Another Life, Another Time: Far Cry 2 Revisited

From: Alec Meer,
February 2014

To: Alec Meer,
October 2008

Hey kid,

Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards. You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.

You did move to London (didn’t stay long, but for a good reason, not a bad one), that RPS thing took off so you’re no longer a slave to corporations, and hell, you’ve even got a baby daughter now. I won’t spoil that surprise further. And don’t worry, Ripley the cat’s still going strong. None of that’s what I’m writing to you about, though. Any day now, you’re going to sit down with Far Cry 2. You’re curious but concerned about it. It’s looked great in videos, you’ve thought, but it seems wrong that it’s not made by the developers of the first game, which you’re very fond of despite that crap with the mutant monkey things.

You don’t know that Far Cry 2 will prove divisive, that there’ll be a small but passionate group of fans against a larger, angrier horde who feel it’s a disaster and a betrayal. You don’t know that you’re going to fall in with the latter, though I’m glad to say that you weren’t particularly noisy about it. Though you did openly scoff at friends who enjoyed it. That wasn’t cool, kid. (I’ve never called anyone ‘kid’ in my life, and neither will you, which is exactly why I keep calling you it).

You are going to hate Far Cry 2. I’m not here to tell you that you’ll be wrong, and I’m certainly not suggesting you don’t play it for another six years. Honestly, I think a big part of the reason I like it now is because I didn’t like it then. It’s because I’m coming back to it aware of what I felt for it then, and how different things are now.

I can feel you wincing from here. Don’t worry, I’m not so old and lazy that I’m going to bust out some strained ‘like a fine whisky, it improves with age’ analogy. It doesn’t: it’s the same game in 2014 that it was in 2008, and technology hasn’t moved on enough for it to feel meaningfully dated.  It could have been released today (that day being Thursday 13th February 2014; yes, that means we’re going to be 35 years old in a fortnight. Don’t worry, we’re cool about it) and, if it didn’t have ‘Far Cry’ in the name, I’m quite sure it would have received a rapturous response from the kind of people it was made for.

You, though. We, though. Me, though. I think we’ve improved a little with age. Oh God, we’re still imperfect and quick-to-judge and tired, but my mind inquires a little further before it snaps to an opinion. It has more patience. It’s more easily able to see what a videogame is trying to do at its core, rather than full-force snarl and sneer  at what it might get wrong on the surface.

Hah, I’m being a little too kind to myself there. My brain has not undergone such change and critical epiphany that I can see design and subtext that my younger eyes could not. I’m a bit more patient, that’s all. Even so, perhaps a bigger part of my changed response to this strange, morally ugly, unusually punitive shooter is my expectations are all gone. Whatever ‘Far Cry’ once meant to me, it doesn’t any more. Oh kid, you just wait until Far Cry 3. And you wouldn’t believe me if I showed you a video of Far Cry 3: Blood Dragon. I won’t tell you how you’re going to feel about that (because for all I know, 2020 me is penning me a letter about it right now), but yeah, ‘Far Cry’ ceases to be a reliable definition of anything.

Perhaps, for others, ‘Far Cry’ is still a promise that was repeatedly broken. To me, its being a looser concept is freeing: when I revisited Far Cry 2 this week, I wasn’t playing a ‘Far Cry’ game as such. I was playing a game that I knew enough people I respected were fond of even though received wisdom – including my own – was that it was awful.

I know exactly what you’re thinking, and you’re right to. I’m worried about it too. Maybe I did treat Far Cry 2 differently because, on some lower, needier level, I wanted to impress those people. ‘Look, hey, I get it too! Look how smart I am! I’m not moaning about voice-acting and respawn times! I can see the design, guys!’

The reason I don’t think that’s what’s going on is that my paranoia – sorry, we don’t change there – tells me the response to my new insight would be to think me slow and silly, taking six years to clock what everyone else worked out back in your time. And so in that, too, I am freed: I realise and believe that I am now enjoying Far Cry 2 only because I am now enjoying Far Cry 2.

So. Why? The main thing for me is that I’ve approached it in a completely different state of mind. I wonder whether you could do that, if you tried. I know you were perfectly happy with STALKER back then, so I guess it’s possible. I’m just not sure you can really get past what you’re expecting this to be: a brash mayhem sandbox, big fights with an Arnie tone and a strong note of joy and indulgence. Man make boom! The way you feel right now, that’s something you want/need, as much as it is something you expect from ‘Far Cry.’

This is the thing: you have to go into Far Cry 2 braced for ugliness. Not the graphics, they still look great, and the dirt and ruin and danger of Africa even seems stronger now than it did at the time. I mean ugly in feel. It goes to such efforts here, to be ugly, to make you feel ugly. Kills are unpleasant. People are unpleasant. The situation is unpleasant. You are unpleasant. Every human structure in this place is unpleasant. Every human in this place is unpleasant. Nothing works properly. No-one likes anyone else, not really.

And Christ, the places you go in the hope of resting and recuperating. They look like places you’d go to die. Appropriate, as death is what you bring. You kill because killing is what is done here, not because you’ve come to play hero. There is no glory to be had. You push forwards, taking lives and finding new ways to take lives, because…

Well, because you’ve become a mercenary. Because it’s your job. We don’t ask that question of most shooters (although you’ll be fascinated to see the response, including your own, to BioShock 3). Most don’t have a good reason. Here, you’re doing it to be part of this terrible place’s economy. You profit from taking the lives you’re told to take, but more than that people further up the foodchain profit from it, from the perpetuation of bloodshed and bullets. The place, this Africa, doesn’t profit. Everything you do just makes it worse. It was only once I understood this that I could enjoy Far Cry 2. No, enjoy is wrong. Appreciate sounds snobbish. ‘Give myself to it’ may be better, but sounds overblown. Nope, sorry kid, writing doesn’t seem any easier eight years on.

When you play Far Cry 2 a few days or weeks from now, you’ll be trying to make jeeps explode and fight six people at once, and hare about the place like GTA in the Savannah. That’s fine, that’s OK, that’s how it goes. It just means you’re not going to like it, because it just doesn’t work well that way. It’s OK to not like it, but maybe – and maybe this is the reason I’m telling you all this – maybe you shouldn’t go around shouting or posting nasty editorials that it’s awful and a disaster and the people who like it are too easily-pleased.

I’m relieved that you didn’t do that in the end, at least not that much, but perhaps that’s only because I sent you this letter. If I hadn’t sent you this letter, you’d have been a right little arsehole, you’d never have taken onboard at least some of what others said about the game, you wouldn’t have even considered revisiting it later, and you’d never have written this letter. Heh. Timey-wimey.

When I/you/we played Far Cry 2 again, we did it differently. We played it focused on survival. We didn’t pursue big showdowns and multi-car pile-ups. We played on Hardcore difficulty, so that more than a couple of shots meant death. So that we were frail and cowardly. So that we jumped out of our skin when we heard the sound of an approaching engine, so that the bark of an enemy who’d seen movement was a spur to run and hide, not run and engage.

Oh, sure, I still saw the all-over-the-place AI, I still saw that the game’s stealth systems are barely there, I still saw the gaping logic-vacuum around the respawning guards at checkpoints, and yeah, I still struggled with the way all the voice actors sound like they’re trying to spurt it all out before they miss their bus home. I still saw that Far Cry 2 is odd, and that the fealty it swears to conceptual ugliness is not even slightly matched by its efforts in surface-level polish.

Shining through all of that, and what you won’t get when you play it very soon, is that I’m roleplaying as a desperate man. I believe I’m going to die at any minute – someone’s going to shoot me, or run over me, or the malaria I’ve contracted will finally get the better of me. Mostly the shooting, though. These people, these men with their guns, they know their land well enough to recognise when a threat is approaching. They can see me from a mile off*, they’re not fooled one bit by my attempts to hide, and they don’t seem to suffer the chronic ammo shortages that I do.

Fights never quite go how I expect. Clips are emptied with terrifying speed, guns jam, health bars empty in an instant, pursuit never stops. It’s brutal and it’s chaotic. Sure, I can plan to some degree, but come the moment it’s so fraught and unforgiving, and that means each skirmish feels truly life or death, not perfunctory or formulaic. The sound of bullets is oppressive rather than inviting, and I lunge and scrabble to cover that buys me seconds, not safety. Death watches all the while, and even when I can’t feel his cold breath on my neck, travelling great distances across this murderous Africa’s unsettling empty terrain feels like a long walk to doom. I’m roleplaying as a condemned man, and that means I’m experiencing something I very rarely do: a first-person shooter making me feel something, or feel like something. Something other. Something ugly.

That won’t happen for you. You won’t let Far Cry 2 sink through your skin, down through muscle and into bone until its feverish grubbiness gets to you. You won’t let it make you feel like it’s trying to make you feel, because you’re too outraged that it immediately seems rough around the edges, and most of all that it won’t seem to let you have a good time. You’ll look at it and you’ll complain.

That’s fine! You’ve made a living out of complaining, after all. Somehow, we’re still doing it. Don’t stop now. Please, hate Far Cry 2 as much as you want to. Just… just don’t embarrass us, OK?

Must go, anyway. There’s this boy I’ve got to talk out of buying Rise of the Robots.

all my love,


PS – don’t throw away that Sidewinder joystick when you move house, you’ll really regret it when you suddenly feel like replaying Descent yesterday.

* Yet, I must admit, they do so struggle more with finding me when I’m right next to them:


  1. snowgim says:

    I can highly recommend playing FC2 with self enforced perma-death. It completely changes the feeling of the game, so tense. I made it over halfway through before I died in a hang-gliding accident. No joke.

  2. Johnny Lizard says:

    I wasn’t especially keen on Far Cry 2 at first, or on the music of Nick Cave and the Bad Seeds. But it turns out that putting the two together enhances the best qualities of both.

    The problem with the respawning checkpoints could have been very easily solved. Just set it up so that the faction you’re currently on a mission for doesn’t attack you, and every time you clear a checkpoint it has a chance of changing hands. This would have halved the amount of repetitive checkpoint-clearing, created some kind of distinction between the two factions and allowed for an additional strategic layer where you can affect the difficulty of later missions by messing with the territory of each faction.

  3. Cortes says:

    Next part of Far Cry on my game list:) Don’t know why but I’m very excited.

  4. altum videtur says:

    I have to say, while I found Far Cry 3 much more enjoyable as a “game”, its presentation of certain themes made me really uncomfortable… because I felt that they imply certain things about the game’s writers (that whole “mighty whitey” shenanigans and quite a few other aspects you probably already heard plenty enough about). Far Cry 2’s unrelenting, genuine cruelty was like a refreshing, zesty breeze in a slog of “YOU IS GOODS DEY IS BADS SHOOTETH THINE ENEMI”-type morality present in, well, a majority of the games I played if I’m honest. But the gameplay, while it had a bunch of cool aspects and some wonderful scenery, was really irritating in many respects.
    On the other hand, probably by drawing parallels (similar to Mr. Meer, I would guess) with the torrid love affair I have ongoing with the STALKER games, I could still get over the annoyance and enjoy those core themes more, allowing for replays. Far Cry 3… not so much.
    Blood Dragon was great though.

  5. protowizard says:

    If you like Far Cry 2, you are literally, LITERALLY, worse than 100 Hitlers.

  6. Sweetz says:

    If you went back to Far Cry 2 and played it for a few hours or so, I understand why you might have this new opinion of it. Now play it for the next 20+ hours required to finish the storyline and report back again.

    You were right the first time. You quickly dismiss the respawning checkpoints here which become the bane of the player’s existence once you were oh, say, 8 hours deep into it and have had to deal with them for the hundredth time.

    Everything thing else is fine, but the checkpoints and lack of easy to use fast travel made the game an absolute chore to play and overtime eroded away whatever positive feelings I had about it.

  7. Stardreamer says:

    Just popped back into this dead space to say I’ve re-installed the game after buying it years ago and bouncing off it very hard. The respawning, bullet-sponge enemies were starting to get to me again, but then I added SweetFX and the Realism Mod. The difference both those have made is astounding. The game is now fun to play! I’ve had fun exploring the world in the various vehicles, taking missions to kill and destroy, and am really looking forward to my time in….looks-like-Africa. Assassinated some guy yesterday using stealth in broad daylight; in and out without alerting a guard at any point. Felt amazing, especially after reading so much about the game hating gamers.

  8. CookPassBabtridge says:

    I’m re-playing this now on Hardcore mode and have decided you are all big woolly woofters and / or slightly daft. Did no-one ever figure out you can drive AROUND the checkpoints? Off-road driving is great fun, lets you avoid patrols, gets you more diamonds and, if you plan your routes, there’s no reason to keep clearing the same bits. The fighting is pleasantly challenging, and I’m enjoying running around like a loon just to stay alive. Oh and at night the AI is basically blind. You can get unbelievably close to them before they spot you. Go on. Reinstall it. Its fuuuuun.

  9. rndmplyr says:

    I just love this game. It’s the same thing as in vanilla STALKER SHOC, it’s ugly, but still great enough to overcome the ugliness.
    It was repetitive, but mostly because you went straight from one mission to the next. If you played a bit more for exploration, drive around, use the boats, or just break through the checkpoints, those became less annoying.

    But still, after a while the driving around became dull. It preserves the atmosphere, but sometimes it felt like being work, something which isn’t good for any game. Maybe there should have been a fast-travel option apart from the busses.

    The biggest letdown for me was that everyone was hostile to you. It would have been so much more fun / sensible if maybe some of the checkpoints were recognizing you again as a friend, some shooting you on sight, and others which would stop you and take a bribe.

    On the other hand, it got this sandbox-feeling from the first three missions of the first Crysis again, this ability to see the objective, plan and do it your way, burning down the whole camp, IEDing the convoy, or that time when they gave you the mortar the first time to kill the rebel leader. It was glorious, first zeroing in with smoke shells, and then live ammo. “thud” – “nieeeeooww” – “booom”. It felt so good. And everything without any HUD, without an artillery computer (Arma 2, I’m talking to you!). That’s what I call immersion. Oh, and the first time firing the Carl Gustav, and suddenly getting hurt because the backblast ignited the grass.
    Also the atmosphere with that beatiful landscape, the ambient music, everything brown and the sun burning, with your guns jamming, pulling bullets out of your leg with the leatherman.
    It was really the feeling of being in an African hell of a civil war (well, no civil in there), with you only as another merc doing the same awful stuff the others do too, vulnerable and ultimately only a small cog in the machine.

    And then the ending. * SPOILER * Whatever you do, you die. The war will go on, but you, at last, do something right. It is the end for you, dying in that African hell you came to to kill others. * SPOILER *

    I wathed Blood Diamond shortly before my second playthrough, and it got the same attitude, for all they that take the sword shall perish with the sword.

    I wish there were more games with this dirty war, “war never changes” attitude, like the Arma 2 Harvest Red campaign, or SpecOps: The Line. Feel free to recommend me any.

    I should revisit FC2 with the realism mod. Probably digging out a save from around the middle because, well, I still have the dull long rides in mind, and I have limited time but a big pile of games I *need* to play.

    Also, going to watch Last king of scotland now. African civil wars, you got me again.

    Another edit: pretty much everything that was said 5 years ago here link to still applies for me.

  10. Uninteresting Curse File Implement says:

    Could you be more passive-aggressive? Just come out and say it: gamers can be loud and obnoxious (especially when they disagree with you) No need to be obnoxious in return.