hand holding corridors?

          • DonDrapersAcidTrip says:

            I don’t see why this game should be immune from criticism. Graphics wise Shadowrun looked great. This just looks bad. Like something one guy made in his spare time for free. Except there have been games made that way have weren’t even as big a eyesore as this. It looks literally nothing like the concept art as well.

          • WrenBoy says:

            Can you name a game made by a single individual in their spare time and sold free of charge which looked better than this?

          • DonDrapersAcidTrip says:

            Cave Story. Or literally any number of freeware adventure games people put together with graphics made in mspaint can and have been more pleasing to look at than this thing. The main problem to me is it doesn’t even look like it has an art style, it’s just a bare bones “my first attempt at using 3ds max” look or whatever they use nowadays. It looks a little better than it used to, at least when there’s enough stuff on screen to distract from the ugly 1998 textured orange sand and rocks anyway. You can find 100x more style in nearly any halflife 1 mod that was big back in the day though.

          • WrenBoy says:

            Earlier you were complaining about people unfairly exaggerating when criticizing your position. If you look at what you just wrote I think you can spot a few hints of the same.

            Its fine not to like the art style used but its not as bad as you suggest. Personally I think it is fairly polished and perfectly appropriate for the theme of the game. Shadowrun Returns, whose graphics you seem to prefer had a style suitable to its game but I dont think that would work here.

            Noone is excited about the games potential for finally unlocking the PCs graphical power though. People are excited cause is promising a move away from shallow AAA gameplay. That is what it will be judged on.

          • ix says:

            Actually since I kickstarted this I think I am “entitled” to an opinion. But I wasn’t talking about the graphics.

      • ix says:

        Ah uhm, with looks I wasn’t talking about the graphics as such, but the way the UI works (though I understand from reading some of their forum threads that’s still going to change substantially).

    • squareking says:

      Can I complain about the axing of the hex grid? :'(

  9. Aaax says:

    It really seems to be lacking atmosphere. Characters should wear space suits.

    Seriously, are they going to add things such as some more lightning, feet in the sand … ? So fucking sterile.

    • HPLoveshack says:

      These types of abstract, borderline-meaningless complaints are mildly annoying to see filling up comment sections.

      Sterile? Wow, a post apocalyptic wasteland lacks life, what the hell do you want? Maybe a petting zoo? A bustling metropolis? Other players wandering around grinding out quests to kill 10 boars?

      Lacks atmosphere? I don’t even know what you’re trying to say, this is meaningless. I doubt even you can adequately explain what you were trying to say.

      If you can’t point out a concrete issue and make a concrete recommendation on how it could/should be fixed your complaint is almost entirely useless and the likelihood of it being invalid skyrockets as well.

      • Astroman says:

        Wow, don’t be such a fascist. Comments are for opinions and the game does look sterile. It needs environmental animations. Tumbleweeds, dirt devils, cloud shadows, flags or rags/ribbons blowing in the wind, rat running across the path, etc,etc. All easy to add later on in development.

        • WrenBoy says:

          I am from neither that part of the world nor the irradiated future but I would intuitively feel that the amount of tumbleweed and rats you are proposing would feel forced. The amount of work required to produce the variety you would need to add the degree of polish you probably mean is expensive.

          Looking at what what is being promised in early Torment footage makes me think that game will be more of a looker but honestly Wasteland 2 looks pretty slick to me all the same. From watching the video I was expecting saliva to be dripping from the comments.

          What does worry me a little are InExiles comments about developing new content right up til the release date. Id have hoped for bug fixing and play testing for a significant period before release for a game this open ended.

  10. VCepesh says:

    Combat certainly looks very uninspiring. As to the lauded breadth of potential choices and consequences… I wonder, if, instead of mercy killing the sick woman, we took a dozen steps back instead – would her husband have appeared with the cure? Or is it something that happens only if we kill her? Is it’s the latter, then this in an utterly meaningless and worthless example of “choice”.

    • ieTrotts says:

      The alternates are from what I read:
      You have a high medical skill and you cure her.
      You go to find the husband with the medicine.

      As far as I know in both cases they reward you and thank you over the radio and it has a long term effect of annoying the red scorpions when they hear it.

      • VCepesh says:

        That is not what I am talking about.
        We kill her – and in a minute, her husband arrives with a cure.
        We don’t kill her – will her husband arrive with a cure in a minute? If he doesn’t and we have to go and find his corpse a week of travel away, that means they are changing the conditions after the action is done, which is very disingenuous.
        Sure, sometimes we have to make decisions without all of necessary information, but this is akin to placing the bead under a different cup after the player made his choice.

        • gladius2metal says:


        • S Jay says:

          Why? I think it is pretty ok.

          You probably would reload and try to see if the husband would show up and BAM, he didn’t, HA-HA! And that makes “sense” in the game world, because the challenge would be to find the husband.

        • tetracycloide says:

          I can see where you’re coming from but I can’t say I agree from a practical standpoint for this situation in particular. The alternative would be to run into the husband later, dead or alive, and the impact just wouldn’t be the same as having him show up alive with the medicine moments after the deed. I don’t see how this makes it a non-choice either. You’re still choosing to end the scenario now or end it later and that choice is obvious IMO and perfectly reasonable.

    • Frank says:

      +1 to your second point.

      Regarding the first, it’s possible that the combat is better than it looks here…

    • Michael Fogg says:

      I agree about the combat. I like turn-based battles to be swift and deadly, like in old-new favourites Jagged Alliance and X-Com. Here we have combatants standing a few squares apart unloading at each other, health bar depleting slowly.

  11. kopema says:

    Man, I sure hope that voice acting is just a placeholder.

    • BTAxis says:

      Why would anyone do voice acting only for a placeholder?

      • HadToLogin says:

        Well, Pixar ALWAYS makes placeholder voice acting for their movies, to “hear” how scenes will play even at a very start, when story is just in planning.

        Sometimes that placeholders get into final version (like Clown in Toy Story 3).

        • BTAxis says:

          Okay, but in the context of a computer game like Wasteland 2, I don’t think the same motivations apply.

          • RedViv says:

            Of course they do. You still have to time everything, and even with placeholder voices it will get rather obvious if something doesn’t quite go well into the direction they want it. Something not every company does and thus ruins lots of dialogue in big open world be-what-you-want RPGs of Company I Don’t Need To Name.

          • EOT says:

            Valve does it too. Remember the Scottish animator chap who originally voiced Wheatly in the trailers?

        • S Jay says:

          Joining the pile: Doublefine does that.

          So, yes, placeholder voice over is a thing in the games industry.

      • Odoshi says:

        Bioware does that.

  12. Dariune says:

    I haven’t watched the video yet because I am at work but I am amazed at the negativity.

    We haven’t had a decent CRPG in years. It was a dead genre until Kickstarter came about.

    SRR was fine but it was pretty simple. The first game to offer depth and everyone seems to be complaining about the way it looks!

    I might be bang out of order here though because the game could look terrible on the new video. But the vids I have seen previously looked fine.

    • BobbyDylan says:

      Agreed, and Agreed!

    • VCepesh says:

      To be fair, looks are pretty much the only aspect of the game we can judge based on these short videos. Make no mistake, we are just as hopeful for the new rebirth of classic RPGs, but our trepidation on their behalf manifests as close scrutiny and critique.

      • kouru225 says:

        Really? Because it seemed to me like they were countless examples of the gameplay and the amount of choice in the game. Maybe you should watch the video again.

    • Squirly says:

      Oh thank God, I was worried there were only whiny little girls on here. I don’t think people understand what they have a right to expect – this isn’t AAA production quality in terms of graphics etc. But it’s way beyond that in terms of actual RP mechanics, if inXile do it right. The complaints I’ve read so far are missing the point of this so hard.

    • frightlever says:

      No decent CRPGs? Even narrowing that down to party based games there’s Legend of Grimrock, various Spiderweb games, KOTORs and, arguably, the first Dragon Age.

      • Frank says:

        Ugh. I guess I don’t like any recent CRPGs. Thanks for reminding me.

      • Bhazor says:

        Legend of Grimrock is a very different type of game to this.
        Spiderweb games are incredibly niche and amateurish in terms of production and often have rubbish combat.
        Kotor had god awful combat
        Dragon Age Origin is about the best party based CRPG we’ve had in years. That is terrifying.

        • Dariune says:

          Legend of Grimrock is completely different.

          Dragon Age was fine but very simple. Three classes and a couple of sub classes with ARPG like leveling.

          KOTOR1 & 2 are both great actually. But they are hardly new are they?

          The spider web games are OK. But they don’t really hold a candle to the older games.

          I actually think my original comment was apt.

          • S Jay says:

            KOTOR: yeah, it has been like 10 years.

            Dragon Age: Origins is not so new too. (Dragon Age II didn’t exist).

            So, yeah, a looong time without a great CRPG.

      • squirrelrampage says:

        *cough, cough* Drage Age:Origins is 4 years old. The KOTORs are from 2003 and 2004 respectively. The other games you mentioned are indie productions with very limited sales.

        cRPGs are far from being a healthy genre, that’s why games such as “Wasteland 2” and “Project Eternity” pick up where things were left off so many years ago (and with much smaller budgets.

    • Odoshi says:

      As if the rest of the game is any good, archaic design from 1999 doesn’t work today. Gamers have grown up and have higher standards. I played the first Wasteland at release and it was good for its time but compared to modern marvels like Mass Effect and the Skyrim series it really doesn’t stand up too well. Turnbased in 2013? Please. We finally have the technology to properly render all that cool stuff we had to imagine for so long and are no longer limited to turn based text combat. This is gonna flop so hard.

      • Donuts says:

        Except, ya know, some people still like turn based games.

        • Jack Mack says:

          I don’t know why game designers continue to indulge those deluded sad-sacks. Why can’t they just get with the times and start playing fully-3D voice-acted cinematic FPSRPG’s with gritty moral choices, as God intended?

      • Bhazor says:

        … seriously?

      • InternetBatman says:

        If they release it, it can’t flop. Development was already paid for.

      • Hahaha says:

        “but compared to modern marvels like Mass Effect and the Skyrim series it really doesn’t stand up too well.”


      • botonjim says:



      • Talon2000uk says:

        Larry? Lawrence F. Probst III as I live an breath. What are you doing in these her parts. :D

      • Dariune says:

        This has to be the dumbest comment in the thread. (All due … etc)

      • S Jay says:

        BTW Skyrim has the most terrible inventory system ever.

      • cw8 says:

        Not sure if trolling or extremely dumb comment. But saying ME and Skyrim as modern marvels? I’ll take that as trolling.

    • The Godzilla Hunter says:

      It’s almost as if people funded Wasteland, a game which was marketed as a very old-school RPG, but expected Fallout: Van Buren updated to the modern day.

      But people wouldn’t do that, would they?

    • NathanH says:

      It looks fine, there doesn’t seem to be anything major to worry about.

    • Chumbaba says:

      I really don’t understand the negativity about CRPGs of the last years. I’ve been playing CRPGs since 1993 and there have ALWAYS been quality CRPGs through the years, maybe with a little pause around 1995-96. Examples of good CRPGs from the last years: Witcher 1, Witcher 2, Oblivion, Skyrim, Divinity 2, Fallout 3 + New Vegas, Risen, Risen 2, even Dark Souls or Grimrock… When I hear people complaining I wonder if they play CRPGs at all. Maybe that is why Kickstarter projects get so popular – people not knowing and not playing current games, dreaming about years and games from when they used to play.

      • WrenBoy says:

        Youre showing your age a little when you decribe a 7 year old game like Oblivion as recent.

        If you were playing games that long you would have noticed that Risen was basically a remake of the much more wonderful Gothic 2. Risen 2 was horrible.

        An action game like Dark Souls or a Dungeon Master clone like Grimrock arent really what people are talking about here.

        Skyrim was great for wandering around in (which is no small feat) but the rest of the games design was pretty horrible in my opinion.

        I bought Divinity 2 on release and despite paying full price the writing was so bad that I couldnt get past the tutorial area. Thinking I should have given it more of a chance I recently bought it again DRM free for next to nothing but cant be bothered downloading it. If the first 20 minutes are painfully cliched crap the rest cant be much good.

        Witcher 2 and New Vegas are pretty great, especially the latter but thats slim pickings in recent years. This is no golden age for CRPGs but hopefully that will change thanks to Kickstarter.

        • BletchleyGeek says:

          Subscribing the comment above. Apart from New Vegas, Dragon Age I and NWN 2 I don’t think I’ve bothered playing any RPG since 2007 or so. Looking forward to Wasteland and Age Of Decadence. Really.

          • Hahaha says:

            Completely forgot about AOD, would be amusing to see some of the commentators in here play the combat demo XD

    • Apocalypse says:

      We had on July the 30th the remake of Realms of Arkania: Blade of Destiny,
      25th Shadowrun Returns, I am not sure if I should mention Borderlands 2, its not really the classical CRPG, same applies for a few others like Torchlight, Darks Souls or Darksiders, still we had of Orcs and men on 11th, October 2012 and Risen 2: Dark Waters and Risen, and we had Witcher 2 EE as well in 2012.

      So its not SO Bad. 2011 was even a better year for RPGs with Skyrim, Witcher 2, Lord of the Rings: War of the North as big classical games and Stuff like Bastion and Deus Ex: HR on the more action orientated side of things.

      There are still a handful of good releases each year, things are not a grim as people make them. Same for adventures and space sims, the genres are not dead, but not very saturated either.

      edit: Oh, I totally forgot Kingdoms of Amalur: Reckoning. Just like everyone else :(

  13. DPB says:

    I’m really pleased with everything else I’ve seen so far, but the fog of war in unexplored areas is just too much. You can barely see anything in front of you before you reach the big black void.

  14. SnowCrash says:

    i have no idea what peoples problem is with the graphics, its absolutely adequate.

    • analydilatedcorporatestyle says:


    • Bhazor says:

      I have no idea where all the negativity is coming from. It looks gorgeous for the pre-alpha of a game made on a minimalist budget.

      • Hahaha says:

        Gamers are fucking entitled idiots what do you expect

      • derbefrier says:

        people don’t understand what pre alpha, alpha, beta etc.. means is all. They think this is the finished version and nothing will change. I’ll admit I didnt realize how much can change from even beta to release. I mean Path of Exile has been in open beta since the beginning of the year and are only just now starting to get rid of placeholder armor graphics and shit. People just don’t know have a clue how game development works. Though if you asked them they would tell you they are experts.

        • ffordesoon says:

          This. No matter how many times you explain it to them, most gamers just look at what’s there rather than imagining what’s going to be there. Which is fair enough, but it does result in overreactions.

          That said, if the game released with these graphics, I’d be happy.

          • Lycan says:

            I’m one of those gamers who has trouble understanding software development :P So what I did was imagined this Prison Level polished up to the same level as the previous Agri Center demo. Needless to say, it brought a big smile to my face… I also like the tease in that they stop these videos before combat ends and you get to see how it went :D

          • Reefpirate says:

            I think you might be right, but there’s another problem where a lot of gamers understand what ‘alpha’ and ‘beta’ are supposed to mean but have been burned by promises of ‘this will improve in the final’ too many times.

            A lot of things you see here might change in the final version, but a lot of things will likely remain the same because there is only limited time and resources between now and when the game is released… And developing games like this is very time and resource intensive.

          • ffordesoon says:


            That’s a fair point. I worry about that myself. But the amount of improvement in response to criticism we’ve already seen leads me to believe the team in this case.

          • SnowCrash says:

            There is that to, but honestly i would have no problem if they keep this graphic level. It looks fine, but then again i taught Fallout 2 looked fine. It represents everything i need in the game adequately, i do not need the tuny little figure to have 50000 polygons because after then initial “oh” that lasts about 1-5 minutes you do not care as long as the game adequately represents what you need.

            But then again i am an old gamer :P

        • EOT says:

          Well, in fairness that’s not helped by companies releasing what are effectively just demos as betas or feature complete betas as alphas. Completely devaluing the terms amongst the game playing public.

    • Hahaha says:

      Just got round to the vid and yep the graphics are fine.

    • Core says:

      Indeed. It looks exactly what I thought it would look when I backed the project. Are people really expecting them to magick some triple A hollywood blockbuster with the few measly millions they got from kickstarter? That is not possible, and was never the aim of the project.

      • Nameless Knightshark says:

        I think it’s not the technical side that people are mostly criticizing but the general art direction. I also feel that the whole look could use a bit more coherence, e.g. like a darker color scheme, less bloom, polished walking animations and shadows, more stylistic “gore” effects…

      • DonDrapersAcidTrip says:

        Again, Shadowrun looked great. This just doesn’t. Why is this so hard to comprehend that everyone has to jump to exaggerations about about how anyone making criticisms must all be dummies who can’t handle the mind blowing genius of 90s pc games and just want AAA blockbuster graphics etc etc.

        • rock_paper_shotgun says:

          To each his own. Personally Shadowrun looks TERRIBLE to me. I am not a fan of the hand drawn backgrounds at all. I prefer something with substance. I would argue that the older super nintendo shadowrun game looks better than the recent release! As you can probably guess, I like how Wasteland 2 is looking. A lot.

    • Zenicetus says:

      The graphics look fine to me too. The Fog of War effect feels a bit cramped, but it seems to work okay in the gameplay video. Otherwise the graphics are good enough to set the tone, and tell some stories. The UI looks workable. That’s all I need in a game like this.

      If I was going to object to anything, it would be the voice acting. Seems pretty amateurish for a game with this amount of financing behind it. Maybe it’s a placeholder, as mentioned in other posts here.

  15. rei says:

    “It’s about the 4th or 5th level in the game”… level huh. I haven’t really been following this game very closely, but I thought it would be open world. I am saddened.

    • VCepesh says:

      Supposedly, it is.
      Maybe, it’s more about the rough order in which you are likely to progress story-wise? As in, “Arroyo is the first level, Clamath is the second, Den is the third, etc” – you can go to San Francisco immediately, but there is no story reason for you to do so. And as you are a member of military organisation in Wasteland, technically, you are supposed to go where you are told.

    • dicenslice says:

      From the Kickstarter update:

      “The Prison is the 4th or 5th area in the game depending on how you approach it. Wasteland 2 is an open game so potentially, you could travel straight to it if you want a real challenge… but it probably won’t go so well.”

    • rei says:

      Ohh, okay, thanks, phew!

  16. Yosharian says:

    So yeah. This looks fucking awesome.

  17. slerbal says:

    Watching this with interest :)

  18. cpt_freakout says:


  19. Bhazor says:

    Looking good.

  20. Viroso says:

    The interface looks a lot like early Fallout games, which isn’t a good thing.

    • Hahaha says:

      ? The early fallout guis worked fine, Just needs an update to the inventory so not so much scrolling is involved.

      • ffordesoon says:

        No, they were awful. AWFUL.

        Good thing it doesn’t look at all like them, then.

      • Viroso says:

        They had a bunch of needless and small buttons placed too far apart from each other, tons of scrolling, dragging, etc.

        • WrenBoy says:

          Took me ages to figure out how to unload your ammunition in Fallout.

          I agree with everyone saying the look for Wastland 2 is nostalgia driven but not the functionality. I liked the way the skill icon changed to give you an idea of your chance of sucess for instance.

          Edit: I only watched the start and then skipped to the fight at the end to avoid spoilers so dont have an opinion on the trade screen.

      • Hahaha says:

        Unfortunately I have them installed and they are fine I can only assume you have never played them.

        Fallout 2 gui (is the same as one) just imagine these are in vanilla f2.
        link to
        link to

        • Hahaha says:

          link to
          That’s the worst thing about the gui

          Almost forgot you also had
          link to

        • ffordesoon says:

          Are you talking to me?

          Because I have beaten Fallout 1, and 2’s vanilla UI is so similar that it’s not worth mentioning.

          They were awful, fiddly little things designed to look cool rather than be functional. I’m always shocked anyone likes them. That they’re great games in spite of that is beside the point. Fallout 3’s UI wasn’t great either, particularly on PC, but it was infinitely more functional than those monstrosities.

          And yes, the original Fallouts are better than 3 overall. But 3 did some things far better than the originals.

          Cue the typical “lolcasuals” response in 3… 2… 1…

        • Hahaha says:

          change weapon, inventory, main menu, two hand slots, Skilldex, map, pipboy, character sheet

          Apart from the inventory which I agree needs to be changed, how was it fiddly again? no lol casual but seriously if gamers can’t handle the simple ui that fallout used then we have no hope.

          • ffordesoon says:

            You misunderstand. I could “handle” it just fine. It was very simple indeed; I’m not disputing that. My point is that it was a bad user interface, in that I, a user, found it needlessly trying to interact with the game using the interface meant to facilitate such things. I understood how to use it. I just hated using it. There is a difference.

            Mind you, I’m someone who likes to play isometric games using only the mouse. It is better if you use hotkeys, though still far from ideal.

        • Hahaha says:

          It wasn’t even fiddly, it was simple and showed the info needed in a clear manner.

    • RedViv says:

      In style? Somewhat. In function? Not at all, and that’s good.

      • Viroso says:

        Look at that trade window. Looks annoying as trading in FO2.

        • Hahaha says:

          Trading was fine in fallout 1/2 apart from the way the inventory was dealt with.

          • Viroso says:

            Also there wasn’t a cancel button, you had to drag everything out yourself, to check the price of something you had to drag it, selecting money had to be done manually, actually typing the amount you wanted. Aside from that there was the inventory problem which accounts for half of what was bad about it.

            Then there was the problem that plagued all of the game’s interface, placing buttons everywhere.
            link to

            The dragging is unnecessary, just makes things slower. If you’re clicking the item why not just send it to its one and only destination automatically. Dragging only has a point when you can bring a object to multiple places. Then when he drags it to the trading window, a screen pops up way above the selection area, which makes him click all and then okay. The most important button, the okay button, being significantly smaller. BTW look at how much time he spends doing managing something uninteresting.

            Like in Wasteland, you can see there’s way more space dedicated to the trade area than to the inventory. When you’re trading, you want to know what you have and what the trader has, it’s much better to dedicate lots of space to displaying all of the items then to evenly split space between inventory and trading area.

            I see the same problem with the inventory in Wasteland 2 as I see in Fallout 2. There’s a lot of care and love put into making it look cool, like something you can actually touch with buttons and wires, instead of floating windows.

            Now the result is, look at that menu screen. All the important info is displayed really small, information and decoration take over about as much space. When a window comes up showing items you can grab from a corpse or whatever, you get a typical fallout 2 window: Important buttons are small, inventory display space is small, the pop up window appears in the middle of the screen. An important button, take all, is to the left instead of being big and right in the middle.

            The trade window is super similar and has a lot of the same problems as fallout 2. You even get tons of space, a third of the upper part of the screen, dedicated exclusively to decoration. Once again there’s that pointless dragging, important buttons are placed somewhat far from where most clicking happens.

            Combat seems less painful than Fallout 2, in terms of interface, but it still uses the same tiny just slightly inconveniently placed buttons for things as well.

            Thing with all of these problems is that alone they seem small. Like, oh wow, a button that’s just 7 cm away from another big whoop. But then you’ll be spending a looot of time moving around to those buttons throughout the game, that’s the sort of stuff that needs to go quick.

          • Hahaha says:

            Do you just want everything on one screen with tabs? cause I can’t see “buttons everywhere” from the pictures I posted or from playing it. You had to type the amount of caps you wanted to throw in to the trade…… really, OH NOES THE HORROR.

            I’m sure the ui will scale for your poor old eyes.

          • Viroso says:

            Good, reasonable replies. I’m glad I put my time into this fine argument yes.

          • Hahaha says:

            your argument seems to be based around “I don’t understand the simple layout and can’t be bothered to move my mouse a few centimetres” which I don’t think is a problem, many many games have a smaller font than fallout did and they cram way more data on to one screen. Maybe suggest a DPI selection to them.

          • Jack Mack says:

            Don’t worry, Viroso, I appreciated your comment.

    • Hahaha says:

      “to our multiple iterations on the UI based on very direct but very useful feedback from our fans (and it is still customizable to your tastes, for example you can configure the text window depending on how much you want it to show).”
      link to


  21. Hahaha says:

    2 minutes and had to stop watching……. to much gameplay, must now try and avoid all mentions of story and missions.

    • chargen says:

      Beaming and nodding in an unspoken agreement, Jonas raised his glass and we followed his lead. “To much gameplay!” he toasted. “Hear hear!” all shouted. Now the development could commence.

  22. Snids says:

    Nitpicking but I hate the walking animation. I don’t like “glide along at a steady speed whilst moonwalking”.

  23. PopeRatzo says:

    By the time this game comes out I’m going to need bifocals to see those itty-bitty little characters.

  24. Beelzebud says:

    I think it’s looking fantastic! I love how the text area even gives descriptions of things just like the old Fallout games. This is definitely the game I’m looking most forward to right now.

    The people that don’t seem to get it crack me up. You guys have an entire market that caters to your need for “AAA” games. You have Fallout 3 and the like. This game isn’t being made with you in mind.

  25. Odoshi says:

    *Trigger warning* Damsel in distress at 5:33, never trust a misgynonerd like Fargo with your hard earned dollars.

    • Supahewok says:

      If you’re going to troll us with made-up terms, at least have the brains to spell them right.

  26. Meridian99 says:

    I kickstarted the game, and I am perfectly happy with everything I saw. This is the kind of game I expected: team based, story based, with a good atmosphere. Couldn’t care less if the characters float a bit when they walk, how does that change my enjoyment? I used to play adventure games on a monochrome green screen and not even that bothered me. Modern gamers are lucky, but all that luck has spoiled them. Play for the gameplay and the story, ignore the details.

  27. Reapy says:

    I think it was pretty decent looking. The radio broadcasts did have a bit of a feeling of walking over triggers throughout the level rather than sort of a simulated ‘hey this broadcast is coming in at this point in time’. Would be neat it it felt more like a real radio with lots of stuff going on it rather than a way to trigger quest notifications.

    I think the grid highlight squares could use a different texture, they were too hard edge. Actually when you are moving around I would think it should show you the gun accuracy ranges, since the purpose of moving is finding cover and maximizing accuracy/damage.

    Presentation wise I am ok with walk animations, though the dog was a little difficult on its speed vs walk animation. Still what I think would dial the whole thing up are better shooty sound effects. A bit more punchy sound of guns firing and I think that would pretty much cover up the immersion I found missing from the game.

    All in all pretty excited for it, is shaping up looking like the old school game it is supposed to with a few modern tweaks, hope they stay the path.

  28. Hahaha says:

    “Got a slight concern about the female portraits. I’m planning to roll with an all-female party and I’m hoping that most of the female portraits aren’t in the vein of the ‘Natosha’ skimpily-clad one, seen in the latest gameplay vid.:/ You have no need to pander to horny teenagers after all.:S This is the post-apocalypse, give female WARRIORS please!=(”

    “I *strongly agree* with the poster who pointed out the female portraits concern – please make sure that not all of the female characters, and especially the portraits, are just skinny eye candy.”

    link to – Natosha
    link to – Elaine

    Pulled from the official forum

  29. Iskariot says:

    To be honest I had said goodbye to this type of isometric games, but this makes my heart beat faster with anticipation. I just want to explore this world.

  30. Enkinan says:

    Loving what I’m seeing, can’t wait to get this in my hands.