RPS Brings You Exclusive Kipling: The Mandate

If you were hoping that the endless generosity of RPS would stretch to a batch of Mr Kipling’s exceedingly mediocre cakes, I am very sorry to disappoint you. Instead we bring you art, culture, poetry…and exclusive trailers for upcoming games. The video below shows a boarding operation taking place in The Mandate, the recently Kickstarted and hugely promising Tsaris space game. There’s plenty of information about the game in our interview and the trailer shows in-engine (Unity) footage of hackers and assault units raiding a ship, backed by David Bradley reading of Rudyard Kipling’s The Destroyers. Bradley recently joined the game’s voice cast and you probably know him as Walder Frey from television’s laugh-a-minute fairytale adventure Game of Thrones.

Disguises! There aren’t enough disguises in games.

(I did have one of these earlier today, as it happens. Here’s wot I think: tasty if a little too sweet and much too small. More sponge, less icing and you’ve got yourself a winner, Kipling, you old hound.)


  1. Anthile says:


  2. googoogjoob says:

    that cake image url is QWOP1162.jpg

    what does it MEAN

  3. Aardvarkk says:

    The voice over was quite the thing in the video.

  4. Gap Gen says:

    The video might work better without the music interrupting the cadence of the poem.

  5. MichaelGC says:

    So are Frosty Fancies like Freedom Fries?

    • belgand says:

      My understanding is that it is either a bukkake porn title or the exact opposite of such a thing.

  6. coffeetable says:

    Gonna repost what I did in the last The Mandate article: they’re asking for $500k to fund (going off their own KS budget) 200 developer-months of work. That works out at £18,000/dev/year, before expenses. In contrast, Double Fine and Project Eternity’s figures are around £60,000-£90,000/dev/year. Either they’re lowballing to get attention, or the team is composed entirely of CS dropouts.

    • Gap Gen says:

      Before expenses, when they’re hiring famous voice actors, etc? And they’re in CA, too, so don’t have rubbish exchange rates to help them along. It’s possible they’re angling for investor funding, but sure, that’s not great.

      • bills6693 says:

        The Mandate devs are spread all over the world. And before expenses – well, a large expense for a project like DF is having an office, running the company (healthcare (silly americans having to pay for that), whatever other employer benefits you have to provide), all that stuff.

        The mandate devs said themselves, they’re paying themselves indie dev wages, so very low, some of the devs are working for free, etc. In fact, at this point, I will just copy-paste you what they say on the topic.

        “… Keep in mind we are on Indie salaries. The Kickstarter campaign will cover the positions outlined and some devs are prepared to work for free as an additional buffer…

        … Pre-production features a skeleton size unit of full-time staff. Other staff are kept informed of creative decisions and when their roles will be needed once production starts. This saves time, money and allows the skeleton team to focus their efforts. Once the production tools are ready, we will ramp up and assign additional full-time staff to their positions. Additionally, we have no big corporate HQ and minimal expenses…

        … Our staff understands our budget limitations and the implications for roadmaps and scheduling. We will only hire for position X when it is necessary -not before, and since we have access to a large network of game industry professionals this simplifies the recruitment process. Because we have a clear focus we do not need to give people a task to do merely because they are sitting around. This would be inefficient and wasteful…”

    • Eggman says:

      Lots of KS projects have partial funding already, the KS funds give them the remaining 50/25/10% of their budget, or even 150%++++.
      On a general note; the world is complex. There is too much unknown information for us laymen to make such definitive statements as “either they’re lowballing or they’re college dropouts.”

      Btw Gap Gen: AFAIK, KS project location doesn’t necessarily refer to the studio’s physical location. There are several projects that show California, USA as location even though the devs are well known and based elsewhere. (DCS: 1944, for instance.)
      I don’t know if the KS location refers to their KS bank account, or if it’s set to Cali for other reasons.

      • Gap Gen says:

        Ah, OK. And yes you’re right that CA could simply be a front office to make trading in the US easier. They are an international team, but I’ve no idea if they’re all based in one place.

    • SanguineAngel says:

      Could be the case that they have some moneys saved away already too

    • TheTingler says:

      Yeah, in this case I think they’ve done a lot of the game already. Both Broken Age and Project Eternity were started from scratch.

    • Gideon Laier says:

      I created an account simply because your blatant stupidity. Your negativity and ignorance are astounding.

      The price they’re asking for does not make them any less talented or any less capable of creating a quality game. A team can be very efficient at utilizing any amount of money, especially if they don’t have to bend to the will of an outside publisher. In addition, The Mandate seems to already have groundwork established which makes the amount they need lower than if they were to start from scratch – like what Eggman said.

      Coffeetable, you’re a blatant troll and your generalizations are tiresome and lacking in common sense.

      • WrenBoy says:

        Where did he say they are incapable? He just thinks they are lowballing their estimate. I think you are slightly overreacting to be fair.

        I know nothing about the team but budgetting for the minimum for a dev team to live on is only strange if they are salaried employees.

      • coffeetable says:

        Here’s their dev plan:

        link to ships.mandategame.com

        We know their budget ($500k). Feel free to make the maths come out some way other than “half the going rate for a competent developer, before expenses”.

        • WrenBoy says:

          Have you considered the possibility that they are a team of veteran developers taking a considerable, temporary paycut to get their fledgling business off the ground?

        • Eggman says:

          “We know their budget ($500k).”
          False. All we know is their KS pledge amount was 500k. Their budget could be two million for all we know.

        • Jools says:

          I’m incredibly skeptical of this project for a variety of reasons, but it’s silly to assume that it’ll fail or somehow not work out just because they’re paying themselves well below the going rate for professional developers. Almost every industry veteran who’s decided to strike out and start doing independent development has taken a (sometimes sizable) pay cut. The freedom of working independently is appealing for a lot of people and worth the loss of income and financial stability.

  7. acoff001 says:

    Boarding looks like it was inspired a lot by the opening scenes of Star Wars, which is not a bad thing.

    • Rizlar says:

      Hopefully in the finished version the soldiers will take advantage of all the cover that’s available. Only Darth Vader is allowed to stand in the middle of a corridor filled with lasers…

      Also hope that there is a Russian R2-D2 shaped like a giant Fabergé egg, rolling around delivering messages from the Empress.

      • acoff001 says:

        That would be great, especially if R2D2 is like a Russian nesting doll and there are even littler droids inside of him

    • CookPassBabtridge says:

      Good: Poetry

      Not so good: Poetry unfortunately not spoken in russian accent as I hoped (a real one, not a russerican or glaswussian one). Also, combat a bit wank at the moment, in a Doctor Who Cybermen type way (death flop animation is kind of cute though). Probably early examples, hopefully will evolve. Also spaceships. Lasers. Pewwwww pew TOVARISCH

      • acoff001 says:

        The devs have said its basically a pre alpha proof of concept and will improve. And yes PEW PEW LASER SOUNDS

  8. Shadow says:

    The classical music fits quite well, and reminds me of the old anime series Legend of the Galactic Heroes, which in turn also seems to share some thematic concepts with The Mandate. Namely, absolute monarchy IN SPACE and grand ship battles.

    • cpt_freakout says:

      The composer they chose is making a wonderful job, IMO. She seems like she has no idea about videogames, but in this case that might work in her advantage, I think!