Molyneux Promises Ludicrously Big For Godus

True fact: pretty much all I do is interview Peter Molyneux. I try to do it as much as possible, because that’s the only time Jim lets me out of my box. Coincidentally, Molyneux knows a thing or two about boxes. His most recent one, Curiosity, erupted into a poof cloud of half-truths and forgotten promises, but now he’s sweeping them away to reveal a god game that might just be worth getting excited over. Admittedly, I say this with the caveat that Molyneux’s swung pretty wide of the mark in recent years, so take his promises to heart with a hefty swill of caution.

That said, he describes Godus as an insanely ambitious massively multiplayer EVE-Online-inspired god game social experiment – a “reinvention” of the genre if ever there was one. Head below for details on multiplayer, crazy god wars, why Curiosity was instrumental in reaching this point, the lessons Molyneux’s taking from EVE’s successes and failures, and tons more.

RPS: You revealed Godus’ “Jupiter” multiplayer functionality… thing. It sounds like a giant god game MMO, but is it actually? Completely real-time, on the same server, and everything?

What this world will change into when everyone links up? I have no idea. But that’s part of the excitement of what we’re doing.

Molyneux: It’s not really… We’re making a god game here. This is all about the psychology of getting you ready to meet a stranger. The thing about MMOs is, most of the time, what’s incredible about MMOs and what’s frustrating about MMOs is that you end up with World of Warcraft, where you’re joining these groups of people and I feel stupid and dumb because I wasn’t powerful enough and wasn’t ready and all the bad stuff. The pace of it was wrong.

The way that Godus works is that we’ve got this big planet, and I really must think of a name for this planet, but on this planet there are going to be all the people that are playing Godus. Some of these people will load it up and play it once and move on. Their territory will just wither and die out. They’re like a tribe in the Brazilian rain forest. They’re people that will never come to anything. Some people are going to play it obsessively and they’re going to meet some other people very quickly. Other people will just play it in the normal way.

What’s fascinating, though is that it’s not like an MMO, where the first thing you do is meet a stranger. You’re preparing your people to meet this other civilization. When you do meet, that’s when you can either choose to be completely and utterly connected, where instead of you being a single god to your people, you’re now two gods to those people. You can share your lands. If we decide to cooperate together, I can do anything in your land that you can do in my land. But I have to get your permission and I have to give you permission. If we’ve decided that we don’t like each other, we’re not going to get on with each other, we can be isolationists. That means that there’s a border and you can do anything you like on your side of the border and nothing on this side of the border.

But the interesting thing about isolationists is that your little followers have free will. If they want to walk over to the other side, you can’t control them. You can’t tell them to do this. The little followers that you’ve built up may be different from mine, though. They may be more aggressive. They may have more free will. They may want to go over and just beat up somebody else, some other tribe. That is completely down to the people, your people versus my people. Or you can choose to go to war. War means that your people establish a base here, and they’ll start to eat and erode away at my territory. In that way you can eat away at my territory. Both of us have to agree to cooperate, and we also have to agree to go to war.

RPS: So I can just look out my figurative window and see everyone else who’s playing the game? And eventually interact with them after I expand enough?

Molyneux: If you scroll across the world of Godus and just keep scrolling, you’ll keep coming across other gods. You’ll see them sculpting. You’ll see their people evolving. You’ll pass over one territory and the followers will have moved into the imperial age, and they will have really tall buildings or have spectacular temples. You’ll pass over another people and they’ll still be in the primitive age, but there will be millions of those peoples.

In a way, it’s just like the planet Earth. We’re sitting in this room in Seattle. At this precise moment in time, there is someone somewhere else sitting around a campfire, and their people have been sitting around that campfire for thousands of years. They just haven’t moved on and changed. We’re the ones that are crazy enough to build these cities. That’s what Godus is like. It is one world where everyone is sculpting together concurrently, and slowly this whole world is evolving. What this world will change into, when everyone links up eventually? I have no idea. But that’s part of the excitement of what we’re doing.

RPS: Could a bunch of different gods band together and wage some crazy god war? Do you have any predefined limits on this stuff, or are you just expecting all-out madness?

Molyneux: Absolutely. That’s the interesting thing. If I choose to cooperate with you, and then we two meet someone else and we cooperate, and we all meet someone else… Eventually this collection of states becomes united. Just like the United States. They’ll call themselves the American people. That’s the way history works. If you look at the map of human history, we’ve gone from times when we’ve been unified, like the greatest empire this world has ever known. It was the Egyptian empire. It lasted for thousands of years. It wasn’t the British empire or the American empire. That collapsed and then another empire was formed.

That’s what I predict, that something like this could happen. We’re just enabling the simplest things. We’re enabling people to build up slowly, safely, in their territory. When they’ve built up enough and they come into contact with someone else, then we know that they know how to play the game. They have unique people. They have enough god powers. They’re ready to engage with other gods. It’s a fascinating, incredible thing. It’s never really been done before. There’s been massively multiplayer games, but we are all individuals. The interesting thing about this is, you’re creating a race of people, which is unique and says something about you as a god.

RPS: How long has this been your vision for how Godus would unfold? If I remember correctly, this wasn’t really on the Kickstarter. Like, at all.

Molyneux: Well, as you can see, explaining this in the Kickstarter, people would have just thought I was crazy. The Kickstarter just said, “Look, we want to go out and re-create what god games are.” I hadn’t told the pledgers anything about this, but you can see why we did Curiosity. The reason we did Curiosity is because we had to test this theory. In Curiosity we had a world made up of 60 billion cubelets. In Godus, we have a world that’s made up of this incredible landscape. The surface area is approximately 60 billion things that you can move around the whole time.

The great thing about Curiosity is that everybody could interact with this cube simultaneously. Everyone can interact with this world simultaneously. That was part of the plan for doing this experiment. You could say that this is another one of those experiments. This first thought I had about this years ago was that if I was going to do a god game again, then making it so that every person’s world meant something, every person’s people meant something to the entire world, it would be a great invention.

RPS: Meanwhile, the god of gods has some degree of control over it all. He can alter the weather, change importance of various items, etc. Sounds like the game could become extremely chaotic and maybe even frustrating – though I have to admit that it sounds kind of interesting as a giant, insane social playground.

Molyneux: I didn’t really explain this terribly well. The god of gods has got this panel. We supply him with this panel. We’re not going to give him the power to do things like, “I’m just going to wipe out everybody in America.” These are… The reason it makes the game more interesting with this god of gods is that he is the most powerful of all gods, and if his personality comes through, it’s something else to be fascinated about.

And I want the community to set him these moral questions. These are the interesting things. Do you think it’s right that the people, when they move into the imperial age, that they’re more aggressive, or should they be more passive? It’s subtle things, rather than big game features. He can’t suddenly say, “There is no war anymore.” He can’t change the balance. It’s just nuances that he can change. And because he’s hopefully something that people aspire to be. People aspire to be the god of gods because, A, they’re going to get lots of money from it, and B, they’re going to be worshiped.

People are already worshiping Bryan. They’re sending him tribute and prizes and stuff like that. That just makes it more interesting. And it’s something that could only be done in today’s world, because everyone’s world is connected. He’s here. He has this very fine line connection to all of you. We won’t let this go stupid, because every week we populate his dashboard with new things that we think are going to be interesting and recommendations from the community of Godus players.

RPS: Are they really sending him tributes?

Molyneux: Yeah.

RPS: What kinds of things?

Molyneux: Funny gifts and… food? They’re sending him milkshakes. He has 20 milkshakes. What’s this guy going to do with 20 milkshakes?

RPS: Milkshake party, clearly.

Molyneux: It is slightly bizarre, I know.

RPS: It’s interesting. It kind of reminds me of EVE Online as far as what you’re doing, in that you lay the framework, and then what players do together and with each other and against each other is the story of the game.

Molyneux: Yeah. And all done with just this incredibly simple mechanic, which is your god powers. Your god powers are all very visceral. I only have time to show off a few. It’s all about things like sculpting and this emergent gameplay. I liked EVE. The dream of EVE fascinated me. The reality of EVE frustrated me, because it was so hard to play. I just wish I was in the EVE club. I wasn’t smart enough or good enough to be in that EVE club. But I was certainly inspired by that.

RPS: Even removing the (admittedly decreasing) inaccessibility, EVE – because of social politics and unexpected, sometimes unfair occurrences – isn’t always fun in the traditional sense. Could that happen in your game? Do you think that’s necessarily a bad thing? Or do you think that just makes your own personal story more interesting?

Molyneux: It all comes down to the psychology of communication. This is another thing we tested in Curiosity. If you take away the ability to communicate, what does it do to people’s behavior? In Curiosity, it would have been childishly easy for us to put a little chat board in Curiosity. So as you’re tapping you could chat away. But we realized that would completely change the way people viewed and interacted with Curiosity. Limiting this communication meant that it actually added to the creativity.

It’s the same thing we’re considering with Godus. At the moment, the only way you can communicate with someone is if they’re part of your clan or religion. The big thing with EVE is that there’s so much communication, so much ability for politicking and diplomacy that it gets so exclusive and cliquey. It’s so easy to do that. If you limit that, then hopefully you limit the ability for people to rathole into this diplomacy and backstabbing and stuff like that.

If it’s as pure as these two gods meeting… Up until the point you meet, you cannot communicate with that other person. You can’t send them a message. You don’t know who they are. You have no way of knowing. The only communication you have, before you meet, is looking at what they’re doing. What’s that going to do is that, psychologically, you’re going to have to form beliefs about that other person that’s approaching slowly on you. Beliefs that are maybe not true. Maybe you’ll look at him and think, “Oh, he’s building these very organized cities. “He must be an American.” Maybe he’s not chopping down trees. “God, he must have found something in the game about trees. I haven’t found that. I’ve deforested my entire land.”

That paranoia, that feeling of not quite understanding what’s going on, allows us to avoid this politicking and diploming which can ruin the whole game. Once you meet and once you’ve formed an agreement, when you form an agreement, the only thing you can do is say, “What shall we do?” You have very limited communication. If you decide to cooperate, then you have full communication.

The only other way you can communicate in Godus is by forming a religion and getting people [together]. The religion stuff I haven’t even touched yet, because we’re not releasing it in the beta access. But the planned stuff is going to be amazing, man. It’s going to be amazing. There are so many things we’ve planned, that we just do… We just do a plan. It’s just a way of chatting. This could be so much more.

RPS: It’s certainly an interesting approach. Kind of reminds me of Journey on PS3.

Molyneux: Before Christopher Columbus discovered America, we knew there was an America out there. We know there are other people in this universe that are intelligent. Hollywood has spent a long time feeding the paranoia of what we think those other people are. If you judge the movies we’ve made about alien races on our feeling of paranoia, then aliens are going to come down tomorrow and just blow the shit out of us. I don’t think they’re going to do that. I think they’re going to come down and be quite friendly.

All I’m saying is, if I gave you the power to talk to this person at the start of the game, you would talk, and you would start obsessing about talking and making friends. If I don’t give you that power, that allows you to form a view of this person based on what they’ve done, rather than what they’ve said they’re going to do. That is a different psychological approach that you have. I think it’s going to work. Even though it seems stupid not to allow you to talk, taking away that ability to talk – just like when we first met the North American Indians, we couldn’t speak their language. We couldn’t communicate with them. We just thought they were savages because they were living in these straw huts. That’s what our view was, and our answer was to kill them all off, unfortunately. But maybe that paranoia comes up here as well.

Check back soon for part two, in which we discuss a surprisingly fascinating approach to religion, how much money the god of gods stands to make, and single-player – which can, thankfully, be played entirely offline. Also, dog gods.  


  1. gunny1993 says:

    I’m getting severely worried that the entire of humanity is merely a simulation created by Peter’s ego.

    • RProxyOnly says:

      LOL.. He wishes he was that good.

      • salena012 says:

        my co-worker’s mother makes $67/hr on the laptop. She has been out of a job for five months but last month her paycheck was $15348 just working on the laptop for a few hours. description>>>>>>>>>>link to

    • Mctittles says:

      …and the reason “god” hasn’t appeared for so long is he got excited about another game and abandoned us all. We’re still hooked up to Oculus Rifts.

    • tasteful says:

      He’s not ego. i like the way he talks in interviews.

  2. MuscleHorse says:

    I was lucky enough to get to play an alpha of this at their Guildford offices a few months back. Unfortunately, I had to sign an NDA, though I do have this to say:

  3. Loque says:

    “What this world will change into when everyone links up? I have no idea.

    And this is why the game will miserably fail in its intent. Come on, I can’t believe you really expect “something” from a mmo where people are free to do whatever they want. It will be just random madness.

    • BTAxis says:

      It’s the Greater Internet Fuckwad Theory applied to games, basically.

      • The Random One says:

        I think that’s unique enough to be its own thing, or at least a special case.

        The Unified Theory of Dick: On the Internet, all forms of creative expression tend towards a penis.

        • Widthwood says:

          It would’ve been possible only if they completely removed any ability for fuckwad to see the result of his or her actions, or made so that repercussions are too big.

          That’s all that needed to inspire troll-like behaviour in people, and looks like they have both feedback from the victim, and – considering its free to play nature – absolutely no negative consequences… I don’t think any kind of uniqueness can save it if they won’t eventually address this issue.

    • InternetBatman says:

      To be fair, that’s pretty much what Second Life did / is, and it works for their player base. A forced multiplayer god game doesn’t sound like my thing though.

    • whexican says:

      It shall be a galaxy of penis planets, and it shall be terrifying beyond belief.

      • limimi says:

        When Alexander saw the breadth of his domain, he wept for there were no more penises to conquer.

    • Seafort says:

      This is the true meaning of sandbox.

      People will create their own rules and deal with griefers however they wish. We don’t need a developer setting up artificial boundaries for us to obey.

      I’m actually looking forward to the beta on 13th Sept and will be buying the Early Access.

      • ostrich160 says:

        Well that is a fantastic point, Im a massive advocator of sandbox, all the games I make are sandbox, because having pre set rules severely limits players. And in many cases, with the examples such as EVE and some minecraft servers, yes players come up with solutions to defeat the griefers and all that, but in a god game you get ultimate power straight away, so its MUCH harder to establish authority

        • aleander says:

          Huh? Eve players solved the griefers problem?

          link to

          It’s more like the griefers are slowly coming to the ultimate solution of the non-griefer problem :-/

          • Sheng-ji says:

            Which is exactly why the vast majority of PC gamers love reading about eve but wouldn’t play it if you paid them.

          • Widthwood says:

            It’s not griefing, and not trolling…. This is like attacking harvesters in C&C or killing peasants in Warcraft – it’s a calculated war effort, surely it will annoy lots of folks, but that how wars generally go. Civilians can’t simply continue to live normal lives ignoring what goes on around them.

    • ostrich160 says:

      Yeh I can see that kind of thing happening, especially since your a god. He’s trying to go in with an EVE styled god game, but with the players ease of ultimate power it will end up of the saints row 3 of god games, a clusterfuck of everything trying to blow shit up. And while I loved SR3, its not a god game.

    • Headwuend says:

      You could probably expect Something Awful.

    • rhumbline says:

      ‘It will be random madness’

      Surely that’s the whole point. You will be given a choice, as you are in many games. The choice to follow the stereotype of the internet troll or put a bit of faith in your own personality and push that into an internet avatar.

      The big thing here is you have a chance to do something a bit different. Peter M and his team are just giving you the tools.

      The really big thing is the possible chance to play out multiple scenarios based on multiple character types….
      Do I play it good or bad, or the many shades in between. That’s the big enticement to playing this game.

      I for one am very interested in the end product.

  4. Awesumo says:

    I’ll expect little and not be disappointed.

  5. Alexander says:

    I really want to appreciate Molyneux. I get that he’s a child that gets overexcited for anything he does. But man, his declarations generally devolve into failed promises, more and more.

  6. Bimble says:

    He gave me my first giant pooing cow.

  7. Nenjin says:

    All of this seems to be getting farther and farther away from what people wanted, which is a newer, better Populous. This feels a lot like someone taking one of your favorite series, and cramming MP into it because “MP. It’s, like, the future.” *cough*SimCity*cough*

    Increasingly glad I didn’t back this. I like how cavalier Molyneaux is about doing something completely different than what he expressed in the Kickstarter.

    • Lars Westergren says:

      I did back it, and I am starting to regret it.

      • S Jay says:

        Don’t beat yourself, just learn the Molyneux lesson: don’t give the man money until you see the finished product.

        • SominiTheCommenter says:

          And then when you see it, spend your money on his older games.

      • Belsameth says:

        I did too, and I wished I backed higher…

      • soulblur says:

        Sometimes I feel that when Molyneux answers questions, it’s just kind of the first thing that pops into his head. It’s not that he intentionally lies – it’s just that he pathologically can’t stop from saying things he thinks will please people.

        That said, he’s done some great things for the industry, so I respect him for that. But yes, Lars, I agree. One of the few Kickstarter games I now regret backing.

    • Vandelay says:

      Sim City is a good comparison, but I personally don’t see that as a problem. The idea behind a multiplayer city builder, where actions in one city could effect another sounds like a good idea to me. It sounds even better for a god game.

      The problem with Sim City was firstly the audiences’ expectation, as they just wanted another single player Sim City. I expect much of Godus’s audience also just want a single player Populus, so it might meet the same response unless it is possible to play purely single player. The other issue Sim City had (from what I gather, as I’ve not played it,) is the small scale and simplicity did not lend itself to any meaningful interaction between cities. It is too early to say if Godus will have the same issue, but I don’t think it is deserving of derision until we have a more concrete look at it.

      • fabulousfurrygingerfreakbrothers says:

        100% this.The interactivity idea (if you want it) is great, it’s just SimCity fucked it up. For a game like Godus, done right (yes, I know), it’s perfect.

        I was into this, then I wasn’t, but now I’m back into this.

        • The Random One says:

          I’d play a game that was just SimCity That Actually Works.

      • ostrich160 says:

        Whether or not its better or not being sims isnt the point, its the fact that its not what we backed. its like me making a kickstarter for a zombie survival game, getting full backing and then making it a zombie racing game.

  8. Scraphead says:

    I look forward to seeing what this game actually brings to the table, and I remain sceptic but positive. :)

    • Dark Nexus says:

      I too look forward to what it brings to the table, and will try to ignore Molyneux’s ramblings about the game until then!

  9. Horg says:

    ”He can’t change the balance. It’s just nuances that he can change.”

    Bryan, God of Gods, mightiest of tinkerers. Worship him and him alone lest he change your happiness meter to a slightly less favorable setting!

    • Headwuend says:

      “Hey Bryan, pick one: support for 1366×768 resolution or an additional birds ambient sound.”

    • strangeloup says:

      He’s not the God of Gods, he’s a very naughty boy!

  10. Radiant says:

    Did you make him cry again?

    Why not?

  11. Tiax says:


    Molyneux never changes…

  12. Badreligion says:

    Sounds like it could be interesting and maybe even fun. As long as I can still play a single player version of the game I say let him go crazy. People always seem to put Peter down for his crazy ideas and his excitement over those ideas but real innovation doesn’t come from people playing it safe and keeping there mouths shut while doing what people expect, something a lot of these commenters here seem to have forgotten in their cynicism towards well, everything he does. No wonder innovation seems so stagnant in this industry when new ideas are met with such unreasonable prejudice.

    • S Jay says:

      iPhone? They were pretty secretive until the thing was ready to show.

      I am sure there are many more examples of innovative things that were secrets.

      Of course this is undesirable with Kickstarter projects, but, still, it is Molyneux, so whatever he says is probably not going to happen as you imagine, because he is over the top all around. But, hey, some people like it and even gave him money, so…

  13. Drinking with Skeletons says:

    I’m not sure I’m going to bother reading this interview in full. Molyneaux is somewhere between street corner prophet and snake oil salesman, and I can’t determine whether I should feel somewhat sorry for him or hold him in the uttermost contempt.

    On the plus side, this reminds me that I need to play more Reus.

    • Rizlar says:

      Yeah, I like the bit where he gives the impression that this was the plan all along, with Curiosity being a vital testing stage. He has said in the past that when they started Curiosity he had no idea what they would be doing next, and the Kickstarter details would seem to speak for themselves.

      Not that there is anything wrong with making it up as you go along, but that answer seemed pretty dishonest.

    • Reapy says:


      I can’t believe he still gets press to be honest. The press loves him though, must get them views or something. Pretty much this guy needs to be treated like an unproven indie at this point and has to prove himself again.

      • Drinking with Skeletons says:

        Of course he gets views. He’s crazy! Or a brass-balled liar! Either way, Peter Molyneaux is an entertaining man to watch. Now if only his games were as entertaining…

      • RProxyOnly says:

        He got a fucking BAFTA.. I’d love to have a quiet word with those arseholes.

  14. Blinky343 says:

    It sounds a bit like those evony, civony, whatever games as far as the multiplayer goes. I’m a little confused on how you meet other players though do your islands kinda show up on the same map or what

    • Bull0 says:

      Sounds like Pete’s confused too, I wouldn’t worry about it

  15. Captain Joyless says:

    Molyneux promises big? How is this news?

    The only way this article should have been written is if Molyneux was like “it might be ok. I’m just trying to make a small contribution to an existing genre.”

    • JRHaggs says:

      Oh. It’s just that we’re well aware that it’s ludicrous now. That’s the key word in the title.

  16. rocketman71 says:

    I stopped believing Molyneux’s bullshit years ago. When he delivers, THEN I’ll start looking forward to anything he says.

    • JiminyJickers says:

      Word. Fable was the last time I was fooled by him. Bought the original Xbox because of how Fable was going to be so awesome. Turned out to be very average.

      I really wish he could finally make a game that lives up to his dreams.

  17. S Jay says:

    Oh god(us), here he goes again…

  18. razorramone says:

    Sounds awesome but you’ve got to wonder how much of it is actually designed and coded, and how much did he invent right there on the spot. His way of talking, it always sounds like he is just thinking out loud and brainstorming to himself.

    • elderman says:

      Yeah, I’ve wondered for some time if the rest of the team working on his games read Peter Molyneux’s interviews in order to find out their design goals.

  19. JRHaggs says:

    Good god. How many times can he call his own ideas “amazing”?

    I like what this guy’s brain does. But I can’t stand his brain-mouth interface.

    • JRHaggs says:

      Also “incredible” and “fascinating”. blegh

      • S Jay says:

        The strangest thing is the America/Americans obsession. He mentioned it approximately too many times.

        • JRHaggs says:

          Maybe just because the US is the most contemporary example of the imperial spirit? Also, I think, irrespective of “America”, he likes the idea of literal “united states”. I think he just sort of slips into it.

    • Shodex says:

      His ideas generally are quite amazing, it’s the actual attempt at them (or lack of) that ends in a let down.
      The innovations he put forward for the fart noise app were incredible.

  20. JimboDeany says:

    He hasn’t made a decent game since Black and White 2!!! I liked Fable but compared to what he was selling it fell well short.

    Why doesn’t he just remake Populus but with some of these new ideas thrown in? This is going to fail.

    It’s getting to the point where the Twitter parody talks more sense….

  21. Alexander says:

    I want to believe.

  22. Ross Angus says:

    Here’s what’s going to happen: people will form their plots of land into the shape of their twitter handles, meet there and plot.

    Eve’s diplomacy doesn’t take place in Eve. It takes place anywhere but.

    Still, this is an impressive concept.

  23. Poklamez says:

    This sounds way to do-able to come out of Molyneux mouth. I like it.

  24. Sidewinder says:

    “Molyneux Promises Ludicrously Big”
    This is a headline? Did I fall through a hole in reality into another dimension again?

  25. DanMan says:

    Oh oh, i read “experiment”. *shudders*

  26. GeminiathXL says:

    I predict lots and lots of penis landscapes. Because that’s what you get when you give the MMO crowd too much freedom.

  27. Don Reba says:

    True fact: pretty much all I do is interview Peter Molyneux. I try to do it as much as possible, because that’s the only time Jim lets me out of my box.

    You mean the one you got locked away in after promising Journey for PC? Serves you right! [still fuming]

  28. Jenks says:

    Sounds fantastic, I’m glad I backed it on Kickstarter. I didn’t play Curiosity, and I didn’t care for Fable 3, but I’m a pretty big fan of everything else PM has done.

    I also enjoy his pre release enthusiasm for his projects, taken on its own. It doesn’t positively or negatively impact me when I play the finished products, but I see how that isn’t true for everyone.

  29. Shooop says:

    Peter Molyneux makes big promises about a game he’s working on! Also, the sun is still burning, and if you’re reading this you are alive and literate. Film at 11.

  30. stringerdell says:

    Who the hell still gets excited for Molyneux games. He hasn’t made a decent game since the first black & white, since then its been a load of hot air.

  31. shrk says:

    So he’s actually gone batshit crazy now and we’re all just smiling and nodding at him, right?

  32. Henson says:

    I think we all want into the EVE club. But the bouncer there is pretty damn scary.

    • Don Reba says:

      I hear that club is so full of tables, you can barely squeeze through to the bar.

      • Scandalon says:

        So a Database Admin is in a bar, walks up to two tables and says “May I join you?”.

  33. tumbleworld says:

    So the Kickstarter pitch was basically a big fat lie, and he’s not doing a god game, he’s doing Yet Another MMAaargh.


    I await the microtransaction hammer with bated breath.

  34. sinister agent says:

    “Offspring! We need offpsring! Offspring! Offspring!”

    “HAVE SEX. JUST HAVE SEX FOR CRYING OUT LOUD. I am GOD, I have more important shit to do than help you fuck.”

    “Food! We need food!”

    “Oh, Fuck this.”

    • The Random One says:

      “Offspring! We need offpsring! Offspring! Offspring!”

      *Villagers look at each other, hesitate, then shrug* “My friend’s got a girlfriend / Man he hates that bitch…”

    • Lemming says:

      This. This is exactly why I turned Black and White off in disgust soon after buying it and chucked it in the bin. Your villagers are total babies, your pet can’t do anything without 100% supervision, and neither of them seemed capable of expanding borders towards an enemy (at least on the map I remember, but then again that could’ve been a shitty mechanic to hamstring me because I wasn’t deemed worthy enough to do that yet).

  35. goettel says:

    I liked his games better when I didn’t know his name.

    But godspeed (hoho) to the man, and I’ll keep an eye on it.

  36. The Laughing Owl says:

    I had to Ctrl+F the word “offline” before I started reading and I found this: “single-player – which can, thankfully, be played entirely offline”. Thank ‘Godus’ for that!

    Ok, now you have my attention. I wouldn’t like to waste my time if this was just another SimCity fiasco.

  37. Enfold says:

    Is anyone else getting tired of hearing about unreleased indie games that will be stuck in development for a few years, but they still try to charge you money for their unfinished work?

  38. racccoon says:

    i don’t like it..he ruined my favorite game and now has another one that’s not that great. he should just retire a millionaire and be done with it.

  39. Strangerator says:

    Ok, so the game will limit player communication..but it’s only a matter of time until the next Goonswarm figures out how to locate themselves on the map and then expand toward one another. I think the lack of communication thing is going to backfire hard, and hurt the people trying to play the game “as intended.”

  40. Yaksha says:

    Not this crap again, expect the coming weeks and months to have every gaming site be blown up by Molyneuxs ego and failure at creating what he’s promised.

  41. wu wei says:

    They’re like a tribe in the Brazilian rain forest. They’re people that will never come to anything.

    Seriously, Molyneux?