Weather Or Not: The Long Dark

Hinterland Studio send word of their forthcoming game, The Long Dark, which is an episodic survival series set in a post-apocalyptic future. They explain: “The Long Dark is a first-person post-disaster survival simulation, set in the aftermath of a geomagnetic super storm that has destroyed North America’s technology infrastructure.” Sounds fancy! There’s more: “Gameplay emphasizes exploration to gather resources and knowledge about the world, while mastering a deep survival simulation to overcome the myriad natural and man-made hazards of the new frontier. Players will also face difficult moral choices that will affect the outcome of gameplay, story, and ultimately, the course of humanity’s recovery.”

But who are Hinterland Studio? Well they’re Marianne Krawczyk, who worked on God Of War and LA Noire, Alan Lawrence, who just did sixteen years at Volition, and the ultra-talented Hokyo Lim, who worked on the art for League of Legends and Unfinished Swan. Reads like a strong list. The game is being supported by the Canada Media Fund, and will be hitting Kickstarter on September 16th.


  1. knux81 says:

    Aww man. These always get my hopes up. Survival games FTW!

  2. Zepp says:

    Little offtopic but the news made me think about it. Someone make Original War 2 please.

  3. SuicideKing says:

    I pressed ctrl+F, checked the article for zombies and monsters. Later found natural hazards. As long as those hazards don’t involve zombies and monsters, i might want to play this.

    • Don Reba says:

      Same here. Checked for the z-word even before reading.

      Marianne Krawchyk, who worked on God of War, Alan Larence, who just did sixteen years at Volition for arson, and the ultra-violent Hokyo Lim. Reads like a strong list.

      Sorry, I just watched Kill Bill again.

  4. jonahcutter says:

    Sounds like my dream game.

  5. Viroso says:

    If this interests you you might wanna play Miasmata.

    link to

    It isn’t exactly like this game. For one there aren’t other people around and the setting is a tropical island. But it’s still about just you trying to survive. You are scientist who is sick and is trying to find the cure on the island, gathering plants, finding research notes from other scientists. Miasmata has zero handholding. You can go anywhere, you may get lost, you may back yourself into a corner and face certain game over, the game does not care.

    Also, no auto map, you make the map yourself by triangulating your position using landmarks. It’s on sale at GOG right now, 80% off if you buy it with 4 other titles. Tiny and Big is also part of this sale, and I also really recommend it.

    link to

    This game has a great sense of style, great soundtrack, great mechanics. What’s great about this game is, had it been a AAA game from a big dev, the core mechanics of cutting and moving stuff would be limited to some designated objects and materials, guiding you through cute handcraft puzzles. But Tiny and Big is not such game, it just lets you cut whatever the hell you want. If you want to destroy a level to the point you can’t progress, so be it, who cares? Your own damn fault.

    Great thing about this is the freedom you have. Once you figure out what you’re doing, you’ll be able to find some really creative shortcuts through the levels. A 15 minutes level can be beaten in 3, if you idea works.

    • morse says:

      This looks really cool. As an aside, I would love a game (apocalyptic or not) that had you preparing for lonely winters in a hand-hewn log cabin in Alaska.

  6. twaitsfan says:

    Their site doesn’t have a way to submit an email for updates. With the ridiculous amount of cool indie games coming out, without email updates, it’s tough to keep track of them…

  7. Bobtree says:

    No apparent affiliation with the game Hinterland by Tilted Mill Entertainment.

    • The Random One says:

      So now I just need to create a game called Tilted Mill and release it through a company called The Long Dark Softworks…

  8. Scurra says:

    I always thought that “apocalypse” meant the actual end of the world, not just the end of our modern civilisation, and hence you couldn’t have “post-apocalypse” on the grounds that there wouldn’t be anything left to be “post”.. I guess this is one of those words that has changed its meaning over time.
    As others have said, the apparent lack of zombies etc. has put this on my watchlist (nothing against zombie games, but I’m fed up with them now.)

  9. soulblur says:

    I do love survival games, although my struggle is that I’m not particularly good at them. However, I wish someone would release a survival game where normal survival wasn’t that hard – some sort of tropical island where fruit and fresh water is plentiful, and the weather normally very nice. No spirits. No zombies. No other people, even, not for a while. Once you’ve got your main settlement set up, it’s a game of exploration and preparation – can you secure enough food to outlast the monsoon? Is your shelter strong enough to withstand a hurricane? Then, gradually, you make plans to attract the attention of passing ships.

    A survival game where the survival isn’t actually that hard as long as you plan ahead, and the real point of the game is in exploration and just soaking in the beauty of the island, punctuated by moments of violence or terror (storm, pirates, wild animals).

    That would be a nice game.