Week in Tech: Ask Oculus, Cheap 4K, Other Stuff

Happiness is an ultra-HD, low-latency VR headset

The Oculus Rift. You ask. They tell. Everything you want to know. That’s the plan, anyway. They’re busy chaps, but I’ll dust off my boxed copy of Windows 98 and do my best to beat some answers out of them. In the meantime, there’s been some movement in the 4K display arena. Dell has announced a couple of new 4K PC monitors, including a 24 incher (think of the pixel pitch, oh my science the pixel pitch) and what looks like a bargain priced 4K TN monitor. Oh, and some other stuff including an update on AMD Radeon R9 290s with better cooling in time for Xmas and a solution to one of the last great challenges in modern life, plugging in USB devices.

Riffing on the Rift
The Oculus Rift is probably the biggest blank in my PC gaming-experience memory banks. I’m hoping to acquire some first-hand data in the new year. What I’d really like to try are the mythical sub-20ms response headsets that Oculus says it now has running internally.

I doubt I’ll get a shot at that, but I’m desperate to try whatever’s going. I’m in contact with Oculus and it will hopefully happen in the new year. In the meantime, I thought you might like an opportunity to pick their virtually rendered and infinitely expansive brains. The Oculus crew are a busy bunch and I’ve been warned not to expect an insta-response. But put your hopes, dreams and doubts below and it could be the beginning of something beautiful.

4K for the masses
Now, then, for you uber-res addicts, the good news is that Dell has added a pair of 4K displays to its line up. The interesting bits involve both pricing and form factors.

Until now, 4K has has effectively meant £3k in terms of UK pricing. It also means going beyond 30 inches in terms of proportions. The former is definitely a deal breaker for most people. The latter is beginning to run into ergonomic issues. Just how big is too big for a PC display?

Anyway, the new Dell kit starts with a 24-inch 4K effort that will be priced at $1,399 (call it £1,000 or so in the UK with the dreaded VAT bomb), the UP2414Q. It’s pitched as a high-end model in Dell’s UltraSharp line and sports IPS technology.

24 inches, 4K and yours for a bag of sand

Yup, that’s 3,840 by 2,160 on a 24-inch panel. Immediately I’m worried about Windows DPI scaling, font sizes and broader usability. But the pixel pitch. Oh lordy, the pixel pitch.

At normal viewing distances, we’re probably approaching ‘retina’ display territory where picking out individual pixels becomes marginal. Can you imagine the image quality?

But wait, arguably even more intriguing is the Dell P2815Q. Not as much is known about this model, but a few key facts have emerged. It will be priced below $1,000 Stateside and it’s not an Ultra Sharp model.

The best info I have says the only 4K 28-inch panel being manufactured is actually a TN thing from Chi Mei Optoelectronics (sounds a bit like the bad guy’s shell corporation from an 80s action flick but is actually the world’s fourth largest LCD maker, if you care about such things).

TN plus 4K is not an obvious combination. But in the context of the P2815Q’s pricing it certainly looks like that might just be what Dell has done. 28 inches is arguably a better fit for 4K PC monitors, too, and TN actually has plenty going for it gaming wise (it’s the fastest panel tech in terms of response times), so colour me intrigued.

Having said all that, with all these 4K displays the biggest is issue is driving the bloody things at native resolution. Currently, that’s a problem even for the beefiest GPUs, though I do wonder how the 24 inch model would look running at 1,920 by 1,080 in pixel doubling mode.

Then again, 3D hardware will eventually catch up. Having some nice, cheap 4K screens ready and waiting would be handy.

Radeon revisited
As for the AMD Radeon R9 290, the big question is when third-party cooling solutions will arrive. You can already buy an aftermarket cooler and bolt it on. Some early testing suggests it’s a big help.

Board makers like Sapphire have to offload their reference 290s before they can release any home-brew efforts

But that has the unfortunate collateral effect of nuking your warranty. What we want is AMD’s partners putting out finished boards with better, quieter cooling. I happened to have lunch with the UK rep of one of the bigger add-in-board brands the other day and he assured me they’re on the way. They’d be here now if it was up to him, but the deal with AMD is that you have to buy a bunch of reference cards and work your way through those first before you’re allowed to do your own thing.

Anyway, I’m told we might see the first 290s with third party cooling later this month. If that happens, I wouldn’t hesitate to recommend pulling the trigger. Looking back on my past posts, I’m probably guilty of not emphasising enough what a outstanding proposition the 290 is. We’re talking about a £300 card that delivers performance that’s subjectively near-as-dammit indistinguishable from a £500 Nvidia GTX 780 Ti.

Water cool your 290 today. But kiss goodbye to that warranty

But the shenanigans with the cooling have been off putting. Once that’s fixed, the 290 is an absolute no brainer. Get your credit cards ready, chaps! And for those of you who can’t stretch to a 290, I may just be able to help. Well, one of you, anyway…watch this space.

And finally…
Do you struggle to plug in USB devices? Is a 180-degree cable rotation an onerous impingement on your personal liberty? Then I’m happy to tell you the USB 3.0 Promoter Group has the answer.

It’s USB Type-C and – wait for it – the plug will be reversible. No more lost evenings hammering away at the socket with the plug 180 degrees out of alignment. Actually, Type-C will be much smaller than a standard USB plug and will be bolstered by a doubling of bandwidth courtesy of USB 3.1. So forget the facetiousness, it’s a welcome development albeit not expected to be finalised until mid 2014 so we’re probably a year away from compatible peripherals, much less PCs.


  1. Radiant says:

    The thing about oculous rift is that it looks absolutely fucking ridiculous on your head.
    Only a complete nerd or a pc enthusiast site would not see that.

    • Radiant says:

      or someone wearing it on their head.

      • CookPassBabtridge says:

        Thankfully there are people who are attractive that we can put these things on, so that mild titillation and “ooh, nice teeth” reactions mask the effect.

      • WaRxXxPiG says:

        I don’t know what the fuck you’re jibberin’ about… The thing looks glorious on my mug.

      • Press X to Gary Busey says:

        If you feel self-conscious you can always do something like this to divert any seriousness:

        Who u lookin’ at? or Custom faceplate!

        • Gap Gen says:

          The googly eyes are inspired.

        • Askeladd says:

          Finally I have an excuse to wear a piece of headgear which makes me look like a Zylon, in normal day life!

    • Moraven says:

      I would have a hard time seeing my head with it on. Unless… I have a webcam program up on the Rift with the cam aimed at my head.

    • Xerophyte says:

      We have an Occulus SDK at work and the “whoa, cool” reactions tend to out-edge the “whoa, you look like an idiot with a brick on your face” reactions.

      Then again, it’s the sort of workplace where buying an Occulus SDK to mess around with seemed like a sound investment to a lot of people. Mileage may vary.

    • goodgimp says:

      Thankfully I’m out of high school and don’t particularly care if someone thinks I look like a nerd while playing video games. If you’re overly concerned about people thinking you’re a nerd this might not be the hobby for you.

    • Lekker says:

      Are you on a catwalk 24/7? No? Who the fuck cares then?

    • Vinraith says:

      More importantly, it looks profoundly uncomfortable. I find it very hard to believe I would ever want to play a game for any significant length of time with an apparatus of that size strapped to my head.

      • TillEulenspiegel says:

        Dev unit. The consumer release will be significantly better in almost every way, and unless it’s a total disaster, we can count on even more improvements over the next couple years. I expect I’ll be interested in buying the second or third gen, definitely not the first.

        That said, if they can make it comfortable to play for even 30 minutes at a time, it’ll be a huge improvement over past generations of VR with huge motion sickness problems after just 5 minutes or so.

        • Rizlar says:

          It actually seems fine – I haven’t used one for hours on end, but they are surprisingly light. Bulky shape is perhaps due to the empty space needed between your eyes and the lenses/screens.

        • Vinraith says:

          Refinements notwithstanding, it is at its core a bulky pair of goggles, and bulky pairs of goggles are uncomfortable to wear for any length of time.

          • Koshinator says:

            What you are missing though is the strap on top which connects to the strap at the back – this takes the lion’s share of the weight off of your nose and distributes it to the back of your head (more or less). Also, the unit itself is really quite light – It looks bulky but the bulk of the device is empty space, and total weight is around 370 grams.. I’ve used mine plenty (once for a 4 hr session) and I didn’t notice it getting more and more uncomfortable over time.

            Being a dev kit, I was expecting the ergonomics of it to be a little lacking, but it’s perfectly fine for extended usage – and you’d have to imagine the consumer rift will be even better. 2014 is going to be one hell of a year.

          • blacksun_redux says:

            Yeah, good point. Like snowboarding goggles, which I wear all day long snowboarding and forget they re even on… err. wait.

      • P.Funk says:

        I was helping my dad move last week and when I lifted his 24 inch monitor that is newer than mine I was astounded at how much lighter it was. I have no doubt that it’ll be possible to have a head mounted monitor that’s plenty light.

        Beyond that, think about people like soldiers or construction workers who have to wear helmets all day long. They get used to it, and I’ll bet a kevlar helmet is heavier than a consumer Oculus.

      • DodgyG33za says:

        Even the dev unit isn’t that heavy. I have gamed with it for several hours at a time quite regularly since getting mine. The weight of it hasn’t been a major factor limiting gaming time – the main irritation is having to make minor adjustments on the face to get it back into focus. Despite the relatively poor resolution (to be improved in the retail version) I was able to compete quite well in TF2 – as well as I do normally.

        Playing Minecraft is awesome with the rift. You really feel there. If you turn the UI off (which is more immersive) you have to look down to your hands to see what you are holding. I really notice going back to the flat screen afterwards. It is almost like playing in third person.

        Interestingly of the people who I have demo-ed it to, the people who wow the most are non-gamers.

      • DigitalImpostor says:

        I only had a short amount of time with one but in that time it was actually quite comfortable.

    • kael13 says:

      Just like wearing 3D glasses in the cinema, right?

      • Radiant says:

        Those glasses actually look pretty cool.
        And we’re all nerds well done everyone good job.

    • Gap Gen says:

      In 50 years hipsters will be wearing empty Rifts just to fit in.

    • Cloudhead says:

      Hey RPS! We recently launched our Alpha for the first commercial game being designed from the ground up to use Virtual Reality and Motion Control. http://www.thegallerygame.com .We’ve been trying to throw a demo RPS’s way for a good while now. Can anyone out there help us out? We’d really like to talk to RPS about the unique challenges developing specifically for the format and our plans moving forward!

      Thanks! :)

      You can watch the trailer here :) link to youtube.com

    • ResonanceCascade says:

      It looks almost as dorky as that Guitar Hero thing. And we all know that never sold for shit.

      • Gap Gen says:

        Sarcasm aside, Guitar Hero didn’t really have much staying power, even if it was milked dry; I guess part of the problem is that it’s a large hunk of plastic linked to a single genre. There aren’t many games you can play with a plastic guitar that aren’t rock rhythm action games.

        Either way, I get your point (although the OP was basically just being snarky, so either way, eh).

    • Saul says:

      They just need to come with googly eyes as standard.

      • DigitalImpostor says:

        Pretty sure if Wil Wheaton gets one his will end up with some thanks to his wife.

    • BLACKOUT-MK2 says:

      You clearly have no sense of style. Next you’ll be telling me my Princess Pink Barbie Balaclava looks ridiculous.

    • Consumatopia says:

      Everyone looks like an idiot when they’re playing games. I don’t care whether it’s mouse/keyboard, controller, wiimote, kinect, occulus, jack into matrix–however you interact with imaginary worlds, you look stupid in this one. And that’s okay.

      Occulus Rift has much less of a problem here than Google Glass. Glass makes you look stupid 24/7.

      • Gap Gen says:

        Yeah, I think that will mainly start to have an appeal when they can fuse the whole thing properly with a normal-looking pair of glasses. Unless, of course, people get used to the look, but then I don’t see a time when taking a video in public with your ipad won’t look dorky.

    • Numerical says:

      Yeah all those cool people will laugh at you as you walk down the street with this on….

  2. CookPassBabtridge says:

    I want all of the things, Jeremy. All. Of the thiiiiiiiings.

    One big question though – my flatmate has bought an R9 280, but has always been an NVidia user. The guy in his favourite shop talked him into jumping ship, which took some doing as my flatmate was put off by AMD’s “not very good drivers” history.

    Long story short, flatmate is now very unhappy with performance and drivers (he exclusively plays EVE Online so I don’t know if there’s a known issue) and recommended I avoid and stick with NVidia. That cuts my choices of ridiculously-powerful-but-not-as-expensive-as-a-Titan behemoths down from R9 290, R9 290x or GTX 780ti, to just 780ti … or wait months (?) for dependable AMD drivers.

    So is his experience a one off? How are you finding the driver issue thus far?

    • Tridae says:

      Personally for me I’d go for Nvidia, they just seem to have so much more going on in terms of driver innovation – they started the in home game streaming tech with Splashtop and Shield, the Shadow capture feature is there now to replace/rival fraps and however small and gimmicky it may be – I love PhysX in my games.

      I’ve become increasingly frustrated with my AMD card not being able to play with the newest Nvidia driver features.
      Its a small thing but definitely a selling point to me personally.

    • Screamer says:

      Yup! I’ avoiding AMD like the plague, their drivers really aren’t up to it. And with today’s game being released in beta form, having shitty drivers to compound the issues is going to drive me insane.
      nVidia just works more often then not, and with HBAO+ that you can basically enable in any game I won’t get anything else.

    • Williz says:

      The 280 is just a rebadged 7970… He should have at least got the 290.

  3. Jeremy Laird says:

    Think it’s fair to say that even now, you’ll probably get very slightly more issues with a single title like that with AMD. I can’t comment on EVE specifically other than to say that the 280 is based on the old 7900 series, so any driver issues will be long standing, presumably!

    If you are a general PC gamer playing a reasonable number of titles, I’m happy to recommend a single AMD GPU (as opposed to Crossfire which almost always gives me grief). If you play only one or a very small number of games it makes sense to look into the specifics more (true for NV cards, too). Typically, one or other vendor will have an edge.

    • CookPassBabtridge says:

      Ok cool thank you. I play a whole range of games, so it sounds like nothing is off the table. I am hoping to buy myself a 2k monitor too, though probably later next year. The Rift is a must buy, plus maybe one of those Omni treadmills. Now if only the near future CPU choices were as delectable as the graphics cards…

  4. vecordae says:

    I routinely use AMD offerings and bump into few, if any, driver problems. Well, besides a problem with Homeworld 2. And, yeah, even when playing EVE. It’s easy to blame “bad drivers” for performance issues stemming from insufficient cooling, bad memory on the particular card purchased, or simply because running four instances of EVE across five monitors at max settings each encounters some slow down.

    • CookPassBabtridge says:

      Cheers for the input, it does sound like its a bit random whether you get a problem or not.

  5. hamburger_cheesedoodle says:

    Is there any word at all yet on even close to how much an Oculus would cost? The idea of it sounds utterly fantastic, and I’d love to get one, but I am more than a bit cash-strapped, and will be for the foreseeable future.

    It’s also been mentioned that the Rift works for those who need glasses by either a diopter adjustment or by letting you wear your glasses under the headset. Is there a certain point at which the headset stops working for very strong prescriptions? I ask as someone who has astigmatism so severe that my optometrist has warned me my retinas are in danger of detachment due to the incredible asphericality of my eyeballs- as you can imagine, this means my glasses bend light pretty significantly.

    • darkChozo says:

      AFAIK the word is still that the consumer version is aiming to cost as much or less than the dev kit. So $300 or less.

    • Koshinator says:

      Depending on the frames, glasses can be used with a Rift easily enough, but it does cut down on the field of view. The device is constructed so that your eyes are supposed to be as close as possible to the 2 lenses (to provide the greatest FOV), and using glasses means your eyes are a little further away. It’s still perfectly fine though, and the consumer kit will probably have more options than the current dev kit has… possibly even prescription lenses (I can see this being a popular after market modification)

      • Williz says:

        To be fair I think I see myself wearing contacts if I get an oculus (Not purchasing specifically for it, I need them for Rugby too!)

    • DodgyG33za says:

      The dev rift comes with three different lens sets for short, 20/20 and long sighted vision.

      There is no room for glasses with the lenses in place. If you take them out there would be room, but I am guessing the lenses are needed to project the flat screens correctly. In any case you would face the same problems as wearing a motorbike helmet (pressure on the arms).

      Of course the retail version might solve the lenses problem completely differently.

      • DodgyG33za says:

        There is a post lower down saying that you can squeeze glasses in, albeit uncomfortably. I stand corrected and this surprises me since my eyelashes brush the lenses even with the rift set to be as far away as possible. But then I am using the thickest of the three sets of lenses. I guess with glasses on you would use the 20/20 lenses.

  6. TechnicalBen says:

    Saw this, which is brilliant!

    link to img.gawkerassets.com

    Always wondered why it took 3 goes to get it to fit. Oh, and usb memory cards without the outer sheaf are even worse! :(

    • realitysconcierge says:

      I agree to its brilliance. Gave me and the gf a good lark.

    • SuicideKing says:

      Some university dude actually did the superposition thingy, made both the plastic bits retractable and the pins were on both sides, so you could just plug it in whichever way (that’s what she said ha ha ha).

      EDIT: Ok, not a univ dude, but scroll a few posts down:
      link to rockpapershotgun.com

      • LTK says:

        A university gal, evidently. So there’s a good chance that it was, in fact, what she said.

    • Paul B says:

      I also found this comic humorous (riffing on the same theme):

      link to smbc-comics.com

  7. melnificent says:

    The oculus is such a cool device to play with. Everyone that has used mine has the same reaction…. “wow, can I turn my head”, *turns head* “Oh wow” reaches out to touch object.
    But the best reaction is children, my 4 year old and 9 year old just accept it as a new device to play games with.
    The older one is now learning unity to put her own ideas into practice, and holding off on using my pro trial until it’s ready…. I’ve only seen a drawing and not allowed to see what she’s making.

    For experimenters and low production stuff $1,500 is beyond reach for the Pro licence, is Oculus working on getting the licence cost down?

    Vorpx and tri-def are okay, but each has different deficiencies. Are you looking at making your own drivers or leaving it to the community?

    Finally, are their any plans to make the breakout box wearable?

    • DodgyG33za says:

      My test subjects have all had similar reactions. All except one. The guy in question is a real gadget man so I was surprised he didn’t already have one. He felt sick within seconds of putting it on. Turns out he also gets travel sick. Sucks to be him I guess.

      • melnificent says:

        Lol, guess he can always watch it on a monitor.
        My favourite reaction is still this one link to youtube.com which is just rift coaster. Dumpy is the 4 year olds favourite, something about being an elephant on a rampage speaks to her. Just wish there were more cartoon style games (I’m still learning how to do things like texture in Unity)

    • Clavus says:

      Oculus has nothing to do with the cost of a Unity Pro license, which is needed for Unity to allow the use of external libraries. The Oculus SDK itself is actually free to download. So as long as you’re willing to build a game from the ground up it doesn’t have to cost you a thing. Although I do agree that Unity makes everything infinitely easier. Here’s hoping they offer some kind of discount for the pro version around the time of the 2nd dev kit release.

  8. Stevostin says:

    “At normal viewing distances, we’re probably approaching ‘retina’ display territory where picking out individual pixels becomes marginal. Can you imagine the image quality?”
    I highly doubt it. Next time you’re next to someone, look at his hair, and the fact that (provided you have a decent sight) you can count them one by one if you have the patience just with your fantastic Eyeball. Now look to an HD picture of those hairs. Yup, way to go. Those screen just reach the point where you can’t see a pixel provided there is enough smoothing/antialiasing. But it will still be far to be able to render a stone with the level of detail you would perceived. Wait for 10K at least in lenght. Wouldn’t be surprised if it was at least 50K.

    • Jeremy Laird says:

      I did say marginal!

    • hamburger_cheesedoodle says:

      What model of eyes are you using? I think mine or old or defective, I can’t count the hairs on a person next to me.

      • AshRolls says:

        I’m currently staring very intently at my colleagues hair. I think they’re getting a bit nervous.

  9. sandineyes says:

    TN plus 4K. I never would have thought. The problem I see with that is at 28 inches, the poor view angles of a TN panel will only be exacerbated. And image quality on a TN panel is usually nothing to write home about either.

    And the other problem is Dell. I’ve looked through many of their monitors, and maybe it is because they are so popular, but so many poor customer reviews exist on many of their most compelling monitors.

    And I do question if it would really be that good for gaming as well. I’m not sure there is any guarantee that a 4K TN panel would perform similarly to current 1080p panels.

    • Jeremy Laird says:

      Best of the latest TN panels are pretty close to the latest cheap 6-bit IPS. It might be OK, we’ll have to wait and see!

      Dell also has a track record for making pretty good high end displays. But Dell makes some crap, too! Again, we’ll have to see how it turns out. Unfortunately, Dell is a nightmare for getting review samples!

  10. HothMonster says:

    There have been double sided USB cords on the market for a while. I am glad they will be the standard soon. I am not excited about 80 million USB cords I have at work slowly becoming useless over the next couple years but such is life.

    link to dornob.com

  11. Gap Gen says:

    I’d like to know if the Rift just has two normal view ports on each eye, or if it does some clever projection wizardry, but I suspect this is something I should just Google harder for.

  12. Richard Burton says:

    Is it just me, but all I’m waiting for is Oculus Rift 1080p display and that’s it!

    • Cinek says:

      They plan to release these in next year, or do we have to wait till next century?

  13. realitysconcierge says:

    I have always loved the way the reference cards look. It’s a shame their cooling performance is so bad :(

  14. Soapeh says:

    For all the praise of the R9 290, please be aware of the teething troubles with certain (unknown) combinations of hardware that cause horrible black screen of deaths. I was subject to them repeatedly on my XFX 290 and i5 2500k at stock speeds, 16gb corsair vengeance on an Asus P8Z68-V until a beta driver was released to fix the problem. This seems to have worked ok for some but others, including myself, still suffer from the same problem. The black screen hard-lock now only occurs at some random point in a game after the PC has been to sleep. I may have to wait until the drivers mature a bit more before sending the card back.

    The card (when it works) is fantastic at 1440p and generates 750-800kh/s if you are interested in mining coins. However I too would still wait a few more months for the drivers and cooling systems to improve.

  15. Retro says:

    – What’s the status on positional tracking? That’s most important as right now it’s instant nausea time whenever you move your head with the virtual reality not reflecting that movement..
    – I guess they’ll use G-Sync with their rifts? I forgot, but is this a problem for non-NV users?
    – Are there plans to expand into other VR-related areas, like data gloves? Or is that up to other companies?
    – I’d be kinda interested whether they got more interest out of the gaming sector or from other industries (like architectural, training, ‘serious games’).. IMO it’s definately suited for all of these
    – The biggest issue I have with my rift devkit is that I don’t see the damn keyboard/mouse/sandwitch. How do they plan to minimize/remove that issue? I’ve seen Carmack playing around (or twittering, dunno) about experimenting with displaying a video inside the rift, so I guess one solution would be to mount a small forward-facing camera on the rift and display its image inside it..
    – I’m also a glass-wearer and it’s a bit of a tight fit (and the rift presses down on it a bit, making longer sessions uncomfortable) – any improvements in that area?
    – any chance rift backers would get a discount on an updated devkit (if any)?

  16. Don Reba says:

    The little-known secret of USB is that most plugs have an embossed logo on the upper side, which mostly solves the problem for horizontal sockets. Unfortunately, not all manufacturers are in on it, so you occasionally get upside-down plugs and even upside-down sockets.

    • SuicideKing says:

      If it’s a vertical socket and it’s at the back of the case, the logo should face the side of the left side panel (left when viewed from the front) when you’re plugging it in. Front panel ports appear to vary, though.

  17. Hypnotron says:


    Irvine, California. Oculus VR, Inc a leading manufacturer of consumer virtual reality headsets announced today during their quarterly investor conference call a new product the Snorkulus Reef TM olfactory reality breathing apparatus. The snorkel shaped device combined with the Oculus VR headset allows for complete virtual sensory information reproduction for the head. “It’s pretty freaking special. We’ve finally achieved our dream of creating an iron maiden of stimulation for the entire head,” said Oculus founder Palmer Luckey.

    Additionally, they have joined with Valve Software to bring “Scuba Scuba Doo” diving simulation to PC and SteamBox. Users will be able to visit faithfully recreated diving sights in Greece, Australia, and more. “We envision this as being greater than MS Flight Simulator” said Valve CEO and founder Gabe Newell. “We feel confident that pretty soon the only place people will be able to witness the awe inspiring spectacle of lush reefs teaming with life is in our simulations!” [Read more at New York Times]

    • Hypnotron says:

      More software coming to an Oculus Rift near you!

      Pet software to keep your canine and feline preoccupied while you are at work!

      “Doggie Daydreams volume 1: Fields of Rabbits”
      “Doggie Daydreams volume 2: Bitches In Heat”

      “Catventures volume 1: My O’ Mice!”
      “Catventures volume 2: Queens For Toms”

    • Gap Gen says:


  18. SuicideKing says:

    Tech Report, among other sites (PCper,Tom’s Hardware, etc.) took a good look at the issues with the 290/290X cards:
    link to techreport.com

  19. Megakoresh says:

    PC gaming is great for your career! What else can motivate you as much to get as much money as possible, because lord knows this thing eats it faster than Finnish government.

  20. Misha says:

    The Oculus Rift. You ask. They tell. Everything you want to know.

    Except when it’s actually going to be something found on shelves. That you can buy. That is supported by actual games, meaning that you can actually USE it for something.

    But other than that, they’ll tell you absolutely anything. Hey, look, McCormack! SQUEE!

  21. fish99 says:

    I don’t really get the need for 4K in a 24″ form factor TBH. Sure, on a 60″+ TV screen you start to see the pixels at 1080p, but it’s not something I notice on a 24″ monitor, especially not with a modest amount of AA (FSAA or 2xMSAA). Plus how long before GPUs to run games at 4K at the same framerates I currently get at 1080p are in the affordable <£200 bracket? Many years I'm guessing. I would also need a 120Hz version since I game in stereo 3D where possible.

  22. Richard Burton says:

    I’m absolutely looking forward to buying a 1080p Oculus, hopefully next year. A shame the Tax rate is bordering on criminal proportions in the UK though, but the public don’t seem to mind paying so I wouldn’t be surprised if the Tax increases even more? Perhaps it would make sense to pick one up from overseas, but then again a corrupt customs or security official is just as likely to confiscate it for themselves. One has to feel sorry for the poor Oculus naysayers saying it looks nerdish though… I thought Moss from the IT Crowd looked pretty good actually sitting on a park bench playing a flight simulator with his joystick, throttle and pedals… but would’ve looked actually (too) cool with Oculus. Don’t want one? Good, I’ll have yours instead.

  23. Apocalypse says:

    Water cool your 290 today. But kiss goodbye to that warranty
    Or just buy one of those that come with water cooling for some extra money and with full warranty.
    Or still diy and buy from one of those modder friendly stores that still give you warranty if they will not find out that you actually have ruined that card ;-)

    caseking offers for example 290x for 640€ with water-cooling and fully warranty. Their water cooled 290s are about 500€. Fair deal considering that they do the install for you and that water cooling themselves use some expensive parts too.

  24. MichaelGC says:

    Where on earth are you buying your sand?!?

  25. Reapy says:

    What has it been like having John Carmack working with you guys?

    I noticed from his twitter he is doing a lot of stuff with android and open GL, are there plans to included an android ARM device on the occulous rift to shoulder some tasks, or is this a thrust to get the occulous interfacing with android in general?