The Spectacular 2014 Preview Spectacular – Part Two

Our ultromegapreview of 2014 continues, in epic fashion, with the second carefully grouped collection of games due to appear this year. Can you spot the link? An imaginary prize to anyone who can. If you want to catch up on the enormous part one, that’s here. And part three will be here tomorrow. Do enjoy.

First-person horror
An existential horror game, with some similarities to Stanley’s Parable and Esther’s Deer, Exist draws inspiration from ‘societal prejudice’. Situations develop procedurally and the player’s goal is to learn about the character he/she controls, finding out who they are and why their life has become a surreal nightmare. Fun!

Night in the Woods
Action Adventure Explorer
Jan 2015
The completely gorgeous art style is the first hook, but dig deeper and it gets even more potentially exciting. A mad world of animals, living in a town, all seemingly facing the end of the world. You can explore at your own pace, meeting and getting to know the inhabitants, exploring outside, and piecing together the game’s tale. If the writing in the trailer is anything to go by, it’s no wonder this more than quadrupled its Kickstarter goal.

Pillars of Eternity
Roleplaying game
Late 2014
A spiritual successor to either Baldur’s Gate or Planescape: Torment, depending on which old, isometric RPG you loved more. It’s being developed by Obsidian and written by Chris Avellone though, so there’s a good bet its fantasy tropes will be subverted by smart quest design and dialogue. Here’s hoping its Kickstarter millions give the team the money they need to make it less buggy than their previous publisher-funded efforts. If you want to know more, Nathan’s got the goods.

Fract OSC
Musical Exploration
Richard E Flanagan’s first-person puzzler encourages exploration of a musical world, inspired by synthpop and the hardware that makes it. A synaesthesic interface allows the player to interact with the world by means of power chords.

First-person puzzler
December 2014
Scale takes a mind-bending and technologically impressive concept and places it in the player’s hand in the form of a gun, but instead of thinking with portals, you’re thinking with shrinking. Or enlarging. See a tiny model house? Expand it and walk inside. As a tech demo, it’s already amazing. If its puzzle design can follow, this will be something special.

Game of Thrones
Telltale have discovered their mojo. Their latest license acquisition is HBO’s Game of Thrones, as distinct from the books themselves, so the prospect of abundant cartoon flesh and blood is a very real one. I’m still hoping for a collaboration with the BBC – Sherlock and Dr Who, please.

The Battles Of King Arthur
Feb 2014
An indie strategy from Excalibur Publishing will let you play as the pretend king himself, and try to occupy Ireland, Gaul, Iceland and Norway, in some good old fashioned British colonialism. With magic. Like we used to do it, before everyone got obsessed with boring canons and guns, and forgot how to cast spells.

La Mulana 2
After the originals popularity, this time the super-tough creation from Takumi Naramura promises to maintain the difficulty, but lose the confusion. It’s the daughter of the first game’s star, Lemeza Kosugi, who you’ll be playing as this time, but beyond this very little is currently known.

Early/Mid 2014
To understand why this beautifully illustrated point and click adventure could be one of the year’s most delightful experiences, head over to the official website and try the demo. An ingeniously immersive interface that turns the computer screen into a series of windows looking onto a wonderful world.

Action Adventure
Dec 2014
With an express wish to recapture the days of the N64, Lefthanded Games look extremely influenced by Banjo & Kazooie here. Thankfully their retro aspirations don’t apply to that eras abortive 3D polygons, but something rather more modern and charming. Aiming to appease the collector-o-masses, you’re a wolf, running, jumping and gathering, in that old-school way.

Dark Souls II
Action-RPG/murderer of you
March 2014
Prepare to die. Again. And again and again and again. It’s hard to say whether Dark Souls II will be able to hit as many dagger-sharp difficulty spikes as its predecessor at as perfect of a cadence, but a number of retooled systems might be just what the doctor ordered. Might.

The Crew
Open world racer
July 2014
Ubisoft’s raft of 2014 releases is unquestionably an ambitious selection. The Crew is their attempt to create an entirely online, open-world racer, where you team up with or race against other players, on a rather enormous scale. We spotted some issues with handling, but it’s still a long way off from release.

Gravity Ghost
Physics Playground
You are a ghost and you want nothing more than to swoop and spiral around various planets, caught in their gravitational pull. It’s a good way to enjoy the afterlife and Gravity Ghost looks like a relaxing, stress-free proposition.

Hack ‘n’ Slash
Adventure Puzzler
First Half 2014
Double Fine’s Hack ‘N’ Slash isn’t a hack and slash game. It is a game about a hack and slash game, in which the player character is playing a game, travelling through a Hyrule-like top-down world. Slashing won’t win the day unless it is backed up with a spot of hacking – the code-wrenching computer sort of hacking that lets the player cheat and glitch through the game’s challenges.

Lumino City
Hand-Crafted Adventure
The sequel to Lume is one of the most attractive prospects on the horizon. An adventure game, packed with puzzles, and entirely hand-built, utilising paper, card, wood, miniature lights and electric motors. Hopefully, we’ll receive it all at once, spared the agony of waiting as has been the case with The Dream Machine.

September Maybe Probably
Time for a wild rumour. It’s entirely possible that EA will choose to release a sequel to their soccer-ball simulation around the time that the 2014/15 English footie season begins.

The Elder Scrolls Online
4th April 2014
Bethesda’s first attempted wade into the lonely waters of the MMO is going to prove interesting, whichever way it falls. Early previews of the game haven’t been promising at all, and every word about Everquest Next makes TESO sound massively dated before it’s released. But then, Skyrim was incredible – these people are very, very talented. So who knows!

Octodad: Dadliest Catch
Secret octopus simulator
Early 2014
Octodad puts you in control of an octopus masquerading as a human, and challenges you to perform mundane tasks without your family discovering the cephalopodic truth. The original was an excellent, free student project, but this sequel expands the concept and includes brilliant, funny setpieces.

Out of the Park Baseball 15
Base-to-ball management
The Football Manager equivalent for baseball, with an equally mad focus on simulating everything in its chosen sport with numbers. The series even goes one better by including players from throughout baseball history, meaning you can pit a 1920’s Yankees team against its modern day counterpart.

The Girl And The Robot
Single player co-op
A successfully Kickstarter that more than doubled Flying Carpet Games’ goal is paving the way for this Ico-meets-Dark-Souls tale of, well, a girl and a robot, escaping the castle of an evil queen. You can already pick up the incomplete alpha version for $9, which includes all future updates and the final game.

Gridiron Solitaire
Card-Based Sports Sim
Early 2014
A card game based on the other kind of foot-to-ball, the one wot Americans play. The tidy division of NFL games into distinct plays suits a card system and Bill Harris posts regular updates at his blog, revealing an intelligent and thoughtful approach to the design process.

Probably Archery
Archery simulator probably
As QWOP is to running or Surgeon Simulator is to surgery, Probably Archery is to pulling back a string and firing an arrow. It takes that normally simple videogame action and gloriously overcomplicates it by giving you individual control of shoulder, elbow and wrist joints, and putting you in front of absurd target challenges. It started as a 7 Day FPS entry, which means there’s a demo for Windows, Mac and Linux that you can go play right now.

The Last Door – Season One
Creepy House
Now and onward
Chapters 1 to 3 of The Last Door are out already, with four almost funded. More chapters are due over 2014 of this minimalist horror adventure, inspired by the works of Lovecraft and Poe.

Rain World
Stealth ferret platformer
Each of its screens is a warren of tunnels and atriums, populated by an ecosystem of angry lizard-things and flocking bat-types. As a lovably fluffy ferret-alike, you alternately dodge them, throw spears at them, and catch and eat them. It’s physics-driven movement is satisfying but tricky and if you remain out in the open for too long, you’ll be crushed to death by heavy rain. A lot like living in Britain.

Child of Light
Artsy JRPG revival
Early 2014
A JRPG from decidely non-Japanese publisher Ubisoft, this one’s narrative backbone is a sprawling epic poem penned by Far Cry 3 writer Jeffrey Yohalem. It’s a fairytale story of a young girl and her struggles growing up, and also there are drunken crow people for some reason.

Lego Minifigures Online
Multiplayer Action
Second half 2014
Funcom’s next multiplayer world puts players in control of Lego Minifigures, allowing for a huge range of powers and environments. While it seems short on the creativity that Lego construction can tap into, it could well be an entertaining action game that will cause people to blurt out phrases like ‘FUN FOR ALL THE FAMILY’ while making a baby play it with her great grandfather.

Road Not Taken
Roguelike Puzzler
Early 2014
Inspired by the Robert Frost poem of the same name and looking like a children’s storybook, Road Not Taken is a puzzle roguelike. That means you’ll die a lot and the world is different each time, but the mechanics of progression have as much in common with block-pushing puzzles games as they do traditional hack-and-slash RPGs.

The Witness
Perhaps mid-2014?
Jonathan Blow’s follow-up to Braid may come out one year. May. It’s locked for a PS4 console exclusive, which means it should come out on PC at the same time. That gives the brain-hurting puzzler only about eight years to finish itself before the PS5 is out. The game currently has 595 puzzles, apparently, and with a focus on exploration, could be bloody lovely.

Secrets of Raetikon
Open-world 2D exploration game
January 7th, 2014
A beautiful open-world flying game about exploration, tinkering with environment puzzles and trying to work out how to type the joined-up ‘ae’ in its name. If you want to tinker with more than the provided puzzles, you can also make use of the game’s editing tools to build your own levels and creatures.

The Banner Saga
Tactical RPG
January 14th, 2014
A Fire Emblem-atic mixture of tactical turn-based combat, travelling and talking. The Banner Saga is beautiful to look at and – if John and Adam’s disagreements are anything to go by – divisive in the mysteries and balance of its combat.

Turbo Dismount
Car crashing
10th Jan 2014 (Steam Early Access)
Physics driven silliness, Turbo Dismount requires that you drive vehicles into brick walls, other vehicles, stuff. And hurt yourself. Manage to run yourself over and you can expect big points! There’s already a web browser version with just three levels, but it’s coming to Early Access within the week.

90s Arcade Racer
Early 2014
The name pretty much says it. 90s Arcade Racer is an arcade-y racer inspired by ’90s hits like Scud Race, Daytona USA and Indy 500. It aims to “recreate the feeling these games evoked,” but with 100 million times more graphicsability. Cars! They go vroom real fast.

Against The Wall
Infinite wall exploration platformer
Early 2014
Description: Against The Wall is an ethereally stunning exploration game in which you scale an endless wall, stumbling (sometimes literally) into settlements and entire ecosystems along the way. Given that we at RPS exercise a healthy and shriekingly constant fear of heights, this game is equal parts exciting and the most terrifying thing on Earth.

Among The Sleep
That one horror game wot has a baby in it
Spring 2014
Play as a baby! Do normal, average baby things like crawl, cry, and search for your parents who have been abducted by the malformed denizens of an impossible nightmare realm that’s oozed its way into your reality. You know, everyday baby stuff. We’ve all been there.

Warlock 2: The Exiled
Fantasy Civ
Paradox’s sequel to the good Warlock: Master Of The Arcane has every reason to be a solid fantasy strategy. It also promises wolves the size of cities and cities shaped like wolves. It’s not clear yet if this is a joke based on the silly sizes of units on strategy maps. Let’s hope not though!

Divinity: Original Sin
Old-school-style RPG
February 28th
A classics-inspired role-player that’s looking positively glorious so far, Divinity: Original Sin backs a fleshed-out, physics-powered world with turn-based combat and options galore. This is definitely one to watch.

Dreamfall Chapters
November 2014
The long-awaited continuation of Ragnar Tornquist and co’s way-ahead-of-its-time Longest Journey saga, Dreamfall Chapters promises a story-driven adventure across two worlds: a cyberpunk dystopia and a gleaming fantasy kingdom. Expect intrigue in heaps, piles, and pretty much strewn everywhere all willy-nilly-like.

Creepy clown adventure
October 2014
Dropsy is an adorably grotesque clown who’s fallen on hard times. His family’s circus has been burnt to the ground, and he’s been blamed. Follow him on an increasingly surreal journey of innonence, kindness, and redemption. Oh, and you get to put clown makeup on puppies!

Part two of this beast will appear tomorrow lunchtime.


  1. SomeDuder says:

    There… There’s gonna be a part three?

    • Lars Westergren says:

      Yeah. And PC Gamer had an even bigger list, though with some 2015 titles and a few already cancelled. Lovely for consumers, but if I were a publisher I would be worried about market saturation.

      • SomeDuder says:

        Oh, I’m not complaining (I don’t even like most of these games), it’s just that lists like these are kind of a shock, compared to when I was a bit younger. So much choice and diversity, I’m amazed how kids can get anything done at school these days.

      • tetracycloide says:

        For big publishers releasing AAA titles there might be a worry about proximate releases of other AAA titles but for the indie crowd I’m not sure it’s much if a concern given that they’ve been chasing the long task for some time. For the crowd funded titles that are already funded it matters even less.

        • TomSchaffer says:

          Of course it matters, because studios will want to do a game after their current one and you can’t forever rely on kickstarter funding your projects.

          • tetracycloide says:

            I think it’s a bit premature to declare that you can’t rely on crowd funding to forever fund your titles. Furthermore I don’t think you were following the point at all which is that developing for a niche, regardless of where your funding comes from, immunizes one to a significant extent from ‘market saturation.’

  2. rei says:

    “But then, Skyrim was incredible – these people are very, very talented. So who knows!”

    TESO is being made by ZeniMax Online Studios, Skyrim was made by Bethesda Game Studios, entirely different people.

    • Thurgret says:

      I was going to say, but I see someone beat me to it.

      Bethesda doesn’t have a hand in The Elder Scrolls Online. They’re off working on Fallout 4 or something.

      • SkittleDiddler says:

        You really believe that? Bethesda aren’t going to sit by the side and on their hands while some group of newb invaders plays around with their most profitable IP.

        • RProxyOnly says:

          Of course they would.

          All they need to do is hand them ES I-V and tell them not to change anything… That’s how these things usually work.

    • Convolvulus says:

      I’m sure a few people working on this MMO also contributed to Skyrim. The studios are closely located, owned by the same company, and have spent years creating assets for the same fictional universe.

    • fdisk says:

      Also, as 90% of people who have played it from 5 minutes to two hours will tell you, it’s a bloody terrible game. I can’t understand how it’s making anyone’s “Most anticipated in 2014” list (Not that this is what this is)

      Having said that, I can’t wait to play Massive Chalice and Divinity: Original Sin!

      • Lemming says:

        Careful! Comments like that are basically the bat-signal to all those bell-ends who insist you aren’t allowed an opinion of something unless you give it at least 12-18 hours of your time. I should know, I evoked it once when I said I didn’t like Dota 2.

        • AngelTear says:

          Well, there’s a major difference between Skyrim and Dota2 as far as those comments go: As you progress in Skyrim, sure you unlock more abilities and play new quests, but it’s basically more of the same, whereas Dota gets significantly better when you actually start understanding what is going on on a big picture strategic level, not simply after you play a couple of games, because you have most likely no idea what is *really* going on for your first 10 games at the very least. In other words, it gets significantly more enjoyable after overcoming the first part of its enormous difficulty curve, while Skyrim doesn’t improve much as you play it.

          • Lemming says:

            This was about the MMO, not Skyrim. Skyrim is great fun. I don’t find Dota 2 fun. I don’t think things you have to play a lot before they become fun, are a benchmark for my fun requirement. Civ, fun. Counter-Strike, fun. Starbound, fun. Baldur’s Gate, fun. Dota 2, not fun.

          • tetracycloide says:

            You’re right, zero sports are fun.

          • AngelTear says:

            I simply used Skyrim, assuming TESO’s combat is/will be somewhat similar to it.

            And you’re free to dislike excessively steep difficulty curves; I was just explaining why an experienced DOTA player would say that you haven’t really played any DOTA, if you just tried it for a few hours, with some reason, and why the same couldn’t be said of most other games.

          • Lemming says:


            That’s cool. Sorry if I sound snippy. It’s just one of those things that hit a nerve.

          • jrodman says:

            I think some people may dislike dota 2 for the learning curve, but I rather expect most just realize it’s not their kind of game. We’re really quite good at figuring out what kind of experience a game offers in a few minutes, and I think DOTA 2 and Skyrim both tip their hands quite clearly.

        • fdisk says:

          I think TESO lost a lot of supporters after they finally got to play the game for 72 hours straight in the stress test they did a few months ago and realized that the game is indeed flawed beyond salvation. They need to pull a FFXIV if they hope to still be around in 5 years.

          I also don’t enjoy DOTA or MOBAs in general; it’s just a genre that doesn’t appeal to me.

    • chargen says:

      Plus, Bethesda is not talented nor are their games incredible.

      • Blue_Lemming says:

        Sir, your comment is based on nothing but hogwash, please explain your scathing critique with at least mention of some other Bethesda games.


      • tetracycloide says:


      • Blackcompany says:

        Chargen actually has a good point here. People talk about Bethesda’s talent and skill at developing games.

        For me, Bethesda games tend to come out looking like something you would show a first year student trying to learn game development. As, you know, examples of what NOT to do.

        Bug ridden games. Patches that worsen issues (backward flying dragons.) Poor AI. Really, really terrible combat. Ultra generic races and magic spells. Stiff animations. The list goes endlessly on.

        And yet people heap praise on Bethesda because their worlds are huge and they allow mods. Both of which might be praise worthy if the first 20 or so mods slots used by any player weren’t in order to FIX the game and its world.

        Bethesda really are not very talented. They’re just the only game in town where big open world fantasy games are concerned. Lets see how that changing situation impacts future reviews of Bethesda games once games like the Witcher 3 become the new industry standard for open world fantasy.

        • joa says:

          This is unfair. The scope of Bethesda’s games far exceeds any other, so it is to be expected that some bugs will slip under the radar.

          It is easier to finely polish a shorter and more contained game.

        • tetracycloide says:

          No he doesn’t. He has a one liner. All the actual points are made by you and even they are just generic boiler plate stuff worthy of a ‘Bethesda criticism’ form letter. None of your observations make the point that Bethesda is not talented. Even talented developers can release games with bugs or games that aren’t a proverbial 10 in every area. What’s more the inclusion of a mod kit should not be undersold. It’s significant for a AAA title to include that level of support for mods and fostering a moding community takes some measure of talent even if you personally ignore it and feel like modders just show up out of the clear blue as soon as mod tools are made available.

  3. Deekyfun says:

    link to

    I found the link…

  4. SRTie4k says:

    A very strong showing for indie/crowd-funded games.

    I’m interested to see what’s on the third half of this feature.

  5. jingies says:

    Surprised not to see Banished in this list.

    link to

    • BTAxis says:

      I was expecting that, Limit Theory and Stonehearth myself. Guessing they’re on the third list.

  6. Noviere says:

    After reading part 1, I was really happy to see how many great games were coming this year. Having read part 2, it’s starting to look a little overwhelming. I predict that after reading part 3 I will have to cut up my credit card.

  7. uh20 says:

    that ‘probably archery’ demo made me think realism is a alternate dimension in which we are not in. gladiator apples is what the world is supposed to be.

  8. almostDead says:

    All of this is DANGEROUS

    and WRONG.

    All of it.

  9. bills6693 says:

    I’m just hoping Wargame: Red Dragon appears on the next list. I’ve not seen it on any 2014 lists which disappoints me somewhat.

    It seems, to me at least, to be a strategy game doing new things in many ways, looks great but can still be run on low-end machines fine. This next iteration looks really promising and like its going to add a new swathe of features and additions to the game. Along with free updates post-launch, I for one feels it should earn a place on both end-of-2013 lists and the next game on a list of things to look forward to in 2014.

    • John Walker says:

      We were only chatting about that game in our Secret Chat Room this morning!

      There’s still a part 3, you know.

    • Thurgret says:

      Sudden wish for a video of the RPS crew playing a game of AirLand Battle.

      The series really does have quite a following – you know, for an under-marketed and somewhat niche RTS, at least. I haven’t launched the game since sometime last month, but I don’t recall a moment where I’ve seen fewer than a hundred or so multiplayer games running. And with the possible exception of Elite: Dangerous, Red Dragon is the game I’m looking forwards to the most from 2014.

      • bills6693 says:

        Agreed, its still very active, there’s still plenty of games, and still updates.

        I too would love to see the RPS crew do a video of them playing – or heck, really I’d just like some good quality youtube content of the game!

  10. JFS says:

    Is that Sean Connery in the title picture?

  11. Meat Circus says:

    TESO is going to be a massive $200m flop. Let’s just hope it’s not a disaster of studio-closing proportions. I’d quite like to play Skyrim-with-guns.

    Edit: lots of people saying TESO isn’t Bethesda. Well, good. But still, $200m is a lot for Zenimax Media to write off.

    • Themadcow says:

      Every new MMO flop just reinforces how superb WoW was when it launched. People obviously nod to the addictive qualities and huge subscriber base, but it’s rare that you’ll see it credited with the praise it deserves for being just sooooo accessible and I’M GOING THERE…. fun!*

      * fun which came at a cost of £30,000+ of my money factoring in time off work, need to dip into savings to pay rent and lasting damage to my career… but fun none-the-less

    • Turkey says:

      I think the TESO team is almost definitely screwed if it doesn’t go well. I just hope the fallout doesn’t affect the other small studios under their wings. It would suck if id or Arkane got dropped because of this dumb vanity project.

    • Blackcompany says:

      Agreed Meat. Everything I have read by any player from the Beta was…harsh. Everything.

      Moreover, everything I have seen in videos makes the game look like WoW, but with…less. Using combat like that found in Skyrim. But…worse. And that take some doing.

      Developers make these content-lacking clones in the belief that they can hide behind the excuse of ‘WoW didn’t have much in the beginning, either, give us time.’ But RPS has repeatedly pointed out the wise insight that you aren’t competing with WoW as it WAS – you are competing with WoW as it exists NOW. That dog don’t hunt, to borrow a terrible turn of phrase from the American South.

    • Burgmond says:

      Where did you read that? Beta Players weren’t allowed to say anything specific about the game, due to whatever law says so.(Forget the name of it) Right? Am I remembering this correctly? Anywho, I was in the beta, and had fun when I played it, even in its raw, buggy, glitchy, form that it was in at the time. And it was more Alpha then Beta when I played it, even though it had the word “BETA” marked on it.

      • Rindan says:

        I was in the beta. Yes, I am now going to merrily ignoring the NDA. What are they going to do, not invite me back into the beta? Boohoo.

        It was horrible. A lot can be forgiven for something being in alpha or beta, but there has to be a core of SOMETHING worthwhile. Starbound is a great example. Starbound was released via Steam Early Access in a solid Alpha state. You quickly ate up the content and it got boring. Starbound is unbalanced. There isn’t much reason to go from planet to planet. Planets are not distinct enough and kind of boring. There isn’t much to do… BUT you can see the potential. You play Starbound and you realize that if they execute on the kernel of the idea, it is going to frigging rock. I am going to put Starbound down, happily wait a few months, and see if they have given it a little more meat on the bonds. I am excited. It might be shit now, but it could be awesome a few months from now.

        TESO is shit. I am not excited. It has no potential. Everything about that game is awful. Someone is under the unfathomable delusion that people play Elder Scrolls games for the lore or setting that they desperately want a WoW clone skinned in Elder Scrolls makeup. They don’t. They play for the big awesome open world that you can wander around and that that feels vaguely alive. TESO is just another shitty WoW clone. If Star Wars can’t live off its IP, Elder Scrolls has not never even a slim chance in hell of doing the same. It needs to make a game that feels like an Elder Scrolls game, and they are so far off the mark that it isn’t even funny.

        TESO shows a total and absolute failure to understand what Elder Scroll fans want that rivals the abomination of the that was the recent Sim City. Maybe the idiot that though thought that Sim City fans wanted cute little sims and square cities a few blocks big, not massive sprawling cities and piles of transport options, got hired to do the market research on what Elder Scrolls fans want. Fire that devil spawn now and start over.

        TESO is a worthless Elder Scrolls game and a generic MMORPG. Everyone is going to hate that game. The best thing they can do is scrap it all and start over. Failing that, they should just cancel it and accept the loss instead of compounding it and making it worse. There isn’t even a tiny kernel of worth hidden in TESO. If it makes it to release, it is going to be an abomination.

  12. JB says:

    Gorogoa is fantastic, I urge you to try the demo if you haven’t already.

    If you have already tried it, go and play it again =)

  13. pepperfez says:

    The Warlock 2 bit twice calls it an RTS – is that a typo or a very odd decision by the developers?

    • jrodman says:

      I hope they remember to make a manual this time!

      • Chalky says:

        The game looks extremely similar to the original. By which I mean identical.

        I certainly hope what it lacks in graphical enhancement is made up for in improved objectives and AI since both were extremely poor in the previous title.

  14. mechabuddha says:

    La-Mulana 2? Oh, geez, this will destroy my life. I’ve spent the past year playing the remake on and off, and have only killed boss #4.

    • Premium User Badge

      Bluerps says:

      Have you found the axe? It’s a secret in the Temple of Moonlight, behind a breakable wall – it’s easy to miss, but enourmously helpful, especially with some of the bosses.

      I’ve more or less spent the gaming part of my christmas holiday playing through the remake. It started with “I think I could try that game that I just bought for 3€ in the Steam sale” and ended with “Oh my god, I am finally through, that was one hard final boss” two weeks later.

      The game pretty much sucked me in with curiosity and challenge (and music!), and tried to spit me out again with confusion and frustration. I always wanted to see what else the ruins contained, and to beat the next boss, master the next challenge.

      But I also was almost always frustrated by the puzzles, because a lot of them are utterly obscure. I got to the point where I pretty much always had a walkthrough open, and often I looked at the solution of a puzzle and either went “Oh! So that’s what that hint was supposed to mean” or “What? How on earth are you supposed to think of that?”.

      Also, whoever thought of the challenge to get to the last sacred orb (above the dragon) deserves to be thrown in a hole full of spikes.

  15. Screwie says:

    Man, I cnanot wait for Divinity: Original Sin, or for Pillars of Eternity.

    And I had no idea Dark Souls 2 was a mere 2 months away. I’m still playing Demons Souls on console, but I will catch up eventually.

  16. mrbeman says:

    Seriously? Two preview posts and no mention of Banished yet?

    Am I the only person looking forward to that game above all others?

    • Rosveen says:

      No, you are not. Well, maybe not above ALL others… But certainly above a good deal of games in this list.

      • bills6693 says:

        Giving how many times its been mentioned with excitement over the last year on RPS, I’m convinced its going to be on part 3 of the list.

        So soon now :) a month or so away, surely!

  17. Unknown says:

    Just FYI, the Infinite Fall folks released a little supplemental game to Night in the Woods, called Longest Night. You can download it free from the NITW website. It’s perhaps not quite a game, but it’s more of a game than Kentucky Route Zero’s supplementals. And it’s quite lovely.

  18. The Random One says:

    Wow, I knew literally nothing about quite a few of these. RPS! I command you to journalism more good about games I might like!

  19. derbefrier says:

    March cant come soon enough for Dark Souls 2. It will also be cool to see how telltale handles Game of Thrones but I am sure i will be 2015 before I get to that as I like to wait until all episodes are released..

  20. Shadrach says:

    Don’t forget Owlboy!
    link to

    Personally the one I’m most excited for is Night in the Woods, but 2015 seems a long way off at this moment…

  21. VladVoivode says:

    Great games on this list as well!! The Out of the Park Baseball series is THE premiere baseball sim period. Warlock 2 and Divinity II just look tasty.

    All of that said, again, one game was omitted and now I shall finish this onslaught of verbiage by climbing K2 and shouting ………………..

    L I M I T T H E O R Y!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  22. altum videtur says:

    “Get hype” is really not a thing I do. I don’t really remember giddily anticipating the release of anything.
    But I’m really fucking hyped for Dark Souls II. The first game set my brain on fire (how appropriate) and now I. WANT. MORE.

  23. EnragedPixel says:

    Aaahhh! The guy in the foreground has six fingers! SIX FINGERS!

    • Gap Gen says:

      The radiation also turned them blue and made all their hair fall out. Tragic, really.

      • Burgmond says:

        The only Human-looking guy must have magic hair, cause his wasn’t affected.

  24. Laurentius says:

    Against the wall looks very good, i really liked the demo.

  25. Muzman says:

    Good list. Is Cradle in part 3?

    (you remember link to )

  26. Urthman says:

    That art design in The Witness is the most beautiful thing I’ve seen in video games. The puzzles could be completely crap and I think it would still probably be my game of the year. And given how much I enjoyed Braid, I doubt the puzzles will be crap.

  27. Bronxsta says:

    In case you didn’t know, Rain World is getting a Kickstarter soon, possibly this week

  28. Galmteam says:

    As far as I’m concerned, Part 3 has one Job.

    Hyper Light Drifter.

    If that job is not fulfilled, One man riots will ensue. I joke. Awesome list.

    But seriously..

  29. Eagle0600 says:

    The traditional English name for the æ ligature is “ash”. To type it, hold alt and type 145. For the uppercase version (Æ), use alt+146. Alternatively, just copy them out of this post, or another known source. Looking up “ae”, “ae ligature”, or “ash ligature” should get you the wikipedia article, and an opportunity to copy the character.
    Using the digraph “ae” when the official name uses “æ” is probably not considered good form, especially if the name in question forms part of a trademark.

  30. Blackcompany says:

    Have we seen Witcher 3 in these lists? Perhaps I just missed it. Also…No Man’s Sky and Limit Theory? Provided Sky is coming out in 2014, I would think these three would make day 3 of the list if they have not showed up already.

    • Lambchops says:

      Witcher 3 and No Man’s Sky were both in the first batch. No appearance for Limit Theory yet, but I wouldn’t be surprised to see it crop up in the final installment.

  31. jezcentral says:

    Depending on how long it takes me to get through Witcher 3 and Dragon Age: Inquisition, this might be the year I make inroads into my Steam backlog. Out of this list, only Among The Sleep and Dreamfall Chapters interest me. It’s all looking a bit bare to me. YMMV, obv.

  32. Universal Quitter says:

    ” I’m still hoping for a collaboration with the BBC – Sherlock and Dr Who, please.”

    You mean, a Wholock game!? link to

  33. bstard says:

    I’m interested in that clown game. He is sexually depraved and mentally unstable is he? I can relate with him already.

  34. Werthead says:

    SATELLITE REIGN on Part 3, I hope? Though I wouldn’t be surprised to see it slip to 2015, it’s official release date still seems to be the end of this year.