Shadowrun Returns DRM Punched, Flung Into A Pit, Killed

When Shadowrun Returns was first conceived, it came with the sparkly promise of pristine freedom – not a speck of diabolical DRM to be found even in its grimiest cybergutters. But then, due to some behind-the-scenes shenanigans, Harebrained Schemes went back on their word, shackling all future updates to Steam, which – while not the end of the world – was absolutely a form of DRM. Now, however, PLOT TWIST: things have changed… again! Harebrained was recently seen beating its own DRM into a mangled, bloody pulp, lighting it on fire, and then reading it passages from this fan fiction. Meanwhile, onlookers watched in horror until they realized this was cause for celebration and started cheering. Some even joined in. Experts described the scene as “just a really great time” and “hahahaha wheeeeeee yeah!”

Harebrained broke the good news in a Kickstarter update:

“Thanks to a new agreement we were able to negotiate with our partners at Microsoft, Harebrained Schemes is pleased to announce that we are now able to release fully DRM-free versions of Shadowrun Returns and future expansions such as Berlin.”

“The DRM-free versions of SRR and Berlin will continue to be fully supported. You’ll be able to download all game patches, use the Shadowrun Returns editor and experience user-generated content downloaded from third-party sites such as Nexus.”

Shadowrun Returns will also arrive on GOG at some point in the near-ish future.

So hurrah for all that. It’s still quite upsetting that the game ever had DRM in the first place, but it’s great to see that Harebrained went to bat with Microsoft and managed to get rid of it. So then, who’s still playing this? Have there been any great user-created campaigns yet? I’m really hoping to find the time for a few while waiting on the Berlin expansion, personally.


  1. Greggh says:

    My thoughts on this:


    Also, offtopic, this game was a big promise to me, and almost made me buy into those “actually-pay-me-up-front” Kickstarters (not the ones used for “pure” crowd sourcing – that from this phrase what you want).
    I’m glad I overcame my anxiety and waited patiently for the final product, which is, IMHO, FAR from what I expected. That would have been a major disapointment.

    • Artist says:

      On the same page. This whole game feels so staged which makes it somehow dull. So much wasted potential of this franchise. Would have been a good audio book, though.

      • Artist says:

        Not to mention that this whole project sucked up 1.8m…

        • Aaarrrggghhh says:

          So after Amazon and Kickstarter fees that’s about 1.5m…
          What do people honestly expect to get for 1.5 million in the course of one year? The biggest part of that money is already been eaten up by paying wages alone for a rather small team of about 20 to 30 people. Not including rent, licensing, taxes, etc, etc.

          • InternetBatman says:

            It’s even worse than that, after fulfilling non-game rewards, kickstarter fees, and licensing Fees, since they don’t own Shadowrun it was only $1.17m.

            It may sound like “only” $1m is a ton of money, but think about all the classes they implemented, the matrix, and most importantly the toolset.

            What, were people expecting Baldur’s Gate for a quarter of the budget?

          • RProxyOnly says:


            What were we expecting?

            We were, quite simply, expecting a game worthy of the Shadowrun name, just like we were promised and that goal should have been EASILY ACHIEVEABLE given the money they had.. except that halfway through they decided to shit out on that game and gave us a toolset instead under the auspices that that was a better idea… No, it wasn’t.

            That wasn’t what I asked for…The game, sorry.. half a game we got (Berlin was never supposed to be a separate release it was as much a part of the finished product as anything else advertised in the KS) was a thin pale phantom of a game, and certainly not worth the time it would take to connect it to the SRU. It was no more than a demonstration of the ‘systems’ the toolset could provide, and a rather janky one at that.

            And the DRM issue… who the promises a DRM free product when they know fine well that they’ve just signed a contract prohibiting DRM free status?…..

            The fact that it’s gone now makes no difference at all.

            HBS.. cheap..fibbers.., who were so stupid they flushed their own product down the pan, and are now looking for funding for some kind of half arsed card game you have to buy hardware for, or whatever it is..I don’t care enough to get it right.

          • InternetBatman says:

            That’s just ridiculous. They just promised a second city, never that it would be part of the main game. I’m sorry that waiting is such a horrendous task.

            Furthermore, they give a whole paragraph to the toolset in the pitch, and include it as part of the original funding in the stretchgoal diagram. It was never a bolted on addition, it was planned from the beginning.

            The DRM thing was news to them later, and they were able to deliver a DRM free game, at release, for backers. And they kept on negotiating.

            There were two areas where they did not live up to their promises. One was to make dogtags exclusive, the other was interactivity (and the game was interactive, just in a JRPG sort of way). However, I think it’s hardly fair when they did a good job on a shoestring budget.

            And SRR is far more faithful to the setting than the real time SNES and Genesis games that they repeatedly referenced in the pitch proposal. They didn’t say they were going to reproduce the feeling of playing a tabletop game, but they respected the classes, had a great feel for Seattle, and produced a game that fits well into the mythos.

            So basically, you don’t like the game and are distorting their campaign promises to say they’re dishonest, when they fulfilled most of them already and are actively working towards the rest..

          • WrenBoy says:

            When a stretch goal is funded it is fair to assume that it is part of the main game. Project Eternity for instance has had extra cities funded as stretch goals. Do you really think they are not going to be part of the main game? And that they will be free of charge to backers only?

            If they wanted to include DLC to backers they should have had it as a reward tier which would have made it clear that it was an extra to the backers of whatever tier they felt appropriate. Again this is what other similar games have done.

            You are correct when you say this is done on a relatively low budget and I can cut them some slack for running into budgetary problems and not being able to delivery on every single thing but its not cool to pretend that they are keeping all their promises when they are clearly not.

            The way they are rectifying the DRM issue shows to me that they are trying but people running these kind of Kickstarters need to realise that their reputation suffers when they dont own up to their mistakes. Some people will jump down their throats no matter what they do but others will respect honesty and in my opinion this is better strategy in the long term.

          • diamondmx says:

            It’s a known problem that when Kickstarters get more money than they expect, and fulfil many stretch goals, that this can result in feature creep at its most insiduous – they are now bound to provide significant extra content, but the backers expect the same or similar release date. This is really hard to fulfil, as extra features take both money *and* time. So adding the most time-consuming extra content as a post-release bonus is a really good way of getting all core content out as fast as originally promised.

            As I understand it, more than a couple of kickstarters have strained under the weight of stretch goals and inflexible deadlines.

            One of the reasons we want kickstarters to work is so that developers can get free from outright impossible pressures from publishers, and the need to compromise quality for quantity and speed. We do not want to corner them into cutting good things from the games just so they can meet bonus content demands. We do not want them to start cutting back on stretch goals until they’re no longer relevant either.

          • WrenBoy says:

            That’s the thing though, all games run late. Why should kickstarter games be any different? I really don’t see how the release date should be anyone’s business but the developers.

            Throw out an alpha or a beta whenever if they like but the game should be either done when its done or when the budget runs out, whichever come first.

    • wolfinexile says:

      I didn’t have any expectations about the game, and thus I was pleasantly surprised at the length of the game.
      Considering their tiny budget, its quite impressive what they’ve come up with.

      I see some comments saying they could have done more with the money they raised from kickstarter, I find comments like that is ignorant. Game development is a very expensive business, and HBS isn’t a huge studio with a big publisher’s financial backing. What HBS had to work with is basically a shoestring budget. Its quite obvious they had to cut some content and gameplay depth, just to get a polished game out before their funds ran out.

      If you bothered to actually do some research into game development costs, : “The average price of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. ” – wikipedia.

      You can complain all you like about how Shadowrun Returns “doesn’t live up to your expectations”, but that is your own fault for pinning such high expectations in the first place. They don’t have a multi-million dollar budget that AAA games have, nor the luxury of several years to make it.

  2. AngoraFish says:

    Many of the criticisms have been fair, but for me the game continues to have a huge amount of potential that could be realised with a ton more open world content. The expansion, requiring you to start from scratch with a new character rather than expanding on the existing world and story, is unfortunately a step in the wrong direction.

    • aleander says:

      Nah. I remember having doubts about getting it because it read more like a storytelling framework for GMs than an open world thing, but I think that’s just different, not wrong in any way. It’s for small, self-contained stories.

    • InternetBatman says:

      By the end of the game your character already hit some serious power creep, and the differences between classes really started to show. I’m not sure they would be able to balance the two; either it’d be impossible for some players, or so easy as to be boring for others.

  3. Jonfon says:

    Nice that they’ve removed the DRM for those who don’t want it. Personally for me having it on Steam is a blessing but options are always good.

    What killed this for me was the stupid, stupid, stupid save system. I honestly just gave up after a while because I was tired of being sent back to the start of each level if I died (or if I wanted to just stop where I was and go do something else). The clunkiness of the inventory system, especially when it came to the trauma kits (for bringing people back from the dead) didn’t help either.

    A real shame because I was actually really enjoying it when it wasn’t trying to deliberately psis me off.

    Apparently there’s a fix for the Save system on the way so I might return to it then.

    • Cinek says:

      Well, I didn’t have much issue with saving. Completed the game in one weekend. Died perhaps 3 times – and I never was frustrated by saves.

      What frustrated me most was how short and shallow this game is. Especially considering that they didn’t have to create any 3D environments or enormous open cities or interaction with environment or physics or… well: anything fancy really. It’s just cRPG at it’s purest. But one where “RP” part is somehow very simplified and limited.

      I’m glad I didn’t back this game on kickstarter. Bought it from iOS App Store – and as for an iOS game it was quite decent. But as far a PC game – it’d be very, very disappointing.

      • Jonfon says:

        The advantage the PC has is that it works with the Steam Workshop fairly well.

        But the Save system is a result of how they coded the entire thing, it doesn’t handle save states very well which is a hindrance to making a nice open-world style campaign. Basically as it is the game can only restore you to “known states”, ie when a map has just loaded.

        They are apparently fixing that but to be honest I’ll be surprised if I bother with the follow-up campaign in January.

    • oceanclub says:

      “What killed this for me was the stupid, stupid, stupid save system.”

      That’s the main reason I didn’t buy it. And makes me even less likely to buy it on Android; a long-checkpoint save system on a PC is just about liveable with, but on a tablet, no chance.


    • Contrafibularity says:

      It is already too late… DRM has now escaped its software confines and will be coming to a your brain near you soon. All will perish.

      Renault ships a brickable car with battery DRM that you’re not allowed to own

  4. Blackseraph says:

    Wow that fanfic is famous, I have actually read about it in tvtropes at one point… for some reason.

    I must say tvtropes page about it is more fun than that fic itself.

    • Convolvulus says:

      I got up to the part where it told me to leave if I don’t know who Amy Lee is. (I know who she is but left anyway.)

  5. Don Reba says:

    Wow, that fanfic. So well-written. You click the link and barely notice you left RPS.

  6. Cinek says:

    “Shadowrun Returns will also arrive on GOG at some point in the near-ish future.”
    – lol. Why? They should have STARTED with that one.

    • Aaarrrggghhh says:

      They couldn’t because at first MS didn’t allow them to release a DRM free version post launch.

      • RProxyOnly says:

        Actually, if we can just expand that a little.

        Microsoft said they couldn’t BECAUSE HBS SIGNED A CONTRACT WITH THEM STATING THAT THEY COULDN’T…. THEN TOLD US ALL THAT WAS WHAT WE WERE GETTING. They advertised to us a DRM FREE product where they KNEW they would never be allowed to fulfil that promise.

        In this instance.. HBS told us porky pies.

        (caps are for emphasis, rather than shouty shouty.)

        (**This post was edited..)

        • Deano2099 says:

          Except for the bit where they gave all backers access to a DRM-free copy of the finished game on launch like they promised?

          Sure, if you wanted incremental updates or future DLC beyond the first one, you were out of luck. But they still delivered what they promised. At worst they were creatively deceptive, but they certainly weren’t bare-faced lying. In fact they went out of their way not to be (by arranging the DRM-free copies for backers).

          • RProxyOnly says:

            No, they gave the first half of the game DRM free, to the backers.. BUT if those very same backers wanted the rest of their kickstarter PROMISES, which included the rest of the game, they they were forced to use Steam for it.

            Screw that.

            And we haven’t even mentioned how crippled those DRM free versions of the game actually are.. after all they are unable to use any aspect of the online community, what kind of half arsed ‘fullfilled’ promise was that?.. Especially when the backers were the ones to get screwed over for features, additions and a general direction we didn’t actually want.

            HBS were idiots, to say the least. The very least.

          • WrenBoy says:

            No they promised it would be available to all customers DRM free, not just backers. They have eventually kept that promise so kudos to them but lets not rewrite history.

          • InternetBatman says:

            Let’s not rewrite history.

            Here’s what they promised:
            “A Digital Downloadable copy of the game, DRM free on PC, Mac, or Linux ”

            Here’s what they said during the campaign:
            “While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing–not to restrict access to the game itself.”

            Here’s what they released:
            “Backers who want a DRM-free experience with Shadowrun Returns (on Windows, OSX, and Linux) are getting the game, editor and all, and will be able to transfer community-created story files and update executables manually. ”

            “We said that post-Berlin Campaign DLC would only be available on Steam but we never said why. ”

            It’s certainly more ambiguous than I would have liked, but they broke very few promises in the campaign, and those were matters of degrees rather than outright lies.

          • WrenBoy says:

            Yeah, as your quotes show, during the campaign a DRM free release was promised with no mention of it being restricted to backers but what was originally released was DRM free to backers only and then even that was limited to two campaigns.

            What is now happening is what was originally promised as per your quoted text. This is a good thing so well done them. But if they hadnt done it would have been a broken promise. Its not complicated.

          • RProxyOnly says:


            And that’s your opinion.. I however am of the opinion that the KS promises were made to the backers, even if the benefits did/do roll into the general market… And I certainly don’t consider the promise of a DRM free product, before we were then told it would be separate products coming at different times, to be a third of that product, crippled and without the long term value it’s obviously been redisigned to encompass and then to be forced into using DRM if we wanted the rest.

            So at the end of the day.. it was the backers who got screwed, whether they accept it now or not has nothing to do with it, as it stands those who wanted the fulfillment of their KS promises and a strong game/story direction.. got screwed over by HBS, and lied to in general… I have no doubt their was nothing ‘malicious’ in their actions, however that does not alter the fact that at the time we were being purposefully misled as to one of the basic tennents of the campaign.

            Whether it’s here now or not makes no difference.

            I don’t care, who wants shirk HBS of their blame, fire away and make as many excuses as you want.. I certainly don’t have to do the same…When all is said and done.. No-one should enter into a contract that is to the detriment of their backers. The backers may not have a legal right to ask ‘WTF??’ (although it’s not yet been tested as to the extent of our full legal entitlementment under the name ‘Backer’) …. but it’s certainly a shitty thing to do to the everyday joes who are paying for the bread in your cupboard, when it’s the same companies you have made the deal with who wouldn’t give you the steam off their shit.

          • WrenBoy says:

            Sorry, I was replying to Deano, not you. I edited my comment to make this clearer.

            I think we agree with each other, the promises were made to backers and the backers are the only ones they owe anything to. I am not a backer of this project but on projects I did back I would certainly expect general DRM free releases as promised.

            For the DRM free promise I dont think its fair to say the backers were screwed at this point though. There will eventually be a DRM free release, right? Credit where its due no?

            Edit: Btw, what makes you think it wasnt an honest mistake? Ive often been in a situation where I expected one thing from a partner, got another, and spent time reading contracts to see who is correct. This kind of thing happens. Given that its being fixed I dont see any reason not to give them the benefit of the doubt.

  7. Winged Nazgul says:

    So now Steam is bad and Microsoft is good?

    What kind of alt-dimension did i stumble in to this morning? Need my coffee…

    • Cinek says:

      Steam was always bad. lol. What were you thinking?! They’re basically doing GFWL only with better prices and slightly more stable software.

      • Ich Will says:

        That’s like saying a monkey is slightly faster than a half dead, lame slug. It’s way, way faster – it’s never going to be a cheetah, but still significantly faster.

      • dethtoll says:

        I know it’s fun to bash on Steam, and it does have its problems (please please do not forget that I said this when you read the next part of this statement, I am not cheerleading for Steam nor am I a Valve shill or whatever other accusation the neckbeards want to trot out) but let’s be honest — PC gaming would be dead without it.

        • Cinek says:

          Dead? Not even close. Majority of PC gaming is still away from Steam.

          But certainly Steam as much as Origin is certainly a good argument for huge companies to make games on a PC, as they can basically get the same degree of control over users as they do with X box / PS4.

          • Premium User Badge

            phuzz says:

            Steam has something like 70-80% of the market, I’d say that’s a majority of PC gaming.

          • dE says:

            I’m convinced RPS is being invaded by another dimension. Several comments are so far removed from reality, that they have to come from an alternate timeline. A timeline where Good Guy GFWL is crushing the corporate Steam in market shares for example. Mark my words, this is the beginning of the end.

          • Emeraude says:

            Steam has something like 70-80% of the market

            70-80% of the DD market. Not the same thing. (And even then, though I believe that stat to be roughly true, I seem to remember it originating from a Pachter interview, so to be taken circumspectly)

            I can’t subscribe to the myth that PC gaming “would be dead without Steam”. PC gaming has been “dying” for as long as I’ve been playing on PC – started waaaaay before Steam. That Steam expended the market in sub-markets that were poorly deserved (including but not limited to third world countries) is true. But on the matter of PC gaming’s vitality, I tend to think the platform has been acting like a parasite more than anything.

            As for Steam being better than GFWL: in execution, probably, but if it is the principle in action you are against, then they do amount to the same.

  8. RedViv says:

    Microsoft, huh.

  9. wyrm4701 says:

    The broken promise regarding DRM was just inexplicably dumb, and I’m really glad it seems to be sorted. That said, it’s almost emblematic of the entire game, in that it’s got amazing potential but there’s a few instances where it’s just shackled to mediocrity. It looks fantastic, the editor’s great, I can make my own art assets and have a fine storytelling framework… but I somehow can’t add new items, tools or spells to customize or fix broken classes. It’s like Harebrained lost all confidence in their ability to make future SR episodes worth selling, and it really devalues the product.

    • WrenBoy says:

      While they did break their promise and took a hit to their reputation because of it, it is only fair to recognize that that they are now fixing that.

      Given how this has all ended, its hard not to imagine that the promise was made in good faith and they were surpised by Microsofts insistence on DRM. It must have taken an effort to change their mind so credit where it is due.

      I might actually buy this, checkpoint saves and all.

    • qrter says:

      I believe the reason you can’t add your own assets to the game, is that it isn’t allowed under the current licensing – basically, FASA (is it still FASA?) only wants there to be approved content for their game.

      Which is, ofcourse, silly, and goes against the idea of modding.

      Yes, when you truly open your game up to modding, the first all nude mods will appear within half a second, but those are easily ignored by non-insane people.

  10. Danda says:

    At last!

    Now fix the saving system and we’ll all be really happy.

  11. Lobotomist says:

    Without proper save system the game is pointless.
    Even no point in playing player made campaigns.

    Also the skills should be revisited and extended.

  12. cpt_freakout says:


  13. Shadowcat says:

    Well done, Harebrained.

  14. Oathbreaker says:

    Good game if you like to read dialogue and don’t care about silly things like people walking through each other in combat. Combat almost seemed like an afterthought. Meh.

  15. skyturnedred says:

    That’s nice, but DRM was the least of my problems with the game.

  16. derbefrier says:

    I enjoyed it. I didn’t kickstart it or really had any idea what shadowrun was when I bought it. With no preconvieved notions of what I wanted the game to be going in, I enjoyed it. The story was cool and the game itself was fun, though a little more linear and shorter than expected. I will get the expansion for sure and will make use of the steam workshop to play custom missions from time toi time. All and all I would say it was 20 bucks well spent.

  17. dbisdorf says:

    Well, I really enjoyed this game, and I’m glad I backed it. I’m glad they were finally able to get rid of the DRM, and I’m looking forward to Berlin!

  18. ZombieRiot says:

    I recently gave in and bought it despite my misgivings (none of which were DRM related).
    I’m in the weird position of really enjoying myself while being simultaneously very disappointed.
    I could have dealt with no open-world and a storyline to follow, but the locations feel pretty hollow, there’s no sense of stumbling across something cool hidden in a corner somewhere. That bugs me the most, more than the checkpoint system really. The urban sprawl, the way imagined it playing Shadowrun back in the day…a different place.

    Regarding cool user made stuff, the only one that caught my eye is the top-rated Steam Workshop campaign “Shadowrun Unlimited” (link to, if it delivers what’s advertised, it puts the original campaign to shame, at least as far as making use of the mechanics is concerned. Randomized runs to pick from, getting into trouble with Lonestar…it sounds much more like what I wanted from this game, rather than a linear story campaign.

    But I knew what I was in for when I caved in finally and I don’t regret buying it. Mostly because turn-based isometric sci fi cRPG’s are in short supply these days.

  19. Lord_Xia says:

    I’ve never really understood the Steam bashing. I’ve never liked DRM, but Steam is pretty benign. I don’t care for achievements or any of the features Steam offers with multiplayer games, but it doesn’t really cause me any problems. Not sure if I have just been lucky, or I have more important things to fuss about.

    • ZombieRiot says:

      The two times I’ve run into trouble with the offline mode are nothing compared to the trouble I’ve run into with secuROM, GFWL et al.
      I see why people would find it problematic being tied to one service and only being able to play the games they bought there through it. But Steam actually offers certain freedoms other DRM measures try to restrict, like installing games on different machines. I understand Steam used to be quite questionable in its early days, but since I’ve been using it I’ve never felt that it was an inconvenience. And once the offline mode is sorted out properly, personally, I’ll be okay.

      Okay, their refund policy is still a sore point for me.

      • Lord_Xia says:

        I use to play in offline mode most of the time, never really had a problem, but I have heard others aren’t so lucky. And I have only asked for a refund once, and they gave it to me. I guess I’ve just been very lucky with Steam. I admit, I preferred Stardocks Impulse before they sold it to Gamestop, but Steam never caused me any headaches. Origin, GFWL, and what the hell Ubisoft use to use drove me insane…but Steam has been fine.

        • WrenBoy says:

          Steam causes me far fewer problems than the sole game I tried with gfwl. I am not alone in this. Noone is asking for different DRM solutions.

          DRM free has never given me problems and by definition never will. That’s what people are asking for.

  20. draglikepull says:

    They didn’t go back on their word. All of the content described in the Kickstarter campaign is available to backers in a DRM free form. You can download a DRM free version of the game directly from them. I installed the game on Steam because I like using it to organise my game library but to claim that they did not release a DRM free version is completely false.

  21. MadTinkerer says:

    “Steam, which – while not the end of the world – was absolutely a form of DRM. ”

    I’m pretty sure citing yourself doesn’t count as a reliable source. It also doesn’t make Steam any more or less NOT a DRM system. I’ve explained this elsewhere.

    EDIT: “So what would make you happy!?!” I assume you ask. Simple: Don’t say that Steam IS a form of DRM, when it isn’t, but that Steam games often use DRM and there’s often no way to tell whether a particular Steam game is DRM free or not before you buy it. So the issue is muddled, and Valve aren’t going to clarify it because that would piss off the biggest publishers who like to use DRM. But there are plenty of games that don’t. And that means that Steam ISN’T.

    Incidentally, using some Steamworks features doesn’t count as DRM. What counts as DRM is when the game refuses to run if Steam isn’t also running and/or online requirements. Steam Workshop is not DRM. Achievements are not DRM. Halting the game and refusing to run without the Steam launcher is DRM.

    • WrenBoy says:

      It didnt require the Steam launcher and/or an activation to run?

      • Yglorba says:

        Steam does allow some games to be sold on it without requiring Steamworks DRM — at least, some games I downloaded through Steam can be run by navigating to their folders and starting the executable, even if Steam isn’t running. I seem to be able to run GTA:VC that way, say.

        (Of course, this might be because they didn’t really bother with Steamworks integration on such old games.)

        • WrenBoy says:

          Yeah, we are talking about Shadowrun though. If it uses Steam DRM why would anyone complain that it was being claimed that it uses Steam DRM.

    • SkittleDiddler says:

      You can’t claim “Steam isn’t DRM” simply because some publishers choose to not use it as such. That’s akin to saying SecuROM isn’t DRM because some publishers may choose to use it primarily as a registration tool.

  22. Hmm-Hmm. says:

    Well, now I might actually purchase the game at some point. But I was rather upset that they seemed willing to go back on promises they’d made. Also, if you plan to make deals which might compromise your product, TELL PEOPLE. That way we can at least make a more informed decision. They may have learned from this, but I am not entirely sure about that.

  23. cylentstorm says:

    The grisly death of any sort of DRM is always something worth celebrating. That being said, I was also disappointed with the final result. Yes, it IS the first decent SR game since Ye Olde Genesis, but unfortunately more closely resembles the cute point-n-click antics of that mess on SNES. Translation: The shallow depths of casual games do not satisfy hardcore fans of the Shadowrun universe.

    Now, I have seen some valiant efforts by modders to rectify some of the more common complaints (save system, linearity, restrictive nature,etc.), and the potential for something special to surface does exist, but I’m not holding my breath.

    CD Projekt is gracing us with a journey into the world of Cyberpunk, so there may be hope for a truly great SR title to be birthed by a dev team of similar talent and vision…but the Magic 8-Ball says “Outlook not so good.”