Wot I Think – The Typing Of Dead: Overkill

Sometimes, there’s a price to be paid for being a PC gamer. By which I don’t mean “two hundred quid on a new graphics card every couple of years.”

I didn’t enjoy this shock sequel to The Typing of the Dead, a 2000 (on PC) reworking of arcade and console on-rails shooter The House of the Dead 2, in which you killed zombies by correctly typing on-screen words at them reallyreallyreally quickly instead of waving around a plastic lightgun. It was and is the greatest concept for a videogame ever – that delectably weird disconnect between diligently rote-typing oridinary but unpredictable words and the extreme violence of zombie massacre. The Typing Of The Dead: Overkill is its sequel, and also a similar modification of 2009 Wii on-rails shooter The House Of The Dead: Overkill, which used grindhouse movies rather than Resident Evil-esque survival horror as its basis. This was my first experience of Overkill, and I’m afraid I couldn’t find a single thing to like about it.

(I’m not being entirely honest there, actually. The funk soundtrack is alright.)

I had a diatribe all written, a torrent of invective about Overkill’s clumsy, failed satire of grindhouse movies, how its up-to-eleven objectification of its female characters isn’t excused by having its tongue jammed so forcefully into its cheek that you can practically count its papillae, how in any case grindhouse mockery/adulation is so 2007 and how if you are going to rely on satire, it needs to be smarter than featuring obese zombie strippers and a black character who employs the word ‘motherfucker’ in every single sentence.

Then I did The Worst Thing. I read another critic’s take on the game, and thus my own was compromised. In my defence, that wasn’t my intention – I looked up Nathan’s announcement post on TTOD:O so I could link to it in this piece, then was floored by his outpouring of enthusiasm for the original Overkill. Now, I know that Nathan tends to be as discomfited as I am by cheap objectification and titillation in videogames, so this couldn’t be so simple a matter as two minds coming from completely different directions. Helplessly, I found myself reading 2009 reviews of Overkill, and there was no shortage of positivity (thought I was relived to find many references to the story and dialogue becoming grating later in the game). What had happened?

Here’s my shortlist:

1) I am getting old. 34 isn’t old by human standards, but by Man Who Writes About Videogames For A Living standards I’m entitled to apply for a bus pass. I’m also a new dad. Perhaps I’m getting prudish, intolerant of sound and fury, or becoming lower-case-c conservative.

2) I was having a grumpy day.

3) I played the game on my own, in an office chair in a small room.

Here are my responses to these self-made accusations:

1) It is true that my interest in shooty-bang games and indeed cinema has lessened in recent years. However, I retain a seemingly unquenchable thirst for genre fiction in all its forms, videogames in almost all their forms, swearing like a motherfucker and killing digital things in more intricate ways than simply hovering a targeting reticule over their faces and pressing the left mouse button. So it’s not that.

2) I’m always having a grumpy day! So it could be that.

3) Yes, it’s that. Nathan played the game on Wii, in the apparent company of chums, and I am quite sure that it only takes one person hooting at Overkill’s record-breaking stream of swearing, nonsense dialogue, knowingly wooden acting or politically incorrect zombies (guy in a wheelchair, fat’n’thin poledancers etc) to set everyone else off. Sat on my own, I’ve both no-one else’s laughter to inspire me and I’m simply not in the mindset for the lowest of low culture. I AM HERE TO REVIEW A VIDEOGAME SERIOUS BUSINESS.

I think this reflects The Typing Of The Dead: Overkill’s problem as much as it does my own. It’s a party game now on the most solitary platform (it doesn’t help that online features are missing at launch, due to be added later), and on top of that it’s now also a pseudo-typing tutor. The killing of zombies via high-speed touch typing was the greatest of all gags back in 2000, and for the first few minutes of Overkill it is again, but simply repeating it 13 years later is inherently problematic even before getting to whether the noisy, gleefully obnoxious grindhouse riffs hit or miss.

Not helping matters is the far too blatant self-awareness here. Mavis Beacon Teaches Headshotting was a brilliant enough concept, but added to that was the dizzy wonder of the gibberish the game’s dictionary randomly spouted. Comedy came from unintended juxtaposition of the word you had to type and the shambling arcade zombie on-screen: neither part of the game seemed at all aware of the other. This time around, it’s all so deliberate.

TV quotes, innuendo, zombie-related phrases, gore and filth: someone’s worked very hard in the hope of generating a steady stream of WTF. I can see why they’d do that, as it’s capitalising on what made TTOTD so magnificently batshit, but now the joke feels forced, even a little desperate for attention. There’s no shortage of zingers in there when surrealist juxtaposition of nonsense hits home – Expensive Hat Taste was a favourite – but sadly the overtly contrived words undermine these insane accidents of dictionary-rattling.

It could well be that there was no way to make the gag work a second time, and the developers do have my sympathies in terms of how tricky a task re-bottling lightning is, but it doesn’t help that there’s no attempt to expand the type-to-blamblamblam formula. There’s a new combo system which can result in megadeaths for long strings of accurate letter-pushing, but other than that it’s simply a bullets-to-words modification of the original Overkill. Even the brilliant sight gag of House of the Dead’s agents wearing Dreamcasts on their backs and keyboards slung over their shoulders is abandoned – there’s no attempt to have fun with the concept.

It feels more like a mod than a proper reconfiguration; I can appreciate that playing it straight, in that regard, is one way to not exhaust the gag, but even if I did like the game, I don’t know what it would have given me to breathlessly tell others about. (I should note that I’m also well aware of TTOTD:O’s somewhat tortured genesis, but much as the devs have both my sympathy and my admiration for making this mad thing happen in face of such adversity, I can’t let that affect how I feel about it).

Similarly, I know full well that the terrible voice-acting, high implausibility and generally air of skeeziness is deliberately referential to the notoriously wooden dialogue and visual excess of earlier House Of The Dead games. That’s multiplied by the cross-pollination with low rent 70s exploitation cinema. Overkill is clearly aiming to be deliberately terrible. I found its knowingness too obvious, putting reliance on self-reference rather than striving for enough gags of its own. sFor how long can ‘haha, the voice acting in that old game was rubbish!’ remain a hilarious observation? About 48 seconds, I found.

I know full well that Grindhouse, in both its connotations, was characterised by extreme gore, chauvinism and titillation. I know there is a market that wants that, and that Overkill seeks to both serve and mock that market. I know also that Overkill intends to say that Grindhouse fare is absurd and nasty rather than bold and erotic. Again though, sat alone in my chair it felt like sniggering at the back of the class rather than any attempt at wit of its own. It gives us disabled strippers, it gives us grotesquely obese zombie strippers, it gives us grotesquely emaciated zombie strippers, it gives us zombie nurses who look far more like strippers than medical professionals, it gives us strippers whose brains are removed and kept in a jar. It also uses a disabled character as a figure of fun and makes jokes about fat people that the writers of Married With Children would have shied from.

There’s also a theme tune at the start of the game, littered with comic-effect obscenities. I’m more than comfortable with obscenities, but trouble is the song seems to believe that simply referencing sucking dick or motherfuckers is hilarious. So it just shouts them in an aggressive voice and expects us to laugh because it’s being obnoxious. It’s less Tarantino than it is a drunken uncle who thinks repeatedly farting at the dinner table is the height of wit, before saying something unforgivable about his sister-in-law. Drunk enough, I’d probably laugh too. Sober, I’d just want to get the hell away from him.

‘Satire’ is its armour against all this, the same used to defend GTA V from accusations of misogyny and misanthropy. “What did we expect, flowers to womans?’ I wasn’t shocked, but I did feel bored by all these things I’d seen many times before, both in seriousness and in satire. If nothing else, Tarantino/Rodriguez’s Grindhouse is now seven years old: I laughed then, should I still be doing so now?

At a party, with beer and savoury carbohydrate-based snacks, it is entirely possible I’d feel differently, more prepared to hoot and guffaw at the silliness and the crudity. Sadly TTOTD:O is necessarily a product for solitary consumption, and the doubling up on both shock-satire and repeating a 13-year-old gag makes it that much harder to work its intended magic in that more reflective context.

And if you don’t care about any of that stuff, perhaps you’ll be more put off by the fact that this is an extremely ugly game, with limited graphical and resolution options to help redress that. I swear the original, 13-year-old TTOTD looks better than this muddy, smeary puddle of a game.

I should mention that also included in TTOTD:O is a full version of the original Overkill – now a mouse-controlled on-rails shooter. Oddly, I enjoyed this a little more, even though the core gag was lost: the frantic blamming of anything that moves and panicked reloads means it’s that much more high-speed and ridiculous, with the gruesome rollercoaster the game was initially intended to be shining through. Its inclusion does make this release good value, if we pretend ‘value’ is a term with a concrete meaning. It’s a simple game, but there’s plenty to do.

In the typing aspect’s defence, one thing Overkill is good at is throwing and then keeping me off balance. Disorientating word combinations and easily misspelt bugbears can show up hot on the heels of very simple terms – it sensibly avoids a rythym in order to save the player from complacency and to remain appropriate stressful. On Normal ‘Agent’ difficulty (the other settings being ‘Bitch’ and the inexplicably censored ‘Motherf***r’) it isn’t especially challenging, though does spike and does escalate, and I am quite certain that dedicated time with it would indeed improve my touch-typing. At the same time, it’s too manic and noisy and distracting to be truly effective as a typing tool – stick to the original, or dear old Mavis.

It’s not fair, I want to whine, and so I will. The Typing of the Dead, which should still be sought out today, is dear to me – a game that helped me believe the world will always be able to surprise me, that unexpected silliness can wait around every corner. Overkill feels like someone took my favourite joke and told it again and again until it lost all meaning. Then they kicked me in the teeth and called me a motherfucker. If you did not play the first TTOTD, I both pity and envy you. Pity you for missing out on such a wondrous gag and clever game, but envy you because you can approach Overkill with wonder and hilarity, amazed that such an impossible thing could exist. Sadly I feel like I’m Dave Bowman visiting the Monolith again ten years later. “My God, it’s full of – oh, you know.”

But if I went to a party and this was on a projector with a bucket of beer next to it, you couldn’t hold me back. Expensive hat taste blam blam blam haha!

The Typing Of The Dead: Overkill is out now.


  1. daphne says:

    Very bloggy kind of post, if I do say so myself. Good read nevertheless.

    • Stellar Duck says:

      Well, it’s a blog, so I guess it makes sense.

      I enjoyed it greatly.

    • FluffyHyena says:

      These screenshots did a nice job of supporting this great read.

      Also, I would have sworn Alec was in his early 40s based on his picture in the About page of RPS and his constant grumpiness :)

    • Mctittles says:

      It’s called a “piece” now.

  2. yhalothar says:

    Fuck, I always fucking found Overkill a fucking good game, light and carefree, even though it is fuckingly juvenile now and then. It’s an indulgence. Fuck fuckity fuckfuckfuck. And tits.

    • Perjoss says:

      Father Jack, is that you?

    • kregg says:

      I agree. I bought it on Halloween sale and after playing the first one (with the brilliant gameplay but the god awful voice acting) I wasn’t expecting much except to blast zombies with my keyboard.

      I was so pleasantly surprised by the game. The voice acting is terrible like Alec said, but it’s all done with a wink and a smile to the audience. I guess it’s because I’ve recently watched (and loved) Planet Terror, and it turns out that I love that kind of gross silliness. Also, I wasn’t expecting to get the actual House of the Dead: Overkill game with it too.

      To be fair, everything Alec said was pretty spot on, but I enjoy it because of how stupid it is.

  3. strangeloup says:

    I dunno, I think it’s a bit off to criticise a game for being out of date, given that it’s essentially a mod for one that was originally released nearly five years ago now. Other than that, definitely the type (no pun intended) of thing I like to see in a Wot I Think; personally, I disagree, because I thought the Wii version of Overkill was pretty great, and to get a port of the PS3 re-release and a new TotD for £8 or whatever it was seemed like a no brainer — even in the HalloweenHorror sale, the extended cut of Overkill was only slightly cheaper for download on the PS3, and I don’t have a Move controller anyway, so this seemed like the better deal.

  4. Spacewalk says:

    I think I’m going to give this one a miss, I enjoyed the Typing Of the Dead but I only played HOTD: O through once before putting it to bed. It only did one beer but not a full pack of crisps which is disappointing to say the least.

    A typing version of Ghost Squad I’d jump on immediately though.

  5. modomahu says:

    Typing of the dad.

  6. FurryLippedSquid says:

    I am left utterly confused by this write up. I have absolutely no idea what sentiments you are trying to convey. Good job I played the original on the Wii then as to be able to make up my own mind, typing mechanic or no. Fantastic game. Like Tarantino? You’ll love this. It’s absurdly wonderful in it’s total self mockery.

    • Gap Gen says:

      The core of the problem, from what I’ve seen of clips, is that in order to mock awful people, it has chosen to be an awful person. Depends how much you care about that sort of thing, and in a party setting with alcohol, the answer is probably a lot less.

  7. Shakes999 says:

    I laughed at the clip above. There I said it.

    • Davie says:

      It’s okay! I haven’t played the game so I can’t speak for the rest of it, but that cutscene has some genuinely funny moments.
      It’s extra funny for me because I have an angry friend who I get into arguments like that with all the time.

  8. GamesInquirer says:

    My problem with the original Overkill isn’t its satire, or that I’m old, I thought its atmosphere was decently conveyed (though its production values did seem cut short on many occasions, half finished if you will without the polish that would come with more time) and wouldn’t offend anyone so I wasn’t offended on behalf of others either. My problem with it is that it’s a poor The House of the Dead game. Get The House of the Dead 2 & 3 Return on Wii, calibrate your remote properly, use a decent gunshell like Sega’s own Handcannon, turn the crosshair off in the options and it’s the closest thing you can get to the glorious, fun and tough as nails skill based arcade experience.You just mind not to move around after calibrating.

    Overkill is extremely clumsy by comparison and actually best played without a gunshell and with the crosshair on because the calibration is off and the frame rate (on Wii, I suppose on PS3 it’s better but the pointing functions on the Move aren’t as good and accurate as on Wii anyway so the trade off doesn’t fix it) makes it worse. It’s more about dragging a cursor around than aiming and shooting (which is fine, amazing even, in other games like an actual free movement FPS like Metroid Prime 3, but it’s not fine for a lightgun game). The zombie combinations aren’t as exciting and fun to take out, not to mention they don’t get as many of their chunks shot off, while it has a crappy scoring system that punishes you if you do well from the beginning, making it harder to buy and upgrade guns, another bad addition to the formula accentuating its lack of balance and perfectly tuned nuance of the earlier games. I was hoping its Typing version would be better but it also seems half baked unlike the original.

    SEGA should just gather the original developers, HDfy the original and also do Typing versions of 1 & 3 (the first Typing was a conversion of 2) in the same exact manner. Then maybe also include the original modes and release a lightgun that works on a PC monitor (maybe Wii remote style to keep it cheap) as really, I’d like shooting as much as typing, at different times.

    Anyway, for those who have enjoyed 2 & 3 Return, SEGA’s Ghost Squad is another great lightgun game port that works as good as that on Wii. If you don’t mind more outdated style then the ports of Gunblade NY & LA Machineguns are functionally sound, but not quite as legendary titles for a reason. Sadly not much else is good despite its reputation of having many rail shooters, that was just by lazy developers. The only other great one isn’t a lightgun game but a pointing game, Sin & Punishment 2. It’s awesome in its own way, get it but don’t expect lightgun style fun. It’s kind of like a shmup as you do have character control to avoid shots etc. The rest, like Resident Evil & Darkside Chronicles or Dead Space: Extraction, suffer from all the same issues as Overkill. Though Darkside Chronicles is at least impressively pretty to look at considering the hardware and does give a nice rerun of early Resident Evil cheesy plots (and adding some of its own) making it worth a run through.

    • FurryLippedSquid says:

      “My problem with it is that it’s a poor The House of the Dead game.”

      I don’t see how. It’s everything the HOTD games were with excellent satire thrown in. The HOTD games are nothing but point and shoot, I fail to see how nuance can be added to that formula in any other way than improving on the narrative, which was never going to be difficult.

      • GamesInquirer says:

        “I don’t see how”
        Then read the rest of it if you honestly care to know what I disliked.

        If you don’t see the nuance of every scene in the earlier HOTD aim & shoot systems to see how Overkill has managed to make them worse despite your claims of simplicity then that’s all on you. Perhaps you haven’t spent enough time on them in the right conditions (either in the arcades or with a well maintained Wii setup as I mentioned above, a console like the Dreamcast that got actual lightguns would work also if you have an SDTV to go with them, not the Saturn though as the port of HOTD that got was too poor because of its weaker hardware). You might also want to read the earlier article on Outrun, it explains how much nuance goes into seemingly simple games like these, its copycats also don’t manage to be nearly as good despite the simple accelerate & steer/drift systems. Gameplay is king, these are arcade games we’re talking about here, who cares that Overkill has perhaps somewhat less bad depending on one’s tastes narrative than previous games when the pacing and actual gameplay is simply a sad caricature of the past?

        If it was all about simply offering aiming & shooting then games like Virtua Cop, The House of the Dead, Time Crisis and a few others would have never stood out from the pack of the likely hundreds of others in the genre, yet they did. But anyway on Wii, the framerate issues alone are enough to ruin such gameplay even if everything else was sound (though it wasn’t sound) so 2 & 3 would still come out far above on top (shit, 3 even looks better despite the lack of more modern methods, it’s just far more polished and consistent).

        • FurryLippedSquid says:

          So many professional reviewers (and myself) disagree with you, but keep on trucking with your own opinion. It’s what makes the human race great.

    • Baines says:

      If Typing of the Dead Overkill had included a bonus port of the original Typing of the Dead, it would have been an instant buy for me. Typing Overkill with regular Overkill (lightgun games played with mice lose some of their charm) just wasn’t worth the $10 50% off launch sale, much less the $20 full price.

      Ghost Squad was a great game that was unfortunately overlooked due to being short, even if each stage had around 15 “versions” that you kept unlocking. I agree about Gunblade NY and LA Machineguns as well. And about the Wii Resident Evil lightgun games having some design issues.

      On other lightgun games, I only recently was reminded of the existence of 2 Spicy, which unfortunately only had an arcade release. No home ports, and also on I believe an unemulated board? YouTube video shows a game that might be better in concept than execution, but it was an interesting concept, one that might be best described as trying to cross a cover-based lightgun game with a fighting game. (Each character has their own weapon and special abilities. When not aiming, you automatically get behind cover, and the machine’s footpedals move you left or right to different cover spots. The short timer forces you to pop out in the open to take down your enemy. In some stages cover can be broken or made to explode, and cover can be outflanked on some stages as well.) It was an interesting experiment in how far you could push a lightgun game from the typical rail shooter shooting gallery.

  9. Moraven says:

    I now want to pull out the Dreamcast and play Typing of the Dead.

  10. DrScuttles says:

    Considering that the Rail Typer genre is hardly overflowing, Alec’s criticisms of the central mechanic strike me as somewhat harsh. Granted, from what I’ve played (only the first 3 or 4 stages) the progression of words/phrases doesn’t seem as pleasingly tuned as the original, but it’s certainly worth the £6 I got it for. Though the original still outshines this in most areas.
    The whole Overkill wrapper, in terms of plot, setting, characters, dialogue etc. was all guff on the Wii though, and it’s still guff now. As an aside, I can’t think of anything trying the whole so-bad-it’s-good thing that actually succeeded.

  11. Eight Rooks says:

    On the one hand, having beaten Overkill and greatly enjoyed it at the time I feel as if I should be standing up to defend it, even though I’m older than mister Meer here. I certainly don’t want to begrudge anyone a Guiness world record-holding torrent of F-bombs, nor do I want to tell them “Eh, it’s okay, you’ll realise it was all nonsense when you’re older/you have kids/you have a mortgage” etc., etc.

    On the other hand, even hearing that the game has the full regular Overkill included I find I’m… not really in a hurry to revisit it. I thought it was a great joke at the time – I played and beat it in one sitting with a good friend, and thought it was fine apart from being rather too easy. Nonetheless I just can’t bring myself to give it another shot. It just feels as if it’d be a pointless wallow in nostalgia and little else.

    Maybe Alec’s right and I was just blinded by the novelty value of co-op with a friend and giggling at the naughtiness, maybe it was great and he’s just a killjoy, but I think I’m better off leaving him to his grouching and keeping my memories intact on the offchance he’s thinking more clearly than I am (though the mere fact I’m asking myself the question suggests it’s the former, I guess). Oh welp.

    • FurryLippedSquid says:

      I think it’s more about the addition of the typing mechanic.

      And, I really wish people would stop using “welp”.

      • Gap Gen says:

        It’s ok. Alp’s welp that ends welp.

      • Eight Rooks says:

        Really? He seemed to devote an awful lot of space to profanity, obscenity, offensive depictions of minorities/the disabled, problematic gender roles et al for it to be a minor consideration. I’m not sure “But if you were pissed, I guess it’d be all right” hand-waves that kind of criticism away.

      • Koozer says:

        Whenever I see that I think they cannot spell whelp, then think they don’t actually know how to use the word, then remember it’s an internet word and frown a bit. Every single time. I still haven’t worked out what the internet uses ‘snap’ for yet though.

  12. Danda says:


    This is one of the most wrong-headed reviews… sorry, “reviews but not really” since Fallout New Vegas and Alpha Protocol.

    • Nevard says:

      Nice to see that the spirit of journalistic excellence lives on in “WRONG. WRONG. THIS IS SO WRONG.” though

  13. Moraven says:

    The game almost failed to even get completed:

    link to gamasutra.com

  14. djlily says:

    This review is 100% correct, and I’m sorry it’s so as the original is one of my favorite games. Turning the dialogue and the subtitles off and skipping all the cutscenes makes it kind of tolerable, though. At least, tolerable if you just want to blow up zombies with furious typing, and I evidently really, really do.

    I did get “Flowers To Womans” as a prompt once.

    Ah well. It was cheap and it reminds me of more fun times I had once, long long ago. That’ll do, I suppose.

  15. Phantom_Renegade says:

    I played overkill co-op with my roommate, with the both of us holding lightguns and it was awesome. I tried playing it on my own once and was both bored and disgusted. Everything is made better with co-op, and lightgun co-op is probably amazing regardless of which game you’re playing.

  16. malkav11 says:

    House of the Dead Overkill was one of very, very few reasons to own a Wii. Bringing it to PC makes me super happy. I’d disagree with the review, but what would be the point? It’s a game that in large part works because of its sense of humor, and if that sense of humor doesn’t work for you, there’s a good chance you won’t enjoy it, as apparently Alec did not.

  17. DickSocrates says:

    The “writing” in HoTD:O is an abomination. It tries so desperately to be quirky and subversive but fails spectacularly and ends up just like GTAV, being loud and annoying like drunken arsehole in a pub. It’s not even smirk worthy. And the pace of the game and the level design (on rails shooters still have level design even you can’t choose where go) is appallingly bad. It’s junk on every level.

    Meanwhile, the writing and performances in HoTD2, which Typing of the Dead is based on, is unintentionally hilarious. The absolute king of mistranslated, misdirected nonsense ever, easily beating Resident Evil 1. It also looks a hell of a lot better, is much more detailed and has more imagination in the first 30 seconds than in the entirity of the sad, cynical, desperate, depressing uninspired wretchedness that is Overkill. If you want to type at zombies, get the original Typing of The Dead.

    • Danda says:

      You didn’t enjoy the humour, and other people did. That’s OK. YMMV.

      But you are not reviewing Typing of the Dead Overkill… You are reviewing House of the Dead: Overkill, and you don’t say anything about how this is a very decent adaptation in which you have to type very silly things which players like me find amusing. They were never going to give us a new TOTD based on any of the old titles, so this is the best game of its type (no pun intended) that we could get.

      • Josh W says:

        I imagine that fan versions could be made, make a genre of surreal typing games!

    • Niko says:

      Is it really satire if you are making fun of say, profanity and violence just by adding ridiculous amounts of profanity and violence? I think Jonathan Swift would not agree.

  18. bJazz says:

    But what about the strapped on pc-s (or dreamcasts) with KEYBOARDS!?

  19. Jupiah says:

    So basically one of your biggest complaints was that the “killing zombies by typing bizarre words” gag is old and not really improved from the first Typing of the Dead game? I guess since I never played the original I should enjoy this one more than the author of this review did then. Hopefully, since I already bought it but have been too busy to play it yet.

  20. Snargelfargen says:

    Sounds like they should have played it straight for the jokes to work better. Still might get it for a sale, since I had a fair bit of fun with the first. Is there any way to do co-op or compete with a friend for typing?

    • malkav11 says:

      Not right now but they’re saying a coop mode will be patched in.

  21. Greggh says:

    I always told people that “UINCONRS” would save us against the zombo-calypso.

    DAMN, I’m bat at tipyng!

  22. WrenBoy says:

    Not helping matters is the far too blatant self-awareness here.

    And in the game?

  23. Heliocentric says:

    Resident evil’s recent games (4 and 5 weren’t so bad) throw up a similar wall for me. But i briefly scanned the screeenshots of them when they were on sale recently to find “titty zombies”. Essentially, a warped and mutilated corpse with cleavage worthy of a deep silver collectors edition.

    No matter what worth the game has, it has a wart on it, one I could do without.

  24. RuySan says:

    This post made me want to play the original one. And that’s what I’m going to do.

  25. Laurentius says:

    I enjoyed it on Wii, i atribute this WIT to to much of abort new XCOM playing, it’s almost confirmed now, playing this Firaxiss game is bad for people.

  26. w00tasaurus says:

    Well this was a terrible article.

  27. Scandalon says:

    I had TotD on dreamcast, and the DC keyboard. The keyboard only registered about 2 or 3 keystrokes unless you mashed them down – it made the game rather too hard. :(

  28. Dagda says:

    While I’m loath to give anything a free pass on misogynistic elements, I feel like “self-aware” doesn’t adequately describe the extraordinary turn things take in this game’s final cutscene. As they’re riding a helicopter to safety, the foul-mouthed Washington says- and this is an exact transcript:
    “Frankly, Casanova, I’d be more worried about reading the past 12 hours as a damning f*ing indictment of contemporary feminism.”
    (“…Beg pardon?”)
    “I just think two dick-wielding cop cliches taking down a hundred-foot birthing mother is a statement fairly limited in its interpretations.”
    (“I’m not sure you can read too much into that…”)
    “Not to mention that the strongest female role model in this whole affair ain’t much more than a gherkin in a pickle jar.”

    I don’t know. This seems like THE most crucial moment regarding any discussion of misogyny in the game, which is a central focus of the article. It’s baffling that Mr. Meer would dedicate about half a sentence to it, unless he’d gone to use the restroom or something.