That Punk Rock Kid: Catacomb Kids Shows Off Some More

A couple of weeks back I theorised that anyone watching the Catacomb Kids Kickstarter video would be won over within 55 seconds. Some people claimed otherwise, explaining that it took upwards of two minutes before they were feeding ten pound notes into their DVD drive. The project’s now comfortably funded, and extremely refreshingly developer FourbitFriday have said that they aren’t looking for specific stretch goals. Instead they’ve said that as more extra money comes in, it’ll just allow them to make a better game, hire more people, and make it over a slightly longer period. That’s a model that SO many projects could do with adopting. And now there’s some new footage to make you say, “Oh blimey”.

It sure looks like any number of other roguelites, but again, it’s just a few seconds before you realise why it isn’t.

If it can really realise things like this – if it really is as malleable and adaptable as it looks – this could be amazing. If it turns out it’s just those few rock things, then boy will I feel foolish. But it really does seem to be the ethos of the game. A desire to take the concept of crafting, but realise it as a sort of pixelated MacGyver, experimenting with objects in the world, rather than icons in a menu screen. The latest update adds:

“Want to make some stew? Find a pool of water, a way to boil it, and throw some ingredients in to cook. Need to repair your sword? Perhaps that lava over there would make a good forge, and the nearby crushing trap a good hammer. No grinding for resources to collect 10 more beetle snouts. Just be attentive and maybe a little crazy, and the possibilities will reveal themselves from within the game’s mechanics.”

Those backing at the $16 level should get an alpha version of the game by the end of the year, while access to just the finished product will be $10. The Kickstarter is over in a day and a half, and the man behind the game, Tyriq Plummer, plans a streamed Ending Event from tomorrow (Weds) at 4pm PST (midnight by Her Majesty’s clock).


  1. Urthman says:

    Instead they’ve said that as more extra money comes in, it’ll just allow them to make a better game, hire more people, and make it over a slightly longer period.

    The more money you give us, the longer you’ll have to wait to play the game!

    • mechabuddha says:

      Let’s eat eggs now!

      But if we wait, we can have cookies!

    • Moraven says:

      And reason why if it gets to high I will not back it.

      They have a couple modest stretch goals and seems ok. Better than the blank check Broken Ages got or how long Bannder Saga is going. Give me what you showed me, not what you are going to envision 20 times over.

    • tasteful says:

      you’re dumb and this is a bad post. you can wait.

      • tomeoftom says:

        Normally I hate negativity like this on RPS comments, but christ you are so right. Jesus, everyone, there are so many amazing games out there that you could be playing for pennies right now. If you are bored, go play one of those. In the meantime, let the developers make the best game they possibly can – why the fuck would you want to play a game right now when it could be much better down the track? What’s the point of a landfill of mediocre games made hastily? What is so horribly, desperately empty about your life that you can’t just do anything else?

        • Greggh says:

          Agreed with the first part – disagreed with the rest.

          If they promise a date, it’s a duty to their backers to fulfill it (or do an earnest effort to do so).
          Not doing so only shows A) lack of respect for their stakeholders or B) poor business/project planning.
          Think of that what you want, I find both appaling, the former WAY more than the latter.

          EDIT: not criticising your person, just pointing out: you say you hate “negativity like this” and yet you see a complete stranger as if they were a husk of a human being, without any form of happiness in their life albeit a short-lived thrill of playing (good) games.
          You do realize that makes you sound like a massive hypocrite, right? (and a small douchebag as well)

          • tomeoftom says:

            Fair point about their responsibility to customers, but when it comes to creative works on Kickstarter I think you have to cut people a lot of slack about timeframes.

            Regarding your edit, please note I said “normally I hate negativity like this, but”. Also, the “horribly, desperately empty” was deliberate tongue-in-cheek hyperbole – I’m just pointing out that there’s an infinite supply of equal or better ways to spend time than to play this one specific game.

    • Totally heterosexual says:

      Shut the fuck up.

  2. Koozer says:

    The music is very Golden Sun. I LIKE IT.

  3. LionsPhil says:

    But why doesn’t touching the hot boulder, or swimming in the boiling water, or in the poisonous, boiling water, hurt the player? And if it’s because that’s not implemented yet, how would you do these things once it is?

    • mwoody says:

      I suspect they all do, which is why he’s careful to only hop in and out of the water very quickly.

      • Baines says:

        Alternatively, he could be recording the videos with infinite player life or player damage turned off.