A Work Of Artyom – Metro: Last Light’s Last DLC Out Now

Seems like only yesterday that we weren’t even sure if Metro: Last Light would ever see the light of day. Seems like markedly closer to yesterday that it was flinging massive balls of spiders at us (this is the point where you should begin imagining this all like one of those fond memories flashback montages, except with the aforementioned imagery instead of a slow-mo snowball/food fight). Now, though, it’s packing its bags and preparing to leave us, probably forever. But before it closes up shop once and for all, it’s got one last dollop of content for us to remember it by. Three characters, three stories interwoven with Artyom’s adventure, three thousand borscht-o-flops of intrigue. Unlike the Faction Pack, however, Chronicles’ freshly playable faces should strike you as a bit more familiar.

Deep Silver’s keeping concrete story details fairly vague, but – if you’ve already played Last Light – you should at least be able to infer a little from the trailer. Here, meanwhile, is what you’re getting in the plainest terms possible:

“Revisit the Moscow Metro in these three original missions – play as Anna, Pavel and Khan with Ulman in these gripping side stories to Artyom’s quest. The Chronicles Pack includes three original single-player missions, each from the perspective of a different character from the Metro story.”

The Chronicles Pack will run you $4.99 on its own, or you can grab it and three other DLC packs as part of a $14.99 season pass. It’s available right now, so you’d best hope aboard before this tearful farewell train leaves the station. Before you start playing, though, how are you feeling about the Metro series as a whole so far? Do you want more somewhere down the line, or would you rather see 4A Games apply its considerable, elements-resistant brand of game development to something new?


  1. thetruegentleman says:

    There can’t be much more room in the Metro for another story; a prequel, however, might actually be quite interesting! Maybe something like playing as a Russian soldier exploring the Metro after the bombs hit, and seeing glimpses of why the various stations became the way that they are.

    • GernauMorat says:

      That actually sounds like a really cool idea

    • Megakoresh says:

      I don’t like prequels. The fact of knowing what’s going to happen to the world later on eats on me as I play regardless of how much I try to not to think about it. It’s annoying.

  2. Lagwolf says:

    I haven’t been that impressed by the DLCs to be honest. It would be really nice if the included user saves in the damn DLC. The devs. of Metro Last Light manage the worst save points of any game in a long time. Yeah thanks guys I was to repeat the same damn thing 10 times because I screw up the last bit before the checkpoint.

  3. Zunt says:

    Every time I see the name “Artyom” I think of seenging paipes..

  4. Don Reba says:

    Finally, 4A can concentrate on “STALKER In Space”.

    • LTK says:

      That could work. Space is full of radiation. Video game logic dictates that space is full of mutants as a direct consequence.

      • Don Reba says:

        Who knows, we could be mutated Martians ourselves. But this is what they are actually working on. They mentioned it in a couple of interviews and showed video footage at conferences behind closed doors. No details as of yet, except that it is going to be an open-world space FPS.

        • KeeperKrux says:

          That direction sounds fantastic. I wonder how they’ll fund it? I saw an interview with 4A’s ceo where he was absolutely fed up with publishers. I know they missed out on their Metacritic royalties, and LL didn’t sell enough for them to receive some other form of payout. They deserve better.

        • Scumbag says:

          Maybe they should drop down to earth. We could have a Roadside Picnic.

  5. Dowly says:

    I really hope there will be more Metro games. Loved both 2033 and Last Light, but neither of them really hammered in the feel you get from the book(s). The next game could be from a less of an “one man army” point of view and more about the everyday survival down in the tunnels.

  6. scatterbrainless says:

    There definitely seems to be a lot of potential remaining in the Metro mythology and universe, as well as the mood and aesthetic that 4A seem to have nailed. As for direction, open-world exploration seems to fit so well with each titles’ theme of learning to understand the unknown that I can’t imagine not moving to that model, or even a directed “open-worldish” structure like Shadows of Chernobyl. Also adding more non-shooter mechanics as a correlative to this non-linear design: I know almost every review I’ve read has mourned the lack of social mechanics in interacting with the settlements. An open world, with dynamic economic and diplomatic mechanics between stations would win 4A my eternal love, I believe.

    • analydilatedcorporatestyle says:

      If only other cities had underground systems that people could hide out in post apocalypse, you could have parallel stories. Damn you London, New York and Tokyo for your lack of underground transport infrastructure!

      • VelvetFistIronGlove says:

        Quoth wikipedia:

        Although Metro 2033 described only Glukhovsky’s vision of a post-apocalyptic Moscow, the books of the extended universe take place in a vast variety of different areas – some even outside of Russia. Among these are: Moscow, St. Petersburg, Leningrad Region, Tver Region, Moscow Region, Kola Peninsula, and Kiev. Later were added: Rostov-on-Don, Samara, Novosibirsk, Yekaterinburg, the Kaliningrad region and many other locations in Russia, Minsk, Britain, Italy and Antarctica.

        Metro 2033: Britannia was written by Grant McMaster and is set in Glasgow and London. But last I checked only the Russian translation had been published, so I’ve not read it yet.