Deus Ex Continuing With ‘Universe,’ New PC Game

Against all odds, Deus Ex: Human Revolution was marvelous. It wasn’t quite a perfect continuation of the original’s legendary legacy (and those boss fights were utterly atrocious), but it let us dissect a rich and, um, very gold cyberpunk world with a surgeon’s belt of clever tech toys. Also vents. Just the right number of vents. But what’s next? Well, Deus Ex: Human Revolution – Director’s Cut is coming out on October 22nd, but that’s just tying up some loose ends. Deus Ex: Universe, however, is the future, and it promises to be quite grand in scope indeed.

Eidos Montreal head David Anfossi explained his studio’s plan for the series going forward:

“The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games. It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc.”

“I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles.”

The above image is a piece of art from the new game. It depicts the results of “trans-humanism segregation,” which will apparently be a major theme all throughout. The location is a ghetto city built by people pining for the good old/new/imaginary days of the Cyber Renaissance, a home built on trash, treasure, and memory.

So hooray, new Deus Ex! But also, hmmmmmmmm. I’m not sure how I feel about Deus Ex having its own trans-human transmedia conspiracy, as multimedia storylines always sound great on paper, but their end results tend to be unwieldy, confusing, and of course, expensive. Also, frequently gimmicky. If the stories are roped off from each other such that none are truly essential to gaining a full picture of others, that’s fine.

But it’s impossible to say how Deus Ex: Universe will turn out at this point. My hope, above all else, is that Deus Ex keeps its wits about it. If “Universe” is corporate code for “annualized sequels ala CoD/Assassin’s Creed, spinoffs of spinoffs, and endless, spoilery advertising,” well, I doubt I’ll be on board. Sometimes, less is more.


  1. LionsPhil says:

    “We’ve got this franchise that seems to sell, and we’re going to milk it for all it’s worth on all platforms.”

    • Jim Rossignol says:

      Oh do give it a rest. The jaded, cynical gamer thing really is wringing out the last few drops right now. It’s achingly, snoringly tedious.

      On the topic at hand: yes, Deus Ex was pretty good, and I say that as someone who doesn’t really care so much for those kind of games.* Excited to see more, even if it does spiral into wannabe Ass Creedism.

      *I say that, and play them all religiously, but… for another post.

      • Text_Fish says:

        The jaded, cynical gamer thing is overdone indeed, but I much prefer it to the jaded, cynical voice in the quoted statement. The whole thing smacks of an IP being put in the hands of marketing men instead of game designers.

        • Gamera says:

          It seems like they think that because it succeeded as a big video game it will succeed in every other media too. I think they’re putting all their eggs in one basket. It seems like the kind of thing you read about in a “Why big development studio X failed” article.

      • Kadayi says:

        Yeah not getting the hate here. DX is hardly played out as a franchise. Personally I think HR suffered a bit from perhaps too much homage to the older titles, but it wasn’t a bad game by any stretch and was an enjoyable game. Interested to see what they do with a sequel, both in leveraging new tech fully in order to build more immersive worlds (I think HR suffered from a degree of rub in that regard) as well as addressing the criticisms that people had of HR, and being a bit bolder in owning their experience rather than worrying about legacy.

      • honuk says:

        so you “religiously play” games you don’t like, and are willing and even eager to continue doing so, even if those games become empty clones of another title, pumped out on a yearly basis? and we’re supposed to care about what you have to say?

      • DatonKallandor says:

        Too bad he’s right. This is just a wordy PR firm saying “we’re going to cut up Deus Ex and release bits of it on all platforms and you’ll need it all to get the story”.

        You know what else that means? Preorder bonus for preordering the game on PC! Preorder bonus if you also preorder it on console! Extra mission for PC if you also buy the console version. Extra gear if you also buy the Iphone version! Extra gear if you spend money on their Facebook game!
        Bits and pieces of a game cut up and spread across half a dozen different media.

      • Gap Gen says:

        Well, I’m hesitant, if not outright distrustful of this move. I mean, if it produces only suck, then eh, that’s OK, I won’t have to play suck. And if it’s good, then great. But yeah, I’m not convinced the transmedia thing will hold it up, but done right it could be a great way to explore a world better than just playing as the head of security for a rich company.

        EDIT: Oh no wait of course I hope it sucks so we can all write WHAT A SHAME over and over.

      • Horg says:

        ”Excited to see more, even if it does spiral into wannabe Ass Creedism.”

        I think it’s worth pointing out that Thiefourf is doing almost exactly this, right now, and we are approaching that launch date with a sense of overwhelming dread. There comes a point in a franchises life time where it strays so far from the original and beloved vision that it’s better to just bury the damn thing rather than let it spawn more mutant offspring.

        • Flopper says:

          But Deus Ex isn’t anywhere near that point yet. Which is why John is saying stop with the ridiculous cynicism. Give the game a chance to F up before you start condemning it’s sequels. Human Revolution’s only flaw in my eyes were the boss fights and they weren’t a large chunk of the game.

          I bought no HR DLC and loved the game.

          • Horg says:

            I didn’t imply that Deus Ex has, or is, going down that route (I haven’t even gotten round to playing HR yet). I also did not automatically condemn its sequels. I will condemn them if they pull a Thiefourf, basically a game that resembles the original franchise in name only (and even then only just, Thi4f ffs -.-).

        • The Random One says:

          No no no. Ass Credism is when a franchise is released on yearly or nearly yearly installment, still possessing the mechanics it was initially known for, but with so many new ones hapzardly thrown on top of them in an attempt to not appear samey that its design becomes unfocused and generic. It’s a series that clearly tries to mantain its identity, but can’t figure out what it is. An earlier example of Ass Credism can be found in the Tony Hawk’s Pro Skater series. Conversely, Thifourf, assuming it’ll be as bad as the previews suggest it will be, suffers from Mainstream Syndrome, in which the mechanics it was initially known for are removed and replaced with simpler mechanics that attempt to evoke the same feeling, but through misdirection and setpieces. Ass Credism affects franchises that come out too often, but which are still being worked on by teams who understand (or believe they understand) it; Mainstream Syndrome happens at a publisher’s behest, when a team who does not understand the original is tasked with recreating it.

          If Ass Creedism tried to forge a Van Gogh painting the result would be believable until taken to an art critic, who would realize the piece has no soul and consists only of objects that appear on three or more known Van Gogh paintings. If Mainstream Syndrome tried it it’d just photoshop three paintings together.

          • Grape Flavor says:

            I honestly have no idea how the new Thief will turn out, but I’m hoping it will be great, both because I like playing good games, and also so I can rub in RPSers faces how wrong they were for years afterward, like with Human Revolution. Which, in case you forgot, was another resurrection of a long-dormant franchise by Eidos Montreal that most RPS commenters swore would be worse than a million Hitlers from the moment it was announced.

            Again, not saying the new Thief will be good, just hoping it will be. Maybe it will suck. When you hate on virtually everything as a matter of policy, you’re bound to end up right some of the time.

          • Horg says:

            I had no idea that ”Ass Creedism” was so rigidly defined (I don’t play those games because Ubisoft). Figured it meant more watering down the game than annual bloat.

      • trajan says:

        We Cynical gamers will give it a rest when the publishers give it a rest. Until then, your apologist statements are just as tiresome as our cynical rants.

        • Grape Flavor says:

          Cool story bro… I doubt anyone’s going to stop making video games any time soon, so if you hate them that much, maybe go find a new hobby, eh? Because you’re actually kind of annoying.

          • trajan says:

            When did I mention the end to video games? Try again.

            Edit: You actually prove my point. Some people get all upset because some of us don’t like certain business practices and we point them out. Them there is some dumb ass comment about how we should stop playing games. Why not just fix the problem? Then we all win. If we all bitch about the problems and we all refuse to buy games that foment these problems, then we might have a solution.

          • valz says:

            I suspect that people like you who reply without reading what the other person said are much more annoying than whatever thing you’re imagining is.

          • Drake Sigar says:

            We love games, we hate the moneymen behind them.

          • LionsPhil says:

            Exactly, Drake. By this fallacy of composition, RPS writers hate games too, because they hate certain practices within gaming (e.g. “no oceans” release delays).

          • Kadayi says:

            The whole ‘no oceans’ thing is down to traditional retail releases. Eurogamer did a big article on this explaining it all. It’s not some publisher conspiracy Phil. Certain media is released on certain days of the week to allow shops to promote goods in store. It’s only big ticket items like GTA V which make it financially worthwhile to deviate from the the existing model because the volume outweights the extra costs involved.

      • skittles says:

        I will stick with cynicism on this one. Deus Ex: Universe where they continually expand a game with add-ons and stuff sounds interesting. The real Deus Ex: Universe they are talking about here is just PR bull**** for “this is going to be a recurring franchise.”

        Don’t get me wrong I am happy they are continuing. I just wish marketing was more forthright and genuine. A “the games did great thanks guys, to reward you we are going to do more games”, would be good. This sort of PR stunt where they try to dress it up and make something normal sound more special than it actually is, is just bull****.

        I am also peeved about the DC of the current game. Why can’t more people be like CDProject Red. Honestly the additions for the DC aren’t even substantial, it is basically stitching the game back together that was broken into pieces by already existing DLC and a bit of extra tweaking. You can be pretty damn sure you won’t be able to patch your existing game though that has all the pieces. Feel free to slap me if I am proved wrong, I will enjoy it.

      • fredc says:

        I have to agree with Jim. To read many of the comments on RPS’s Skyrim articles, you’d think no-one bought it, everyone who did hated it and the developers were so ashamed of what they’d done that they drowned themselves in baths full of Mountain Dew. Ditto DX, Fallouts past and present etc. etc.

        The only game I know of that deserves this sort of treatment is Rage, except unfortunately for the drowning themselves in the bath bit.

      • analydilatedcorporatestyle says:

        Jim Rossignol and Lionsphil, so much this link to

      • scatterbrainless says:

        Egad, I guess I’m also an insufferable, whinging, jaded gamer, because everything in that description immediately shouted desperate monetization to me. However I was deeply dissatisfied by DX:HR, so that could just be confirmation bias regarding the direction in which they’ve taken the franchise.

      • bagga says:

        RTFA Jim, Nathan’s piece ends on the exact same note. It wouldn’t exactly be the first time it happened, would it?

      • El_Emmental says:

        Jim, I think you need to take into account that you deal with PR talk 24/7, as your main/side job (dunno where “gaming news” is for you), for years, sometime/often with the PR person physically in front of you, and you learned to stay optimist/not overly negative when receiving such PR talk.

        Meanwhile, gamers/fans only heard of such PR talk every time a franchise/series was demolished by an over-monetization/exploitation ordered by the publisher.

        By experience, it is only natural and logical to expect such a disappointment, and not give them the benefit of the doubt, because publishers are very very rarely honest with their customers and audience (we don’t need to list all the abuses going on in the VG industry regarding the customers, the list is so long it wouldn’t fit in the comment box).

        Regarding the “Deus Ex: Universe”, they want to expand the “universe” of Deus Ex to more platforms/forms. Fine.

        However, nothing tells us they will properly do it:

        1) They mention “on a regular basis” like it means nothing to gamers (“meaningful” is far from enough to promise they won’t turn on the sequel-o-matic machine at full throttle), not stressing out that the actual content needs to be there first and that creating such content takes time.

        The “regular basis” is exactly how most of the management executives see the development of video games : a simple task, not something that is constrained by many other factors (often similar to the artistic creation). They expect devteams to make a “1.5/2 years game”, they don’t take into account the actual content, the actual work done on the project.

        Just like it’s happening with most IT jobs : management wants “results”, they look at indicators and think software development is like producing chairs or fridges in a factory: a “simple” problem of logistics, resources and workforce. Throw these things together, and the chairs/fridges should pop out of the factory.

        – they mention “tablets, smartphones, books, graphic novels, etc.”, in a context that makes it sound much more like “everywhere our business development executives see potential profits” than “as creators of content, we set no limits to the platforms we’ll work on – we’ll properly focus on making good content, on a book or a tablet’s game”.

        It’s extremely difficult to make good tablets, smartphones games/experiences, or to make decent-to-good books/graphic novels – and it really doesn’t seem, from their choice of words, that they’ll greenlight a project because of its actual worth (in terms of the Deus Ex universe/story, in terms of the project own’s experience value), but because of its potential commercial viability.

        Sure, there’s nothing wrong with executives looking to make money – but making as much money as they think they could, while sacrificing the actual work value, is not right. That value was created by the previous project’s developers and the customers/players/gamers who played, enjoyed and shared about the game.

        Liquidating that value, instead of using it to invest in its long-term viability, is extremely common in the current economy (to meet short-term goals set by stockholders) , and the video game industry is not spared from that phenomenon at all.

        So being cynical and pessimist is not an abnormal reaction to a business development PR talk, it’s only logical and natural to anyone who had to experience for several years the commercial side (mostly) of an industry, by being a consumer.

        As a journalist, Jim, you’re much more exposed to the development side of video games and see in that business development announcement an opportunity for developers and artists to work on something new. Sure it sounds like fun for developers – new platforms, new stories, new projects.

        For gamers, who are going to be the ones consuming these products, and experiencing them (instead of crafting/building them), it’s not the same at all: we’re at the mercy of the final product, unlike developers who can find satisfaction and happiness in making a part of the game well, even if the publisher later breaks it with microtransactions/last minute changes/awful commercialization (pricing/availability/exclusivity).

        If the final product is crippled, overall “bad”, the whole experience is ruined – even if some parts were rather enjoyable. We emotionally and mentally invested in the experience, spent our leisure money and leisure time in it, and we get kicked in the nuts.

        Sure, the same happens with devs: they get kicked in the nuts (nb: either testicles or ovaries) but they’re getting paid at the end, and they invested their professional time (and part of their personal/leisure time) – they can still go home and enjoy their own hobby.

        That’s why gamers, as consumers, have the “right” to be cynical. The video game industry, mostly its AAA actors, made everything they could to get us to spend our leisure money and leisure time on their products (through advertising, acquiring past IPs and developers), and they never acted like responsible actors.

        They never had any kind of accountability, they never apologized (unless we forced them to do it through heavy campaigning – still no trace of proper apologies for DRMs, cheap sequels, over-DLCing, disconnecting services and so on). They’re treating most of their employees (developers) with just the same disdain and lack of any respect (from the stress-based management to the unpaid overtime and crunching) and that’s why many seniors with families leave the VG industry.

        Until the AAA actors (mostly their executives and shareholders) decide to change and treat their employees and customers with basic respect and honesty, we’ll be cynical and pessimist when they’ll send us their PR mercenaries.

    • Crimsoneer says:

      In his defence, DXHR: Director’s Cut is coming out on the 22nd of October – it’s the main game with the Missing Link DLC integrated into the narrative, with added New Game + options and…grenade throwback. And maybe some other stuff, but who knows. But it looks like the only option we’ll have is to buy the whole game all over again. So it’s quite a bit of senseless milking.

      Meh. Maybe I’m just grumpy the PC seems to be taking the backburner while they focus on the WiiU and mobile offerings.

      • Ernesto25 says:

        I just get jaded becuase i remember a time dlc ment expansion pack and we got value for money.

        • sd4f says:

          Unfortunately, I remember those days too. They’re long gone now.

        • Geen says:

          Remember the days when expansion packs were almost a whole new game? Those were good days.

          • Ernesto25 says:

            Ah they were (with 1 exception the sims which in some ways was ahead of its time in tems of momney grabbing practices).

          • Jack Mack says:

            Yeah, like Shadows of Amn was really Baldur’s Gate 3.

            It’s a dumb idea. It means your sequel can only be bought by people who bought your last game. It costs the same amount as a sequel, so it’s not better value for gamers or anything, just dumber. It could even be worse for customers, because you have to buy the first game if you want to play the second.

      • welverin says:

        Remade boss fights by Eidos Montreal.

      • FriendlyFire says:

        I’m having a hard time understanding how you missed out on the “remade boss fights” bit, which is easily the most significant change in the Director’s Cut.

        I’ve also never actually seen a confirmation that this won’t come as a form of DLC on PC. Most of the focus thus far has been for the console versions.

        • ViktorBerg says:

          I do not find “remade boss fights” to be worth a $60 price tag.

          • Pixieking says:

            Just to point out, it’s not $60. Eidos said 3 or 4 weeks ago it would be lower than the standard $60 price tag… and they were right. Less than £15 for the PC version on Amazon and Shopto, and about £20 for the console versions on Amazon. I suspect there won’t be a discount for previous owners considering the already low price, but it’s not ready to buy on Steam yet, so who knows.

          • ViktorBerg says:

            In that case, I might pick it up. I wouldn’t want to pay a full retail price for a new coat of paint on a several years old game (same reason why I didn’t buy Age of Empires 2 HD, despite loving the original game to death), but I’d settle for a price tag 25-30% of the original retail price no problem.

            And I always disliked it how Missing Link was completely disconnected from the main game in terms of gameplay, reacquiring all the Praxis and then losing it again after a few hours was frustrating. That plus the new bosses might just tip my decision into the realm of “will buy”.

    • bangalores says:

      rough day at the office, Jim? It’s not usually advisable to snap at your fans like that.

      • Gap Gen says:

        Yeah but if it’s warm and they’re vibrating or something so you’re trying to work and it’s all BRUM BRUM BRUM BRUM it can be annoying.

      • Grape Flavor says:

        On the contrary, I give Jim credit for standing up to the relentless nastiness of the comment section.

        • Synesthesia says:

          Yep, me too. Some threads reach youtube levels.

        • MD says:

          It was hardly ‘nastiness’ (unless it’s been edited and I missed something), just a cynical response to some meaningless PR-speak. Might not have been strictly necessary, but you can’t say it was directed at a vulnerable or undeserving target.

          • LionsPhil says:

            My comment has not been edited as of this point. I can’t imagine they would.

            (FWIW, I did a tiny reword about 30 seconds after posting it, changing “gets good reviews” to “sells”. Jim might have seen that version already loaded in his browser, but at the time I edited I had no replies.)

          • Grape Flavor says:

            “Negativity” would have been a better choice of words, yes.

      • valz says:

        Why on earth do you think that guy is his fan?

    • Frank says:

      Ubi’s spending a lot on marketing does not imply spending less on developers of the franchise. In fact, I’d expect the opposite; these are complementary investments… This is good news (even if it is delivered by marketers).

      • Emeraude says:

        Eidos/Square Enix you mean ?

      • Hmm-Hmm. says:

        This is good news.

        Eh.. money being pumped into a series of games is one thing. What type of games they’re planning to develop and what their idea is to make money off of it is another. In fact, one could say that, given how good some indie games are sometimes less is more. As money put into the project needs to be made back potentially leading to design decisions being made to ascertain that.

        At any rate.. yeah this sounds bad. Who knows, the game(s) could end up being pretty good still?

  2. DanMan says:

    Does that “Deus Ex: Human Revolution – Director’s Cut” include improved graphics? ‘Cause I’m a sucker like that.

    • CookPassBabtridge says:

      Me too. I know its considered enormously indecorous (darling) to say it nowadays, but for me a really polished look does finish off a world nicely and create a fuller immersion. With DXHR it was good, but chatting with all those rubber faced mannequins and a lot of the plasticky textures of the weapons sort of popped the bubble a lot of the time, detracting from some of the gravitas the story / world otherwise generated. The worlds, the exploration and the ideas were nice though. There MIGHT be mods out actually, I have not checked. Games like this often get graphical overhauls.

      • Zekiel says:

        My goodness if they could fix the wobbly-headed thing with the NPCs… why was it so bad?

    • povu says:

      Sounds like it, yeah. Apparently the Missing Link DLC used a more advanced lighting system than the main game. Then the the Wii U version applied that improved lighting across the whole game.

  3. Yosharian says:

    Press RMB to perform a silent takedown! Silent takedown cutscene activated! 50 XP BONUS!

    Traveler bonus! Even though you only backtracked to get it! 50 XP!

    That one guy saw you even though you never noticed it! Ghost bonus denied! Or maybe there was no Ghost bonus for this level? We don’t even know!

    Press X to perform double non-lethal takedown! 100 XP BONUS!

    XP awarded, choose your upgrade from a variety of shit that will make virtually no difference to the game! Doesn’t matter anyway because by the end of the game you’ll have unlocked them all!

    3 buttons for 3 endings: choose your favourite! Gaming in the 21st century is in YOUR hands!

    Deus Ex: Human Revolution! Game of the century! Deus Ex toys and lunchboxes coming to a store near you soon! Buy your new Deus Ex keyring and matching hair accessory! Comes with a voucher for our all-new Deus Ex clothing line!

    Oh by the way we have this game called Thief coming out we’d really like it if you would pre-order it! Thanks again for your money!

    • Ernesto25 says:

      “3 buttons for 3 endings: choose your favourite! Gaming in the 21st century is in YOUR hands!”

      Yup at least me3 made you walk a bit hated the ending “choice” of deus ex hr still better than IW though. You made me laugh but here’s hoping for the future.

      • LionsPhil says:

        I dunno. I finished IW, and then even went back to do a run with a different strategy. DX:HR got uninstalled for being a goddamn mess of atrocious dialogue and unlikable characters.

        I’d like to believe the reason Jensen has no mention whatsoever in the original game is because he and all of his associates were completely reduced to their component mollecules by a nanite detonator.

        • Emeraude says:

          If anything, I loved what IW tried to do narratively with the illusion of choice. Too bad the execution was overall lacking, but the game had some really nice ideas that really could use another iteration (same as with the conversational battles in HR, which I overall find didn’t work, but there’s a very good idea here…).

          • LionsPhil says:

            I kinda liked how it bent over backwards to let you be a complete raging murderer without breaking or just throwing “game over” at you (or indestructable angry Paul, which is a game over you can run away from while giggling in the hope he’s calmed down by the next location), although this comes at the cost of this weird safe-zone notion that you can somehow broadcast a lockdown code that stops my crowbar from working as a weapon.

            (I once got a live spiderbot into one, but no amount of throwing things at it, or people, or getting people to stand on it, would ever make it start a fight. No UNATCO vs Vaccum Cleaner shenanigans here. :( )

          • Emeraude says:

            I kinda liked how it bent over backwards to let you be a complete raging murderer without breaking

            The problem that arose from that and the illusion of choice bent is that your actions tended to feel completely weight-less: you could betray everyone and his mother every time and still be assured to be able to join the faction and do it again later.

            That being said, I loved what the did with NG Resonace: you cant’ but know you’re being fucked over, and if you make the choice to “work for her”, it’s purely for RP reasons. Which was refreshing.

        • Grape Flavor says:

          Might want to adjust those rose-tinted glasses a bit if you uninstalled Human Revolution for “atrocious dialogue” and yet think back fondly to the original…

          • DrScuttles says:

            Bad dialogue, worse acting and just comes across as being written by a mad paranoid conspiracy nut with trust issues.

          • LionsPhil says:

            “Rose tinted glasses”? If you care about the “nastiness” of RPS comment threads, leave off the ad-hominem crap.

            “Corny foreign accents”, if that’s what you mean, is not “dialogue”; the actual writing in DX is pretty solid IMO. I found HR’s to be face-chewingly painful.

          • Kadayi says:

            Rose tinted glasses an ad-hom?


        • Ernesto25 says:

          There lots of things that didn’t match up with HR like the “feel” of the augs i thought they would be more dirty and rough i can’t think of a better way to say that.

          • LionsPhil says:

            Well, compare Jensen to Gunter or Navarre. If HR were a prequel, that would mean that at some point mechanical augmentation technology got cruder and uglier. And also the whole orange-art-deco-ish thing vanished without a trace and put us back to day-after-tomorrow familiarity.

            (I think you’d probably have to classify it as a “reboot”.)

    • LionsPhil says:

      Traveler bonus! Even though you only backtracked to get it! 50 XP!

      To be fair, you could totally do this in the original, little message in your infolink awarding you XP and everything.

      • Yosharian says:

        Doesn’t matter, because it was an entirely different context: area exploration XP rewards in Deus Ex were awarded for visiting specific locations rather than taking specific routes. Additionally, experience funded a different skillset: skills rather than augmentations. Making the comparison is misleading and disingenuous.

        • LionsPhil says:

          I’m not sure the skill/augmentation distinction is meaningful here. It’s narratively bizzare that it’d let you unlock augmentations with that whole “Praxis points” thing, but then so is that finding places in DX1 can make you better at aiming a rifle. Any kind of point unlock system has that “problem”.

          • Yosharian says:

            It IS meaningful because it sets a ‘tone’. Nobody playing DE stresses over ‘oh I missed some experience’ because it isn’t awarded in that manner (‘you went THIS way so you get XP!’ is how DE:HR sets it) and it only affects skills which are only one part of your character; 1) the increments are so small (10, 20 xp mostly, compared to 100, 200, 300, 400 in DE:HR) that a missed one has virtually no effect and 2) they are area-specific (20xp for finding this particular thing) whereas DE:HR’s bonuses are generic, training the player to seek out alternate routes deliberately to find XP.

            The ‘tone’ of XP rewards in general is very, very different in these two games. I shouldn’t have to explain this to anyone who’s played both games.

          • NotQuiteDeadYet says:

            Oh man, those combat skills in Deus Ex 1 were pretty bad. You’re the super secretest agent in the world with cybernetic arms and eyeballs with headlamps in them, and you’d still fail to pass the boy scout rifle merit badge test.

            Also, @ Yosharian: I get some of the cynicism, but they’ve hardly put much effort into monetizing this thing. They released the game about two years ago, and since then they’ve developed one piece of story DLC and they’re working on an Ipad spin-off. What exactly are your referencing with all that “clothing line” stuff?

          • Yosharian says:

            ” Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc.”

            It’s called ‘exaggeration for comic effect’.

            The skill system in DE wasn’t perfect, but at least it was a skill system. I don’t buy that just because it had flaws, it’s better for Jensen to be a master at everything. The only reason that was implemented was because console players can’t deal with RPG systems; they’re too complex.

          • Emeraude says:

            The only reason that was implemented was because console players can’t deal with RPG systems; they’re too complex.

            I don’t know about complex. I think it’s more a matter of the overall player profile on platforms to be different (individually, not necessarily, but as a whole I think so). In my experience, there are more people having a “system mastery” profile on PC than on console, while console has more “system refinement”, and “player-spectator” profiles.

            Well, used to be at least. Modern PC gaming looks a lot less like what it used to do on some fronts, and I’m not sure how I would describe it.

          • USER47 says:

            NotQuiteDeadYet: Actually, they also made tie-in novel (Icarus Effect), series of comics, and some additional merchandise, including clothing line:).

            And that Ipad thing is already released:).

          • NotQuiteDeadYet says:

            Oh, whoops. Never mind then.

        • Ringwraith says:

          Actually, you got them for taking specific routes in the original game. I know this because I spent a lot of time backtracking to find all the alternate routes into a place to gobble up the skill points, the minor amounts that they were.
          Even swimming(!) to get some of these.

          • Yosharian says:

            Actually, having played the game three times, I can tell you that it’s not like that, and the places where you get specific route-based XP are the exception rather than the rule.

          • Ringwraith says:

            Well, you got skill points for getting to main areas, but also for just finding some random ways in.
            Regardless, not sure how it made things that different.

    • Gap Gen says:

      Pay 50 cents for a virtual chocolate bar so you can knife more dudes.

    • kharnevil says:

      woah woah woah, 4 endings brah, 4 endings

    • lurkalisk says:


      1. I can understand the hate for that auto-takedown nonsense, but even so, I found the game in no significant way worse for it. Certainly doesn’t ruin it.
      2. I can imagine 2 scenarios for sound minded people here. Either that traveler bit is liked, or disregarded entirely. The fact that you seem to very much dislike it suggests to me that your priorities are silly.
      3. Nevermind that the horse is dead, there was never a point in flogging it to begin with.
      4. Upgrades/Praxes are generally helpful, and while I can’t say whether you can get them all by the end (I don’t remember doing so), the rate at which they’re earned largely validates the process.
      5. This would be your one and only good point. Not only was the “press button for ending” thing awful, but the game ended when you hit the button, and then proceeded to do nothing but explain its own idea of Jensen’s motivation, with no real ending or conclusion at all. Terrible…
      6. This merchandising thing you’re going on about is thoroughly bizarre, and so far as I can tell comes from nothing but your clearly very active imagination.

      1 out of 6 is… Well, at least worth more than telling us all about how your wife’s aunt makes $8294.07¾ a month from home, but that’s about it.

      • akstro says:

        Yeah yosharin is horribly nitpicking here. If we want, we can nitpick tons of the original like the voice acting, hitting someone just above the arse for a silent takedown, even the graphical fidelity for its time wasnt great. But thats not the kind of stuff we should be whining about if we dont have an actual valid point for why the game is bad.

      • Yosharian says:


    • SuicideKing says:

      10XP to Gryffindor for the lulz!

      (But seriously, that was funny :D )

  4. lordfrikk says:

    I’m more than okay with more Deus Ex games coming if they’re at least on Human Revolution’s level. However, I hope it doesn’t mean you will have to play all of them to get a complete experience. If they made the games standalone but connected via a common theme or story that would be the best.

  5. bruibrui1 says:

    In fact, DXHR wasn’t marvelous at all. Just FYI.

    • Jim Rossignol says:

      Thanks for clearing that up! Sounds like you have a party to get back to, anyway.

      • Zelos says:

        I think most well-played gamers would agree. It was a fun game, but had a huge number of flaws.

        It was a pretty good stealth game, a bad action game(which it often tried to be), and a bad RPG(which it seemed to be trying not to be).

        • blackmyron says:

          And most PC gamers I know love it.

          It wasn’t as groundbreaking as the original, but it was light-years ahead of Invisible War (the poster child of what happens when you try to take a PC-oriented game and make it a console-oriented one). It was also better than most of the games that were around at the time. And, of course, there’s that one minor consideration, that it was (flaws or no) very entertaining. And ultimately, that’s really the only characteristic that I use to judge whether or not I got my money’s worth.

          • Kaeoschassis says:

            Agreed. Can’t speak for “most well-played” gamers, but I am a person who plays a lot of games, and I loved it. The gamers I know loved it. Was it perfect? No. Was it tons of fun? Yes. That is still the point of playing games, right?

          • Runs With Foxes says:

            but it was light-years ahead of Invisible War

            Not in terms of design. IW was better than the original in terms of systemic emergence, but it had awful technology and was badly executed in general.

            HR’s design is worse than both, in many ways (systems design, level design, reward design, etc).

        • airmikee99 says:

          Metacritic data disagrees with your opinion.

          Critic reviews: 90 out of 100
          52 positive, 0 mixed, 0 negative

          User reviews: 8.4 out of 10
          482 positive, 59 mixed, 65 negative.

          Under the Current Games heading, there are only 3 games with a higher or equal Critic Review score, and only 4 games with a higher or equal User Review score.

          “I think most well-played gamers would agree.”

          You thought wrong.

          • Emeraude says:

            To be fair, he said “well-played gamers”, and you’re answering with Metacritic…

          • airmikee99 says:

            RE: Emeraude

            Do you have some evidence showing that people who leave reviews on Metacritic aren’t “well-played gamers”? If so, please share. Otherwise, you’re just talking out of your ass.

          • Emeraude says:

            @ airmikee99

            None at all, I was just being snarky for the sake of being snarky, but I guess given the general negative/aggressive tone one can find around here sometimes, it sounded far less like the innocent joke I wanted it to be.

            My bad I guess.

          • airmikee99 says:

            Fair enough. :)

        • FriendlyFire says:

          I find it amusing how so many people bring up the (quite honestly fairly minor) flaws in DXHR and yet entirely gloss over the original’s. I’m sorry but as someone who did not play that game back in its heyday, I can understand how it was popular, but it still had significant flaws.

          Which is the really interesting thing: most memorable and cult games have some fairly obvious flaws. I don’t think I’d be able to name an actually flawless game, so saying “it has flaws” is the same as saying “it’s a game”, really.

          Were the flaws detrimental to the experience? Mildly. The bosses were awful, but they’ve acknowledged this a fucking bazillion times and won’t be making the same mistake again. Flip side, the dialogue system was really interesting (much more so than BioWare’s wheel, anyway, and they’re usually praised as dialogue masters) and the gameplay was solid.

          The biggest detractors of this game seem to be anally-retentive Deus Ex fans who cannot tolerate any deviation, no matter how slight, from their revered original (or their image of it, anyway). Yet they’d probably have bashed a perfect clone for being too samey. You just can’t win there.

          • Emeraude says:

            From a design standpoint, I’m always bemused to see HR’s boss fights seemingly be the focus point (especially given the original game not only had an unskippable boss fight, it had one you couldn’t win), while all the other issues (severe unbalance, complete lack of direction of the game-design, level-design issues, complete copy of the actantial model of the original while at the same time abandoning – or failing to reproduce – its very peculiar mix of pre-scripted and emergent elements, the problems with the writing and exposition…

            The boss fights aren’t exactly the worst problem of the game I’d say.

          • Grape Flavor says:

            Some RPSers simply haven’t gotten over the fact that Human Revolution wasn’t anywhere near as awful as they had proclaimed it would be. It’s a sore subject around these parts, the hate train had crashed in spectacularly embarrassing fashion, and now they’re trying to quietly piece it back together bit by bit years after the fact.

            People here can react very poorly when faced with any evidence that one of the games that they’ve decided to despise from the moment it was announced, might actually have some merit. Personally I look forward to each Wot I Think on such games, just to see people screech and foam at the mouth if RPS doesn’t validate their existing conclusions.

            I’m particularly looking forward to see what the RPS writers make of Thief and Dragon Age: Inquisition, if they give even a mildly positive review to either of those games, the comments are going to explode with butthurt and it will be glorious.

          • Muzman says:


            That was when Invisible War got mostly good reviews from everyone except the wider Deus Ex Fan community.
            The trouble with HR is that, despite consoliness it’s a pretty big step up from that mechanically.

            It isn’t often when reviewers being fair to game on its own terms is a betrayal and high gamer treason like with DX sequels.

          • MD says:

            “I give Jim credit for standing up to the relentless nastiness of the comment section.”

            “Personally I look forward to each Wot I Think on such games, just to see people screech and foam at the mouth if RPS doesn’t validate their existing conclusions.”

            “I’m particularly looking forward to see what the RPS writers make of Thief and Dragon Age: Inquisition, if they give even a mildly positive review to either of those games, the comments are going to explode with butthurt and it will be glorious.”

          • Grape Flavor says:

            I’m like the Operative from Firefly/Serenity, man. I strive for a better RPS while realizing all the while that there would be no place for me there.

    • Totally heterosexual says:

      What’s an opinion? This is too hard im gonna go hit my head to the wall again.


    • Emeraude says:

      It wasn’t bad either – personally I found it rather… average, and tend to think its foremost saving grace happens to be that it wasn’t as bad as we expected it to be.

      At the same time, it wasn’t a *bad* game either.

      What saddens me though, if anything, is that is got a free pass on things that had Invisible Wars critically trounced at the time of its release (especially on the side of level design), which shows how far we’ve fallen.

      Yeah, I’m glass half empty with a shard in my bloodied hand kind of person.

      • Ernesto25 says:

        I feel you but it was generally good on its own, No matter how much IW apologetics say IW was a poor game let alone poor deus ex game. the ideas explore were good but i feel some of the hubs could have been developed.

        • LionsPhil says:

          Somewhere out there is a parallel universe where the lucky bastards got an IW that didn’t have to run on Xboxes, and thus didn’t have levels a tiny fraction of the size and complexity of the original.

          Honestly, when the game ends on the location of the first game’s opening, except they’ve had to chop it into two distinct (simplified) maps* with a big stupid ice wall handwaved in, it’s like the writing/mapping team were just openly protesting the new constraints. (Or is that the section set in sort-of-flashbacks where they remake various other notable locations from the first, including a hugely simplified version of Chow’s apartment where you can’t even go upstairs?)

          (* Not counting the UNATCO bunker, since that was separate in DX1, too. And the Illuminati outpost wasn’t there at all.)

          • Muzman says:

            Their half-formed limping engine didn’t help at all there either, regardless of the Xbox’s limitations, don’t forget.
            The thing crawled on PC as well.

      • Eddy9000 says:

        That’s because invisible war was actually a really decent game that got unfairly trounced, not because human revolution was a bad game that got unfairly praised.

        • Emeraude says:

          I guess you’re a glass half full with the richest of Armagnac* kind of person.

          *:mileage may vary.

          Edit: Just to be sure, I was not saying IW is a bad game (it has its many faults, but I do think it did some interesting things – hell just look at my other comments here). But I do think there is a problem when complaints that were legitimate about it are not similarly applied when it comes to HR (the level design especially).

        • Sharlie Shaplin says:

          Yes It wasn’t a bad game imo. The original was just so good at the time, it was in a different league.

    • povu says:

      Compared to what Thief is looking like right now, Deus Ex HR is an absolutely wonderful prequel to a classic game.

    • bill says:

      It depends on context. IW got crucified because it followed the emergent gameplay of Deus Ex with something more contrained.
      HR came out in an era of constrained shooters and did a pretty good job of faking emergent gameplay, so people loved it.
      If it had come out at the same time of IW I think it’s flaws would have been more apparent.

  6. Don Reba says:

    That Director’s Cut makes me feel better about still not having played Human Revolution (on account of not owning a desktop PC in the past three years).

    • Jim Rossignol says:

      Get a desktop PC!

      • SuicideKing says:

        Get two!

      • analydilatedcorporatestyle says:

        Maybe the lack of desk is the problem, not the PC. The purchase point of a desk within the development cycle is a quandary to all us gamers! This has been compounded with Gabe’s reimagining of the desk. Sometimes it gets too much!

    • SominiTheCommenter says:

      I don’t have a desktop PC and played DXHR. I still want a desktop PC, does anyone have a spare? This laptop is still good though.

    • airmikee99 says:

      Maybe when it was brand spanking new, but a desktop is no longer required to play DXHR. System requirements are a 2 GHz CPU, 2GB of RAM, and an 8000 series GeForce GPU. Even my 6 year old laptop can handle it.

  7. Ernesto25 says:

    ” Sometimes, less is more.” If only tf2 stuck to that.

    Im amazed deus ex did as well or performed better than IW as it did but i hope they work on the hubs a bit more and limit the cut-scenes id perhaps like 1 more game (same i feel about half life ) that is good and put the series to bed.

    • gwathdring says:

      See, sometimes MORE is more, too. In fact, most of the time more is more.

    • ZeDestructor says:

      From what I read from the devs concerning hubs, there were originally supposed to be more hubs. Montreal they mentioned specifically (iirc), Australia hinted by the amount of news and Singapore due to how the other hubs were paced: enter hub, find out whats happening, go infiltrate corp, grab evidence, leave.

      Obviously a lot was cut for the final game. This may or may not also have led to richer rewards for minor stuff like exploration so you could upgrade your augments high enough for the later stages.

      • Ernesto25 says:

        I just wanted better guys to meet in the hubs not particularly more hubs. In DE 1 some people you met didn’t matter in the story but it felt more real as a result.

        • ZeDestructor says:

          If the number of empty apartment is to go by, they probably wanted to do that to, but again, gotta ship NOW mentality…

  8. Shazbut says:

    Well at least I’M deliriously excited. However they have a lot less to prove now. Crossing fingers the work stays brilliant

  9. Totally heterosexual says:

    Im pretty damn excited for the directors cut. I really like human revolution.

  10. Boosterh says:

    As much as I hated the merc boss fights (especially the first one!), I did think that the final boss fight was pretty good. As I recall it had a number of options to gunsling, out maneuver, and otherwise choose your preferred method to deal with it. I wouldn’t mind more bossfights like that one.

  11. googoogjoob says:

    that press release thing is the most disgusting cluster of marketing-speak i’ve ever seen: “meaningful content” “expands the franchise” “deliver a deep conspiracy” “more immersive” “additional deus ex experiences”

  12. Boozehound says:

    Reminds me of Demolition Man.

  13. dicenslice says:

    Huge Deus Ex fan, thought DXHR was completely average and this announcement gives me no excitement whatsoever.

  14. Freud says:

    The problem with cross platform stuff seems to be that they aren’t all that interested in creating new experiences, more like trying to get us to do stuff we don’t really want to do Zynga-style.

    In ME3, I was supposed to play a stupid Facebook game to get bonus battle readiness for my single player PC game. **** that, I used a save game editor.

    In NBA 2k13 they have an in-game currency that you use for the career mode and they are really stingy with them in the game. But you can ‘earn’ them by playing a Facebook game. **** that, I used Cheat Engine and changed a memory address.

    What’s with the insistence that it’s not enough with the time I give your game when I am actually playing your game but you want me to spend time on my phone, tablet and god knows what? I hate what gaming is becoming. Especially seeing as how good they can make games these days when they really try. But it’s so annoying to be a gamer now. It’s grinding and first day DLCs and withholding buyers stuff because we didn’t pre-order or if we did, we didn’t pre-order your ******* platinum deluxe pre-order package.

  15. Fox89 says:

    I seem to remember saying a few months ago: “Hey, I’m not gonna play it, but I’m perfectly happy for them to do crap like ‘The Fall’, as long as they also continue to do proper Deus Ex on proper platforms.”

    And I stand by that! As long as the PC game I buy contains a proper Deus Ex game (yes I loved DXHR) with a complete story to it that I can enjoy without owning ‘smart’ devices or buying the spin-off books and comics, I’ll be happy. And they’re welcome to make whatever they can on the side with all those extras. As long as they don’t compromise my experience by cutting huge chunks of content out for some iOS app, we can stay friends.

    So, time to get excited! Human Revolution was a gem that I’ve revisited many times already. It’s nice to be looking forward to a new Deus Ex again.

  16. gabelewis says:

    I’m not too enamored with the Deus Ex series when it tilts towards action, but the moments in DXHR where you’re basically just an augmented detective are wonderful. I would like to play Deus Ex: Augmented Detective please.

    • Rizlar says:

      You’re gonna hate me, but that sounds like a pretty good idea for a text-heavy, mobile-friendly game.

  17. Bone says:

    Human Revolution was a really good game; Yes the XP hunting thing was not ideal; silent takedowns were always the best option, Boss fights were ok but not great. But the atmosphere and setting sucked me in, more than any Mass Effect ever did.
    Deus Ex 1 remains my all-time favorite game, they could hardly top that. Just like Half-Life 2 couldn’t make the same waves as its predecessor.
    Still remains to be seen if they have learned anything from previous mistakes; that whole pre-order BS also left a bad taste.

  18. Duke of Chutney says:

    DXHR had a particularly weak storyline. If felt it was probably the greatest weakness of the game. The meta conspiracy was not that distinct from DX2, and the personal story failed to make it, or its characters relevant to the player. On this basis i don’t have high hopes for building a story around a connected conspiracy/plot line. There might also be the issue of players wanting results/closure from individual games and different developers working at cross purposes diluting the ‘universe’.

    The original game actually spun the virus angle, and the two successors have gone for the more obvious transhuman conspiracy. I would prefer to see something different.

    • Duke of Chutney says:

      also FYI Jim. I did really really really like DXHR! Please don’t hunt me down

  19. Numerical says:

    A press release for a Director’s Cut with ZERO info on what the hell is being added into said Director’s Cut. So say we know nothing about this version…what info is given there that actually entices potential customers to buy the damn thing?

    • airmikee99 says:

      I’ll bet it’s because they announced the Director’s Cut almost seven months ago and released info on what it could include then. ” Changes include improved boss battles, AI and graphics,”

      • DrScuttles says:

        If they somehow rejigged it so that the boss fights were more like the ‘boss’ in the Missing Link, that would be quite fun. Not enough to buy it again though, not a long shot. Not even with 47 new graphics.

  20. Lagwolf says:

    The Deus Ex on iPad was absolute freaking rubbish. However I do wonder how people could think that DX:HR is at least decent. The boss battles & the ending rather blew chunks, but other than that it was/is a game I rather enjoyed. “Missing Link” was rather good fun too.

  21. DatonKallandor says:

    I know someone who’s only just starting to get into shooters and needs some hook to get them to play them. For Deus Ex that was the RPG and Dialogue aspect.

    And turns out Human Revolution goes out of its way to screw over people who aren’t good at shooters. He’s playing at the lowest possible difficulty, even saves up some skill points because he’s learned pretty quickly that the game will fuck you and dump an unavoidable combat on you even though you’ve done everything right in terms of dialogue and RPG. And Deus Ex still finds ways to screw him over. Stuff like a cutscene followed by an unavoidable encounter with indication that it’s gonna happen, so if you’ve used an ability before the cutscene hit you’re out of energy and surrounded. Stuff like the Boss fights being unavoidable generic shooter boss sections – which are completely inappropriate for a game that claims to offer sneaking and talking as viable alternatives.

    It’s really absurd how badly balanced DXHR really is and it becomes painfully obvious if you watch someone with no shooter experience but plenty of RPG experience play it.

    • JimboDeany says:

      This. I really enjoyed the first and second games and I particularly enjoyed that I could be a sneaky b@stard and didn’t necessarily have to go gung-ho at any point. The boss fights in this were just completely out of character with the rest of the game and if you’d gone a particular route with your skill choices then they became really, really difficult.

      Not a fan.

  22. Skabooga says:

    Deus Ex: Universe, however, is the future

    Not quite, Nathan. Old men . . .are the future.

  23. lowprices says:

    Calling it now: Universe is a Deus Ex MOBA.

    (Actually I’m looking forward to more Deus Ex. I really enjoyed Human Revolution. It was, by and large, a Deus Ex tribute act, but it was a really good one.)

  24. BTAxis says:

    If the game has an actual satisfying ending that doesn’t feel like some nonsense added at the last minute, I’ll probably be all over it. Human Revolution was pretty great, but I felt pretty disappointed upon completing it.

  25. SevenShoggoths says:

    Isolated releases on different platforms is insane. If I like Deus Ex, maybe I like the way the game blends player choice and narrative, or the dense atmosphere HR provides. Maybe if I wanted to read a cyberpunk novel, I’d read Neuromancer, not Deus Ex: The 100% Linear Book.
    Hopefully the new game’s good, but if to fully understand it I’ll need to have watched the tie-in Youtube series and played that iOS game, I will be severely disappointing.

  26. Frank says:

    Gah, can’t they just call it “the Deus Ex universe”?

    • Ringwraith says:

      But it worked so well with Stargate: Univer… oh, wait, nevermind.

  27. MrSean490 says:

    Honestly one of the best games I’ve ever played. Truly loved it. Hoping for the best here.

  28. The Random One says:

    Here’s hoping they actually follow through on their transhumanism thoughts and don’t end up making The Only Surprisingly Nice Company versus The Religious Strawmen. There are some nice parallels to be had between modern technology and knowing that a company/the government/the Illuminatti oh no have a switch that enables them to turn off your leg.

    Will this AAA videogame actually explore philosophical issues with the depth it deserves, Magic 8 Ball? … huh. So I didn’t know 8-balls could laugh.

  29. Strangerator says:

    Just recently got DXHR on a Steam sale, and I quite enjoyed the first half of it. Playing on max difficulty really forced a sneaky playthrough, and there were some areas that were quite challenging to get through sneakily (usually meaning a lot of quick saves and loads).. that is until you get invisibility. But I felt the game overstayed its welcome a little bit, and later areas became a bit more shooter-esque. The boss fights didn’t really bother me too much, but they also felt like I was playing a different game when they were happening. Of course with invisibility even boss fights can include stealth!

    If I had to boil down why I thought DXHR was good but not great, it would have to be the repetitiveness of certain aspects of the game. In many cases, there were simply too many instances of things. Hacking, for example, was done fairly well but far, far too often. It is fun to hack things the first 50 or so times, but it becomes a flow-breaking chore. Reading peoples’ emails is also fun the first 20 or so times, not so much the 2000th. Ditto crawling through air ducts. A lot of these core aspects of gameplay, by the time I was halfway through, became loathesome to me, and I just decided to power through the rest guns blazing. What had begun as a mostly non-lethal playthrough gave way to me rationalizing why it was ok to blast my way through the later areas (surely THESE guys deserve it?) I had maybe 4-5 areas left when the game became a bit stale, and I had to force myself to just finish to see the 4 endings. There were some moments of greatness, but there was a lot of bland in there too that watered things down a bit.

    Overall, they did pretty well capturing the Deus Ex gameplay feel. My fear is that the things that made HR a Deus Ex game will be stripped and streamlined away, rather than refined and made more enjoyable. All too often you see people take hold of what they consider a “golden IP” and assume any game made in that universe will be lapped up, while failing to realize what people really are wanting. But hey, DXHR was surprisingly good, so these might be too.

  30. PopeRatzo says:

    Is the Director’s Cut going to have more actual content?

    Since I bought the original for full price, will I get the Director’s Cut at a discount?

    I would have liked the game to have been longer. I remember spending the better part of a couple months with the original Deus Ex and being done with HR in a couple days.

  31. Muzman says:

    I always argue that, despite its numerous shortcomings, Invisible War is one of the few true sequels in gaming (particularly in the area of science fiction). Most games just run the same essential plot over again and it’s a World War 2 analogue usually, maybe with a little Vietnam thrown in. There’s a lot of complex soapy character stuff that can carry them along for better or worse. But the core isn’t wildly different each time.

    IW actually took the ideas from the first game and expanded on them. Something I have to give it big points for.
    One of the things its ‘main’ ending throws up is what happens next. It is just going to be smooth sailing from now on? (hint: unlikely) Lots of people I’ve talked to actually hated the central plot because they are being led to a transhumanist watershed that they don’t want to choose themselves (because Frrreeedommm! or something, and I do see their point) and the idea of people throwing it off seems like something worth addressing.
    So this notion of a two tier society with people rejecting the transhumanist condition, I guess you could say, after it’s happened and even recreating a ‘cyberpunk’ future as nostalgia, sounds really really fascinating to me. Instead of people pining for the optimistic future of Jet Age 50s fiction and trying to create it (though it never existed) you shift that forward and people want a grimy future of 80s and 90s fiction (which never came about either) and set about creating that.
    That’s really cool. I just hope the writing is up to snuff.

  32. Stevostin says:

    “Against all odds, Deus Ex: Human Revolution was marvelous.”

    Nope. Writing was really poor. Not even one interesting log in the whole game. Stupid scene where expected betrayal happen but only hero doesn’t see it coming. Boss fights? Well quite possibly out of place but not even a small grip compared to the above, at least for me.

    We need good writing, we need good writing. We really do.

    • SanguineAngel says:

      Yes but many people enjoyed the atmosphere, concept, game play, aesthetics and even the writing. Although I don’t know anyone who enjoyed the boss fights. It was generally very well received despite a pretty real danger that it would be a dismal shallow cash grab and although you didn’t like it yourself (nothing wrong with that!), I think that’s reasonable grounds to describe it as “surprisingly marvellous”

      Although personally I agree, the games industry is in dire need of professional writers and for writing to be given serious consideration and space during development.

  33. metalmechanic says:

    S were the boss fight’s really buggy when the game first came out or what? Did people really just not like boss fights anymore? I recently beat Deus Ex:HR a couple of times and never really had a problem with them, but I’ve always heard them being shit on in the press and in the comments sections. Just wondering why?

    • Mman says:

      Because they force a certain play-style on you in a game that’s all about freedom elsewhere. With the way they are set-up they would still be bad even without that, but not utterly horrid in a way that’s contradictory to the entire design of the rest of the game like they are now.

      • Ernesto25 says:

        Also we knew next to nothing about the bosses at least with DE1 fights you knew stuff about the people. On the whole boss fights are pretty horrendous and terrible 80% of the time.

    • Muzman says:

      It was silly to imply this depth and intelligence and then remove it.
      Even though Jensen was upgraded, there was still the general implication he was way outclassed by the Mercs for most of the game.
      …Unless of course they adopt silly repetitive routines in specially designed arenas for you to exploit.

      You could have been playing a particular way and have a particular impression of your character and then suddenly you have to be this head-on badass, who strides up to the defeated like he’s Clint Eastwood and never took a scratch in the cutscene’s as well. That wasn’t my guy. (making him a general idiot in cutscenes was annoying too. “I want my control back so I don’t fall for this obvious ruse thanks!” I could be heard to scream).
      It’s giving in to very bad game tropes. E.M would probably say they have to spend a ton on elaborate cutscenes and takedowns etc because that’s what the market expects these days. I have my doubts anyone really knows that for sure.

  34. thebluemonkey81 says:

    **crosses fingers** Don’t be free to play, Don’t be free to play, Don’t be free to play

  35. wodin says:

    I must be in a minority thinking the game was mediocre and if it didn’t have the Deus Ex name it would have been shelved as a average FPS game..

    • Zorn says:

      I might have enjoyed it, if I never played the original Deus Ex, I don’t know. Maybe it’s the Deus Ex for a new generation.

  36. says:

    Deus Ex: Episode One?

  37. kud13 says:

    hey, new EM DX game!

    Can we please get a proper physics engine this time?

    And have less generic NPCs, but have them all saying something interesting? Like not having 2 identical girls on each exit of the Detroit subway complaining that when they get home their boyfriend will be mad at them?

    Oh, and please give us a player character who’s not a complete, lovesick moron. For the love of god.

    Also: balance XP and bring back melee combat.

    DO keep hacking. and conversation battles. And the good level design of places like “the rooftop district” in Hengsha (I think it was actually called Yuzhao, but I’ve spent most of my time hopping on rooftop with ILS to make sure I don’t die, so I’m not sure).

    oh, and please don’t outsource your boss battles to people whose idea of “different approaches” amounts to “We have to make sure this boss could be defeated in different ways. It must be fun to do with a shotgun OR with an assault rifle!”

    wrt to every comment before me: the ending in HR was actually a bit of an homage to IW where you also make a choice of who gets Ophelia’s codes, (but then you mush proceed to murder everyone). obviously, it wasn’t anywhere as fulfilling (and it was nowhere close to the awesomeness that were the Area 51 endings), but I saw the idea behind it.

  38. cheaperthansteam says:

    As a cyberpunk game fan I will definitely get this game when it’s out. I’ve played All deus ex games and they all are good games in my opinion. Hopefully Deus Ex Universe will be better than all deus ex series that I’ve played. And I hope my favorite game store: link to will list them because I know they’ll sell it cheaper than STEAM and retail store.

  39. frank9945671 says:

    Original Deus Ex the best!