What Does It Meaaaaan: Half-Life 3 Trademarked

Eyes and shine, Mr Freeman.

As if there were any doubt, it looks like Half-Life 3 is officially some kind of a thing. Enough so, at least, that Valve feels the need to make sure everyone knows who it belongs to. And hey, who wouldn’t want Gordon Freeman leading the charge on liberating the living room from the nefarious Combine force that is proprietary, closed console-dom? Also, I did have the fortune of speaking to a Valve source recently who dropped some pretty big hints about Source 2, Left 4 Dead 3, and Half-Life 3. So that’s worth noting as well. But even then, nothing’s even close to confirmed. Here’s what we definitely do know.

Valve has filed a trademark (via NeoGAF) for Half-Life 3 with Europe’s Office For Harmonization In The Internal Market. It covers “computer game software, electronic game software, downloadable computer game software via a global computer network and wireless devices, and videogame software.” It was filed on September 29th and is currently under examination.

Oddly, Valve has yet to file for the same trademark in the US. I’ve emailed asking for confirmation and comment. We’ll see what comes of it.

It is important to note that trademarks can mean many things. In many cases, it’s just developers or publishers protecting their IPs or reserving them for potential future use. This trademark, on its own, doesn’t necessarily mean anything – at least, not in the short term.

But we can hope, right? Because frankly, at this point, hope is pretty much all we have. That, and our memories.


Top comments

  1. Rhodokasaurus says:

    I liked Half Life 1 and 2. If HL3 comes out, I'd probably buy it. If it doesn't, that's ok too.
  2. SominiTheCommenter says:

    Here's the title reference. This boy Grayson needs therapy.
  1. Rhodokasaurus says:

    I liked Half Life 1 and 2. If HL3 comes out, I’d probably buy it. If it doesn’t, that’s ok too.

    • FurryLippedSquid says:

      Indeed, past caring really. HL has been surpassed, it is no longer a thing. Valve have left it too long for me to give a damn.

      • Adriaan says:

        Agreed, it’s past its shelf life. Left for dead, even.

        • Kadayi says:


          In all seriousness though, HL is firmly in the vapourware camp at this point in time. Unfortunate in a lot of ways (I’d like to have seen the episodes concluded), but it needed to have happened way before now, and on a personal level I’m kind of beyond that game play style now in terms of appeal.

          • nrvsNRG says:


          • xaphoo says:

            Yep. In fact the whole Half-Life universe feels like it comes from the imagination of another era – not just an older style of gaming, but an older zeitgeist, an early-aughts cultural moment that feels stale right now.

          • SevenShoggoths says:

            I really don’t understand this line of thinking. The time between the release of episode 2 and now is less than that between HL1 and 2, and it’s not like video games were static for those six years. And that was after Valve underestimated their release date by, what, a year? Then HL2 was finally released to basically universal acclaim, despite being the sequel to a six-year-old game, and having a comically protracted development cycle. Why should this title be any different?
            Valve have foibles, certainly, but they’ve always proven capable of making fresh and excellent games, for all Steam’s faults. If they do produce HL3, I’m confident that it’ll be a fantastic product and one I’ll be very happy to finally play.

          • derbefrier says:

            yeah they are all full of it. Every Half life article has a string of comments like this now though. Reminds me of those people that act like they don’t care about anything because they think it makes them look cool. People may not be as anxious as they once were after 6 years but we all know if it showed up on steam tomorrow for pre order we would all hit that buy button without a second thought.

          • Donjo says:

            I like to think of these sort of comments as the ultimate in passive aggression. We all want HL3. There’s no point lying about it.

          • Flopper says:

            Maybe people just don’t give a shit about speculation and hype. All I could think was “Who gives a shit?” when I read the title of this article.

            That’s not saying I don’t give a shit if Half Life 3 ever comes out. I’d love to play it. I just don’t care this early in the MAYBE development cycle. Once there are screenshots then I’ll say “Ah cool screenshot!” and continue not caring until a month or two before release.

          • kevinspell says:

            Beyond what? Since the release of the HL2 everything single-player FPS games have been trying to do is copy what HL2 did. And still after all this years they fail. The biggest “innovations” they managed were QTEs, regenerating health and chest high walls. And only because they wanted to make their games more accessible to the mentally challenged part of the population.

          • Kadayi says:


            Or alternatively maybe not everyone really gives that much of a damn any more? I just feel there’s an expiry date on the whole silent protagonist wandering through sparsely populated linear levels with bagful of guns model of game play. It’s an old game style that just feels more and more antiquated every year, Vs what other studios produce.

          • Stardreamer says:

            A few short months ago I’d have been part of this vocal segment of Gamerdom, telling the world that Half-Life was done, just let it go. I’d been saying the same about Elite IV for many years.

            Then Elite IV started to happen. Within a few weeks I was lapping up every word, every image.

            The moral of this tale? The heart wants what the heart wants and ultimately that can over-rule the head every time.

            If HL3 was announced tomorrow I think many people would surprise themselves by how strongly they actually wanted it.

          • Guvornator says:

            “SevenShoggoths says:

            I really don’t understand this line of thinking. The time between the release of episode 2 and now is less than that between HL1 and 2, and it’s not like video games were static for those six years”

            But the last expansion for Half-Life came out in 2001, which, seeing as ep2 is an also expansion, is probably the nearer example. There was plenty for the dedicated HL fan to get their mitts on between the release of 1 and 2.

    • Viroso says:

      Wow calm down there you’re being too reasonable here.

  2. Godwhacker says:

    I’m guessing it’ll be an iOS exclusive

    • Comrade Roe says:

      I doubt Valve would force us to play on Macs. That would be a very big twist.

      • Dudeist says:

        You must play HL3 on Mac connected to steam box, with steam controler only, but you must install it on pc

        • Bull0 says:

          You have to train DOG and customise Gordon’s buggy and the G-Man’s gurning via the companion iOS app

      • phelix says:

        Hang on, wasn’t Mac OSX the iMac/Macbook operating system and iOS the phone/tablet spinoff?

  3. Dowr says:

    The fact this wasn’t filed before or straight after Episode 2 tells me Valve had no interest in making HL3 at that point.

    • Spakkenkhrist says:

      Valve not making it was a big give away.

    • HadToLogin says:

      Not surprising – making Half Life after doing it for last 10 years can be boring. Especially when you can try make your own co-op game (L4D2), make big game out of that little project about physics (Portal) or try something completely different and make RTS/MOBA.

      And there’s no way to put in-game shop in HL3 – naked chicks will be made by modders, for free, and is there anything else you need in single-player game that shop could have?

      But system-seller, that’s something that could be intriguing. Even if only in terms of getting more people buying stuff from your in-game shops in other games you’ll release in few years.

      • Apocalypse says:

        There is one big flaw in this. Valve did not make l4d or portal or team fortress or dota, they bought the studio making it, adapted the idea and give got the students with such smart ideas into company, hired the mod team or original developers of the game mod.

        It does not seem like they had planned to work on original content, it seems more like valve time is valve time, because valve employes are really allowed to work on cool stuff when they see it. Seems like it a highly success full concept for finding great concepts and ideas, but highly distracting as well.

        I should work on this s… oh, look pretty hats …

        • HadToLogin says:

          L4D1 wasn’t theirs. But AFAIK L4D2 was theirs fully (and probably a reason why it appeared so fast – “hey, L4D1 is a success and looks like funny game to make – all that Director stuff – let’s make sequel; and it has zombies, I want to be Romero”). Portal2 only has “Valve” sticker, if I recall right.
          So, while you could be right they started as outside jobs, in the end they became Valve’s work – especially with their ‘do whatever you want’ work-policy.
          Just like you ended: “why should I make boring map where you shoot Combine when I has this great idea for Portal 2 map”…

          • Premium User Badge

            phuzz says:

            Portal 2 was definitely an in-house Valve game, practically the whole studio got sucked into getting it ready to go out the door as far as it’s possible to tell from outside.

        • lordfrikk says:

          The 7 people of Nuclear Monkey Studios that joined Valve contributed to many other games apart from portal, including Left 4 Dead games, Counter-Strike and Half-Life 2 episodes. That doesn’t mean that Valve didn’t make those games either, it just means that Valve as an entity is making these games. If you ever played Narbacular Drop and Portal you can immediately tell the only thing those two games have in common is shooting holes from your gun that you can then walk through. Saying Valve didn’t make Portal (or any other games that weren’t bought in entirety before being released by them) is just mind-boggling.

          Valve isn’t buying whole teams to exploit their creations, they hire talented people to make great games by allowing ideas to bloom and get the necessary polish. And lot of people stay, for example Garret Rickey from the original Narbacular Drop team still works at Valve and contributed to most of the games they released in the past years.

      • hamburger_cheesedoodle says:

        I was skeptical when HL2 ep1 first came out, and a quote veeeeery distinctly sits in my mind. I no longer have the exact wording, but it was quite close to this:

        “After we got done making HL2, we weren’t sure what to make next, but we had all these great assets lying around and we just loved making HL2 so much that we didn’t want to stop making it, we wanted to make more.”

        Which I guess kinda sounds like the opposite of what you are saying. So either that particular Valve employee was lying or they got bored after just two more episodes.

        • HadToLogin says:

          Notice how they didn’t had any other game on their hands in that moment – only stuff was Team Fortress 2, which you couldn’t use for your HL2 ideas (which are for single-player game). But after Orange Box, they had Portal IP, there was Left 4 Dead in the background too, after few years Team Fortress started to require updates with new hats – suddenly they found their company has more than Half Life Project.

    • airmikee99 says:

      Half-Life 2 wasn’t trademarked until 2002, 4 years after Half-Life was released. Does that mean Valve wasn’t interested in making the game that was obviously made? Why do companies have to trademark sequels immediately?

      And even if they had no interest in making HL3 immediately after HL2, so fucking what? What does that have to do with HL3 now?

    • Shuck says:

      Given that straight after Episode 2, they were most likely thinking in terms of Half-Life 2, Episode 3, not Half-Life 3, so that’s not so strange. It was only with time that a new episode turned into a full blown sequel.

    • El Mariachi says:

      Seeing as their trademark on “Half-Life” already covers any video game with that in the title, be it “Half-Life 2,” “Half-Life 3,” “Half-Life, Half-Death,” or “Tony Hawk’s Half-Life Half-Pipe,” taking out a TM specifically on the HL3 name seems like a redundant bit of make-work ass-covering by a legal department, or possibly a placeholder for the “graphic representation of the mark” (aka logo) yet to come.

      • AngoraFish says:

        Yes, a completely unnecessary piece of make-work for the legal team.

  4. Cloudiest Nights says:

    I’ll be the first to say it…

    “Half Life 3 confirmed.”

  5. SominiTheCommenter says:

    Here’s the title reference. This boy Grayson needs therapy.

  6. Alexander says:

    Office For Harmonization In The Internal Market. That’s actually a thing? Also, I wonder what this confirms.

    • Otter says:

      Sounds like it should be guarded by the Fists of Righteous Harmony.

    • Dances to Podcasts says:

      It confirms that Terry Gilliam is moonlighting at the EU.

      • callmeclean says:

        “Office for Harmonization in the Internal Market” That is a fascist euphemism if I have ever heard one. Not implying anything about the EU, that’s just immediately what I was reminded of. All dictatorships generally have ministries named like that.

        • Bull0 says:

          Revealingly Orwellian, isn’t it… although in this case I imagine the name suffers a bit in the translation from the original Europeanese

  7. Text_Fish says:

    Can’t we just go straight to 4? 3’s clearly cursed.

    • Sakkura says:

      I vote for 2.999…

      (though that’s technically the exact same number)

      • Optimaximal says:

        Only if you round it…

        • The Random One says:

          No rounding needed. 3 and 2,9999… (repeating forever of course) are literally the same number. There are a bunch of mathematical proofs that I don’t remember right now but it’s true.

    • phelix says:

      1/7th of the world population would disagree.

  8. Gap Gen says:

    Wait they didn’t trademark it before?

    • Ansob says:

      I’m guessing they’re either just renewing it because it lapsed in Europe, or they’re trolling everyone.

      • Kadayi says:

        Pretty sure it’s a renewal.

        • airmikee99 says:

          It’s not a renewal, you can see the filing yourself by clicking on the ‘(via NeoGAF)’ link in the article. There is no need to ‘renew’ a trademark by filing any paperwork. As long as a company actively uses the trademark, they do not need to renew it, they can last indefinitely. Since HL and HL2 are still being sold, the trademarks still being used, so no need to renew them.

          • HadToLogin says:

            Something from internet ( link to smallbusiness.chron.com – us trademarks, link to oami.europa.eu – EU trademarks ) that shows you’re not right about renewing (which might or might not be the case with HL3, didn’t read what was sent to OHIM – quotes later are only to give some info about trademarking in general):
            “Between the ninth and 10th year you must file both a Section 8 declaration and a separate renewal form. Then every 10 years after that you must continue the process of filing the declaration and renewal paperwork to keep the trademark active” in US and “A registered Community Trade Mark is valid for ten years from the date of filing of the application. It can be renewed indefinitely for further periods of ten years” in EU.
            Even if you’re actively using your trademark you MUST renew on your own your trademark if you want it to be yours in next years. It looks like EU is a bit more helpful and will send you a notice you should renew while in US you have to remember about that on your own.

    • Horg says:

      Trademarks, unlike copyrights or patents, expire after 6 years if not in use.

      Half Life 3 confirmed, 1st October 2019……

    • Smion says:

      Does that mean I could have legally made and sold a game titled Half Life 3 in all those years between the release of Half Life 2 and this? FFFFFUUUUUUUUUUUUUCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKK!!!!!!

  9. DrScuttles says:

    Only copyrighted in Europe? My hunch is that Valve release it solely in the Vatican to troll the rest of the world. It’s not like they either need the money nor owe us the game.

    • wwwhhattt says:

      And they’ll have a kickstarter for languages other than Latin.

  10. Totally heterosexual says:


    I hope it’s fun.

  11. Tom Walker says:

    Am I the only one who remembers there was supposed to be a Half-Life 2: Episode 3?

    Alyx’s dad is dead, you know. Don’t you care, you heartless bastards?

    • pilouuuu says:

      A new episode wouldn’t have brought him back though. :-(

      • PoLLeNSKi says:

        With trans-dimensional time travel already having been a plot device in the series, never say never.

      • Apocalypse says:

        You can not know this. How many people returned from the dead in games and stuff? Maybe her dad is important for the g-man and he the whole plot of Opposing Forces 2 would have been to fool Alyx into believing her dad died while in reality … and all this would have been the beginning to Half Life 2 Episode 3 which returns the timeline and saves still Alyx Dad. Heartless you are indeed.

  12. Kein says:

    HALF-LIFE 3 CONFIRMED!!!!111111threethreethree

  13. Beebop says:

    “But we can hope, right? Because frankly, at this point, hope is pretty much all we have. That, and our memories.”

    Hey, there’s more than hope, it all worked out all right for Duke Nukem Forever, didn’t it?

  14. CookPassBabtridge says:

    I would like a bit where gman throws you back in time and forces you to play a section of the (Source 2 rendered) Black Mesa Facility, seeing your past self slotting a gargantua, Back to the Future style. Then forces you once more to make a difficult choice, between two painful alternate realities

  15. Eddy9000 says:

    I’m 9 years old and what is this?

    • SuicideKing says:

      A website.

      • Premium User Badge

        particlese says:

        I enjoyed that retort waaaay more than I should have. Does that mean it’s time to sleep?

    • DrScuttles says:

      Once upon a time there was a clone of this brown first person shoot-em-up game called Quake. This clone was called Half-Life and you played a scientist with a cool suit and no personality who went berserk amidst an alien invasion and ran amuck in a top secret government facility murdering scientists and security guards. It was pretty cool. At the end, a weird guy spoke to you. Possibly grooming the player or something. It was a bit strange.
      Then they made another game about this scientist, Dr. Gordon Scatman or something. This was Half-Life 2, only it had nothing to do with the original apart from a few characters who it turned out were from the first game only they weren’t actually in the first game. It ended on a massive cliffhanger when a rocket caused Wormsign the likes of which God had never seen and the sandworm sucked all the brains out of this guy.
      We’ve been crying out for a Half-Life 3 for 8 years now; we just want to know where the worm took his brains. For closure.

    • pilouuuu says:

      Let me guess… Your parents named you Gordon Freeman?

  16. C0llic says:

    This is just valve renewing a copyright for a name i’m sure they’ve held in the past. As much as Hl 3 speculation is fun, that’s really all it is. If Valve hasn’t filed for it in the US the chances are that’s because they already hold it, or european laws require them to file for this for whatever reason.

    It’s the legal equalivent of dotting i’s and crossing t’s and basically tells us nothing useful.

  17. Keyrock says:

    This is just GabeN trolling everybody.

  18. demicanadian says:

    Here comes the first SteamOS exclusive…

  19. Premium User Badge

    particlese says:

    Oddly, Valve has yet to file for the same trademark in the US. I’ve emailed asking for confirmation and comment. We’ll see what comes of it.

    Reverse oceans! Or secret trademark offices stateside, for important things only.

    • demicanadian says:

      Or US office does not work since budget thing…

      • Premium User Badge

        particlese says:

        Ohhhh, right — forgot about that. You’d think the database might still show a submission, but the most recent entries (with “the” in them, anyway) are from last Thursday. HMMM…

        I hereby posit that all these political shenanigans are part of the biggest, most convoluted Valve ARG yet.

  20. GunnerMcCaffrey says:

    My thoughts, not that you asked. TLDR version: at this moment, especially post-Binfinite, Valve has way more to lose from HL3 than it has to gain, and we should probably all let it go. And at the same time I both don’t care at all and really want to be wrong oh god please prove me wrong Valve.

    • Premium User Badge

      particlese says:

      Behold my unsolicited thoughts!
      TLDR: Mostly-yup, subjective nope, and Booker is actually a spider-gerbil.

      I definitely agree that Binfinite’s spectacle will be hard to top, but I think Valve will be able to come up with something, given all the interesting stuff already available within the HL/Portal continuum. (Is L4D in there, too?) I just hope they don’t adopt Binfinite’s “you WILL stare at this thing” style — I much preferred HL2’s (usual) respect for player control, or at least view control. But with their recent VR kick, I don’t think this will be a problem. I also agree with you on the engine potentially being a handicap in the spectacle department, but fortunately there’s the rumored new (-ish?) engine, “Source 2”, mentioned in this article. No idea how much of a change that’ll actually be, or if it’s even real, of course, but we’ll just have to wait. I think Valve’s capable of making something worthy with Portal 2’s engine, probably modified, but I’d definitely prefer something new and shiny. Preferably something that sets my GPU on fire to grill all the RAM it’ll be eating. :D

      And to another point in your post: Both HL2 and Binfinite did quite well without cover being a Thing, so I’m pretty sure (and hopeful) that’s not something to worry about. I think my only real worry in the “modern game” department is that HL3 will somehow manage to botch sprinting and walking in one of the many ways big games tend to these days. My most recent examples: Skyrim had the {slow/crouch walk, brisk jog, limited-time forward-only barely-faster-than-jog shakey-cam sprint} set of movements that seems to be all the rage with these console-friendly games, and which I first noticed in Bad Company 2. The speeds chosen in Skyrim seemed really awkward to me, and several mods shared that opinion. Binfinite seemed to have better speeds, and it lets you sprint forever, which is excellent, but apparently that made walking near impossible. I think it makes you jog as soon as you touch a stair or piece of climbable rubble, but it didn’t seem consistent, and sometimes I desperately wanted to just walk around looking at the amazing stuff in that game. Instead, I gave up and darted around like a gerbil or spider or something. I hope Mr. Freeman’s vast MIT physics powers give him the capacity for proper ambulation. And stuff-hitting.

    • jonahcutter says:

      I wouldn’t be surprise to see a HL 3 resemble the last mission of HL2 Ep 2. The open map where you have to charge around and deal with different threats. Yes, it is linear in the sense that it was scripted. But you still chose your paths of approach and angles of attack. Whereas most of the rest of the games were almost purely linear in how you approached every encounter.

      Hell, Valve has shown they can make even highly linear gameplay still compelling with Portal 1 and 2. If they ever actually make a HL3, linear or more open, I’m pretty confident in their ability to create a great experience.

      Just because Bioshock Infinite was deeply flawed doesn’t mean other developers are stuck in making a similarly uneven (often outright poor) experience.

      I sure as hell don’t pine away for HL3 like I used to. But if it gets announced, I’m probably going to start anticipating it again.

    • Mman says:

      With a couple of exceptions, most of the set-pieces I remember in Bioshock: Infinite are stuff you just passively watch rather than have any meaningful interaction with. If anything one of the biggest problems in modern FPS is that their set-pieces are so *big* there’s no way to include much interaction with them; trying to one-up itself all the time in spectacle is holding back the genre if anything (especially when their idea of “spectacle” is things blowing up interspersed with occasional vistas).

      Half-Life is about actually being part of set-pieces and having some freedom of interaction with them rather than just watching them happen (locked in a room not-cutscenes aside, which I trust Valve to have found a better solution to by this point). So B:I doesn’t seem especially comparable outside of the few times it does actually let you interact, such as the intro, which is basically a Half-Life intro anyway.

      Edit: Not to mention there’s vastly more variety in HL, with both new elements introduced and much more encounter variety, whereas B:I is comprised almost entirely of cookie-cutter combat scenarios and looting between the set-pieces

      • GunnerMcCaffrey says:

        Yeah, it just seems like the realism expectation for a major FPS now (as opposed to 2004) is high enough that it gets harder to make big setpieces actually interactive. There was definitely a “Watch our amazing spectacle in between your repetitive fights” design decision in BI, but I wouldn’t be surprised if some of that was just dictated by resources: the bigger and more realistic something gets, the more possibilities for interaction there are, so you either devote a lot of time to (and demand a lot of power for) modelling them, or you make things more linear and walled-off. (And as an aside, I think HL2 is probably much less interactive than most of us remember.)

        Valve have shown they’re good at what they do, I just think it means that if they’re actually working on HL3, they’re going to be taking their sweet time.

  21. Keyrock says:

    As an aside, I’ll bedisappointed if Left 4 Dead 3 doesn’t wind up being called Left 3 Dead.

  22. MattM says:

    If they would have just finished the story in HL2 ep2 i wouldnt be so annoyed with valve.

    • fish99 says:

      The whole ghost-ship thing? It sounded like an episode of Scooby-Doo to me.

      While HL and HL2 had decent self-contained stories, it was obvious to me that Valve had no idea where to take the story after HL2, so in EP1 nothing really happened, and EP2 was just a load of cobblers, to the point where I suspect it became difficult to wrap-up the episodes story coherently in EP3. Kinda like how the X-Files story descended into a mess because they didn’t plan it out in advance.

  23. Engonge says:

    Im much more excited about what source engine 2 can do. Hl3 would make one heck of a showcase though…

  24. fish99 says:

    So they started making HL3 today. Just another 17 years until we can play it.

  25. gwathdring says:

    If they make it, and it’s good … I’ll play it. I don’t care about it being “Half-Life” though. That ship has sailed. It no longer has any of the benefits of a sequel to me–I’m no longer specifically interested in the conclusion of that story or the expansion of that specific style of game.

    So in a sense, more pressure because I’m not going to give it any credit for legacy or out of a sense of completionism. In another sense though … it doesn’t have any specific expectations or patterns it has to fit to please me. Just has to be good.

  26. Strangerator says:

    I honestly thought HL3 would be the third announcement instead of the Steam controller…

    I don’t care that it’s been forever since I played HL2, I’d be glad to play another one. They have their own feel to them that no other game really matches.

  27. Iskariot says:

    Like many others I am past caring.

    I can not imagine NOT buying the game when it finally gets released, because for me Half Life 1 and 2 both were reference points in gaming. Nevertheless my eagerness for Half Life 3 has gone after all these years and the big broken promise that was Episode 3.
    There are so many other exiting games I look forward too, like GTA V for PC, Watchdogs, Assassin’s Creed Blackflag, Cyberpunk 2077, Elite Dangerous, StarCitizen, X Rebirth, Batman Arkham Origins, Planetary Annihilation, Just Cause 3 etc. etc etc.
    And I still have to play Crysis 3, Borderlands 2 and Bioshock Infinite. Go figure….

    But I have great confidence in Valve.
    When Half Life 3 gets released it will be an awesome, must have, must play game.

  28. Yosharian says:

    Just to remind everyone; this is how HL2 EP2 finished:

    link to youtube.com

    Yep. Yep. It’s coming guys. IT’S COMING.

  29. cunningmunki says:

    If this had happened at any other time, I wouldn’t think much of it. But it’s all in the timing.

    November 2014 release (exactly 10 years after Half-Life 2) – calling it now. Gives them best part of a year to get the Steam Machines bottomed out (oo-er) and the controller finalised. SteamOS is the soft launch, HL3 is the real launch.

  30. Lemming says:

    source 2, half-life 3 and left 4 dead 3 = instant linux/mac/windows cross-play release to coincide with the launch of the SteamOs/Steam machine and nary a console release to be seen. That’s my guess.

    The only thing that would make me feel like a a happy impressionable 18 year old again is if Troika reformed and decided to make VTM: Blood lines 2 in Source 2.

    • NicePics13 says:

      Oooh.. Bloodlines is one of those games (Fallout, Deus Ex, Wizardry 8) that never leaves my hdd.

  31. NicePics13 says:

    I hope HL3 comes on a livedvd/usb-stick you just put in your PC/Mac booting directly into SteamOS. Like a console.

  32. RProxyOnly says:

    Yeah, someone called it last week, HL3 is going to be a SteamOS exclusive.

    After all this advertising of their various poducts, there’s no way they’ll release it for Window

    • Mman says:

      It’s seeming more likely to me (given the “coincidental” timing of this), but it doesn’t necessarily have to be SteamOS exclusive to be “SteamOS recommended”.

      With the alleged optimisations SteamOS has they could design Source 2 to have features that improve the graphics (maybe even gameplay, in terms of things like physics?) greatly but make it a slideshow on non-SteamOS systems. Of course that would depend on what extents the optimisations for gaming go.

      • fish99 says:

        Unless HL3 is 10+ years out, a large majority of the PC audience will still be using Windows, so HL3 will absolutely be coming to Windows, it will look the same on Windows and run maybe 10-15% worse (i.e. not enough for anyone to care about). It will also be coming to next gen consoles.

        Valve may have a plan to replace Windows as the primary gaming OS, but it’s going to take a long long time, and in the meantime they’re not going to throw away huge amounts of money by limiting the release platforms for a major game.

        Few people are going to switch to using SteamOS exclusively while >90% of their current game library doesn’t work on it.

    • Lemming says:

      I’m sure if anyone thinks about it for a nanosecond, they know it’s not going to be SteamOS/Steam machine exclusive. Steam is , after all, on Windows.