Space Sims: Get In ‘Ter Interstellaria, It Looks Stellar

It's starbound to be kickstarted at this point. (pause for laughter)

As we rush torwards some sort of videogame genre singularity, it becomes harder to write brief descriptive sentences which aren’t just lists of adjectives. Let’s do Interstellaria. It’s a side-srolling 2D space simulation sandbox role-playing game where you can land on planet surfaces to perform puzzle and action platforming. “Ohh,” you say. “One of those.” It’s also on Kickstarter. “Oh,” you say. “One of those.”

It’s also almost entirely funded with 17 days to go (“Ohh! One of those!”) and it has a soundtrack by Chipzel, who did the music for Super Hexagon. There’s a trailer below.

It’s like FTL crossed with The Sims, with ship management from a side-on perspective, and players responsible for telling their crew to eat, sleep, upgrade ship parts and seal hull breaches in the midst of enemy attacks. Followed by the discovering and scanning of planets, and sending your captain down to the surface with what looks like fairly simple platforming.

I love the look of the pixel art, mostly because of the colour palette. It reminds me of old Atari ST games, or maybe specifically Captain Blood. The Kickstarter page specifically cites Starflight as an inspiration.

Unlike other games with similar concepts, everything in Interstellaria is hand-crafted, which is why Coldrice Games are Kickstarting the project. They (or rather he, Jonathan King) wants to hire another artist to help build a diverse universe.

Have a look at the Kickstarter pitch video and see what you think.


  1. Viroso says:

    Now that is actually legit retro looks. Aside from the sprites, I’d have a hard time distinguishing this from a Genesis game.

    • Makariel says:

      Genesis games don’t prompt you to press the space bar. But other than that…

    • Trespasser in the Stereo Field says:

      Oh….I thought this was another post about a 15 year-old game.

  2. BTAxis says:

    That looks really cool, except for those platforming mechanics.

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      gritz says:

      Agreed, that jumping looked like every bad flash platformer of the last 10 years.

  3. BadCatWillum says:

    Thought it was about time someone made a sequel to Knight Tyme.

  4. says:

    I’ve been following this game since early in its development and I can’t wait to get my hands on it. Coldrice is a supremely talented guy.

  5. dE says:

    everything in Interstellaria is hand-crafted

    If I’d do Kickstarter, I’d have backed at this point. I know proceduraly generated is the cool thing to do, but I really prefer handcrafted. So, yay.

  6. Ubik2000 says:

    Y’know what the screenshot reminded me of? XENOPHOBE! Time to dig out the ol’ MAME client.

  7. jaronimoe says:

    isn’t that also the guy who made the VVVV soundtrack?
    sounds very familiar!

    EDIT: no sorry, that was souleye apparently.. link to
    still sounds familiar though!


    If it weren’t for the mouse input, I’d have sworn that the game was being both developed and played on a Commodore 64.

    This is the opposite of a Bad Thing.

  9. Bluntsky says:

    You said the magic word: Starflight!

  10. boats says:

    The ship interior and space travel piqued my interest but the megaman gameplay killed it.

  11. dontnormally says:

    Related: Tiny Trek
    link to

  12. gnodab says:

    I read chipzel and immediately went and pledged 25$. Now let’s watch the trailer.

  13. cptgone says:

    “side-srolling 2D space simulation sandbox role-playing game where you can land on planet surfaces […]”
    oh my, that does sound like fun!

    “[…] to perform puzzle and action platforming.”
    oh, i see. it’s one of those :(