CRASHBANGBOOM: Next Car Game’s First Gameplay Video

If videogames ever taught me anything, it's that all cars are trying to kill me 100 percent of the time.

First thing: is FlatOut developer Bugbear’s vaunted (and expertly titled) Next Car Game still drop-dead, go-careening-off-a-cliff-and-explode beautiful? Yes? OK, then, moving on. Videogame cars are weird. They’ve managed to be preternaturally pretty for ages – having easily ramped right over the steep walls of uncanny valley years ago – and, stranger still, they’re even more aesthetically pleasing when being torn to gleaming shrapnel. Next Car Game may well already be at the front of the pack in that respect, what with its damn near incredible destruction physics. But what does all of that look like when you’re sitting down to actually, you know, play? Go below to see. Oh, and do buckle your seatbelts. All 27 of them.

Impressive! Crashes still seem to be lacking some impact, but that’s what alpha testing is for.

Next Car Game is still on Kickstarter, where it is – unfortunately – just kind of puttering along. The hourglass is nearly half empty, and yet NCG has only managed to pull in roughly $70,000 (as of writing) of its rather hefty $350,000 goal. It’s certainly not doomed yet, but it’s really going to need to rally (hahahaugggghhh *vomits profusely*) if it hopes to reach the finish line in time.

Is anyone avoiding Bugbear’s little (graphics) engine that could for any particular reason? It looks quite nice from where I’m standing, but I’m not really a racing fan. Care to offer some insight from your gasoline-fueled, piston-powered brains?


  1. PoulWrist says:

    I bought into the thing with the pre-kickstarter thing they were running. And damnit, now I just put down another 20$ for their kickstarter, because I really, really want this game :| we play Flatout2 at every LAN party we have, and having the player limit upped by 50% and the graphics boosted, really, that’s something I really want.

    Kickstart this please!

    • G-Lord says:

      One of the few racing games I managed to establish on LAN parties. I might throw in some more money for the Kickstarter too, I really want this to happen as soon as possible.

    • Azdeus says:

      I would donate to this, but I can’t find it’s planned DRM scheme mentioned anywhere. There was an mention of it being Steam only on their forums, but it was an old pre-Kickstart post.

      Does anyone here know?

      • Brtt says:

        That’s what stopped me as well… Steam-only = no monnies from me.

        • Monkeh says:

          Funny, no Steam = no monies from me.

          • ulix says:

            Which is obviously not mutually exclusive.

            You can have a Steam version AND a DRM-Free version. Just look at, I don’t know… maybe more than 100 games that were in the Humble Bundle in recent years?

  2. bunyan1446 says:

    His car seemed exceptionally heavy in comparison the other racers, in every corner he just pushed through them despite driving that wasn’t particularly impressive looking.

    • Correa says:

      Might be due to having some sort of God mode on as the bonnet doesn’t even crumple from any of the hits. Try that in the past Flatout games and you’d be seeing the car bouncing everywhere and one hell of a buggered bonnet :)

      EDIT: “Please note that the game is still very much work-in-progress, and what you see is not representative of the final quality. For example the track has not been properly decorated yet, and there’s a lot of additional polish that’s going to be done on it. Also, the player car damage has been disabled for the demonstration purposes.”

    • phelix says:

      It’s supposedly a “handling test”, so maybe they’re trying to finetune the handling before damage models mess everything up.

    • Neurotic says:

      Says at the start of the video that it’s a “handling test” with a “heavy, rear-wheel drive vehicle”. All of which gives me the horn, frankly.

      • Brtt says:

        But how would it give you the horn ? There’s no in-game sound !

  3. MrThingy says:

    “CRASH! BANG! WALLOP! … what a video!”

    link to

  4. c-Row says:

    I don’t think I have ever seen such a good looking pre-alpha.

  5. bstard says:

    I vote this Buddhist game of the year 2556.

  6. Ham Solo says:

    Now that’s a game worthy of the title “Flatout 3”.

  7. Chizu says:

    I wish I had money to put down on this, I loved the previous FlatOut games, and its a shame no one made a third one. Such a shame. Shame.

    I couldn’t run it anyway, as right now I am stuck using a toshiba satellite for the foreseeable future, and that just ain’t no fun.

    • Glottis1 says:

      There is Flatout 3 and its a shame it exists. Its nothing like the originals.

      • Correa says:

        There is no FlatOut 3…

        what you think and whatever that dev team thought was FlatOut 3 wasn’t *shudders*

      • Neurotic says:

        I think two things killed FO3 — the burden of expectation, and the glass-like handling. Everything else was livable, IMHO. But the handling was a disaster. There was no weight to it at all. But again, if it had just been called “ZOOM!” or something stupid, I think it would have fared much better critically.

  8. Low Life says:

    Would be great if they got all the moneys, but at least the game’s coming out even if they don’t reach their goal.

  9. The First Door says:

    I really, really would like this made. Even that pre alpha track looks quite fun to drive around. I do love me some jumps in a racing game.

  10. LionsPhil says:

    That looks like Flatout 2.

    This pleases me.

  11. Neurotic says:

    I remember the first preview of the first Flatout back in PCG UK… a hundred years ago. The promise of destructible cars was one thing, but destructible track scenery and PSA-style driver death really hooked me. Flatout (the original) was a small PC miracle for me, because I’d been waiting for something like it to come along ever since I’d conquered and re-conquered Reflections’ awesome Destruction Derby games on my PSX.

    I struggled a bit with the control of the vehicles in FO – it’s the kind of thing where you’re almost fighting your own car as much as your opponents’, but it makes it all the more satisfying when you win. Much more life-like than a lot of arcade racers where you bounce off the scenery and can still do reasonably well. Every race in FO is tooth-and-nail, and even a small mistake means a restart or another slip down the rankings.

    Anyway, I’ve been a devoted fan of the FO series ever since. For my tastes and abilities, they’re all so perfect. Well, FO 3 was a bit of a mis-step, but you can’t blame Bug Bear for that. But neither was it the horrible tragedy everyone said it was. In fact, if it hadn’t been branded as an FO game, then it would have fared much better imho. It got everything right, I feel, except the handling, which was of the Teflon-coated Pacman Ghost variety.

    Yeah, so, for NCG I’m hugely excited. My destructible, physics-enabled boner is ready to crash through my screen every time I think about the game. The one thing I hope they carry over from the previous games, is the one thign I always enjoy in racing games — ever since Road Rash on my Megadrive 1,000 years ago — and that is, give names and distinct faces to the other drivers. They don’t even need unique A.I., because just with different names and faces you can write the story of each race, each game. I’ve even posted YouTube vids of my nemesis, Sofia Martinez from FO2, being crashed to absolute buggery beneath my wheels. And let me tell you, I’m not the only that hates her. :D

    • LionsPhil says:

      Sofia was at least a clean, competent racer; it was Jason “not Statham” Walker and Jack Benton who’d oft get involved in shoving matches with you.

      • Natti says:

        Yeah, the buggers with the heaviest trucks were always a pain in the ass. Sofia Martinez wasn’t that bad, unless she got a tiny bit ahead of the main group. That’s where she shines; she made almost no mistakes when driving alone. And she was always driving the smallest, fastest cars.

  12. Ownicus says:

    As awesome as the Flat-out series has been, personally I’m more excited for BeamNG’s Car Destruction Porn Simulator. link to

  13. heretic says:

    is there a game + controller for manual cars? I mean with a gear box where you have to change gears with the clutch pedal etc.

    I have this stupid idea that it might be cheaper to learn the basics of driving a manual car using a video game rather than paying for extra lessons.

    I mean just to get the gist of it you know :D

    • LionsPhil says:

      I think Euro Truck Simulator can be pushed in that kind of simmy direction, but I don’t know about suitable clutch+stick controllers.

      And, honestly, that’s probably the easy part. I doubt a computer sim is ever going to reasonably simulate the cases where it becomes harder, like hill starts.

  14. DrManhatten says:

    Well people seem to be eager to spend their hard earned ca$h on crap like a Myst successor