The Spectacular 2014 Preview Spectacular – Part Three

You think it’s hard reading about this many games? Imagine writing this thing. RPS has officially worn itself out before the year’s even gotten going properly. But it was worth it, because below is the third part of our ultromegafeature preview of 2014’s crop of PC games. At least those that have been announced already. And now you have it all, filling your calendar. Part one is here, and part two is here. Reading them all in one go will kill you. You’ve been warned.

Gods Will Be Watching
Spring 2014
Devolver picked up publishing rights for the expanded version of survival adventure Gods Will Be Watching, doubling its Indiegogo takings and slapping a Spring release date on the tale of misery, struggle and survival. The original Jam Champion was a lovely slice of cruelty.

CDF Ghostship
First-person scarything
Fall 2014
Guh-guh-guh-guh, guh-guh-guh-guh-ghooooooooostship! CDF aims to offer a night of fright in space’s ceaseless darkness. It apparently has aliens and zombies, so you know it’s ticking all the boxes. Seems a bit generic, but you never know. Plus, an Oculus-Rift-optimized version is on the way, and nothing amplifies the terror of isolation like strapping an unwieldy virtual reality brick to your face.

Homestuck Adventure Game
June 2014
Homestuck is an enormous beast of a webcomic. At first, it seemed like naught more than another in a line of Andrew Hussie’s MS Paint Adventures – surreal stories built around readers’ suggestions. Four years and more than eight thousand pages later, it has become a sprawling metafictional epic, with musical interludes and, soon, a game. The Kickstarter raised almost two and a half million dollars.

Mirror’s Edge 2
Runny Jumpy… Shooty?
Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns. Please don’t have guns.

Silence: The Whispered World 2
Point-and-click adventure
The first Whispered World was an attractive point-and-click adventure game with obtuse puzzles and a main character called Sadwick with one of the whiniest, most annoying voices in all of videogames. It seems fitting then that the sequel is set in a world called Silence, and better yet has both a new lead character and the promise of an even prettier art style. There’s no guarantee – and little hope – that the puzzles will be any better however.

Massive Chalice
Tactical Strategy
September 2014
Another day, another million-dollar Double Fine Kickstarter. Massive Chalice is a turn-based tactical game set in a feudal fantasy world, with the player controlling an immortal ruler and the heroes under his/her control. Heroes age, marry, breed and die, allowing the campaign to span generations.

Legend Of The Knightwasher
Washing Machine Knight Sim
Yet another game in which you play a washing machine, who is also a knight. WHEN WILL THEY END? In this one, the evil Darkwasher kills the goodly Knightwasher, but the king, Crownwasher, gives Knightwasher another lease at life by wishing him alive again to Death. Except, oh noes, that doesn’t go well, and Knightwasher has to redeem himself and return his name to the book of the living and dead. OMG.

Might & Magic X: Legacy
January 23rd
Remember when RPGs had more parties in them? You couldn’t swing a giant rat in a dungeon without hitting a barbarian, warrior, cleric and mage, lined up with the strongest at the front and the weakest at the rear. It’s been a while since Might & Magic graced our screens and the tenth title is almost ready for release, following a stint in Early Access.

Tropico 5
El Presidente is showing no signs of losing power. The latest in the thriving series is to feature “eras”, meaning you’ll now see your dictator through from the 19th century, through a couple of world wars, and bring him up to the present day. Some joke about bananas.

Quadrilateral Cowboy
First-person hacking puzzler
Quadrilateral Cowboy is about hacking, but you don’t do it by playing Pipemania. Instead you plop down a laptop, wire it to a piece of machinery – at its most basic, a locked door – and type out a short script. Soon you’re writing and executing .bat files full of instructions, and the way the world falls under your control makes you feel more like a cyberpunk spy than any other game. It’s from the creator of Thirty Flights of Loving, and poised to be one of the best games of 2014.

Wargame: Red Dragon
The latest in Eugen Systems’ series goes East, using the same mechanics as AirLand Battle, but moves its action to Asia, from 1975 to 1991. Five nations are added, including China and Korea, bringing with them 450 new units. And most of all, this time things get naval. There’s a new solo campaign, and of course the multiplayer mode too, for up to 20 player battles.

The Forest
Survivalist Horror
Early 2014
Oh why can’t the woodland creatures just learn to get along? This craft-and-survive-me-do looks utterly terrifying, as you try to survive in the woods by doing awful, awful things, like clubbing a zombie-thing’s head in with a rock, or staggering about in dimly lit caves while music roars at you. Eeeeeeeeeeeeeek.

First-person horror
Frictional Games skipped development duties on the sequel to Amnesia, their horror game about hiding in cupboards, in favour of making something new. SOMA is that thing. It trades wood and lamps for a science fiction setting, but seems similarly designed to send a thousand YouTubers into shrieking fits.

South Park: The Stick of Truth
Tactical RPG
March 4th, 2014
Stick of Truth looks exactly like the TV show it’s based on, and somehow mimicking South Park’s simple 2D cutouts feels like a better graphical magic trick than anything in Battlefield 4. It’s also written by the same people as the original show and designed by Obsidian, so there’s some hope its turn-based, fart-heavy combat and dialogue will make it the first game to live up to the name.

Wayward Manor
Neil Gaiman is becoming Neil GameMan!!! A JOKE! DO YOU GET IT? For the comic creator extraordinaire is turning his hands to pixelly entertainment, with a haunt-em-up puzzle adventure. It claims to let players solve puzzles “any way they choose”, but we’ll see about that. My “napalm everything” approach might not be acceptable. But the premise: driving people mad with fear to regain your mansion, is A GOOD ONE.

Underwater exploration/construction
An underwater building and exploration game from Unknown Worlds, the creators of Natural Selection 2. There’s very little information about the game thus far; we know it’ll have coral forests and enormous alien fish, but not what we’ll be doing with them.

August 2014
A stealth game inspired by equal parts Thief, Burroughs and, according to its successful Kickstarter page, the “darker avant-garde of the 20th century”. The world will also apparently respond to your play style, remaking its environments according to your actions. Jim interviewed the Bristolian bods behind it.

City building strategy
Early 2014
Missing its end-of-2013 plans, because this big old management game is one guy working incredibly hard, but there’s still hopes that it’ll be out very soon. A group of outcasts decide to set up a new town, with nothing but the clothes on their backs, and you behind a mouse. Seeming like a Settlers for the moderner age, at a much deeper simulation level.

Road Redemption
Motorbike Brrmmmmmmm BANG
June 2014
Making an impressive $173k on Kickstarter, this motorbike-racing-beat-em-up is aiming for a Summer release. And yes, it’s Road Rash, but all modern and made by people without the rights to say the words “Road Rash”. As a new recruit to a motorbike gang, you’re aiming to work your way up through the ranks. Let’s hope for some nicely dark Sons Of Anarchy influences. Cause for concern? One of the developers wears a hood over his cap, and frankly, that’s not okay.

Far Cry 4
We hope 2014
Ubi haven’t formally announced a sequel to Far Cry but they do rather enjoy regular releases of their successful franchises. Hopefully there will be motorbikes and a way to turn chickens into hats with pockets.

The Sims 4
Make-your-friends-kiss simulator
Autumn 2014
The Sims 3 cut down on the micromanagement necessary to keep your tiny human pets alive, letting you focus more on their wants than their needs. The Sims 4 aims to increase the focus on drama over potty-training by layering further emotional complexity on top, starting with the ability for sims to perform context-sensitive actions depending on their mood. In other words, your sims can be depressed, and consequently be worse at friendships but better at writing novels.

Broken Age
Double Fine Adventure
January (Act I), Spring 2014 (Act II)
Once known simply as Double Fine Adventure, Broken Age is Tim Schafer and co’s return to the warm, nostalgic embrace of the point-and-click adventure genre. It takes the form of two separate stories – one about a young girl in a fantastical kingdom, another about a young boy aboard a sci-fi colony – that focus on breaking free from the chains of tradition. Despite controversy over a sudden change in release and distribution methods, Broken Age seems witty, charming, and decidely old-school, which is exactly what it set out to be.

Side-srolling 2D space simulation sandbox role-playing puzzle action platformer
December 2014
It’s hard to put it much better than the genre description for this one. Those things. In one game. It’s ambitious, but Coldrice Games almost doubled their Kickstarter goals. It has to be said, there are rather a lot of surface similarities with Starbound, but this is going to have more in common with FTL, The Sims and Starflight.

Catacomb Kids
Roguelike platformer
Q4 2014
Oh, kids these days and their crazy catacombs. Catacomb Kids is a roguelike platformer in the vein of Spelunky, only with far more room for creativity and experimentation in its mechanics. With a simple rock, for instance, you can create a distraction, trigger traps, knock a torch into an enemy and set it ablaze, look cool while rolling around like an idiot, and heaps more.

Character-driven sci-fi role-player
January 6th
Consortium is weird, but in a good way. Instead of serving up a piping hot slice of galaxy ala, say, Mass Effect, Consortium gives you a confined location, a relatively small cast of characters, and options galore. It’s a murder mystery of sorts, but the focus is on communication and choice. Also, it breaks the fourth wall via a clever fictional interface. Fun!

Crypt of the Necrodancer
Roguelike rhythm game
Crypt of the Necrodancer is called Crypt of the Necrodancer, which already makes it incontrovertibly the greatest game of all time. Also, its fusion of roguelike dungeon-crawling and groove-powered, er, everything makes for a hopping good time. Literally. Because you, you know, hop a lot.

Jane Jensen’s Moebius
Early 2014
The main character in Jane Jensen’s Moebius is called Malachi Rector, which raises the obvious question as to why the game is not called Malachi Rector’s Moebius. Pick the right font – bold and wry – and the title alone would shift a million units. It’s a classically styled point and click mystery from the Gabriel Knight veteran.

Dragon Age: Inquisition
BioWare RPG
Fall 2014
Dragon Age II might have seen BioWare’s home-grown fantasy world buckle under its own weight, but Inquisition looks to be a return to form. This one boasts a massive, explorable world, tactical combat built from the ground-up to be paused at any moment, and more than one cave (!!!). Videogame Deities, please let this game be as good as it’s looking.

EverQuest Next Landmark
MMO/MMO world-building toolset
February 2014 (paid alpha)
EverQuest Next Landmark is a thing of such grand ambition and scope that we’re honestly not sure if it’ll work out. SOE isn’t either, but that hasn’t stopped the MMO mainstay from hedging its bets on a Photoshop-esque in-game worldbuilding toolset and the bottomless treasure box that is player imagination. In fact, if players dream up something that makes SOE’s own version of EQN look like amateur hour, so much the better in the developer’s book.


  1. BooleanBob says:

    It’s going to have guns. :(

    • rei says:

      I hope so, and I hope they’re handled exactly the same way as in the first one where you could completely ignore them if you wanted to, or pick one up for a few seconds as a little throwaway aid if you’re not good enough at the game to hack it without them.

      • RedViv says:

        Except for three three bits, if I count them correctly, where you absolutely have to.

        • tobecooper says:

          There is an achievement for not using guns. The only moment when you have to use a gun is to shoot a truck. You can punch your way out of other tight spots.

          Still, I’m in the no-violence camp. Stop shooting at me, let’s just parkour around the city.

          • BooleanBob says:

            I got that achievement in my first playthrough – I wasn’t aiming for it, it just never occurred to me to shoot anyone when beating them up with my bare hands (and feet) (not bare feet, but you get what I mean) was such fun. I loved the running-away parts most in that game, the climbing second, and the combat third, but it wasn’t a distant third. I really loved that you could just run through some fights, like the one in the mall.

            The balance was, as rei notes, fine – you could choose to use the guns, or not, and not using the guns was intrinsically rewarding. The reason I hope there aren’t guns in the sequel is because I don’t trust EA not to stick their oars in and make the game into yet another same-old, same-old shooter.

          • PopeRatzo says:

            What did you think of Hotline Miami, Mr No-guns?

          • plugmonkey says:

            I’m fine with them shooting at me, just stop actually bloody killing me. You don’t need to kill me, I’m running away already. Job done.

          • Snargelfargen says:

            Eh, there were 2 or 3 encounters that stymied quite a few people including me. I didn’t even mind using guns as part of the solution, those fights were simply poorly balanced. The real challenge as I see it is integrating firearms in a way that doesn’t detract from the core freerunning gameplay. The firearms were a late addition in Mirror’s Edge, and it showed.

            Of course ME2 might be centered around combat in which case it’ll be substantially different and less interesting. Let’s hope that’s not the case. I hope enemies will be treated as obstacles to avoid/vault/disable. If the missions are designed around movement and discourage getting bogged down in firefights, then I’m ok with guns being there.

          • Burgmond says:

            Just got the original last Christmas, Don’t know how far I am but I have yet to figure out how to pick up the guns, so I think getting the achievement for not using guns will be easy for me. The guns are my ONLY downside with the game, and the lack of a mode where I can just free roam around the city.

      • Muzman says:

        Guns are fine and even shooting them once in a while is fine. What we really want is design that lets you choose to run instead as often as possible.

        I don’t even want to have to use disarms and lock-on combat. A runner should be able to use their momentum as a weapon (more). A quick disable or side bump and keep going.

        • Post-Internet Syndrome says:

          I agree. While the guns in ME had their problems, I was more annoyed by the limited melee options. Punting enemies to the side or jumping on their heads without losing momentum would be much more awesome than the “we’ll be back after this short QTE” that stopped you dead in your tracks. Basically everything in this: link to

      • The Random One says:

        I want the game to have guns, but only the enemies use them. I want disarm moves that end with Faith carelessly throwing away .50 cal machine guns over her shoulder.

        • Kaeoschassis says:

          Funny, that’s exactly how I remember playing the first game.

          I’m basically with you. Mirror’s Edge needs guns, otherwise how can you make the choice not to use them? Mirror’s Edge had a “don’t shoot” button, that was so important to me.

    • Foosnark says:

      I never got to the part with guns. I got stuck on the part with the horrible motion sickness.

      I so wanted to love that game. :(

  2. Blue_Lemming says:

    That Sims image perfectly wraps up how i feel about the series.

  3. WinTurkey says:

    So, how about that WIT for Wargame: Airland Battle? Seeing you guys talk nonchalantly about the sequel (albeit after popular demand) without sitting down and discussing AB feels like there’s been a lapse in time.

    Has Tim Stone played it at least? I would have thought it would be right up his alley.

    • LionsPhil says:

      Yeah, RPS’ lack of coverage on it is peculiar. Not sinister-peculiar, just “how has this not caught your attention yet?” peculiar.

    • Arathain says:

      Tim reviewed it for PCGamer, which is why he never mentioned it here, I suspect. Rather a shame, because he didn’t get much space in PCG, and there’s a lot to say. I’d love to hear about it in the Flare Path.

  4. LionsPhil says:

    Spoiler: Mirror’s Edge 2 will have guns.

    • lordfrikk says:


    • tobecooper says:

      I presume it will have a vast selection of guns, a guns blow out! White guns, black guns, Spanish guns, yellow guns, hot guns, cold guns, wet guns, they’ll have small guns, big guns, bloody guns, snappin’ guns, silk guns, velvet guns, Steampunk guns, electric guns, dog guns, chicken guns! If they don’t got it, you don’t want it! And you know you want it!

    • InternetBatman says:

      As the original did. That part kinda bewildered me.

    • Diziet Sma says:

      Good, hopefully you’ll never have to use them and they’ll be handled better this time. The gun should be a ‘Oh god oh god that went wrong, *scrabble* ‘ get out clause. They can and should make the game more intense and not detract from the runny jumpy beauty of the game. This “please no guns” attitude is puzzling to me, let them be there as long as nobody is forcing you to use them.

    • The Random One says:

      All the guns they didn’t use in Gone Home will end up in Mirror’s Edge 2. The ghosts are already on DayZ.

  5. Arvind says:

    Small squeaky shout for Unrest
    P.S. I’m the developer.

    • JB says:

      Wheeeeee! Unrest! Looking forward to it.

      Wait, are you actually Arvind, or one of the many clones? Rutskarn warned us this might happen…

    • Cinek says:

      That’s a browser-based game or what?

      • Arvind says:

        It is a PC/Mac/Linux RPG with a focus on conversations and characters – it is not browser based.

  6. Low Life says:

    Is that 2014 release for Mirror’s Edge 2 based on a statement or just wishful thinking?

  7. The Sombrero Kid says:

    The Super Brilliant First Person Adventure Game ALASKA is coming out in 2014. From the very special and handsome one man developer ‘The Sombrero Kid’. You should have a look here:

    Also so many games in these lists look amazing!

  8. rustybroomhandle says:

    It was foretold in the prophecy that in the 21st century all male video game heroes will have generic buzz-cuts and female heroes to have the equally generic fat-lips.

  9. lowprices says:

    Driving people mad with fear is fun. It’ll be good to finally get a chance to do it in videogame form, with no legal spoilsports to stop me.

  10. nojan says:

    NO STAR CITIZEN???!!! the biggest most successful crowd funded project in history , of any kind!, that is also a PC ONLY game!! [ I know only the beta will be in 2014 but half of these games haven’t been confirmed for 2014!!!}

    edit: My bad, nothing to see here …..:D

  11. gigafinger says:

    The link for Crypt of the Necrodancer is pointing to Consortium.

  12. aki664 says:

    I can’t believe Hyper Light Drifter isn’t on these lists. I hope this is a mistake or you forgot because otherwise it’s unforgivable (I’m exaggerating here, you’re cool keep doing a good job, but no seriously)… That game looks, plays and sounds amazing, how can it not be there at the top? Please correct your list…

    • Cinek says:

      Wasn’t it suppose to be released in 2015 or something like that?

      • aki664 says:

        On their steam greenlight page, it states “Mid-2014”, source: link to And I remember reading that it was planned to be released around september or october 2014, so yeah it SHOULD BE on that list. The same goes for their Kickstarter page: 2014 release: link to Please correct this list RPS!!

    • Galmteam says:

      I didn’t actually think you would forget about HLD… Wow, I’m stunned to be honest. They sent you, and only you, a pre-alpha build to show off to your readers and you didn’t put them on this list.


  13. BTAxis says:

    Aw, no Limit Theory or Stonehearth. On the other hand, I already know about those, so that’s okay.

  14. realitysconcierge says:

    Stardew Valley! :D

  15. Stardreamer says:


    Never have journalists deserved such a hefty tea-bagging (with sweaty, unwashed, lice-infested tea bags) as they do for missing one of the best games in development at the moment. We can only pray that your snubbing this title does not give Josh an inadvertent Sad, you utter bounders!

    (NB: It’s slipped from Early 2014 to Mid 2014 but it’s still coming together beautifully)

    • Thurgret says:

      Probably nothing more than accidental oversight, considering the coverage it has already received here. Do I write ‘for shame’ at this stage, or does that come later?

      • Stardreamer says:

        Write it now? If you can also point accusatory finger as well, or shake old-man indignation fist, that’d be great.

    • Lambchops says:

      How is Limit Theory coming along anyway? I’ve lost track of all the Kickstarter’s a enthusiastically backed during the initial frenzy of stuff. Always felt Limit Theory was a bit of a punt, something that would be amazing if it lived up to what the developer was aiming for but had a high risk of being a disappointment. That aside I’m looking forward to giving it a shot when it is released.

      • Geebs says:

        Limit theory development seems to be going at a fair clip. If you look at the website you’ll see that the dev does daily (!) updates. I would ideally like to see a bit more evidence of variety in the dev videos but there is a lot of potential there.

        • Runs With Foxes says:

          Does it have much ‘game’ to it yet? The videos I’ve seen are all about a good looking engine.

          Enemy Starfighter is another interesting one, dunno when it’s due though.

      • darker70 says:

        Check the updates it’s looking amazing.;)

    • Bart Stewart says:

      As usual, RPS is where I have to come to find out about the PC games that are worth playing. Thanks for the ultromegalist.

      That said… yes, where is Limit Theory?

      I don’t know that I’ve ever seen an in-development game get so much entirely positive response, including from commenters. And while it has slipped from “early 2014” to “mid-2014,” most people following it and commenting (forum and Kickstarter page) seem completely fine with Josh taking the time to do it right.

      On the “where’s the gameplay” side, Josh seems to work a bit differently from the now-traditional “vertical slice” style of milestone payment-driven AAA game development. Instead, he’s taking a lot of time building the core subsystems on which all the gameplay will ride. I know that sounds a bit riskier than the approach of writing the core gameplay loop on Day One and then iterating on that for X years. But his daily dev updates, the monthly videos showing his progress, and his recently-reworked project plan all inspire trust that he can make his development style work.

      I’m hopeful that next month’s video will showcase not only the very impressive node-based modding editor he’s created, but will show goal-oriented NPC ships buzzing about, doing things like mining and fighting and trading and exploring and researching because they’ve figured out that doing those things will help them achieve their goals.

      And once NPCs can do those things…. :)

  16. Oozo says:

    Are we now officially allowed to nag and cry foul? Yes? Great!


    (Na, the list is a gargantuan beast already. It’s not a critique, just a surprise. The fact that it was left out on a number of occassions before — for example the article about Kickstarter campaigns getting more than 100’000 Dollars way back when people were still amazed by that — basically makes me wonder why it never managed to get its hooks deeper into the hivemind. It’s actually worth a look. While part one looked like a novelty game, it was actually very smart, very funny, and, crucially, a better game than approximately 83% of the games it spoofed. Part 2 really seems to shape up to be something a lot better yet, even with a few typical points of interest for RPS, like a dynamic world and a dynamic narrative. Of course, it also has gorgeous pixelart, Chef Boyardee on sounds and lots and lots of gun’s, so it made actually turn out to be a good game even for people who have never played the first part. I, for one, am looking forward to it more than almost any other game.)

  17. JB says:

    I’m very much looking forward to Quadrilateral Cowboy. Very, very much.

  18. BobbleHat says:

    Obligatory ‘where’s X’ nattering, but: Where’s Routine!?

    • SRTie4k says:

      This post deserves more attention. WHERE IS ROUTINE??

    • stiffkittin says:

      Must sadly add my impotent and amusingly self-aggrandized internet opinion, third to this. Saw CDF Ghostship and scrolled through the rest of the article to read the inevitable comparison to the unique and far superior-looking Routine… and didn’t find it.


    • CookPassBabtridge says:

      With Routine, there was a steam forums thread which culminated in a resounding “when it’s done” from the devs, so to answer your question: Routine is not here because its unlikely to actually come out in 2014.

      • Runs With Foxes says:

        They included SOMA even though it’s due in 2015, so this list of 2014 releases doesn’t seem to be limited to 2014.

  19. UncleLou says:

    Well done, RPS – these three articles are without a doubt pretty much the best feature about upcoming games I’ve seen in a long, long time.

    • Lambchops says:

      Have to say I’m also quite enjoying Eurogamer’s ploy of allowing 10 writers to wax lyrical on their one most anticipated game, makes a change from lists. Not that there’s anything wrong with lists of course!

  20. Premium User Badge

    Bluerps says:

    Oh no! Clockwork Empires is missing!
    (It’s still an absurdly long list, good work!)

  21. quietone says:

    You insensitive liars! Yesterday you promised, and I quote “Part two of this beast will appear tomorrow lunchtime.” So I was expecting the second part of the second part, but instead I get the first part of the third part which is the only part, apparently!

    Obligatory reference:

  22. Muzman says:

    I think you guys need another one. Possibly made entirely of “You missed -thingybob- !” comments.

    Here’s mine:

    You missed Cradle!
    link to
    (possibly because it has no release date, but hey)

  23. PopeRatzo says:

    1. Far Cry 4 (Q4, 2016 is the new Q4, 2014)
    2. Shtick of Truth (Don’t hold your breath)
    3. Mirrors Edge was not that good
    4. Dragon’s Age (maybe)
    5. I don’t like MOBAs
    6. I don’t like side-scrolling anything
    7. Kickstarter is killing computer games.

    • stahlwerk says:

      Don’t be silly, dragons are immortal.

    • Cinek says:

      wrong… you’re so wrong…

    • tetracycloide says:

      You’re going to have to explain 7 because I don’t see how even the most cynical twit could possibly twist kickstarter into a bad thing for PC gaming.

      • MartinWisse says:

        Ehhh, Kickstarter sucks money and development talent into remaking and sequelising classic video games, leaving no room for new and innovative games.

        That’s an argument that could be made.

        • Stellar Duck says:

          Yes, boring old remakes like Consortium, Sir, You Are Being Hunted and The Mandate.

          And even if Prjoect Eternity is a style of game that is largely abandoned, what is so wrong with me wanting more of a genre I haven’t been able to do anything with for a decade aside from replaying what games I got.

          It’s not like there’s a dearth of other games being developed outside Kickstarter.

          Those are the four that I’ve personally backed and I fail to see how I’m killing PC gaming by wanting one new outing of a genre I love from a developer I love as well as a quite charming stealth game, some sort of weird science fiction RPG set in a single location and whatever the hell The Mandate turns out to be.

        • tetracycloide says:

          I think we both know that a cursory glance at the funded kickstarters will reveal that to be false but let’s say it’s not just for the sake if argument: so what? You’re forgetting the talent are the ones pitching the games. So they pick what to propose and it couldn’t possibly work out to sucking them into anything. That’s actually a much more apt description of AAA development.

      • darker70 says:

        Really can not see the logic here one little bit your comment is the definition of being narrow minded times infinity.

    • Urthman says:

      You misspelled “I didn’t like Mirrors Edge, probably because I was rubbish at it.”

  24. ukpanik says:

    Game image placement is weird. Should be below game title, not above.

  25. fdisk says:

    Massive Chalice is my most anticipated game this year. That and Divinity: Original Sin; even though I think Divinity is going to be the better game I am looking forward to Massive Chalice the most because the team behind it is amazing. I really enjoy watching their webcasts and they have been unbelievably open about the developing process which is mind blowing and refreshing! They seem really down to earth and true gamers.

    I’m surprised Legend of Grimrock 2 is not on the list.

  26. FreezerBag says:

    Couple of games seem to be missed. You mentioned that there will probably be a Far Cry game but not an Assassin’s Creed game (other than Liberation). And Age of Decadence seems to finally be close to release.

    • Cinek says:

      There will be another AssCreed? Jeez… they serve them more quickly than McDonalds serves Cheeseburgers.
      What is it going to be about? We’ve finally reached AssCreed: Modern Warfare?

      • Lanfranc says:

        WWI perhaps? “Assassins’ Creed V: Welcome to the Trenches, Bub”? It is 2014, after all…

        • Darth Grabass says:

          I believe that’s the one time period that they’ve definitively said they will never use. Rumor is that ancient Egypt will be the next Assassin’s Creed setting.

  27. Viscera says:

    One game that I look forward to in 2014 (if it comes this year) is SUPERHOT. Like the game that doesn’t know itself whether it’s about archery, but seems pretty sure about that, it was made for the 7 Day FPS thing and will become a bigger game. It’s pretty much THE bullet-hell game and really awesome.

    All three parts had several games I never heard about but seem interesting. 2014 is shaping up to become a nice year for games.

  28. bstard says:

    Hey you reporter guy, you skipped all the zombie WW2 MOBA’s?

  29. Twitchblade says:

    I’ll throw one on the pile of “I know this is a massive list but WHERE’S THIS!?”

    Anyway, Darkest Dungeon is probably the game I’m most excited for in 2014. I’m actually looking forward to the kickstarter, God help me.

  30. Themadcow says:

    Fall 2014….



    Autumn God Damnit!!!!

  31. Unknown says:


    Betrayer (black and white FPS set in colonial Virginia with ghosts)
    Moon Intern (RPG/platformer where you are an intern on the moon)
    Riot (pixel-art “riot simulator” where you can play cops or punks)
    Radio the Universe (cyberpunk Zeldalike)
    Stealer (cyberpunk pixel-art something-or-other)
    Owlboy (gorgeous pixel-art steampunky fantasy platformer)

  32. nonadventurer says:

    Age of Decadence is also coming out this year.

  33. Turkey says:

    Looks like another buyer beware year for me. Lots of interesting game premises that will probably get an A for effort by most review sites, and then I’ll have to go through a bunch of user reviews to find out if there’s any satisfying depth to them.

  34. Moraven says:

    No love for Reaper of Souls. Big improvement much like Lords of Destruction was for D2. I have to stop playing beta so I do not wear out the fun. Even the changes coming to the base game make it a lot better.

    Out March sans Auction House.

    Funny for Legacy of the Void get be mentioned has been no announcement on it yet nor information on how the campaign will be.

    • tetracycloide says:

      This is going to sound perhaps overly pointed but if you had to stop playing the beta so as to not ruin the fun how big an improvement could it possibly be.

    • DatonKallandor says:

      They can do one or both of two things to make Reaper of Souls bearable instead of trash: Implement the WASD to move, mouse to aim, with dodge button they’ve got on the consoles (including auto-pickup of gold and potions, and no inventory tetris). Or remove the always-online bullshit. Unless they do that, Reaper of Souls is entirely missable.

  35. Premium User Badge

    phuzz says:

    I’m most looking forward to the update for FTL, but as that’s an expansion to an existing game, and free, I can see why it wasn’t in the list.
    Still, looking forward to it a lot!
    Oh, and someone said KSP is supposed to be properly released this year, not sure what to think about that.

  36. tetracycloide says:

    Gods Will Be Watching looks a lot like ‘8-bit’ Deus Ex.

  37. Bobtree says:

    No TowerClimb, but to be fair, it was expected in 2013, and the beta has been available for a while.

  38. Gap Gen says:

    Can someone explain the appeal of Homestuck to me? I loved Problem Sleuth, but Homestuck managed to (in my eyes) become sort of what it was parodying, with huge walls of text that became a chore to read, and a setting that didn’t really click or seem to be a reference to anything. It didn’t require much effort to follow Problem Sleuth assuming you were just along for the ride, whereas I have no idea what’s happening in HS these days.

    • strangeloup says:

      Homestuck also has the king of crazy internet fandoms, and that’s no mean feat these days.

    • Kaeoschassis says:

      I didn’t get it.

      Then there wasa break in updates so I read it over again.

      Now I get it.

      It’s really not that hard to follow at your own pace. It is hard to follow at the “a few pages a day” pace.

  39. almostDead says:

    I love, love, love, love, love the face of that dude from the Sims.

  40. almostDead says:

    This could be the year of the PC upgrade.

    I have benefited mightily from the previous console generation holding graphics to a certain standard.

  41. Jappy86 says:

    Really good previews, all the three parts. I’m also interested in Routine, are there any news about it?

  42. kopogtias says:

    Have I just overlooked it? Or was there no sign of Darkest Dungeon? My absolute favorite for 2014!!!!

  43. Frank says:

    Argh, I want Beyond Good & Evil 2!

  44. The Random One says:

    I’d add another game to the WHERE IS THIS ONE YOU BASTARDS pile if it wasn’t that game I keep forgetting the name of. Clockwork Empires? Gaslamp Empire? The one with steampunk colonists vs Cthulu.

    Also, I’m super excited about Consortium. I can’t wait for it to be released… er… yesterday.

    • Xyvik says:

      Clockwork Empires, and I myself am also extremely disappointed that they failed to mention the game that, I feel, is one of the most unique and interesting that is coming out.

      link to

      Keep an eye on them, they’re doing great work!

      • kopogtias says:

        Your are totally right. So much crap in this list and no Clockwork Empire nor Darkest Dungeon :( Sad RPS

  45. LegendaryTeeth says:


    Also, how can you forget Death Road to Canada? Cool it!

  46. darker70 says:

    How by all that is holy could you not have Limit Theory in there,this site seems to love the game very weird you missed Josh’s baby out.

  47. GamingPhreak says:

    Was there something preventing you from mentioning “Tesla Effect”, the upcoming Tex Murphy game? Funny you mentioned “Moebius”, even though “Tesla Effect” is also a Kickstarter game, raised way more money at Kickstarter, is also an adventure game, but uses 1080p FMV which no other adventure game uses.