Survivor: Proteus Edition – Eidolon Gets First Trailer

gee, it sure is easier to catch the best fish now that all of humanity is dead

As expected after a few non-moving screenshots and some of those positively primitive runes otherwise known as “words,” developer Ice Water Games has elected to release a trailer of upcoming survivalthing Eidolon. And oh what a trailer it is. It really does look like a gloomier, more traditionally “game”-like Proteus, riddled with gnarled scraps of our culture’s smoldering past for good measure. Like a butterfly all done up in goth makeup, this one’s beautifully serene but it’s also got moods. See snippets of hunting, gathering, and exploration below.

For all of that ear-and-eye-pleasing niceness, there’s more at play here than meets the eye. Por exemplo:

“You will be dropped into the dreary and mystical Western Washington circa 2400 c.e. with a bow, fishing rod, and little to guide your way. Awaiting you is a vast landscape filled with wildlife, edible plants, and the historical artefacts of our now-dead culture – journals, newspapers, zines, brochures, transcripts, and more. You must spend your fleeting moments moving through this place, collecting what was left behind, and piecing together what happened to these people, both from a historical perspective and from a much more personal one.”

Yep, this one actually takes place in the distant future – with all humans dead for some horrible reason, as is our tendency when large swathes of time pass and nobody’s looking. Cliched though that setup might be, it’s a fascinating spin to put on a game that’s otherwise about beauty, nature, and, er, being alive.

Eidolon will be out sometime toward the middle of 2014. Is it to your liking, oh Dread Discernlords of Realm RPS?


  1. skalpadda says:

    It certainly looks interesting, though not as immediately attractive as Proteus. I’d like to see a bit more of the actual survival mechanics.

  2. Shadrach says:

    Personally I don’t really care about the mechanics – I just want to go around and explore that wonderful-looking place. This is definitely on the must-watch list for next year.

  3. Zenicetus says:

    Can’t resist a few nitpicks as someone who lives out here on the Olympic Peninsula. The first half of the video didn’t look quite right — too much open space and deciduous trees. It looked like a manicured city park instead of an overgrown, post-apocalyptic environment. The later scenes in the forest with conifers looked much more realistic for this area.

    OTOH, maybe the more open spaces are needed for contrast. Walking around in the rain through heavy forest for the whole game might get boring.

    • Zenicetus says:

      Oh, and actual post-apocalyptic survival out here would mean getting your ass to the nearest coastline ASAP, where the clams, oysters, and best fishing is. Also, fewer bears. But maybe the ocean life has been killed off by humans before they disappeared.

      Enough nitpicking though; I’m curious to see how this game turns out.

      • Grargh says:

        I think we’re almost done with the ocean life, between overfishing, climate change, oil spills, floating waste and Fukushima. The question is, will it have regrown in in the 25th century, and what would it look like considering these rather challenging circumstances.

        • Vinraith says:

          Not disputing the rest, but Fukushima is not really a significant contributor.

          • kouru225 says:

            Check again: I’ve read articles that say there is a noticeable increase in radiation in the oceans on the other side of planet (here) due to Fukushima.

          • drinniol says:

            Noticeable increase does not equal increased risk. The plume is diluted to trace amounts once flows from Japan – there is a lot of fucking water in the ocean. The radiation from a single x-ray or airplane flight is much more intense. You ingest far more radioactivity eating a banana than you would ever receive from Fukushima unless you were living on and fishing in ground zero.

          • Vinraith says:

            I’ve read plenty of Fukushima hysteria, but never seen a claim of that sort substantiated by a scientifically credible source. If you’ve got one, I’d be interested in seeing it.

          • Phasma Felis says:

            Fukushima is a problem, but a handful of nutbars have spun it wildly out of proportion and gotten way more reposts than they deserve. Here’s a couple of solid rebuttals:

            link to
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  4. SominiTheCommenter says:

    Future Washington where all the humans are dead. Logan’s Run?
    Where are the scantly clad women?

    • SillyWizard says:

      Wrong Washington.

    • Geebs says:

      They uses poisonous gasses, and poisoned our asses.

      P.s. This game does not look even remotely appealing. If you’re going to have as few graphics as that you need a more distinctive style than flat and greeninsh brown

  5. Cryptoshrimp says:

    It looks really nice, and interesting too. I’m just missing the ghostly aspect of this game.

  6. harley9699 says:

    So, you get to run around and then pick up stuff to…… Wow, ummm, exciting.

    • alw says:

      Yeah, and in that first screenshot, the player’s trying to read a fishing pole…

  7. RagingLion says:

    Looks really nice visually and atmospherically.

  8. Bart Stewart says:

    It’s set in a different part of the West Coast, and it’s got people still living in it, but this is starting to remind me of Ursula K. LeGuin’s Always Coming Home.

    Both explore the remnants of post-apocalyptic coastal cultures, although some are still around in LeGuin’s book so she can criticize them. But they share the larger idea of casting the reader/player as an anthropological explorer, which is very satisfying for some (though obviously not everyone). Prowling Ayleid and Draugr ruins in Elder Scrolls games (and the bombed-out towns in Fallout), beyond the hack-and-slash, has something of that same feel of sifting through the remnants of glorious but extinct ancestors, and wondering… what happened?

    All these, to various degrees, are about letting you experience what Ken Rolston has called “the melancholy of lost civilizations.” In a much smaller but related way, this is also the vibe you get when picking through the notes and recordings in deserted places as in System Shock, BioShock, and Gone Home. “Why are they gone?” is both the narrative theme and the puzzle that guides the gameplay design.

    The head-banging gameplay in games like these can be fun. But it’s the sense of loss of greatness, and the curiosity about why things fell apart, that makes such games feel like places that are worth exploring.

  9. Tom Servo says:

    So this isn’t a remake of LucasArts’s Eidolon?

  10. Post-Internet Syndrome says:

    I have yet to experience a game with really satisfying and well-balanced survival mechanics. Stalker was heading there, but in the end you could subsist on just bread and nothing else. I can only hope this will be the one.