The Spectacular 2014 Preview Spectacular – Part One

2014 is no longer the lunatic space-dream of fantasists – it’s really, really here! And rumour has it, it will be a year in which games are released. We’ve gathered together all those rumours to bring you a really rather enormous list of the PC games we expect to see in the coming twelve months. Good ones, great ones, and stinky ploppy-plop ones. Maybe some will even be average: we just don’t yet know. This is but part one of our mega-list, with parts two and three appearing soon. The games are ordered in a mystery fashion – an imaginary prize* to the first reader to figure it out. Devour.

Early 2014
Its interface renders planetary systems in cool blues and the ships moving between them as simple icons. That alone is enough conjure flashbacks to Neptune’s Pride’s tales of space betrayal. If SPACECOM, which was recently Greenlit on Steam, is half as emotional and half as time-consuming, it could be twice the game.

Tom Clancy’s The Division
Online multiplayer third-person tactical shooter action role-playing video game
Winter 2014
Developing games from beyoooooond the grave, Ubisoft’s latest Clancy-thing is aiming for some pretty epic scale. Alongside that ludicrous genre description, this is Ubi stretching their ambitious ways farther than we’ve seen before, aiming to create a dystopian, post-collapse New York in which social interaction is as important as shooting mans in the face.

No Man’s Sky
First-person space exploration
Exploration is the game’s core verb, but No Man’s Sky procedurally generated galaxy contains more than ambulation. You’re visiting its colourful, sci-fi book cover-inspired planets to gather resources with which to stock and upgrade your spaceship, so you can dodge pirates and reach further towards that galaxy’s mutated core. Given its ambition, we’ll be lucky to see it in 2014, but there’s nothing wrong with hoping.

The Evil Within
Survival horror
If only it were being released under its Japanese name, Psychobreak. Detective Sebastian Castellanos sees his partners get murdered, and is then attacked himself. He wakes up in a monstrous land, seemingly born of a friend’s madness. Um, yes, well. Bethesda like it enough to be giving it a worldwide publish, but when we do not know.

Dying Light
Open-world zombie hate
31 March 2014
It pairs open-world zombie-bashing with Mirror’s-Edge-style runleaping, but the demo we played definitely needed some work in terms of control and general feel. That said, the night sections – wherein the shambling undead suddenly become spry as marathon runners whose legs aren’t liable to snap at the sinew after a pillbug breathes on them – are terrifyingly tense.

Age Of Wonders III
Spring 2014
Triumph Studios’ turn-based strategy (with a hint of role-playing) slipped off into the mysterious reaches of 2014, as the Overlord developer wanted to do the long-awaited threequel’s massive scope justice. Age of Wonders III is expanding into new territory with RPG-style leader classes, more in-depth city structures, and heaps of new abilities and rules.

The Long Dark
Woodland survival
October 2014
The Long Dark both looks and sounds beautiful. After a very successful Kickstarter, the game is set to offer first-person survivaling in a post-apocalyptic Northern wilderness. While you’ll be scavenging and panicking as you might expect, there’s also promise of a moral dimension to your struggle – how far are you willing to go to survive?

Men of War: Assault Squad 2
Q1 2014
A new engine should bring interface improvements along with visual polish to the incredibly detailed WWII strategy game. It looks rather beautiful and could well be one of 2014’s first great strategic hits.

Elite: Dangerous
Space shopping
March 2014
According to frequent RPS guest star Craig Pearson, Elite’s dogfights already feel excellent, and Oculus Rift support sends the whole production dangerously deep into the unexplored reaches of Immersion Space. Of course, that’s only the very, very, very beginning. 150,000 star systems, every role you can think of, customization out the wazoo (and also in, around, and through the wazoo) – David Braben and co certainly aren’t lacking in ambition.

Red Baron
Flight sim
November 2014
Red Baron failed in its Kickstarter campaign, but its creators seem undeterred. That’s a good thing for lovers of the Dynamix original’s biplane dogfights, as well as those who wish their flight sim sorties had a little more focus on skybound derring-do and a little less on accurate switch modelling. Read the Flare Path interview with its creator.

The Witcher 3: Wild Hunt
Open world RPG
Summer 2014
Promising to be 30 times bigger than either of the previous massive Witcher RPGs, this is CD Projekt RED at their most extraordinarily ambitious. They reckon there will be over a hundred hours of stuff to do in the main and side quests, with horsies, boats and the like allowing faster exploration of its enormous world. No word yet on whether you’ll be able to collect boobs.

Sniper Elite 3
First-person murder sim
If ever there was a first-person shooter for which the term “murder simulator” applied, it’s Sniper Elite. This follow-up maintains the creepy, slow-motion, x-ray of every bone-shattering, bollock-exploding gunshot, but shifts the action from Europe to North Africa. It’s also meant to be more of a sandbox, which should hopefully alleviate some of the last game’s dreadful campaign missions. Hopefully.

Alien: Isolation
2014 maybe?
Creative Assembly are the latest to try to convert the Alien license to gaming, without the added magic of Predators. Will it focus on a single solitary alien like absolutely everyone on Earth desperately hopes it will? Or will it be a face-hugger shooter par normality? Come on CA, THERE CAN ONLY BE ONE.

Endless Legend
4X strategy
Sometime 2014
Endless Space was an Xcellent 4X strategy, and Endless Legend aims to bring its streamlined yet still sumptuously complex approach into a sparkling fantasy realm.

Star Citizen
Space sim/crowdfunded wish fulfillment machine
April 2014
Star Citizen wants to be all things to all gamers. Consequently it’s the space dogfighting module that’s due to launch in April 2014, with the rest of Chris Roberts’ modern take on Wing Commander to follow later. Those other modules include the campaign, the larger multiplayer systems, the planet-based combat and, presumably if the money keeps flowing, the point-and-click module, the boss fight module, the taking the boss fights back out again module, and the football management module.

Thief 4
25 February 2014
The much beleaguered Thiefly follow-up should, further slips permitting, be with us in a couple of months, and we can finally all find out whether we needed to be so worried. Rebooting Garrett and his stealing ways without the Looking Glass crew behind it was always going to be a challenge. We’re desperately hoping it’s one they can meet.

StarCraft 2: Legacy of the Void
The final part of StarCraft 2’s troika of expansions, this time letting you fight the good fight as the Protoss. Like 60% of all videogame alien races, the Protoss are basically space elves, but don’t let that put you off. If Heart of the Swarm is anything to go by, Void should also ship with a set of changes to SC2’s competitive multiplayer component. Which is, let’s face it, the point of the series now.

Tales from the Borderlands
Adventure game
Between The Walking Dead and Wolf Among Us, Telltale are dangerously close to being respectable videogame developers again, wiping away all our memories of their terrible movie license tie-ins with deftly directed choose-your-own-adventures. Tales from the Borderlands is set in Gearbox’s Borderlands universe and if we’re lucky will let us make the very moral decision to kill Claptrap with a shotgun or a sniper rifle. (There is no immoral choice).

Assassin’s Creed: Liberation
Jumpy shooty third-person
Jan 15th 2014
The Vita game is being HDerised for modern spangly computers, allowing us to play as Aveline de Grandpré… an actual woman. The original handheld version apparently took a semi-interesting look at the rancid social politics of the time, so here’s hoping Liberation holds up decently on bigger screens.

Mech-based online FPS
13 March 2014
Some are utterly thrilled by the prospects for this online only FPS battleground, in which you play as either a pilot or a mech. Some are concerned it’s a great deal of bombast. The winning side will be decided in a punch-up behind the Lamb & Flag on Tuesday night.

Multiplayer card game
Beta out now
Blizzard make a claim on further hours and days with their online card game. Already a fixture in the lives of many and sure to grow in 2014.

EVE: Valkyrie
EVEn more EVE
Space Year 2014
We were quite impressed by what we played of CCP’s admittedly lightweight EVE Valkyrie Oculus Rift tech demo, but the full game is still something of a mystery. Some form of integration with the larger EVE universe is a lock, but things like a single-player campaign and even launch platform(s) are still big question marks. It may not even appear on PC.

Murdered: Soul Suspect
Action adventure
Q2 2014
Murdered: Soul Suspect has the greatest Wikipedia description – “The concept of the title was based on Die Hard, but with a twist when creative director Yosuke Shiokawa wondered what if protagonist John McClane died in the events of the film yet continues to fight as a ghost.” While solving his own murder, the protagonist will fight demonic creatures. Murdered is certainly a computer game.

Sci-fi RPG
Following Bastion is quite the task. But Supergiant games seem to be doing that with verve. A science fiction city in which you wield a weapon of unknown origin, trying to learn about its past. It looks gorgeous, and with an emphasis on a single-player story experience, there’s a lot of reason to be excited about this one.

Hotline Miami 2: Wrong Number
Top-down murder sim
Controversial? It’s Miami’s middle name. The first Hotline Miami was a beautifully stylish, horribly difficult murder-spree. The second has created headlines with its demo and it’ll be interesting to see what Dennaton eventually deliver.

Paradise Lost: First Contact
Action platformer
A hyper-detailed pixel platformer about employing the powers of a many-tentacled alien towards escaping from a science research facility. Expect Metal Gear stealth, Metroidvania non-linearity and an RPG-lite skill system. Let’s hope the quality of its puzzles matches the beauty of its animation.

Co-operative patriotism simulation
Alpha out now
Broforce is a Contra-esque sidescroller, only with more destructibility. And by that, I mean all of it. Everything blows up constantly, resulting in chunky pixelated splatters of blood and shrapnel. There’s a brobust level editor too, breh.

Master Spy
Stealth platformer
Flashback meets Gunpoint, as a man in a trenchcoat performs pixel-perfect jumps to traverse traps and trickery. A lovely demo already exists and the finished article should be with us sooner rather than later.

IL-2 Sturmovik: Battle of Stalingrad
Flight sim
Spring 2014
The most beautifully crafted flight simulation of all time? Hopefully. This is the game that may launch a thousand Oculus Rifts.

Sneaky puzzles
A month after PS4, 2014
Mike Bithell’s follow-up to Thomas Was Alone is a top-down puzzler, requiring the use of sound to solve sneaky-stealth puzzling. Once again starring Danny Wallace as the game’s AI, it will launch with hundreds of puzzles of its own, and also the ability for players to create and share their own levels. It’ll have a month’s PS4 exclusive for some reason, then reach the PC.

River City Ransom: Underground
Side-scrolling beat-’em-up
September 2014
The original River City Ransom was released in 1989 and was a beat-’em-up with a simple control scheme, an open world full of objects to be used as melee weapons, and a lot of style. RCR: Underground is the unlikely, officially licensed sequel. It has the original creator onboard as an advisor, the backing of a successful Kickstarter campaign, and its development blog suggests everyone involved is taking great pains to evoke the spirit of the original.

Galak-Z: The Dimensional
Top-down shooter
Ships tumble beautifully and erotically through space. Direction is meaningless. Everything is meaningful. A game of possible rare beauty about acrobats in control of machines in space.

Carmageddon: Reincarnation
Angry cars
Q1 2014
A Kickstarter darling to the tune of over $625,000, this one’s taking the low road with little regard for frivolities like shame or dignity. You are a car. You turn pedestrians into intestine-topped road pizza. Everything goes crash-crash and boom-boom, and you giggle with furious mirth.

Cyberpunk noir slapstick pizza survival horror comedy
Q1 2014
Adult Swim released several fantastic games in 2013 and Jazzpunk looks like the studio’s most ambitious offering to date. It wants to make you laugh and early evidence suggests it might well succeed.

Watch Dogs
Hacking the open world
Summer 2014
If Ubisoft can pull this off, what a thing it will be. An open city in which you can hack everything, letting you choose how to approach your given quests, whether by gunfire or stealth. What we’ve seen looks like the strangest combination of stunningly exciting potential and hoary GTA-me-do generic violence. Where it will eventually fall will decide the game’s fate.

Mad Max
Open world vehicular violence
Will Avalanche bring the beautiful ruckus of Just Cause 2 to Mel’s mad world? Hopefully. Ziplines, headbutts and exploding cars all feature. This much we know.

Top-down rogue-like RPG
No date set
Unlike many of its more modern horror genre compatriots, this one’s about survival first and foremost. Blockade doors, find generators, and weep as sanity effects convince you that said generators are puking drunken disapproval at all of your life choices. Also, the game’s very, very dark.

Summer 2014
Hey, remember MMOs? They were fun for a bit, weren’t they? Attempting to revive some sort of retro nostalgic interest in the old genre, Carbine and NCSoft’s Wildstar looks like it’ll focus on the core of what made the most successful examples succeed so successfully, while even braving a subscription model. (Along with bemusing alternatives based around buying in-game items or something.)

Galactic Civilizations 3
Turn-Based Space Strategy
Release: 2014 – Founders’ alpha early 2014, public beta soon after.
Stardock’s hotly anticipated sequel may be the epic 4X space game that the federated worlds have been waiting for. Improved planetary management, intricate ship-building and interstellar terrain are among the features that could make this game, long in-development, the brightest star in the sky.

Survival horror
Q1 2014
Blacklight dev Zombie’s latest is a procedurally generated scare-’em-up. You’ll wander around an island that’s never the same twice, take photos, and develop a desperate, clawing phobia of creepy dolls. It’s creepy, kooky, mysterious, and spooky. It’s probably not much like The Addams Family.

Mansion Lord
Murder Mystery Business Sim
August 2014
Turn-based Agatha Christie, in which players invite aristocrats to houses and then observe and capture them when they murder one another. That’s aristocrats for you – they live to kill.

Grand Theft Auto V
Urban Violence
Release Perhaps
Flowers, women, men, haircuts. Cars. Radio gaga.

Wolfenstein: The New Order
Someone at Bethesda needs to do their history homework. They seem to think the Nazis won World War 2 in 1960. And that some dude called Captain B.J. Blazkowicz was the man to stand up to their world rule in an attempt to fight back. This is going to be awfully awkward when they realise what a silly mistake they’ve made.

Dungeon Defenders 2
Not a MOBA
Spring 2014
First it was a tower defense sequel, then it was a MOBA with tower defense elements, and now it’s a tower-powered defend-o-battler again. After an icky time of accusations and confessions for developers Trendy, the sequel appears to be back on track. Perhaps things will work out for the best after all. Hopefully? Maybe?

Space Station 13 Remake
Multiplayer space roleplaying sim
Have you ever dreamed of being a space bartender? Quinns’ did, and Space Station 13’s 2D sprites offered him the freedom to live out his dreams on a ship populated with other people. This remake should do the same in a prettier engine with a more user-friendly interface and proper physics.

Check back on Monday for part two of this ludicrously enormous feature.

*Imaginary prizes are not available to employees of Rock, Paper, Shotgun Ltd, nor their families, friends, lovers and opticians.


  1. CookPassBabtridge says:

    March will be the month in which I close away the world and spend quality time with my computer. Men of War 2 AND Elite. Cooool

  2. Darth Grabass says:

    The Mad Max interviews have made me a bit nervous but I’m still pretty excited for that one. Lots of potential there, but it feels like the devs underestimated the fanbase for the films. I get the impression that they bought the license with the intention of just doing their own thing with it, and then started backtracking a bit once they realized that fans actually wanted the game to stay somewhat faithful to the movies. It doesn’t help that the dev who does the interviews seems like he hasn’t seen the films for about 20 years.

  3. rb2610 says:

    How could you forget Starwhal?? D:

  4. Shooop says:

    The Division looks awful right now, it has eye candy but not much else. The only gameplay footage featured players unloading entire magazines into other characters (I can’t tell if they were NPCs or other people) which suggests weapons that are less effective than slapping. Worse, what’s been said about the game so far makes it sound like a FFA DayZ setup. The world only needs so many FFA deathmatch games. And it needs exactly zero of them set in third-person.

    No Man’s Sky is amazing to look at, more so than anything I’ve seen so far except maybe The Witcher 3. But gameplay details are scant. And if I’ve learned anything from the indie craze of the previous year, it’s low budgets and small staffs can’t handle really ambitious projects.

    The Evil Within is one of the least promising games I’ve seen so far, only beaten by Dying Light. Another BLOOD GUTS AND MORE BLOOD filled C-movie made into a video game. Games like Amnesia already flirted with the brilliance of the nothing is scarier trope (although they never had the guts to fully embrace it and devolved into eye-rolling “Oh no it was ME all along!” stories) so what is this going to bring to the table that isn’t more of the same leftovers we threw out in the trash?

    Dying Light wins the not-so coveted “Holy hell this doesn’t have a single redeeming feature in it” award. Dead Island was absolutely crap, but Techland just can’t stop remaking it. Now when night falls the zombies move faster and scream! Ooooooooooh sooooooo original!

    The Long Dark is exactly the same thing as No Man’s Sky – nice to look at, but almost no other information about it. It’s a smaller scale which means it’s more likely to succeed at what it wants to. But survival-themed games are starting to get tiring.

    Sniper Elite 3 is barely worthy of mentioning considering how awful V2 and the even more inane Nazi Zombies games it vomited out of one of its orifices was. Just keep playing ARMA 3 custom missions if you want to shoot people from very far away like an actual sniper would. Hell, the NPC draw distance in SE2 isn’t even farther than 200 meters – the distance a military sniper operates is typically 300 meters and beyond.

    Star Citizen? Is that even half finished yet? I wasn’t expecting that game until 2017.

    There’s not a reason in the world to believe Thief 4 will do anything but beat itself to death with its own blackjack. I don’t need to regurgitate everything we’ve seen and heard about this game to explain why do I?

    I’m not sure I’m a fan of virtual choose-your-own-adventure games. Definitely not if they’re changing more than $10 for them. But I like Borderlands’ world and it’d be interesting to see how Telltale handles oddball humor instead of dead-serious life-or-death choices in Tales from the Borderlands. But only for the right price. $25 for only a little more interactivity than a DVD menu is out of the question.

    Praise to the devs of Assassin’s Creed: Liberation for gender equality, but the franchise’s core formula of “sneak around a bit and then counter-attack one-shot everyone while they politely wait their turns attacking you” has long gotten stale.

    I’m among the skeptics who would like to be proven wrong for Titanfall. I’ve been itching for a pay-once-to-play shooter that mixes things up a bit, but EA’s long history of handpicking the crappiest server providers and denying anyone from running their own is enough to kill my enthusiasm.

    I’m confused as to what Hotline Miami 2: Wrong Number is going to offer that makes it worthwhile. They haven’t made any major changes to the gameplay, the sound or the graphics. The only thing that’s seemed to have changed is the story.

    Seeing Carmageddon: Reincarnation plough through its Kickstarter goal was glorious. Old favorites being brought back to life has proven a great success by Rise Of The Triad and Shadow Warrior so I’m very happy about this.

    Jazzpunk sounds absolutely batshit insane. Do I need to say anything more about why I’m looking forward to it? Good lord, it’s glorious.

    Watch Dogs is of course the most ambitious-looking AAA game of the past five years so there’s high hopes for it. But will Ubisoft make sure it’s not just another Assassin’s Creed with computers? Rescueing bystanders from violent ex’s will get boring really fast.

    Just Cause 2 was one of the best things ever made, and the (loosely) established world of Mad Max is pretty nonsensical. So this one’s bound to be a hit unless something absolutely terrible happens.

    Yes I do remember MMO RPGs. The last one I played was called Guild Wars 2, who are some of the same people behind Wildstar. There is a reason I haven’t played another MMO RPG since. Same shitty hotbar “combat” dressed up in different clothes. It’s like they’re mocking gamers at this point.

    Daylight. Another walking in the dark and pause to watch a jump-scare simulator. Because Pewdiepie didn’t have enough of those to pretend to be scared by already. The horror game genre is rapidly decomposing if this and The Evil Within is all we have. Anyone have some Febreeze?

    And oh, The Witcher 3. Yeah, game of the year, no need for any farther discussion about that one. Whoever’s the last one out, remember to turn off the lights.

    • tormos says:

      you sound like you’re probably a lot of fun at parties

    • AngelTear says:

      It feels like you either need a hug or a GOG account.

    • PopeRatzo says:

      I wish Titanfall was going to be a single-player game. Given recent trends, I doubt it will even have a single-player mission.

      I wish the 2014 list had at least one Criterion-style non-sim racer. The game from 2013 that I’m still playing and enjoying is Need for Speed Rivals. I would like more of that, please.

      • Shooop says:

        Not having any single-player mode would benefit a modern game whose focus is multiplayer these days if current trends are something to go by.

        Look at the abysmal single-player modes in almost every shooter that has them of the past decade. They basically just throw together some stuff they stole from Micheal Bay’s editing room and call it a day. The best results have been from games which pick one or the other as of late.

    • fish99 says:

      “I’m confused as to what Hotline Miami 2: Wrong Number is going to offer that makes it worthwhile. They haven’t made any major changes to the gameplay, the sound or the graphics. The only thing that’s seemed to have changed is the story.”

      If you’re talking about something that’s already great then more of the same isn’t necessarily a bad thing. The game played great and had an exceptional soundtrack, and hi-fi graphics wouldn’t add much to a top-down sprite game. There’s nothing wrong with a good sequel every now and then.

      I’m guessing you didn’t actually like the game, in which case you’re asking them to turn it into another game completely, or make something fresh, which is fine, but the people who did like it want a sequel.

      • Shooop says:

        I’m just saying, I’m wondering what they would do differently. The first game seemed to push everything as far as it was possible to go without getting tedious for most players.

        • fish99 says:

          I’m sure they’ll go the standard sequel route – some new enemies and weapons, new levels and story, new music. It works for most sequels.

          For the record I disagree that people mainly got into the game because of the hazy feel, or the violence. I think HM stands mainly on it’s gameplay, it’s brutally difficult, it’s fast and twitch, and it has a surprisingly large puzzle element as you plan your next move. HM is planning, execution and twitch skill, and I personally found it enormous fun.

          After the gameplay, it’s next biggest strength is clearly the soundtrack. I’ve probably finished it about 5 times now and at least 3 of those playthroughs were just to listen to the music. After that comes the theme and story, and then the violence.

    • Agent.Brass says:

      Paging Ronald McDonald, someone needs a Happy Meal

  5. Lateris says:

    NO Mans sky studio is getting rain again- could be more flooding.

  6. jrodman says:

    The most fun I had in 2013 was Bard’s Tale 2.
    The most fun I have in 2014 might be Bard’s Tale 3.


  7. Phantom_Renegade says:

    Telltale will be respectable when they have a decent release structure, with actual dates, until then, I’ll get their seasons when they’re done.

    As for CD projekt, no boobcollecting, no sale:P

  8. PopeRatzo says:

    It’s a good thing 2013 was a good year for me personally, because it was a crap year in games. It was also a good year for RPS writing. In fact, the writing on RPS was better than almost all of the games on their advent calendar (except maybe Saints Row IV).

    I’m willing to hope 2014 is a better year in games, but only if it promises to be a good year for me personally and for my family. I’ve matured to the point where I’d rather have crappy games than a crappy life, which is progress.

  9. Mr. Mister says:

    Lacks Distance.

  10. PopeRatzo says:

    Hotline Miami 2 proves that shooting people and splattering blood everywhere can be acceptable as long as it’s low-enough resolution and you can get people to say it’s “stylish”. I’m not sure what element of Hotline Miami was “stylish”, but I assume stylish is another way of saying, “kind of crappy”. It’s a hipster thing.

    • fish99 says:

      Maybe people just enjoyed it for the fun gameplay, interesting story and superb soundtrack.

      • PopeRatzo says:

        Fair enough. But why is man-shooting a bad thing in AAA games but a good thing in indie games? Same question with misogyny. Kill a hooker in Hotline Miami and it’s hip and cool and arch. GTA V and it’s shameful.

        Does a soundtrack really make all the difference? It would be more honest to say, “All AAA games are inherently evil, and the fact that I make indie games has nothing to do with my opinion”.

    • Shooop says:

      From what I gathered it was the fever-dream feel that got people into it. They pulled that off really well.

      I don’t know how they can take it any farther in a sequel though. What hurdles are left that they haven’t violently pummeled into splinters?

  11. RianXD says:

    Is the opening picture from the Barsoom series written by Edgar Rice Burroughs? by any chance it is related to it? (john carter :P)

    Just wondering, didn’t see anyone comment on it. I am curious :p

    • Muzman says:

      The vessel thing looks like many a rendering of the Nautilus from 20000 Leagues Under The Sea.
      An illustration of the bit where (whoever it was) attacks the boat maybe?

    • YogSo says:

      Yup, it’s Frank Schonoover’s cover for The Gods of Mars. Good eye. I too thought at first that it was something Nautilus-related.

  12. HothMonster says:

    I imagined I won the prize and I gotta say its a pretty bullshit prize so no one should feel bad about not imagining winning it.

  13. malkav11 says:

    If you listen to certain people, the competitive multiplayer has always been the point of the Starcraft series. Also all other RTSes ever, but particularly Starcraft. Most of us will carry on merrily ignoring the multiplayer and enjoying the top-notch campaigns. (Not top-notch story, don’t get me wrong. At least, not in SCII.)

  14. shimeril says:

    The Long Dark is one I somehow missed hearing about. Looks right up my alley. Another to look forward to. Yay.

  15. sajjadhussain says:

    I’m just waiting for the game which is 30% bigger than skyrim , 25x Bigger than Witcher 2 . The game equipped with latest combat system , PhysX and all stuff :) Yes The Rpg King Witcher 3 :)

  16. VladVoivode says:

    Well it seems that one other potentially amazing release was omitted: Limit Theory. This one just may be the surprise hit of the year.

    But yeah, The Witcher 3, Age of Wonders 3, No Man’s Sky, GalCiv III (lots o’ threes this year), Elite Dangerous, ad infinitum are going to break me. I hope there is internet access and a plug on the A20 here in Rotterdam because after I buy these games I’ll be homeless.

  17. Janichsan says:

    “Elite: Dangerous… 150,000 star systems…”

    I think you lost a couple of zeroes there. It’s more like 150,000,000,000 star systems.

  18. wodin says:

    Elite, No Mans Sky, IL2 BOS and The Witcher 3 I’m going to keep a close eye on. I reckon SC module will be delayed and lucky to be out by the end of the year. Who needs Red Baron now WOFF is out? Infact Red Baron game looks like it’s going to be uber arcade.

    Combat Mission East Front, Graviteam Tactic Muis Front are my two definite buys for next year though.

  19. kud13 says:

    Part 1 has one must-buy: the Witcher 3.

    It will be pre-ordered on, to support DRM-free AAA releases. it will be glorious. Also, 30-day back guarantee means if it’s shoddily optimized, I might return it for a refund.

    Also interested in how Watch Dogs turns out. that, Murdered: soul Suspect, Thief and Transistor may end up being sale-time purchases.

  20. desolation0 says:

    Just don’t forget Barkley Gaiden 2.

  21. Werthead says:

    Just to note that SATELLITE REIGN is also supposed to be a late 2014 release, though I wouldn’t be surprised at all if that drops back to next year.

  22. Risingson says:

    “Between The Walking Dead and Wolf Among Us, Telltale are dangerously close to being respectable videogame developers again, wiping away all our memories of their terrible movie license tie-ins with deftly directed choose-your-own-adventures.”

    And you dare writing about videogames? Really? Writing that, without any explanation, without any criteria and…

    Oh, whatever. Bye, RPS.

    EDIT: my anger comes from the arbitrariety of RPS criteria. “Jurassic Park” and “Back to the future” are mostly the same game as “The walking dead” and “wolf”, but without that falsely serious tone that makes you feel more adult – though the games are not, as I explained a couple of times. They had the bad luck of being released with less hype and the wrong choice of aesthetics. That’s it. You don’t care a damn about the game or the story behind, I feel. I cannot trust you anymore.