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Despite Auction House Removal, Diablo Staying Online

Servers un-severed

Well, I suppose it can't all be good news. On one glittering, jewel-encrusted hand, Blizzard announced that Diablo III's near-unanimously disliked auction house is headed for the great demon-ridden crypt of failed ideas, but this isn't entirely a win. It's good to know that Blizzard is filling in that abyssal fissure in Diablo's foundation, yes, but many players were also aching to get a long-awaited feature out of the deal: an offline option. It seems like a no-brainer now that the auction house is on the way out and Diablo III's console version doesn't require an Internet connection in the first place, but Blizzard has told RPS that it's simply not meant to be.

I got in touch with Blizzard shortly after the auction house news broke, and here's what a rep told me:

"We do not have plans to implement an offline mode. While the always-online requirement made the auction house possible, the auction house was never the driving factor in our decision to make the PC version of Diablo III require an Internet connection. The game was built from the ground up to take full advantage of Battle.net, which provides a number of important benefits, including persistent server-side character saves, a seamless PC multiplayer experience, cheat prevention, and Real ID and BattleTag social features."

So basically, same song, 572736528th verse. And while I understand Blizzard's desire to enable a strong multiplayer environment, I don't think that precludes them from giving people the option to play as they please - especially when the current requirement makes it downright impossible to play in many situations and environments. The online community won't suddenly flee to the darkest corners of the Earth, hugging only the shadows of their reclusion, simply because they don't have to play with other people all the time. Cases in point: a couple little games called Diablo I and II.

But oh well. We can't get everything we want. And who knows? Maybe if we wait another couple years, Blizzard will see the light on the issue as well. Sigh. We can only hope.

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.

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