Burnout Crash Mode: The Game – Truck Stop

I would be remiss if I didn’t begin this post by pointing out that Truck Stop‘s opening pitch is a bit disingenuous. “From one of the creators of the Burnout series of games,” its Steam Greenlight page proudly declares. Makes it sound like someone pretty high up on the chain, right? Not so much. Adam Sawkins is listed as an audio programmer for Burnout 2 and a programmer for Burnout 3. Good experience? Absolutely. But it’s doubtful that he “created” the series. More recently, he garnered some complicated controversy over Xbox indie builder FortressCraft. Truck Stop is, however, something I’ve really wanted to see realized as a full, fleshed-out game for quite some time now: Burnout 3’s Crash Mode. It’s, um, a bit shameless about its inspiration too, but I suppose that’s better than pretending to be something it’s not. Reduce the break to smoking metal and smithereens for a trailer and details.

Here’s the basic pitch, per Truck Stop’s Greenlight page:

“From one of the creators of the Burnout series of games, comes the latest in physics-based vehicular mayhem – TruckStop! Tweak your vehicles handling and parameters before sending it hurtling down an obstacle-filled level. The more damage you inflict on the Crash Test Dummy and the scenery, the bigger your score! Charge your CrashBreaker and explode the world out of your way!”

Other holdovers from Burnout include slow-mo once you’ve launched into your crash and aftertouch that allows slight control over direction as you careen through the air.

It’s obviously still extremely early, but future plans include more exotic locales like a zombie-overrun city and, er, Mars. Hopefully those don’t come at the expense of some much-needed polish. Also, I’ve now seen enough crashing to have a very strong hunch that it’s in some way an element of the game, but Burnout’s Crash Mode was truly special because of the setups – the obstacle courses you had to dart, dodge, and donut through in order to drop a match (read: yourself) into a glorious chain of powder kegs with wheels attached. Here’s hoping that element hasn’t been jettisoned in favor of crazy physics and (at this point) less-than-pretty lights.

I would very much like for this one to evolve into something special, though. For now, you can buy an in-progress version at IndieCity and offer feedback.


  1. LTK says:

    I hope the final game’s physics won’t look so weightless. That’s not a dig on the low gravity, all the objects really behave as if they’re made of cardboard.

    If you want this to be a pun thread, go ahead. The trailer is probably loaded with them.

    • The Random One says:

      So that double entendre you made was no accident? A pun thread sounds like a smashing idea.

    • waltC says:

      weightlessness…one of the hallmarks of “PhysX forever and everywhere!” This is not a bash as I wouldn’t dream of crashing the party, but I expect to see on the virtual game box: “Recommended for ages 8-10.”

  2. MiniMatt says:

    It’s midday and you’re writing about a game called Truck Stop. Which my sugar starved mind read as Tuck Shop.

    This is unnecessarily cruel, Mr Grayson. The tummy gurgles will remember this affront.

    Though a physics based Tuck Shop game could be fun.

    • edwardoka says:

      WANT. Something like a cross between Papers Please and Surgeon Simulator. Where you get to “accidentally” poke people in the eye with Biscuit Boosts and pour fizzy juice over their head.

      Yeah, I miss school.

  3. edwardoka says:

    I’m not sure what it says about this that the framerate visibly drops in their promo video when there are lots of physics objects on-screen.

  4. dahools says:

    Looks much like a less detailed PAIN on the PS3 but a truck instead of a man in fancy dress or the Hoff being fired from a catapult!

  5. The First Door says:

    As much as I’d love more crash junctions, this doesn’t look like it’ll quite hit the spot. I hope it’s just because of how early the levels are, but they don’t seem very well designed.

    The best part about crash junctions was that they were big, explosive puzzles to solve, with all the obstacle course nature Nathan mentioned. You had to work out where to hit and try to punt traffic into other junctions on your way past.

    This… doesn’t seem like it has that.

  6. Urthman says:

    Yay, someone put textures on Truck Dismount (aka Rekkaturvat)!

    link to jet.ro

  7. Matfink says:

    That looks like it was slapped together in Unity in one day…

  8. Windward says:

    Awful video with an awful soundtrack and the link to his justification of foretresscraft with playground logic makes him sound like an absolute prick. No thanks…