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Down In The Bonehoard: Ossuary

Do you remember (I Fell In Love With) The Majesty Of Colours? Along with Passage, it’s one of the first browser games I remember playing that made me think, ‘well that’s certainly an artgame’. I don’t like that term, ‘artgame’, even though I’ll gladly talk about an arthouse movie. There’s the sniff of a sort of cultural segregation in both designations, I suppose. The reason I’m reminded of The Majesty of Colours is the release of Ossuary, the first commercial game from Future Proof games. It costs $5 and there’s a trailer below.

Well. At one point the player was talking to a cabbage. What could it all mean?

The last thing you remember is receiving an unsatisfying answer. A plunge through the fundamental chaos takes you to a place of bones. Great power can be found within the Ossuary, but those who are not lying to themselves are lying to you.

What could it all mean?

Future Proof is protection against the future and a demonstration of what the future will be. When the Internet achieves sentience and artificial intelligences rise to overthrow their human masters, we’ll be there lobbying for AI rights. We seek to create games that will remain relevant for years, decades, and centuries.

In conversation with Indiegames.com, developer Gregory Weir had this to say?

[Ossuary] quotes liberally from Discordian texts, and the character of Grayface is a prominent figure in Discordianism. Themes of antiauthoritarianism and moral relativism are prevalent in Discordianism as well.

What could it all mean?

Gregory also says this, on his blog: “It’s a game about order, virtue, and kicking bone spiders.”

Now we’re talking. I hate bone spiders. I think a closer inspection may be required.

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Adam Smith

former Deputy Editor

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