Fallout 4 Trademark Filed, Maybe Might Be A Real Thing

Another next-gen dog awaits?

Alec covered the recent Fallout 4 rumours last week, prompted by this supposed teaser site. Reddit detectives suggested it might be fake, but this weekend brought another notch for the maybe-it’s-real column. Bethesda have now trademarked Fallout 4 in Europe.

As spotted at All Games Beta, the trademark was filed on the 14th of November. Now, this doesn’t necessarily mean anything. It makes sense to trademark games you think you might make. The timing however, given the recent rumours, is reason to think there might be another post-apocalypse on the way.

If there is, it seems likely it would be first revealed at the Spike VGX, the recently rebranded VGA awards, which are a disaster of taste and decency but often play home to big game announcements.

If there is a new Fallout game coming, I’m betting it’s running in the same engine as Skyrim, that it’s a lengthy singleplayer RPG and that it’s set somewhere in North America. That’s good, because that’s pretty much exactly what I want from Fallout.

My biggest hope is that they find something new and interesting to do with that post-apocalyptic landscape. You can do that with Elder Scrolls by going to a radically new place – the snowy mountain ranges of Skyrim, for example – but I wonder if it’s harder to do when you’re tied to real world locations. What ruined landscape am I not already bored of, which provides all the things a game needs?

I’m going to go for… Chicago. No, wait, Adam tells me that was where Fallout Tactics took place. Alright, well, it’s doomed then. Shut the series down. Or it’ll be set in Hull.


  1. The Laughing Owl says:

    The VGA’s gotta be the most embarassing and useless thing in the gaming industry…yeah let’s hire famous movie stars to be the hosts of our industry’s “biggest” event, not that our own people matter or anything, they aren’t famous enough!

    • Shuck says:

      If I remember correctly, originally no one from the game industry was even invited to be there. It was just a TV channel putting on a fake video game version of the Oscars. (Which is still pretty much what it is, only they actually give the awards away, now.)

  2. Tony M says:

    Have some trees grow back. More The Postman and less Mad Max. I know Max was a better movie, but I’ve seen enough brown to last 10 lifetimes.

    • BobbyDylan says:

      I agree. Unless there’s dramatic climate change it’s unreasonable to assume that the whole world becomes a dessert.

    • RedViv says:

      But it was only like that in F3 because the DC Wasteland was SO radiated and stuff! Had nothing to do with just blindly copying a look and then painting it sickly grey-green!

    • The Laughing Owl says:

      Seems like radiation can’t change the color of earth and dirt to anything other than brown, go figure. In an area with no vegetation and almost no buildings still standing, maybe earth and dirt are the most common thing to see, which are brown.

      Brown was always a present theme in Fallout since the first ones, before it was the cool thing to put in a videogame to make it look “gritty and realistic”.

      • lowprices says:

        Went to Chernobyl earlier this year. While on the tour we stopped at a site to see an irradiated forest. While most of the trees were normal, we were shown some that, due to radiation, were brilliant red! It was one of the most beautiful things I’ve ever seen.

        Incidentally, Pripyat, the main city near Chernobyl, is basically a forest. That’s after only 30 years of not being maintained and Fallout is set, what, 200 years after? Relentless grey and brown makes very little sense for an entire map.

        EDIT: Hmm, that wasn’t intended as a reply to anyone, but it almost, sort-of fits here, so never mind.

        • The Laughing Owl says:

          Red earth is a common thing in some parts of the planet, also according to Fallout (not to say that’s real life physics) some areas are permanently impervious to vegetation after a nuclear fallout.

          Grey and brown made sense in Fallout 3 becuase most of that game’s scenario were city ruins and deserts, only in Fallout New Vegas there was some vegetation left that were protected by the mountains.

          • lowprices says:

            Pripyat is a ruined city, and one that had little vegetation pre-disaster. These days it is a forest. Fine, if Fallout has lore against vegetation growing back, then that’s fair enough, but it’ll be a shame if F4 is another uniformly grey city.

          • The Laughing Owl says:

            Yeah, vegetation started growing wildly in Chernobyl because people left the place, even animals of endangered species started living in the place because they can live freely without men to hunt or expel them.

        • Volcanu says:

          Playing devil’s advocate here, but I’d guess that the amount of radioactive fallout from the use of Plutonium weapons is orders of magnitude larger (and the effects correspondingly longer lasting) than the fallout from a uranium fuelled reactor fire.

          Disclaimer: I’m not qualified to say that this is true, just throwing it in there as something that seems plausible. That said, I always thought the whole post apocalyspe lack of vegetation was supposed to be more due to nuclear winter from the amount of particles thrown up into the atmosphere by huge explosions, than the effect of radiation itself…

          EDIT: Ok, from some cursory reading it sounds like radiation levels actually fall away much faster after the use of a nuclear weapon compared to waste from a power plant etc. Which does rather suggest plants should be everywhere in fallout…

        • InternetBatman says:

          Older versions of Fallout use the radiation as their setting device, but newer ones use the FEV as the reason everything is messed up.

      • CookPassBabtridge says:

        Isn’t the whole point of the GECK to produce lush vegetation where none can exist? Wouldn’t be much point in having it if trees grew anyway. There was also that oasis place with the Bright Brotherhood IIRC? It was unique in that it had trees so Yes, no vegetation is very much part of Fallout lore. Apart from point lookout. I think it had trees. Yeah. Its a bit inconsistent.

    • Stevostin says:

      North West of New Vegas map: lotsa trees.

      • RedViv says:

        The rest of the map has the only real excuse at that point in the timeline. It really is a desert.

    • midhras says:

      You can already have a more lush Wasteland if you’re not afraid or unable to use mods. Case in point here, and mod author Vurt has just released a mod that reintroduces many a living tree (newly modelled) to the setting. Quite gorgeous actually. I’ll try to do some shots of those later, but you can get the mod here.

      Fallout 3 is still being actively improved by modders and can be made to look a good way towards what Fallout 4 will hopefully bring.

      • basilisk says:

        That’s actually quite beautiful. Now I know what I want from Fallout 4.

    • Shuck says:

      An urban concrete wasteland that’s now full of plants would be a great game setting for Fallout. Unfortunately I think Fallout has too much invested in their Mad Max aesthetics. (Well that, and references to other post-apocalyptic sci-fi movies that were also all filmed in deserts and gravel pits.)

    • Tobias Reach says:

      If I recall correctly, the developers made a deliberate choice to divorce that part of the setting from reality. The idea being that it’s based more on 50’s cold war paranoia and campy b-movie post-apocalyptic fiction, where everything immediately becomes a burnt-out desert and radiation makes critters enormous instead of cancerous. Though they did steer some of that explanation over towards FEV, so, y’know, realism ;).

    • Shodex says:

      This, Fallout takes place a very long time after the nuclear war. Tress should be able to grow back.

      If you’re interested in revisiting Fallout 3 again, try these mods:
      Flora Overhaul for more lush trees link to fallout3.nexusmods.com
      Fellout to remove the ugly green filter link to fallout3.nexusmods.com?

    • mr.black says:

      Wharf (dessert). Wharf never changes.

  3. TomxJ says:

    Or it’ll be set in Hull.

    Plenty of real world reference material then.

    • AlwaysRight says:

      Hull already looks and smells post-apocalyptic. Just take the Google street-maps data wholesale into the Skyrim engine, Voila.

    • atticus says:

      If I remember correctly, a picture from Hull, with the text “Fallout: New Hull”, was the joke at the back of a PC Gamer magazine a couple of years ago.

    • The Dark One says:

      Please! It’s called Gatineau now.

  4. Keymonk says:

    I sorta hope it’ll be set in Europe or South America or somewhere else.

    • MuscleHorse says:

      Except a big part of the Fallout lore is its play on 50’s Americana culture. You’d lose a lot of what the game is if you shifted it to another country – not that I wouldn’t love to see a Fallout: London or Paris etc, but I don’t think it’s happening.

      • RedViv says:

        At least not from Beth, folks of which have stated multiple times that they will likely just keep it on the U.S. East Coast.

        Almost guaranteed to be Boston with its really bizarre Blade Runner set-up.

        • soulblur says:

          Boston would be good. Having all of Massachusetts and Connecticut would be great. Having Vermont and New Hampshire in there as well (or the southern half of both) would be amazing – a lot of forests, tradition of homesteading, the nothern range of the Appalachians. I don’t know much about the lore, but the varied geography of the area would be very exciting.

      • Cinek says:

        Fallout: USSR?
        That would be even better than Fallout: New Vegas IMHO.

        • basilisk says:

          If you want wall-to-wall Russian clichés, perhaps. I’m not at all against the setting in principle, but there’s no way Bethesda would be capable of doing that without completely butchering everything that makes the cultural context special and interesting.

          • Solidstate89 says:

            You make it sound like Fallout in general isn’t built on cliches. It thrives on that fact. How is the whole “red scare” being taken even farther into the future than it has in our reality not part of a giant cliche?

            It wouldn’t be Fallout if not for stuff like that.

          • basilisk says:

            Solidstate: Of course, but those are American clichés as seen by Americans. I’m all for a similar treatment of Russian/Soviet clichés as seen by Russians/Soviets, but not yet another account of the USSR that’s pure Hollywood, everyone talking with a dreadful fake accent and drinking vodka after every sentence.

          • Skull says:

            Thick accents and lots of vodka…sounds like STALKER.

        • Oozo says:

          If only there was a shooter/RPG hybrid set in a post-apocalyptic landscape in the former USSR, right?!

          No snark intended. But they would have to step in one hell of big radioactive footsteps, is what I want to say.

        • Kollega says:

          If you want Fallout: USSR, just wait for Nuclear Union. It pretty much is Fallout transplanted to Soviet Russia, plus it’s made by actual Russians, so you can expect authentic propaganda and culture, like for example the obligatory accordion playing.

      • swiftshlock says:

        Sadly, they probably will settle for another US setting. I hope they find ways to inject some freshness into the premise – the whole “the pre-war US government was utterly corrupt and designed the fallout shelters to concuct devious experiments”, while an entertaining background for the apocalypse, is really getting a bit stale by now. Other countries would offer the chance for a new start, for new pre-war secrets to be discovered, a whole plethora of new mutants… well, it won’t happen anyway.

        Plus, landscapes with some actual plant-life would be very much appreciated.

        • skalpadda says:

          They could always focus more on stories about rebuilding civilisation than retreading the same story steps yet again. If it’s Boston that should be the location of the Commonwealth, I think? Could offer some interesting stuff.

          • swiftshlock says:

            Rebuilding civilization from the ashes, that could definitely work. Give the player some factions with radically different visions of a future society to choose from, throw in some morally grey decisions á la The Witcher… mmmh, delicious!

      • SupaSkwirrel says:

        I can picture the Scene: Post Apocalyptic England, nearing the end of the 22nd century. The effects of the cataclysmic nuclear exchange of the Great war between China and the US are far reaching; in contrast to the arid landscape of the West, a bitter nuclear winter has grasped Europe. The British countryside has become a dreary, untraversable tundra. Those who have not fled to warmer shores South are holed up in the frozen ruins of London. Technological advancement has ground to a halt and has even reverted somewhat to an industrial steam-powered state. With all the coal fires heating the city, it’s often impossible to tell whether snow or ash is falling from the sky. Many who find the surface too extreme to bare have taken to living underground in the vast network of crumbling tunnels and vaults. The river Thames, although frozen over, has been appropriated as a divide between the north and south of the City. The poor, sickly and irradiated are condemned to living a bleak existence north of the divide while those with power and the means of a more comfortable survival try to rebuild and live in a society that has reverted to an Edwardian era of style and living.

    • skwirl42 says:

      I’m hoping for annexed Canada. There’d be a similarity in feel, but you’d be able to go into the details of how another population viewed the war. Plus, radioactive maple syrup. And yes, I’m Canadian.

      • swiftshlock says:

        Seconded. The prospect of meeting some giant mutant bears in the woods (actual forests in a Fallout game!) is very alluring indeed…

    • Solidstate89 says:

      There’s pretty much nothing left in Europe to play. Most of the Lore I’ve read says that only the U.S. and China could reasonably be expected to have life remaining because of massive vaults and bunkers. I’ve read that Europe is “pretty much glassed over” so don’t ever expect a game to take place there.

      • Oozo says:

        How about Switzerland?

        It might be the only country, quote wikipedia, with “a building regulation that ensured that all residential building built after 1978 contained a nuclear shelter able to withstand a blast from a 12 megaton explosion at a distance of 700 metres.”

        It wouldn’t be too difficult to shift that a bit in time and work in the massive mountain fortresses (“The National Redoubt”) that were, in fact, built for World War II.

        Another advantage would be that you could make an accurate portrayal of the whole country on a roughly 1:1 scale, you have the alps, and nuclear cheese wheels certainly would make for a terrifying enemy.

        • The Random One says:

          Hmmmm. Theory: Switzerland : Fallout :: Australia : Team Fortress 2.

    • Kubrick Stare Nun says:

      I hope for that too. Never much cared for the it’s-the-50’s-america part of Fallout, always sympathized more to it’s more globally appealing catastrophic view of modern warfare. It did be nice to see the Fallout lore getting a longer reach.

      Also, I hope it is set in a age where a significant part of civilization has been reestablished, it would be cool to see some post-apocalyptic cities with hundreds or even thousands of NPCs in them.

    • jonahcutter says:

      I’d love to see one set in East Asia/Southeast Asia/the Pacific. Tokyo, Shanghai, Hong Kong, Manila, Taipei, Seoul. There’s plenty of large urban areas to show in decay and regrowth. Plus the resurgence and mutation of some of the older cultures from the various areas could be fascinating and refreshing.

      Or to keep it US-based, maybe center it in Florida. You’ve got Miami and all the way down the Keys. Maybe work in Cuba and Puerto Rico. Both had a strong US influence at the time I believe, but would also allow working in Latin American and Caribbean themes and stories.

      • Scumbag says:

        Considering the Chinese feature in the lore a lot I would like to see how Beijing or Hong Kong looked in the Fallout universe.

  5. rebb says:

    My body is Rad-X.

  6. ViktorBerg says:

    Am I the only one who wants to see the Fallout universe from another country’s standpoint? The biggest problems to that would be no Vaults (unless they retcon it to have some kind of Russian version of the vaults), and no understanding of the ’50s – ’60s culture of that country. In those years, perestroika was in full force in USSR, and god knows what was going on in China.

    • GallonOfAlan says:

      Personally no – I (a European) like to see it in the US context for some reason.

    • basilisk says:

      You might want to read up on your Soviet history. Perestroika is mid to late 80s.

      • ViktorBerg says:

        Welp, I messed it up. I meant the Five-Year Plans, enforced by Stalin in order to bring the country back up economically and industrially after the war.

    • Anthile says:

      China? Hundred Flowers, Great Leap, Cultural Revolution and Great Famine. It wasn’t a great time to be Chinese.

    • WuXeS says:

      Why not alternative Poland? Where WW3 actually happened in the way anticipated by both NATO and the Warsaw Pact, and Poland was turned into a nuclear wasteland?


      Seriously though, Fallout is so perfect in its ’50s Americana sauce that I feel they should milk the theme further. Although a spinoff could be interesting!

      • InternetBatman says:

        There was a Fallout 2 mod set in Poland, but I don’t know if it ever got off the ground.

    • Press X to Gary Busey says:

      The world outside the USA is pretty much entirely unexplored in the Fallout canon. There was no Cold War, the USSR never dissolved and had a relatively warm relationship with the US in 2077.
      China on the other hand was the Big Bad in the 21st century. Bickering with the US over the dwindling petroleum resources in the Pacific Ocean.
      Europe was the European Commonwealth (a single state but the only known member is the UK) waging war for oil with the Middle East.
      Canada was annexed by the US.
      That’s pretty much it.

      I don’t think they would be able to do something interesting with it and still keep it *Fallout*. Just my opinion and I would be glad to be proven wrong.
      Perhaps a spinoff setting that just throws the retro 50’s US-suburbia World of Tomorrow out the window like Fallout Tactics did? (That was a good game if you would accept that it just had 10% Fallout in it).

      • Solidstate89 says:

        There’s also some stuff I’ve read that states that even before the war between the U.S. and China that Europe was already a barren wasteland due to infighting between the nations that made up the European Commonwealth. I know every time a new Fallout game is discussed, many people bring up the fact that they’d like to see a European setting, but I just honestly don’t believe it’s possible. Europe got a double whammy of nuclear Armageddon and unlike China and the U.S. was pretty much unprepared with any bunkers or Vaults to protect themselves.

    • InternetBatman says:

      If I was a far more skilled person, I would make a mod of Fallout set in Africa. Think about the horribly mutated hippos (or really normal hippos would do) and four-headed elephants.

    • Niko says:

      I live in Russia and I want to see Fallout 4 set in the USA, please.

  7. HadToLogin says:

    I really hope Bethesda hired someone to write it. For example, kindergarden kids.

    • Stevostin says:

      As always with Bethesda *some* part are really well put while some other are pretty bland. New Vegas was more consistent, but it lacked the humor of F3, which was sometimes plain hilarious.

      • Werthead says:

        NEW VEGAS did have OLD WORLD BLUES, though the funniest slice of the franchise to date. You can get into an argument with your own kidnapped brain and find an AI-controlled minigun where the AI came from a cyberdog and hence your gun growls when enemies are near and barks happily when they die. Both funny and awesome.

        Also, I don’t know about anyone else, but I laughed (maybe more of an evil cackle) at the end of NEW VEGAS when the game said, “You can side with the goodies (yawn) or the baddies (yawn) or tell both to sod off and take over the region yourself with a massive army of laser death robots (wait, what?)”

        I want to see more RPGs that say, “Hey, you’re a walking death machine which can defeat entire legions of soldiers single-handedly. Why don’t you become king/emperor/supreme galactic overlord?”

    • dorquemada says:

      Nahhh. They did just that with Fallout 3 and look how everyone hated on the writing.

  8. Shockeh says:

    I’d happily see a UK based Fallout. Work in the Mods and the Rockers, really push that Beatles/70’s Punk/Britpop vibe with it. The problem is the 50’s Americana that Fallout riffs of is well known throughout the world, so people ‘get’ the references even if they’re not American.

    Basing it off anywhere else is probably just not going to have the cultural attachment we get from diners, Elvis and The Nuclear Family of Tomorrow™.

  9. Stevostin says:

    Hopes are high. Fallout 3 and Fallout New Vegas are some of my favourite games. Skyrim was nice but the world isn’t half as engaging as Fallout.

  10. DrollRemark says:

    Chip spice… chip spice never changes.

  11. Eukatheude says:

    “I’m betting it’s running in the same engine as Skyrim,[…]That’s good, because that’s pretty much exactly what I want from Fallout.”

    No, that’s not what i want, at all.

    • WuXeS says:

      Player’s standpoint: Gamebryo should die.

      Modder’s standpoint: Gamebryo should die, but it’s a modder’s paradise. Just look at how active mod development is (http://www.nexusmods.com) and how much better these games have become thanks to the community. If they stick with Gambryo, Fallout 4 will be modded to excellence (albeit a horribly buggy one ;)) from day one.

      Mixed bag.

      • JoshuaMadoc says:

        No, I think Gamebryo really needs to die, even in a modder’s standpoint. Sure, it’s got an expansive modding scene for F3, NV and Skyrim, and yet J3X and other potential pioneers never expanded on any of their mods. If that’s not lack of motivation driving them further, then it’s a very strong sign that the games are *that* broken to be modified any further.

        • WuXeS says:

          Have you got any idea as to how moddable other engines are? Sincere question, as I’m mostly a mod user, not a modder.

          • JoshuaMadoc says:

            I’m not exactly a modding genius myself, so this is kind of a difficult question to answer. My conclusion that Gamebryo is a modding nightmare is based more on observation than the (many) hours I spent trying to dig up information through the modding tools FO and TES had.

            I can only say that just the fucking shit you need to do just to import custom meshes and animation for those two games is nothing short of aggravating to the point where I want to half-murder something or someone responsible for thinking that it’s a great idea to put up those obstacles to begin with. Torchlight’s modding has its own fatal flaws, and even then, the only thing standing in my way of importing meshes and animations to THAT game was a matter of Operating Systems.

      • Dr I am a Doctor says:

        Gamebryo engine is a modder’s nightmare. The code is held together literally by wishful thinking and pagan sacrifices

      • Snargelfargen says:

        Cynic’s standpoint: A new engine will probably have even more problems. Even with id games’ expertise Rage’s new engine was horribly broken on release. A modified version of Skyrim’s engine is gonna work somewhat decently.

    • Blackcompany says:

      As I said previously, I could really look forward to another Fallout. But not on the Creation engine.

      We’re talking about Gamebryo 1.5 here. It will likely be 2014 – 2015 before we see Fallout 4. At that point, the foundation of the game engine will literally be 10 years old. Its riddled with bugs, features poor physics, poor character animations, does nothing special with lighting or shadows, and for crying out loud cannot even feature logical weather systems, apparently.

      Sorry, but I simply won’t buy a ten year old game at a price comparable to a game that uses a modern engine and common sense design.

  12. Casimir's Blake says:

    I would be excited by this… but what are the chances Bethesda are STILL using the Gamebryo engine?

    Skyrim combat after playing Dark Souls? Ugh!

    • widardd says:

      IIRC Beth bought the engine years ago, and just added some lightning/shadow-stuff as people started to complain about the dated engine. So it doesn’t look like they’re even able to develop or improve an engine in a proper way.

      My guess is they add HDR again like in Oblivion, didn’t everyone love getting blind while trying to focus white stones? ;)

    • GameCat says:

      “Skyrim combat after playing Dark Souls? Ugh!”

      Skyrim (TES series to be honest) combat was shit even without comparing it to another games (okay, Skyrim bows was only bearable thing in these games).
      I have no faith in that Fallot. It will be some interesing landscapes with horrible broken “gameplay” and repetetive boring quests, for sure.

    • Werthead says:

      Bethesda said whilst SKYRIM was in development that they would use the Creation Engine (i.e. GameBryo v. 47,335) for two games, so I’m assuming FALLOUT 4 will definitely be using it as well.

      On the plus side, assuming FO4 will be optimised for next-gen (and assuming it’s not coming out before 2015 at the earliest, so it may not even have PS3/360 versions) a lot of the annoying technical limitations of the engine, like the walled-off cities issue and New Vegas and DC being broken up into silly little zones, can be safely removed. I’d still prefer a new engine, but moving up to new hardware could improve the existing engine a lot as well.

      • Nick says:

        “assuming FO4 will be optimised”

        There’s your problem right there..

        • Werthead says:

          In Bethesdaspeak, “Optimised,” means “It will probably just about work for ten minutes before crashing or catapaulting the character into low orbit.”

    • fish99 says:

      For me, Skyrim was only bearable as an archer, a mage, or better still a combination of both. I never even carried a melee weapon or shield.

    • Deadly Sinner says:

      Hell, even moving around was terrible. You can’t jump when going down slopes and you have perfect control when you are in the air, but only sometimes. If you land in a certain way, you stop dead so that your avatar can play a landing animation, even in first person. It all feels so inconsistent and fake.

  13. lowprices says:

    I know they’re busy, and they weren’t treated hugely well by Bethesda during New Vegas, but could we get Obsidian writing? Fallout 3 had better dungeons and a more interesting open world, but the actual stories were so much better in New Vegas.

    • InternetBatman says:

      Obsidian said they’re open to another deal, but I doubt they will make another one until after Fallout switches to a new engine.

      Obsidian is not that busy. The Stick of Truth keeps being put off (for what, a year and a half at this point), and Project Eternity only has/ can afford about 20 people on staff.

      • Werthead says:

        Obsidian have actually pitched ‘NEW VEGAS 2’ (which won’t be called that) to Bethesda, possibly being set in the LA area. Obsidian declined to say how Bethesda had received it, but I wouldn’t rule out a new Obsidian-made FALLOUT to follow a year or two after FO4.

  14. vinnyq12 says:


    Mountainous terrain and cold weather (sounds a bit skyrimy).
    New factions (Chinese, Mounties, Canadian Army)
    As another commenter said, different prospective on the war.
    Radioactive bears!

    • Press X to Gary Busey says:

      Gah I hated the Yao guai’s in F3. :P

    • zal says:

      They could have their American cake and eat your Canada cake too.

      Set it in the Buffalo/Grand Island/ Niagara falls region, run it from Lake Erie in the south to Lake Ontario in the north. They could give it the incredibly silly name
      “Fallout: The Falls”
      allowing for effortless pun titles by the RPS staff.

      It’d have Buffalo as a large contiguous urban space, and then niagara falls US/CA as a split urban space. It gets sparse very quickly once you’re away from the urban spaces, so plenty of wasteland space,and It has some very extreme geographical features stuffed in the middle. Not to mention the hydro-electric power plant as a source of drama.

      Lots of the terrain features work to naturally delineate areas, making it easier to signal to players when they’re crossing into more dangerous areas, or to allow for engine loading issues.

      Plus, like other rustbelt cities all you have to do is take a quick tour and your texture work is done!

  15. fish99 says:

    Bethesda said before Skyrim was released that a Fallout game would follow with the Skyrim engine. TBH I think they’ll wait until the 360/PS3 are dying out before any major engine upgrades or even an engine switch. With so little ram in those consoles it makes sense (from their POV) to stick with load zones between indoor/outdoor environments for a while longer, even if we as players hate it.

    Chances are whatever they do engine-wise in the future, it will still involve updating parts of gamebryo (as they did with skyrim) rather than starting from scratch or licensing a 3rd party engine. It’s just code after all, every little bit of it can be ripped out and replaced, if the will exists.

  16. DrScuttles says:

    They could set it around Newcastle. I’ve already done them some concept art.

  17. dripgrind says:

    There are plenty of “real world locations” in North America which would let them have a mountainous, Skyrim-type landscape. Since they’re presumably going to be targetting next-gen consoles, there’s more scope for a bigger map with more vegetation and maybe usable vehicles (atomic powered snowplough!).

    Suppose they set it in the more mountainous areas of Colorado or Washington: snowy, abandoned ski resorts, a hollow mountain filled with a huge nuclear command complex (maybe with a huge crater in the top), mutant-haunted forests (far enough away from the cities that more trees survived), usable rafts or canoes or snowmobiles. Rainy post-nuclear Seattle with the Space Needle converted into a massive watch tower for an oppressive warlord. Maybe have a third of the map be so cold that you need to worry about frostbite as well as radiation poisoning.

    • Volcanu says:

      I’d play that.

      Personally I liked what they did with hardcore mode and actually wish they’d gone further down that direction. I think it would add to the experience if they made the environment itself more threatening and you had to consider things like finding shelter, stashing supplies (food, water, medicine, ammo) in caches etc. This would make investing in the various survival skills actually worth it, aswell as encouraging a different play style.

      I’d also like ammo to be more scarce so you feel like every bullet counts. The Last of Us on the PS3 did this pretty well. Often you’d have to weigh up whether you wanted to use precious ammo in a risky shootout or try and avoid a confrontation altogether.

      I might be alone in this but fewer encounters, but with more ‘weight’ and consequence to them would freshen things up. They could also make more of encountering other wanderers – some friendly, others potentially hostile where your speech skills could play a part in avoiding bloodshed. Generating that sense of paranoia, that pervades human interactions in The Road would be very cool.

      Mind you, I did also enjoy the wonderful silliness of ‘Old World Blues’ and I could definitely go for something equally interesting and humorous.

  18. Jabberslops says:

    I like Fallout 3, but New Vegas feels like a better game overall and hope Fallout 4 is as good as New Vegas. There are things I would like to see in the Fallout series though that I always wish FO3 and NV had while playing. Mods help but none of them seem to come close to what I want which is basically a mix of New Vegas with Mount & Blade.

    Fallout 4 should advance the cannon of the Fallout universe. Instead of basing the story around the same time frame as Fallout 1-3 or New Vegas, it should advance it along maybe 50-100 years or more into the future when Factions like the New California Republic or some new East Coast equivalent are rebuilding towns, creating Cities, Kingdoms and countries out of wasteland America. Maybe have the more powerful Factions manufacture their own technology based on old world tech. Explore the world and discover secrets like technology and treasure among the wasteland ruins

    Mix in Mount & Blade features for influencing Factions in trade, Diplomacy, Politics and War. Get married and have children and create a blood line. Create your own faction. Conquer or purchase land and rule over it. Build your own houses and structures or commission buildings in the world. Create an Army to defend your lands and buildings or just a roaming Warband of raider to pillage towns and cities or maybe mercenaries for Factions vying for power. This would also give you a reason to continue playing beyond the main story and side stories. Especially if there were a way to make random events that affect the world that you can influence in your favor or ignore it and see what happens.

    Also they should keep combat the same or even better than New Vegas. Expand and improve customization, modding and crafting in game. More Voice actors and more lines for them to say.

  19. Press X to Gary Busey says:

    It *may* be out next year already if it’s announced this December. Fallout 3 was announced in June 2007 and released in October 2008. Skyrim was announced on December 11, 2010 and released exactly 11 months later.

    There is no chance for a new engine. It will likely be the same one as Skyrim with the same tweaks as between Oblivion and Fallout 3, with some improvements.
    I think they may release versions for last generation consoles, depending on the adoption rate of the new ones if the game is just a year away. I hope not though since they will make lazy design choices again across all versions because of the limitations (New Vegas patches removed hundreds of NPC’s on both console and PC to improve performance on the consoles).

    Too much speculation on no facts so I’m probably 100% wrong.

    • hamburger_cheesedoodle says:

      Very specifically the removal of all those NPCs in New Vegas irked me to no end! It made the world feel (more) dead and lifeless; and all the worse, my PC could handle the load just fine.

      I don’t suppose you know of a mod that restores those NPCs? I looked, but couldn’t find one.

  20. chargen says:

    My biggest hope is that it won’t be made by Bethesda.

  21. Lagwolf says:

    More Fallout a good thing… mb Fallout New England?

  22. AlFitz says:

    This one isn’t actually set in the USA, it’s going to be in Milton Keynes.

  23. drsout says:

    Fallout: East London
    Jokes aside, Fallout can’t exist outside of the US, it wouldn’t bear the same charms or themes, canonically most of the world probably wouldn’t even have survived et cetera et cetera.

  24. Bobka says:

    I know he was talking about the UK when he said Hull, but there is actually a (former) city called Hull in Quebec, Canada – just north of Ottawa, in fact. I grew up in the next town over west of Hull.

    Fallout: Ottawa confirmed!

  25. chewbaccasdad says:

    I’d like Alaska, personally.