When Giveaways Go Wrong: Wadjet Eye Interview

This is Halloween, everybody make a scene! Oh, crumbs. It’s not Halloween at all, is it? It’s the other one. The one when we burn effigies on a fire and watch on in horror as our pet dogs cower in a puddle of their own wee, thinking they’ve been caught in the middle of a war. Let’s pretend it is still Halloween though because Dave Gilbert, adventure-builder and founder of Wadjet Eye Games, has a scary story to tell. I spoke to him about how an attempt to give away Blackwell: Deception for free became a trying ordeal. Then we chased away the ghouls and talked about how adventure games really never died, how the Blackwell series will end, and what comes next.

RPS: Hello! Lots of people celebrate Halloween by threatening to do horrible or humiliating things to strangers if they don’t give them sweet things to eat. You took a different approach this year though, giving Blackwell Deception away for free. What could possibly go wrong?

Gilbert: The version of myself at 10:59 PM on October 30th would have answered “Nothing at all!” What an idiot that guy was.

RPS: I didn’t realise that people sold Steam keys on, at least not to this extent. Did the exploitation start happening immediately or was it something that accelerated over time? Is there a sense that people monitor the web, looking for exploitable giveaways?

Gilbert: I have a feeling that they do. Back when we first got our games on Steam (was it only two years ago?) I posted a few keys on Twitter. I was quickly told that this was a bad idea, since bots troll Twitter looking for anything that looks like a Steam key and nabbing them before anyone else. It was my first experience with anything like this, but it didn’t seem like that huge of a deal. When we did the Blackwell giveaway last week, I got a crash course in just how prevalent this kind of thing actually is!

At first, the rate of “sales” seemed relatively normal. But then news of the sale showed up on Reddit, and SteamGifts, and other high-profile sites. With that kind of exposure, it was bound to gain the attention of shady individuals looking to exploit this kind of thing. After a few hours, a kind fan showed me web pages that explained how people could nab as many copies as they wanted in order to resell them later. It escalated quickly after that.

RPS: You tried limiting to one code per IP address but that didn’t fix things. In hindsight, is there any preventative measure that could have been put in place?

Gilbert: One thing I could have done was just made it for free on Steam, but that went against one of my goals for the promotion. I wanted people to go through the Wadjet Eye website to get the game. I wanted Wadjet Eye’s name out there, not Steam’s. When you go through Steam it’s very easy to forget who made the game, but go through the company website and it sticks with you a little better. When things started to get out of hand, I decided to stop giving out the Steam codes altogether and stuck with the DRM-free version, but the reaction to that was so brutal I decided to try the one code per IP address thing. You saw how well that turned out!

In hindsight, I should have just gone ahead and stopped giving out the keys. I wouldn’t have cared how many people downloaded the DRM-free version, because it’s not something that could be hoarded up for resale later (or at least, not nearly as easily!). If I ever decide to do this again (and if I do, it will be a LOOONG time from now!) I will definitely do a lot more research into how this kind of thing can be exploited. I was caught very unprepared this time.

RPS: You mentioned wanting to get Wadjet Eye’s name out there and on your blog you’ve said that, like the free day for The Shivah back in 2009, this wasn’t just an act of generosity but a way to remind people that you exist after a year away from the spotlight, working on Blackwell Epiphany and having a child (congratulations!). Is it possible to look at the coverage of the exploitation as a silver lining?

Gilbert: Oh definitely. I would NOT recommend this course of action to anyone, but I am well aware that I would never have gotten this kind of exposure and publicity had everything gone without a hitch. The story found its way onto many high profile websites and went viral for a bit. Heck, it even got me an interview on Rock Paper Shotgun! The outpouring of sympathy and well-wishing has been truly heart-warming. It was the first time I couldn’t keep up with all the nice messages on Twitter and Facebook and email. It’s been really tremendous. So in terms of “getting our name out there again”, it’s mission accomplished. But would I want to go through this again? Heck no!

RPS: And while we’re talking about the silver lining, how dark and ominous is the cloud? Clearly, the idea of people selling hundreds or thousands of keys that they received for free is unpleasant, and there’s a great deal of stress involved in trying to fix the problem, but has this caused any other damage?

Gilbert: At best we look naive, at worst we look incompetent. Leaving that key generator page up was a HUGE oversight. Even though it wasn’t Wadjet Eye who did it, the folks who did were acting on our behalf and we should have been more observant. A percentage of the people who nabbed a key from that generator were totally innocent, and it’s hard to say how large or small that percentage is. I’m sure a lot of them are angry that they lost their game (even though it was free) and they could have gone on to become loyal fans of ours had this not happened. So I regret that, too. It’s hard to say what the future fallout of this will be. We’ll find out when our next game is released!

RPS: Do you think you would have missed out on many sales? Do the Blackwell games continue to find new buyers this long between releases?

Gilbert: It’s hard to say. We’re lucky in that we have a nice long tail of games. Whenever we have a new release, it renews interest in our back catalog. This year has been an exception, since we’ve gone a long time since our last release. Sales always slow over time, so in most circumstances 2013 would be a tight year. But 2012 was such a great year for us in terms of sheer profit, so we’ve been living off of that while we get used to being new parents. Assuming nothing catastrophic happens, we will still be nicely in the black by the time our next game hits the digital shelves.

RPS: What was the solution you decided on and do you think it was satisfactory?

Gilbert: I’ve already covered some of this, but there were two “solutions” really. When I saw that resellers were masking their IP to nab codes by the barrelful, I had enough. I am just one guy, and I was exhausted. There was only so much effort I was willing to put into a free offer, and this was it. So I cancelled the offer altogether. I had not slept the night before, and I had spent the entire day wrestling with download issues and Steamcodes and things. I emailed BMT (our sales provider, who handle our storefront) and asked them to revert everything. Then I went to bed! So that was solution number one. I regretted doing it, since I felt like I was going back on my promise, but at that point I didn’t see any other option.

When I woke up to discover that BMT had left the code generator up and all our remaining codes (over 30,000 of them!) had been suctioned away overnight, all I could do was cancel all the codes that were generated during that time. Again, not the “best” solution but it was really the only one.

RPS: Onto happier things! How is development of Blackwell Epiphany coming along? You’re expecting to release around February/March, right?

Gilbert: Yes! I had hoped to have it out by Xmas…but, you know. Baby! They take up a lot of time. But we’ve settled into a nice groove and progress is going very well now. We hired a full-time artist (our first full-time anything, actually) and things are moving very quickly. We’re onto the voice acting stage, and it’s looking really nice. I can’t wait to show it off!

RPS: How do you feel you’ve changed as a developer over the course of your career so far and where do you see the most improvement from game to game – storytelling in the point and click form, puzzle invention, or more general plotting and character development?

Gilbert: It’s been a very slow process, but the biggest thing I’ve learned is that a point-and-click game is still a game at the end of the day. Interactivity is paramount. You could have the bestest epicest story ever, but if the player can’t DO anything or have any agency at all, why make it a game in the first place? So my thoughts when designing have evolved from “How can I make this a better story” to “How can I make this more engaging for the player?” There are many ways to do that, and I’m not always successful, but that it where my design philosophy is at right now.

RPS: Going back to Blackwell for a moment, how hard is it to move on from a story and characters that you’ve spent so much time with? Will the final chapter to be decisively conclusive, to put them to rest?

Gilbert: I’ve had these characters mucking about in my head since 2000 or so, so it’s very surreal to say goodbye! Since the first game debuted in 2006, I met the woman of my dreams, got married, had a child, and moved house. I have changed and grown and evolved like anybody else, and I feel like the series evolved with me. The first game (Blackwell Legacy) is very rough, and I’m almost embarrassed by it now. Whenever I replay them all in sequence, I can see the mistakes I made and the lesson I’ve learned and how I applied them to the next game.

Blackwell is where I cut my teeth as a commercial full-time developer, and I continued to learn from each one. It’s been an amazing ride. So yes, it’s hard to say goodbye. It would be so easy to drag it out – just do the “spook of the week” thing and continue the series indefinitely – but that wouldn’t be fair to the games or the fans. Blackwell Epiphany is the most ambitious game I’ve ever done, and I can’t think of a more fitting note to end it on.

RPS: It seemed, for a while, that Telltale might be exploring the same pointing, clicking and puzzling as Wadjet Eye, but A Wolf Among us and The Walking Dead are something very different. I actually play more text adventures than point and click adventures nowadays. Are they a dying breed (again) or have they simply mostly migrated to Germany?

Gilbert: It’s hard to say! There are different types of point-and-clicks as there are different types of platformers, or RPGs, or RTSs. There’s this tendency to lump all point-and-click adventure games into one box and say THIS IS WHAT IT SHOULD BE, but that’s silly. Gemini Rue was our most widely praised game, but if you don’t like sci-fi you probably won’t like it. Everyone has different tastes, and there are games for different kinds of people. As for if “pure” point-and-clicks are a dying breed, I wouldn’t say so. They’ve been called “dead” so many times and we’re still in business, so it’s hard to take that seriously anymore!

RPS: You’ve talked about doing something different, or at least ‘more ambitious’, I think was the quote. Any clues as to what that might be?

Gilbert: I have a few ideas! I’ve had an idea for something much larger and more branching than what we are normally capable of. The biggest complaint about our games are not the graphics (as one might think) but the length. Making a nice lengthy game was always impossible before, but now that we’ve got a fulltime artist, it’s within reach. So stay tuned, I suppose.

RPS: Thanks for your time!

Blackwell Epiphany will be out next year.


  1. Noviere says:

    I’m really looking forward to seeing what he does next! I’ve played most of the Wadjet Eye games now, and really enjoy the Blackwell series(still have 2 games to finish). Resonance and Primordia were both amazing, as well.

  2. SpinalJack says:

    The exact same thing happened to puppygames not long ago when they decided to give away a copy of their game except people tried to nab all their games and sell the steam keys

    Link link to puppygames.net

    • TomxJ says:

      Its a shame to see that the good will of these really nice studios (Dave has emailed me personally regarding his games and Puppy games took the time at Rezzed to have a good old chin wag) have been exploited. I hope that some of the bitterness can be sweetened by the fact that alot of people are very happy with the odd legitimate freebie, and throughly enjoying themsleves. I didn’t know about the Wadjet givaway, but Puppy games threw me a copy of Ultratron which is a brilliant game!

  3. Premium User Badge

    Bluerps says:

    Wait – Epiphany will be the last Blackwell game? For some reason I thought there were two more planned, after that. This makes me a sad ghost panda. :(

  4. totalizator says:

    I’m just a spectator here but I couldn’t agree more about: “At best we look naive, at worst we look incompetent”.

  5. Sheng-ji says:

    What struck me the most was that this whole situation happened because people “reacted brutally” to the thought that they could have a free game but it would be the DRM free version and not on steam. There is poison in the gaming community and I feel it is probably the same poison that causes women to be abused, stalked and bullied if they join the wrong public server, toxic communities in games like LOL and DOTA, harassing of content creators if their opinion is not to a certain taste etc etc.

    • Geebs says:

      I think you’ve conflated too many things here. If you lump everything together, all you get at the end is “people are dicks” and that’s been established ever since the GIFT.

      • Sheng-ji says:

        Fair point, but of all my other interests, there is no other community as bad as gaming – photography is the only one that gets close and it is literally a hundred times better. I would love to know why are all the dicks in gaming and not present elsewhere, or what is it about gaming that encourages people to behave like dicks. Probably complete anonymity and lack of actual real contact with people – even multiplayer games these days are being played increasingly alone over a broadband connection. This is the often cited reason why some people go a bit mental whilst driving as well.

        • NathanH says:

          The internet in general seems to have lots of dreadful characters on it. I’d guess that most hobbies and interests that have an anonymous online presence in which the admins aren’t particularly interested in creating a non-hostile atmosphere have a similar nature. I can imagine different such communities differ in the direction of their dreadfulness but not in the magnitude.

          I know quite a lot of gamers face-to-face and they’re typically entirely pleasant people.

          Actually, that makes me wonder whether “they’re terrible because they’re online and anonymous” is the correct implication, rather than “they’re online and anonymous because they’re terrible”—of all my gaming friends I am the most online and anonymous, and also the most dreadful IRL.

        • airmikee99 says:

          It’s not exclusive to the gaming community or even the internet, in general, most people are out to get as much as possible without doing anything for it. Read some of the stories on notalwaysright.com about dealing with customers in any aspect of any service industry. Or think about all the scams that target individuals, like the Nigerian Princess, or the international lotto’s. Those scams wouldn’t exist if so many gullible people weren’t looking for an easy way to get something for nothing.

          • Sheng-ji says:

            That’s kind of what I think I’m saying – people are quite happy to be idiots behind the anonymity that networking provides – a world where a new identity utterly dissociated with your previous behaviour is just a click away. Face to face, not many people behave the same way, very few conmen for example would con you to your face without making sure they never have to look you in the eye again and very few people would be sexually abusive to a woman who has just joined their sports club and if they were, the other team members would not just ignore it.

          • airmikee99 says:

            RE: Sheng-ji

            Seriously, go read notalwaysright.com if you think people are nicer in person or face to face than they are online.

          • jrodman says:

            Well, you have to consider that a site like that is built around collecting the most awful examples, not the statistical trends, while the issue with gaming is not that awfulness exists but the much larger problem that it’s prevalent.

          • malkav11 says:

            Internet anonymity makes it less consequential to behave like a jerk, but the sad fact of the matter is that jerks exist in day to day life too and plenty of them have no qualms whatsoever about being jerks in a loud and public way. Sometimes they even become famous and wealthy on the basis of being a horrible human being.

          • airmikee99 says:

            Okay, guys, go ahead and keep on believing that people are only mean on the internet and that gamers are more mean than the average person.


          • The Random One says:

            It’s not that, but it’s that people who are already mean in real life (or who are mean but don’t act that way only out of fear of social reprisal) are free to act mean on the internet. Other people who are not that mean see that and imagine the internet is meaner, and also act as douchebags, disassociating themselves from their offline persona. Some of those people would not as readily stab you and steal your wallet if they met you down the road.

            Gamers are not any worse than any social construct with deeply entrenched ideals and mores that are considered needed to belong and a sense of injustice against them that allows them to justify the injustice they cast upon any who go against the groupthink.

          • Sheng-ji says:

            airmikee – Please stop asking me to experience what people are like outside of the boundaries of the internet by sitting alone and reading a website. Written by people with a skewed outlook on “the public”.

            No-one is saying that gamers are necessarily meaner than the average person, but I did ask the question, why is the gaming community so toxic in comparison to nearly every other hobby. Is it because of the internet, is it because of accessible competition, is it because of the people gaming attracts.

            Because in my real life, I was at a basketball game – one of my other hobbys, and do you know what didn’t happen? Trash talk over a friendly match – you know a match for fun. Do you know what would have happened when the new player kept missing baskets, giving away the ball etc? Nothing – everyone understands he is new and doing this for fun and that ultimately we were playing a friendly game and not competing in a tournament.

            Seriously, google RPS trash talk and read what the people who defend trash talk say that it is OK to say to a person before, during or after a multiplayer game. Lets take the first example: ” If I say into VOIP, “I’m going to find you and knife you” it is not a threat, just some FPS trash talk”

            Now, next time you are in your equestrian club meet, or your swim meet or whatever and you have just come second to one of your fellow club members in friendly competition – say they jumped the round a second or two quicker – walk up to them, look them in the eye and say “I’m going to knife you”, see how long you last in that club. It is unacceptable to act that way, so why is it so common in our community?

          • jrodman says:

            Sheng-ji: I agree with your point, but you shouldn’t miss the context. In that game, part of the game is killing each other, and one of the available weapons is the knife.

            Of course, phrased in exactly that way, I still think it is way over the line, and said as much in that comment thread.

          • jrodman says:

            airmikee: when someone raises a relevant, valid point in response to something you’ve brought up, it’s not really acceptable to dismiss it emptily, and /rolleyes.

            I didn’t disagree with your idea that people are nasty in other places, but said that it isn’t really germane as a basis of comparison because one population is explicitly selected for awfulness and one is just sampled as it is.

            That you then FURTHER tried to characterize my point in bad faith by misrepresenting it is really shameful. We weren’t even arguing.

    • Spoon Of Doom says:

      I know that this is not your main point, but I do have to wonder about the constant citing of LOL’s community as so mind bogglingly hateful and toxic. Now, I’m not an excessive LOL player, but so far I have not yet met this fabled evil community. Sure, there are jerks, but not any more or less than in any other multiplayer game with a chat function.
      In fact, I’ve personally met more hostile and annoying behaviour in online shooters. And don’t even get me started about Xbox Live, where the widespread use of headsets is a proper curse.

      • Sheng-ji says:

        It was while I was involved in it, I’m not now and things may well have improved but I guess the very nature of those games encourages nauseating behaviour, it’s difficult to be civil if you perceive that your fun has been ruined by someone else’s incompetence. Don’t think I’ve seen a whole community as bad as DOTA/LOL’s but FPS’s do attract individual morons, this is very true.

      • Moraven says:

        Riot has done a lot to change or simply ban toxic behavior. Its a lot less than a couple years back.

      • Lemming says:

        I think when members of your community get banned for abusive behaviour, and the developers feel the need to name and shame them on their boards, and it makes the gaming press, then you probably have a toxicity problem.

      • dE says:

        I remember the crackdown and forum shutdown after the EU Split. When there were (not exagerated) hundreds upon hundreds of pages with racial slurs and hate speech. Fun times. When I was playing, there were barely any games without at least one person going full ballistics. They even managed to spew hate in those coop anti botmatches. It may be improved now, but the reputation is well deserved from back in the day.

      • Damien Stark says:

        I’m so glad you asked, because I saw an example of it this very day on RPS!

        link to rockpapershotgun.com

        Creator of a LOL champion posts in RPS comments about his inspiration, how interesting!

        The response? One player says that champion sucks, and another player responds with all sorts of complaints and stereotyping about the usage of various other champions, in what passes for a rebuttal of “Lucian sucks”

      • Spoon Of Doom says:

        Okay guys, I’m convinced. Guess I’ve just been lucky until now.

    • The Random One says:

      Poison is exactly how I’d put out it. What a horrible display.

  6. Fomorian1988 says:

    Aw, and here I was hoping we’d have Blackwell Epiphany this year. Ah, well, the delay at least is understandable. 2014 is gonna have a great start with Blackwell, then.

  7. Jekhar says:

    Man, people can be assholes sometimes. Why would you scam a small indie studio giving away free goodies?

    • Premium User Badge

      Harlander says:

      If you rearrange those two sentences the question will be asked and answered.

      • Sheng-ji says:

        Sometimes, The Goodies can be indie, freely scamming the man. Why would people give away a small asshole studio?

  8. Geebs says:

    You could have the bestest epicest story ever, but if the player can’t DO anything or have any agency at all, why make it a game in the first place?

    Quoted for truth *ducks under the table*

  9. psepho says:

    Nooooo! Don’t make them too much longer!

    I find short games wonderful because I actually get to finish them. In fact, I finished Resonance just last week, playing it on my commute. It was great.

    I leave so many AAA games half-finished, normally because I hit a heavily padded middle-third where neither story nor mechanics are enough to maintain interest.

    There is a certain split-identity between game as activity, which people are expected to carry on playing, and game as experience which people play through and complete. It seems that games of one type often try to ape the other unnecessarily. So a mechanics driven ‘activity’ game will bolt on a pointless story while a story driven game will pad itself with repetitive action segments, for example.

    Don’t do it! Decide what kind of game it is and do that one thing well. For an experiential game, even a very multiform one, being concise is of huge value.

    On a related point, I have just started playing Dreamfall. It has a button for a heavy attack and a butoon for light attack. Zoe has just had a thinly disguised combat tutorial. April never needed on first time round…

    Rant over.

  10. FFabian says:

    Blackwell Series, Gemini Rue, Resonance … bought them all. Love the Blackwell series – one of the most under-appreciated game series ever.

    • burth says:

      You forgot Primordia! Or in case you didn’t play it DO IT NOW! If you enjoyed all the other games I can almost guarantee you’ll like it.

  11. MadTinkerer says:

    “The one when we burn effigies on a fire and watch on in horror as our pet dogs cower in a puddle of their own wee, thinking they’ve been caught in the middle of a war.”

    Cinco De Mayo is brutal in England, huh?

    • Premium User Badge

      Adam Smith says:

      I was just referring to ‘Tuesday’.

      • BooleanBob says:

        As I understand it, historically the name derives from a corruption of ‘Chewsday’ – so named for the untold damage wrought upon chair legs and tennis balls by pooches exercising their gunpowder-induced anxiety.

        • Lanfranc says:

          That’s a commonly-believed folk etymology, but incorrect. It’s actually from 12th century Anglo-Norman “tuers-daie”, which of course means “killing-day”. (They only stopped burning real people sometime in the 18th century.)

  12. Lemming says:

    Primordia is amazing. I suggest everyone buy it.

  13. somnolentsurfer says:

    I totally missed this whole story. Shame. I’ve been meaning to play the Blackwell games for years. Now I guess I’ll actually have to pay for them some day.

  14. BooleanBob says:

    These scammers who deal in fleeced keys wouldn’t have anything in common with the sort of ‘grey market’ cdkey sites sometimes advocated in RPS’ Bargain Bucket, would they? Genuine question, I’m not trying to be malicious.

    • Spoon Of Doom says:

      Would be an interesting topic for some good old journalism. I would definitely read that article.

    • Nova says:

      Those keys are usually from Eastern European retail copies and similar sources.
      I used some of those shops myself and even received photos from the key in the DVD box. Can’t speak for all of them, of course.

  15. Nova says:

    Rarely was “this is why we can’t have nice things” more true, eh?

  16. Banana_Republic says:

    Just use Steam next time, mmmkay? I’ll only go through a company’s website for a game if I consider it an absolute must buy. If it’s anything less, I won’t bother. But if I get a Steam notification that something vaguely interesting is on sale or (*gasp*) free, nine times out of ten, I’ll buy it or download it. These games are “vaguely interesting” to me. I won’t stretch for them, though I will have a taste if someone puts it on the table in front of me. If it’s good, I’ll be looking for more.

    Running this promotion exclusively through the company website to increase it’s profile, only ensures the opposite for Steam users like myself. And hey, there wouldn’t have been a key debacle either if you’d just used the tool that was right there in front of you..

    • Soapeh says:

      Given that Humble Bundle can now be linked directly to your Steam account, I’m sure that there’s a system in place that should let developers distribute keys via a “login through Steam” button on their website. That way, you can only claim a key with valid Steam credentials and the dev’s website still gets the exposure.

      • Baines says:

        Humble Bundle’s new system already has people complaining because they can’t sell or trade individual games that they already own (which was I believe always against Humble Bundle policy, but ignored by sites like SteamGifts, Tremor Games, and the like).

        And people trying to figure out ways to exploit it anyway. One of the silliest was to make a new Steam account and redeem on that. I’ve yet to really figure out the point of that, because it isn’t like you can do anything with your “extra” copy of the game. (I guess people are just getting ready in case Valve ever allows game trading/reselling. Then they could trade/sell the extra copies. And yes, there are people who would do that. Heck, there are people that bought keys to the first few Humble Bundles that continued to sit on them for years waiting for the market value to rise so they could sell/trade them for a profit.)

    • Hahaha says:



    • FataMorganaPseudonym says:

      Banana_Republic, you are part of the problem, mmmkay?

    • Moraven says:

      This game is a must buy. Problem solved for you. And if its a stretch to click on a link via RPS, then click on the Buy Now button after you interested, which also tells you before you click it comes with a Steam Key, then well. Pilates?

  17. Viscera says:

    It’s weird that someone as experienced as Ron Gilbert could be so incredibly naive. Gamers are assholes. Period. This manifests in many forms. This is one of them. It’s especially prevalent among Steam-users, since most PC gamers use it, many without even looking outside of it (which is a problem in itself).

    • Yglorba says:

      It’s likely that the worst abusers were not end users, but resellers, traders, and sites like TremorGames, which profit off of keys in various ways. I mean — a normal end user isn’t going to want to collect multiple keys for themselves.

      Also, as they pointed out, some of the regular gamers who used the generator to get keys after midnight might not have realized what they were doing. From what I heard, it was posted in many places with just a “here’s the new link!” sort of thing; and since timezones mean midnight isn’t universal, they had no reason to think that the offer was over.

      It’s the resellers, traders, and other people like that who really caused the problem.

      • Thermal Ions says:

        Am I seeing this right, you’re calling out TremorGames as as a possible abuser of these sort of give-aways while linking to their site with a referrer code?


    • Geebs says:

      I think you got the Rong Gilbert

    • LionsPhil says:

      Let’s be fair here. It’s not that gamers are assholes. People in general are assholes. The Internet provides us with constant access to reminders of this.

      • SkittleDiddler says:

        Exactly. This Blackwell thing is similar to what happened last month in the US with the EBT (food stamp) system — a technical glitch caused the electronic cards to have unlimited amounts, which resulted in thousands of people running to their local grocery stores to literally clean off the shelves. It cost the government millions of dollars.

        Humans in general are hard-wired to be greedy assholes.

        • solidsquid says:

          To be fair, there’s a bit of a difference between people who are so poor they need foodstamps taking advantage of a situation to buy more groceries while they have the chance and people grabbing free luxury items so that they can turn a profit reselling them

      • sophof says:

        Exactly, it always bothers me when people try to single out ‘gamers’ as being particularly nasty (same as with the sexism stuff etc.). People are shitty all over :\

      • harbinger says:

        Yeah, always lovely how people point out this made up concept of the “gaming culture”: link to youtube.com

        There are 1.2 billion “gamers” around the world: link to newzoo.com some of those are bound to be assholes and do bad stuff and you end up having a rather popular hobby in common with them, you might as well be complaining about people that watch movies, read books or eat bread as a “culture”.

  18. Drake Sigar says:

    They got plenty of exposure all right – as a victim.

  19. Premium User Badge

    zapatapon says:

    I have a fond memory of the free The Shivah day in 2009. I grabbed out of curiosity after reading about the offer on RPS (with some nice words from Mr. Gillen himself). Been a Dave Gilbert fan ever since.

  20. Baines says:

    Speaking of people exploiting free game giveaways, it seems the current exploit/abuse of choice is German game site Gamestar. Giving away free Uplay games, the links have spread and even people who refuse to install Uplay are still grabbing keys.

  21. Hmm-Hmm. says:

    Ugh. What is wrong with people.

  22. sophof says:

    Tbh, I wouldn’t have minded a ‘spook of the week’ kinda thing, but then again, I enjoyed the X-files and Supernatural especially during those eras.
    Must say though that I’ve really noticed the improvements, the last Blackwell was the best by far!