BulletStorm’s Coming: Vanishing Of Ethan Carter Detailed

Man: 'Auugh, jeez, my head. Nothing in the world could hurt more than this.' Train: 'Haha'

It would be fair to say that – before today – we knew almost nothing about former Bulletstorm lead Adrian Chmielarz and co’s “weird horror” departure into the land of indie-dom The Vanishing of Ethan Carter. Now, of course we’re in the dark on Ethan himself. He’s vanished! Like a magician or your phone when you’ve removed it from your pocket and freak out because you have no idea where you left it and it’s in your other hand. The whole point of the game is to figure out what happened to him. But it’d be nice to know, well, how we’re going to scare up some clues from the game’s cast of “haunting and macabre” characters. That aaaaand mooooore [chains rattling, bats, spooky ghost sounds] below.

Here are the basics, per a new post on The Astronauts’ website:

“Via a First-Person Perspective, you explore and interact with the environment in order to discover the truth. Paul has a supernatural gift that allows him to visualize the final moments of anyone who’s been murdered. The more clues you discover, the clearer and longer Paul’s vision. Exactly how much you are able to discern from a corpse is entirely up to you. You might discover the motivation of the murderer, or find a hint of where to go next – or both.”

“There is no combat in our game. If our game leaves any scars, you won’t be able to see them. Also, we want gamers to experience the story of Paul and Ethan at their own pace, and without the need for sedatives. It’s less about pure terror and more about clammy unease.”

So then, from ALL THE GUNZZZZZ to none of them. That’s quite a leap, but I definitely admire Chmielarz and co for taking it.

As for the game itself, I’m getting some faint Alan Wake vibes from the few screenshots that have emerged from the creeping fogs so far. It doesn’t sound like Ethan Carter will be quite as, er, Twin Peaks-y, though. Regardless, I’m definitely intrigued. I’m hoping the story heads in less traditional directions, but we’ll see. Until then, I’ll cross my fingers that Paul ends up having a bumbling yet well-meaning laser-eyed robotic T-Rex sidekick.


Top comments

  1. Text_Fish says:

    He got smushed by a train. Mystery solved, no need to play. Next please.
  1. lordfrikk says:

    Man, Bulletstorm. How I wish they made more.

    • Loyal_Viggo says:

      MOAR? Bullets? Games? Or storms of bullets?

      As a wise man once said, “Keep firing Assholes.”

      • I Got Pineapples says:

        I…I don’t know if there’s meant to be a comma in that last sentence or not.

        • Loyal_Viggo says:

          That’s a good point, and an oversight on my part.

          If he really was saying “keep firing assholes” that would indeed be a thing to behold. Fascinating, yet wrong, so wrong.

          As it is, “Keep firing, assholes” is the one.

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  2. engion3 says:

    I bet Ethan Carter ends up being the bad guy. The end.

  3. Text_Fish says:

    He got smushed by a train. Mystery solved, no need to play. Next please.

  4. Sardonic says:

    Bulletstorm is quite possibly the best FPS ever made (gameplay wise), so I’ll be interested to see if this pans out.

    • ucfalumknight says:

      I agree with you 100%. Bulletstorm was FUN. Was it groundbreaking? Nope. Did it require deep thinking? Nope. Was it an amazingly brilliant story? Nope. Was it a blast trying to get the countless number of insane combos? Absolutely. We do need more games like Bulletstorm where they don’t take themselve too seriously.

      • tobecooper says:

        Yes, yes, yes. Bulletstorm.

        Leash, kick, kick, kick, shotgun to the head and watch the bottom parts getting impaled on a cactus.
        There’s no other game like that ;(

      • povu says:

        Well there’s Shadow Warrior which has some People Can Fly devs in it I believe.

  5. Turkey says:

    OoOOoooh… I’m getting a vision of a user review from the fuUuUture:

    Something something too short… something something linear… something something not really a game… something something for people who’ve never read a book before… OoOooh it’s fading.

    • Lars Westergren says:

      A dig at Gone Home I guess? It’s a fine game. The people who like it the most seem to be people who read a lot, actually. The people who have problems with it are people who crave constant action.

      • Turkey says:

        Nah. It’s more of a dig on most of the user reviews I’ve been seeing lately for short form indie games. Not Gone Home specifically.

  6. Shooop says:

    It’s great eye candy, that much is certain. But right now that’s all that’s certain.

  7. Shadowcat says:

    Man: ‘Auugh, jeez, my head. Nothing in the world could hurt more than this.’

    “Damn Flanders and his sexy ski-suit!”