Warpdrive Disengage: Star Citizen Dogfighting Delayed

i never understood why they call it dogfighting i mean most dogs don't even fly

I suppose we should’ve seen this coming. Between the launch of multiple satellite studios and a big, fat hint that this exact thing would happen from Chris Roberts himself, it was pretty much telegraphed via the medium of outer space hyper-com laser beam (“Communication so effective it kills, serving the public since 2873″). Star Citizen‘s dogfighting module has been delayed by multiple months in the name of getting a full server backend up-and-running, as opposed to coasting along on CryEngine 3’s primitive default option, which presumably consists of a series of immaculately rendered turtles that you hurl through each others’ windows.

Roberts was frank in his post outlining the situation, as opposed to Chris, who he normally is.

“As time has progressed I’ve become more nervous taking the down and dirty route with the initial dogfighting build, especially as our numbers grow. With so many people in the Alpha we need a whole other level of backend support, which would require serious work on CryEngine’s existing multiplayer structure – a lobby system, spinning up servers to handle each session – all things that we are building the new Star Citizen backend to handle. Unfortunately the server backend technology will not be ready for prime time for a couple more months. But this is really what I would like to run the dogfighting on, as it will link into your hangar, friend’s lists, chat and so on.”

The dev team also considered temporarily going the single-player route, but ultimately decided that’d take up too much precious development time with the creation of throwaway AI and things like that. Even Squadron 42 will, to some extent, make use of the communications web Roberts and co are stitching together in their intergalactic knitting circle.

The other big goal is to deliver an alpha that’s more polished than most, as dogfighting is a huge part of Star Citizen. All eyes will be on this module, and the team is well aware. Thus, Roberts reasoned in his post, everything needs to be on point: HUDs, effects, damage states – all of it. Every duck must be in its proper row, lest they waddle right out an airlock.

If it’s any consolation, the hangar will still be getting some “fun” new functionality by the end of the week. I doubt it’s anything huge, but at least you’re not coming away completely empty-handed. And hey, in the meantime, I dug up this super early prototype dogfighting module that you can totally try out right now. Er, well, maybe there’s not so much fighting, but it’s… well, you’ll see.


  1. BobbyDylan says:

    I don’t understand why creating SP AI would be “throw away” when 80% of the ingame PU Population is going to be AI. Surely that AI work is needed at some point?

    • aldo_14 says:

      I think what the mean is that any AI implemented in time for the scheduled alpha would be necessarily simplified.

    • SpinalJack says:

      He means he doesn’t want to make a quick and dirty AI to get the game out on time rather than spend the time to make the proper robust version. As a programmer I understand where he’s coming from.

      Also, if you go the quick and dirty route to get something playable it’s very tempting to ship with that early mess instead of doing it properly which is partly why you get a lot of games released with shoddy code.

      • Blue_Lemming says:

        I like the way you referred to yourself as a programmer and not a developer… as a tester i would rip any attempt at shipping a half baked and possibly quite crucial area(for all the good it would do me).

        Hats off to you Roberts, now where’s the stretch goal to implement cat people?

      • JamesTheNumberless says:

        From one programmer to another, stop using Windows servers ;)

        • Nesetalis says:

          I’m so sick of developers who use bloatware of windows. It has so much overhead you are wasting precious cycles on garbage instead of providing snappy service for your clients. So you need MORE servers and FASTER hardware to keep up.

          Not to mention the annoyance of deploying new servers >.< I've deployed a few windows 2003 servers and it takes hours each, while a new set of say debian servers i can complete in 30 minutes a piece!

    • DatonKallandor says:

      The fact they keep pushing their online angle shows they don’t understand their own customers. The goddamn multiplayer backend isn’t the priority. The enemy pilot AI is, because that’s what the vast majority of players is going to be interacting with.

      • foofad says:

        If by “understand their customers” you mean “understand you,” then yes, I can see how that would be a true statement.

        The problem is polling shows that more people are interested in the persistent online portion of the game than the single player. So yes, the multiplayer backend is indeed critical.

        • Richard Burton says:

          I have to agree with DatonKallandor on this. Forgive my ignorance, but what polling are you referring to exactly? Is there a specific webpage I should be voting on? I, for one, was never asked this question. If Chris Roberts were to ask me however, I would say SP AI is much more important to me. I have no real interest in the online multiplayer side of this game, perhaps at a later point after I have completed the SP campaign and left with nothing else to do, and even then it’s only a minor curiosity compared with the SP.

          • Richard Burton says:

            What a pity. I was hoping that foofad could provide some evidence but it appears he couldn’t. Seems like he was just blatantly lying like all the rest with no backing whatsoever.

          • socrate says:

            he’s just another retard fanboy of the pvper who always make up stuff saying people love PvP when in fact its one of the thing that is least expected from most game…people don’t like pvp experience overall and they would rather pay for good single player then pvp multiplayer in most game since most of the time pvp mean griefing and horrible experience even more so now since griefer,rager and cheater have become a HUGE problem in gaming pvp making this a horrible time for pvp…back in EQ,DaoC and Ultima Online beginning pvp was fun cause there was HUGE consequence to someone action on a server…now…people cheat,grief and rage without any worry and have next to no honor….just look at the dumb dayz standalone or rust video out there 90% of them are about people being jerk to other and killing them without any reason or any honor at all….long gone is the time where this type of behavior had in game consequence…and to tell the truth some of the unpopulated server in WoW also had huge griefing and horrible pvp community which all ended up being one sided since the other side was always outnumbered which made the place deserted…same thing happened to GW2 RvsRvsR which didint make any sense in the first place matching up server with different timezone.

          • screecwe says:

            Are you two done with your little circle-jerk?
            Well, when you clean you chins off, go here link to robertsspaceindustries.com

  2. PoulWrist says:

    The fanboys will rush to defend this :p

    • Carcin says:

      Defend this from whom? Angry neck-beards?

      Sounds like Roberts is making the right call….

      • 00000 says:

        As a representative of the guild of angry neck-beards, I am currently unable to comment on this issue. I can say that we take this matter very serious as we are in the midst of deciding whether or not we should spend a hundred dollar on the Origin 325a or wait for the 890 to be revealed. Note however, that our anger has only been tactically delayed.

        • InternetBatman says:

          The motion is tabled while we move to discuss whether the appropriate length of IT ponytails should be measured in inches, centimeters, or hex centimeters.

        • macc says:

          Did I get popcorn for nothing? Bummer

      • AngryNeckBeard says:

        Carcin = Fanboy

  3. Ich Will says:

    “Even Squadron 42 will, to some extent, make use of the communications web Roberts and co are stitching together in their intergalactic knitting circle”

    Always on DRM then.

    • JoeGuy says:

      No I don’t think so, the co-op part of it is online by necessity, but the SP is offline, they already said that a year ago.

      • screecwe says:

        The single player CAN be offline if you’d like it to. But it is meant to be online. Things you do in the single-player career actually have an affect on the persistent universe.

        • Aaarrrggghhh says:

          “Having an effect” gives a wrong impression though. It might be that you meet an old wingmen buddy of yours who now runs a shop that then gives you a discount or something along those lines. It’s nothing that “really matters”. The story or anything of importance wont be changed by your personal decisions.

          Also if you go from offline SP into the PU there is nothing stopping you from using your offline character in the PU.

          • screecwe says:

            He actually stated that they want the single-player modes to matter to the PU. It wouldn’t necessarily be a player by player basis. But the gist of what he wanted, was that if a massive number of single-players finish Squadron 42 and defeat the Vanduul or w/e the winning story line is, it will have an affect on the state of the Vanduul in game. It may end up being wishful thinking on his part, but that’s something he wanted to do.

    • Aaarrrggghhh says:

      When playing the SP a buddy of yours can play your Wingmen or even play enemy pilots during the campaign, if you want to. If not you can play the campaign offline (or online and just dont allow anyone to join)

  4. Velko says:

    “Roberts was frank in his post outlining the situation, as opposed to Chris, who he normally is.”

    *thunderous applause*
    *crowd goes wild*

  5. JoeGuy says:

    I can handle delays for the sake of avoiding a hampered lazy lobby system and undercooked presentation or stability tbh. Battlefield has annoyed me enough with buggy lobbies to put up with a buggy Alpha module of a game I’m genuinely looking forward to.

    • Stupoider says:

      You do know it’s acceptable to release a buggy alpha, right? Because it’s an alpha.

      • macc says:

        Alpha or not, it doesn’t matter. All eyes are on them and the module will be a big seller for the game, even if they don’t want it to be. They can’t afford the DFM to suck.

      • frightlever says:

        Shitty alphas used to be acceptable, now they’re basically the shop-front for many games. Having a bad alpha now, for some games but likely not SC, can sink a game more effectively than a bad launch. You could have a bad alpha back when nobody got to see it, now Day Z, for instance, has 200k people playing the alpha. If it goes negatively that could adversely affect lifetime sales because the press will cover the bad alpha and ignore the boring, functional, release.

        • presence says:

          if shitty alphas arent acceptable, can someone get the memo to Lord British?

          • Chalk says:

            I think a lot of people have forgotten about that guy since his Kickstarter… :(

          • socrate says:

            for me he died a long long time ago and is now basically an old fart with bad idea that sold out to EA and never was up to deliver the promise he made all the time on is broken series..he is also a pretentious prick irl.

      • JoeGuy says:

        Acceptable and what I want from the experience are different.
        Did you know I can qualify what I want by saying it’s what I want?
        Marvellous use of language.

      • screecwe says:

        Normally, I’d agree. While the alpha itself is sure to have bugs, it still needs a moderately polished front end. CIG has the eyes of the entire industry on it right now. One major misstep and the naysayers will cry victory. Making sure the DFM comes out more polished is very important as this is the first REAL playable state of the game. Most people consider the Hangar Module as only a tech demo.
        He made the right call in delaying this. As a backer, I have no problem with it.

  6. Anthile says:

    That is understandable. Dogs are notoriously poor pilots and it would take quite some time to train them. Maybe we can have a catfight module in the meantime.

  7. sharkh20 says:

    I’ve gotten tired of testing games over the years anyways. Just let me know when it’s done and I will play it.

  8. kael13 says:

    Shame that SC is becoming a victim of its own success, but really I can understand why Roberts made the decision. Fans will be fans and there would be a lot of anger if it didn’t immediately impress.

    • screecwe says:

      Don’t see how this makes SC a “victim of its own success”.He simply moved one aspect of the DFM to the left, and the release date to the right. It doesn’t affect the timetable for the release of the game itself at all.

      • rgb_astronaut says:

        You think it doesn’t; on the contrary I think it does.

  9. virtualmatrix258 says:

    Pretty disappointed seeing as though whenever he talks about the game progress he makes it sound like he’s ahead of schedule. I stopped putting money towards the project after my initial $30 pledge. We’ll talk when I see better progress. Personally, I think he’s adding too much to the game instead of spearheading single player and multiplayer. That’s just my opinion though.

    • socrate says:

      Video game development in general have bad management its always been the case and they always think they can actually manage everything and it always end up delaying everything because they don’t manage their time right…this is why “crunch time” is so frequent sadly.

      But there is no one to defend here they are the one who made these dumb unreachable date with their current progress and move and constant rethinking and dumb podcast instead of working tirelessly on their game…what seemed like a clear vision at first now seems more like something that constantly get more unecessary stuff added…and lets not forget that this amount of money is just absurd for a company that as no publisher taking a massive cut as usual and yet they didint employ more people and didint make much massive progress

      Not to mention this supposed “troubled economy” i see tons of people throwing their money left and right for really dumb luxury,i really hope these people will eventually get massively scammed at one point cause giving that big of a amount to something that as no existence or no proof of being actually worth it as to be the most stupid move ever in the history of mankind.

  10. coffeetable says:

    Wasn’t the dogfighting module projected for this month? Isn’t this the kind of thing they should’ve seen coming from ages away?

    • Nickel says:

      They did see it coming – Cris Roberts already said about a month ago that he was thinking about pushing the DFM back to avoid adapting the CryEngine netcode when the final product won’t use it anyway. This is not a case of “we can’t do it in time”, it’s “we want to do it differently than we originally planned and that will take a bit longer”.

      • rgb_astronaut says:

        He planned to release DFM without multiplayer code. Read up interview right here on RPS.

  11. Miacelis says:

    I’m not disappointed too much, since I expected this. Better to have it delayed then another X Rebirth. As long as I have Entropy for MMo fix, and Starpoint Gemini 2 for capital ship battles, I can easily wait :)

    • socrate says:

      Not like X-Rebirth took 7 year to make with tons of push back….i don’t see your point in how this is actually better in any way or reassuring.

  12. Ham Solo says:

    Doesn’t matter, at least I got the beta of War Thunder’s groudn forces to get th… oh wait.

  13. Themadcow says:

    *goes back to drooling over Elite: Dangerous*

    …or maybe the Elite alpha has made them rethink a couple of things?

    • Aaarrrggghhh says:

      Would you care to elaborate on this? I am having a hard time over here spotting your argument.

      • Themadcow says:

        People commenting on the sleek utility of the Elite cockpits compared with SC, people liking the way Elite is implementing the power diversion functions etc. etc.

    • screecwe says:

      He warned that the DFM might get delayed before the alpha of Elite came out. I doubt anyone at CIG is worried about Elite: Dangerous. SC is the big fish. That’s not to say anything bad about Elite, hell, I backed it. But they’re not in the same playing field.

      • rustybroomhandle says:

        Not so sure. Star Citizen seems to have ALL OF THE GRAPHICS, but in general Elite: Dangerous seems to be heading in a better direction overall.

        • Themadcow says:

          Not to mention that just because Wing Commander has a bigger fanbase (due to age, launch platforms etc) it was still nothing like the leap forward that Elite was on it’s release. I’d strongly argue that Elite is the bigger prospect here, regardless of budget.

          • macc says:

            Bigger prospect in what, procedural generation? i would call SC’s ability to command multi crew bigger ships also quite a prospect.

          • Thurgret says:

            Unfortunately, them coming out and saying ‘Our game will have all the things!’ doesn’t actually mean that their game will have all the things. I wish it did. That’s more with regard to Star Citizen than Elite here, incidentally, since Elite has something to show for itself.

          • JamesTheNumberless says:

            Elite has always had multi-crew big ships. It would be a new thing for Wing Commander as far as I know.

            But there’s not really much of a need for comparison IMO. Elite never directly competed with Wing Commander but always offered something else, something less cinematic and more of an open simulation. I never really enjoyed Wing Commander privateer because I couldn’t really engage with the WC universe without an objective and the whole Top Gun in Space setup.

          • rgb_astronaut says:

            @macc I understand your skepticism re procedural generation. That expansion will come within a year from launch so Frontier Development will have enough time to work on creating variety in planets. Have you seen some of the recent attempts at procedural generation? Granted, noone has implemented PGed futuristic living cities, but the environments are already believable and quite distinct.

    • Maxheadroom says:

      Really dont get the fanboy hostility between Star Citizen and Elite. I can kinda understand it with conoles given the expense (I grew up in the C64 vs Speccy days and little has changed since), but for 40 quid you can hedge your bets and support both games. I’m looking forward to both and only time will tell which one I’ll end up playing more.

      Seroiusly thought I’d have spent more than an hour and a half with X-Rebirth but thats hindsight for you.

      If I could pass one, completely un scientific, in my own opinion, comparison between the two, I’d say the Elite community is more mature. If only becasue there’s no threads on their forum asking that there be space strip clubs so that they can see space boobies

      • Thurgret says:

        The Star Citizen community contains a considerable amount of immature and unpleasant sorts, who tend to wander off to spam other space games’ forums. I’m not seeing the same behaviour from the Elite community at all. And I say that as a person who has only backed Star Citizen out of the whole crop of recent space games to appear, and feel a bit silly about it by now.

        • Carcin says:

          “And I say that as a person who has only backed Star Citizen out of the whole crop of recent space games to appear, and feel a bit silly about it by now.”

          Because of posts on an official forum? (about which the moderation of you later whine…)

          God forbid you ever purchased a Blizzard product. How silly you must feel.

          • Thurgret says:

            No, I feel silly because this is the one project that I backed out of a few that appeared at roughly the same time, and while the others have visibly progressed, this one hasn’t so much. Perhaps the spectacular failure of X-Rebirth has left me feeling a little cynical about hype machines.

      • WaRxXxPiG says:

        I don’t get it either… The universe is PLENTY big enough for the both of them. And saying that one has a leg up on the other at this early stage in development is preposterous. I cant wait for either one of them.

  14. DarkLiberator says:

    Not surprised they’ve been hinting this for a few weeks. More polish, the better.

  15. derbefrier says:

    As much cynasism as the press and internet commenters have shown towards this game I don’t blame him. With all the claims of feature creep or it being too ambitious he probably feels like they can’t afford to screw this up. I don’t blame him its seems many people do actually want this game to fail or rather don’t believe it can be done and he knows the slightest mistakes will be blown waaaay out of proportion by these naysayers. As a backer, as much as I wanna fly my ship around asap, I understand this move and fully support it. Let’s not have another x rebirth take your time.

  16. Thurgret says:

    They certainly delayed that announcement, too – not that it was in any way unexpected. Then they engaged in rampant censorship (dressed up as not-censorship) on their own forum to ensure that anything negative was crammed into one barely comprehensible negative thread, while a bunch of other short threads flooded the forum comprised primarily of banal ‘positive’ stuff, then they popped up an announcement to say that discussion of forum moderation is banned.

    Private forum, I know, but given that the people posting there are putting food on their tables, that’s pretty sloppy handling. They’ve yet to show anything but a tech demo, which is over a year old by now, and I think people are quite understandably irritated – this is the company that assured everyone that it would be transparent about its process all the way.

    Oh well. I backed the thing and mildly regret it – not because they’re having trouble delivering, but because they’re being disingenuous – but it’s hardly the end of the world. And Elite looks delicious.

    • drinniol says:

      Uh, hanger module came out just three months ago dude, that’s less than a year (I hope, otherwise I’m getting ripped off on my birthdays).

      • Thurgret says:

        Can’t say I really consider the loading of a 3D model into the CryEngine to be much of a sign of progress.

        • ryanrybot says:

          but… but… but… Fishtank!!

          • Thurgret says:

            I won’t be content until my fish can change colour at command, to dazzle and confuse my foes. I’m also curious as to how they plan to implement the multi-crewed aquatic mammals, but we’ll just have to wait for the deluxe aquarium before we can find out.

          • rgb_astronaut says:

            @Thurgret , your humour, sir, is par excellence! Magnifique! In ED there will be dragons on gas giants. True, true, David Braben said it himself in KS video.

    • macc says:

      Just a consequence of a community that grows so big, if they didn’t merge those threads, the forums would be a DFM thread fest. In my opinion this is not censorship. Star Citizen is in multiple ways a victim of its own succes, but these were the right decisions for the good of the final game.

      • Thurgret says:

        I went and looked. I rarely spend time on those forums, but I decided to, yesterday. They took every last thread that was even tangentially related to that module (and their own failure to meet a deadline) and put it into one jumble so muddled, so confusing and so hideously long as to effectively stifle all discussion. A number of people questioned it. This followed:

        “Dropping in here. This has pretty much gone from an ingame censorship thread to a forum moderation thread, so in turn, I’m going to have to move this to off topic. Also, as an additional note, CIG has requested that for now on, any moderation related concerns and such to be directly PMed to the Community Manager Ben Lesnick and no longer posted on the board, so per their instructions, I’ll have to lock this as well.”

        Now, as it stands, the forum is an apparent flood of inane nonsense. Here are some choice titles from the front page of General Chat:

        Persons of the year: Chris Roberts in the top 5!
        We stand behind Chris Roberts
        New 10 From the Chairman is up
        10 for & Letter of the Chairman – I’m increasing my pledge – Join me!

        Meanwhile there’s one barely intelligible thread – because moderators merge posts into it regardless of their being ripped out of context, or conversations being impossible to follow – with 1801 posts in it, related to dogfighting.

        I’m not bothered by the delay (I don’t even have a computer that can run the thing properly, for a start). I’m questioning the handling of it. It feels like a hype machine engaging damage control more than it does an enthusiastic game developer keeping its supporters up to date.

        The size of the community probably does have something to do with it. The last time I really bothered with their forums was over a year ago. Doesn’t mean I much like it, though!

        • Maxheadroom says:

          Yeah those forum threads are a hoot.
          There are several asking for there to be strip clubs and the ability to have sex with the strippers in the name of realisim (they want to play a dirty pirate and thats what dirty pirates do apparently).

          Doing the laundry and filling out a tax return are realistic too but I dont see any threads asking for that.

          • Arglebargle says:

            Talking to one ex-Origins employee, apparantly Roberts used to REQUIRE his team to meet at strip bars for team bonding events. So that might fit better than you’d think.

        • WaRxXxPiG says:

          So putting a bunch of threads in one forum makes them disingenuous? Yeah, I disagree with you there bud.

          • Thurgret says:

            No. They put all the threads in a single thread, such that it became a thoroughly incomprehensible morass, since many of the threads were only tangentially related, or approached the matter from one angle or another. Not a single forum. A single thread. Just one gargantuan, bloated thread. It’s barely possible to make sense of what anyone’s saying in it, since you can’t tell what topic they’re addressing, or often even which post they’re replying to. The front page of the forum now primarily consists, once again, of nonsense – see the above re: strippers – and ‘In Chris Roberts we trust!’ stuff, while all negative posts are lumped together such that they appear to be a mess of gibberish.

            Also, the thing that makes them disingenuous is how late they delayed this announcement. They surely knew a month ago, but didn’t make more than the barest mention of it, presumably such that the big late November virtual spaceship sale wouldn’t flop – incidentally, only the ships that you have paid for can be flown in the dogfighting module, and a number of ‘exclusives’ went up for sale in November, along with the last chance to get what they call lifetime insurance for your ship.

          • hotmaildidntwork says:

            I feel like implying that those threads wouldn’t have been an incomprehensible morass anyway is optimistic at best.

      • socrate says:

        Yeah it’s kind of sad it turned out like that the MASSIVE censorship shouldn’t have happened at all there is other more orderly way to handle these post instead of just cramming them all in the same spot and marking everything that doesnt advantage them and make chris robert look like a genius(which he is far from btw he just as a massive amount of fanboy that doesnt question him on anything and its also seem to be turning out into a P2W the more stuff get revealed on the shop and on is concept)

        They even moved a post to the off topic forum and closed it claiming it was off topic when they were talking about Censorship in Star Citizen…sad that a company from USA just make everyone shut up when the conversation isn’t going their way…then again the land of the free as the least freedom of speech ive ever seen in my life,don’t get me even started with home of the brave.

        i think Chris Robert is the Peter Molyneux of the united state…will he be full of empty promises?

  17. Advanced Assault Hippo says:

    As each month passes I become more and more happy with my decision not to pledge to this project.

    • Fry says:

      I elected not to mostly because something about Chris Roberts bugs me. A bit of a snake oil salesman vibe, I think.

      • Highstorm says:

        This is how I felt about Elite: Dangerous, and thus avoided backing. But now they have some impressive actual gameplay and press hands-on to show, and Star Citizen still does not. I increasingly feel like I had it all backwards between these two. Of course I hope they both end up awesome in the end.

  18. drinniol says:

    I think CryEngine just has shitty netcode. The MWO guys have pretty much had to devote the entire time of beta to rewriting it from scratch.

    • Thrippy says:

      Yes. I was logging in to post just that. That’s the real story here as anyone following MechWarrior Online’s development knows painfully well.

      Licensing the latest, greatest sexy new graphics engine so often comes with unintended consequences because the un-sexy stuff, by both licenser and licensee, receives a minority (historically < 5%) of development time like AI and netcode.

      After years of this, I'm curious to see a game's design and development start with AI and netcode. License the sexy new graphics engine dead last. Just to see what happens. See if it turns out to be a vastly superior product, be entirely different or something.

      Related story: Total War: Rome 2

      • HothMonster says:

        Not licensed but that seems to reflect Checker’s philosophy for making spyparty. He got the graphics to “working” then spent all his time on netcode, ai and gameplay balance for, what seems like years but was probably really, a year then finally did another pass on graphics.

  19. mouton says:

    I wish them luck, but if it ever fails, the resulting train wreck and communal suffering will be glorious.

  20. araczynski says:

    he just better deliver on the promise of running your own standalone sandbox server where i can be a god. the multiplayer junk he can keep.

  21. JamesTheNumberless says:

    They saw the Elite:Dangerous stuff, and shat themselves… Right?

  22. Moraven says:

    Most expensive hangar simulation!

  23. Morcane says:

    SC is going to be a big disappointment. I know E:D has a hypetrain going on, but it’s small potatoes compared to the one for SC….

    • rgb_astronaut says:

      on no you didn’t! why did you touch our little plushy ED? We’re just fine in our far forgotten corner of the Milky Way.

  24. Wedge says:

    Sooo people have been putting how many millions into a CryEngine mod? This is going to end well.

    • drinniol says:

      Publishers have been putting hundreds of millions into Unreal Engine mods, you know. Some of them are pretty decent.

      • rgb_astronaut says:

        Here scale is somewhat (to put it mildly) different. Unless players would be fine with arena based wof-wof fights in space. It is possible to create an illusion of being in space with quality skyboxes and planet textures. Maybe many will be content with just that.

    • C0llic says:

      You seem to be confusing a mod with developing a game on an existing engine. This actually happens quite a lot. Feel free to look up things like the source engine, id softwares engines, and the different iterations of the unreal engine.

  25. bonaccorsi says:

    I really think that Star Citizen is becoming some kind of church of the sacred scifi game.

    The developers are talking a lot about the money they are collecting from the believers, but are showing only beautiful cinematics.

    Now we have 28 millions… We need now 29 millions… Please, help us and Chris will save your soul!

    With the extra millions, I hope they do not decide to hire the Backstreet Boys to make the soundtrack of the game (like in the Wing Commander movie)…

    • Arglebargle says:

      It’s a form of Auteur-ism, imo. Sadly, Chris Roberts is not the ueber-genius that his fans (and he) thinks he is. He is, however, a reasonably skilled hack Hollywood producer who can really play the ignored space game fanbase like he’s some sort of Paginini. Roberts’ best skill is selling Chris Roberts.

      Do a little bit of reading and you’ll find that he helmed (or gets credit for) projects that were released years late, that millions of hours of work were wasted on one project, etc. But he’s got a slavishly willing set of supporters, and he’s perfectly willing to whip their wallets for another mile’s worth of money.

  26. forgetdeny says:

    Sounds to me like he’s realised how potentially capsizing public alphas are for games. It’s a decent money-spinner, but it doesn’t seem to be terribly conducive to actually finishing the product.

  27. pancakeru says:

    Lol, Roberts is promising the universe, and hes having trouble delivering a prototype of jus one of many game mechanics/systems…this project is going to collapse under it’s own weight or just flat out fail to deliver on the majority.