World Of Tanks Getting Gloriously Detailed Destructibility

Destructo-porn ahoy! World of Tanks continues to be massively (almost bewilderingly) popular, but there’s no two ways about it: its underlying systems are getting a little creaky. Thus, Wargaming is getting ready to oil up the free-to-play phenom’s crunchiest gears by introducing large-scale destructibility. When shells hit buildings, they will crumble literally brick-by-brick. Unless they are not made of bricks, in which case they will crumble other-thing-by-other-thing. I haven’t played World of Tanks in a bit, but I’m not gonna lie: this is pretty darn impressive. Take that, uh, Battlefield 4 I guess.

BOOM SMASH CLANG BANG. Tiiiiiiiiiiiiiiiiimber! They blew it up! They blew it all up!

But seriously, this looks rather nice given World of Tanks’ age, and it opens up some intriguing strategic possibilities too – especially once Wargaming starts designing maps around it.

The new vehicle physics are also deceptively impressive, by which I mean look at those tank treads. The turret destruction mechanic is weirdly fascinating too, if only because Wargaming clearly put excessive amounts of thought and detail into it. But then, I guess that’s what happens when your game is about precisely one thing, and that thing is tanks.

These features don’t have a concrete release date yet, but some will trundle into view when patch 9.0 hits. Who’s ready to admire and then retire some glorious works of architecture with guns because videogames?


  1. YashJ says:

    Those Einstein field equations at the start made me laugh… Not sure about how cool that makes me

  2. Koozer says:

    Oooh that looks rather fantastic. A lot of people may complain about the F2P model, but you have you have to give Wargaming credit for not resting on their laurels.

    • Warduke says:

      Yah that and I’m sure they’re trying to stay ahead of War Thunder

  3. phelix says:

    Whee! Jigglebones!

  4. MrThingy says:

    “Crrrrash! Bang! Wallop! … what a video.”

  5. mf says:

    That game is stupidly addictive. I have toned down my playtime because of massive influx on incompetent players (also called tomatoes due to their red statistics) and because of WGs inability to deal with botting and idling. Other than that, I think it is a pretty great game.

    • Meusli says:

      Bhaa… Don’t be so elitist, yes my stats are red but moving up as I learn(845 atm). Also it puts me in the majority of matches where I have less than 40% chance of winning. :/

      • mf says:

        If having enough brains to look at the map, understand the concept of armor and and penetration and knowing the basic layouts of maps makes me elitist, then Ill be elitist. No need to take shit so personally and attack.

        • BobsLawnService says:

          Have you considered that if it wasn’t for the tomatoes you’d probably be one?

        • Meusli says:

          Remember, it’s only a game.

          • Koozer says:

            Relax, he wasn’t exactly vowing to hunt down and eat your children for not angling.

          • Meusli says:


            I ain’t mad/angry. Hence the “It’s only a game” comment.

    • Mavvvy says:

      Hubris…the number 1 killer of cranky tankys.

  6. Shiloh says:

    Wow… I want those destructible buildings in Arma. Imagine punching a hole in the side of a stoney sangar with an RPG or splintering up a wooden shanty with your HMG.

    • Mavvvy says:

      Have a look at the VBS 3 videos on YouTube. There is stuff on there to make every arma player green with envy

  7. Spacewalk says:

    (I fell in love with a) Tank commander.

  8. peterako1989 says:

    Im anxiously awaiting of Jingles’ vid on Patch 9.0

  9. vopperough says:

    Excited! this game keeps getting better and better, and i just got over 10k battles in it, best F2P there is in my opinion. Just ahead of DotA 2!

  10. Loyal_Viggo says:

    WoT has always been plagued by a bias for a certain nations’ tanks, power-creep, incompetent leadership (SerB is such a massive, total, super berk) and a legion of terrible, woeful, truly incompetent free players that eventually just wear you down and there’s no value in subscribing anymore so you leave.

    Changing physics won’t do anything to combat any of the above.

    I’m reasonable at tanks with a 60% win ratio having been in since the beta, but I escaped a year ago and do not regret a thing.

    • SomeDuder says:

      Give War Thunder a shot – granted, it’s also filled with fucking retarded players who impress me by just managing to get their pants on in the morning, but at least you can kill them easily. Plus, it’ll have mixed air/land/sea battles, which is great. And it already has locational damage (Blow off a wing/wheel/tankturret/track and everything in between).

      Whatever, just switch to a better game already :)

    • Eightball says:

      >a bias for a certain nations’ tanks

      Germany? The most broken tank in the game is the new German tier 10 TD. The Soviet tanks are in general consistently average to good, which makes them seem better than the other nations that have some really bad tanks but also some really good ones.

      Right now the metagame favors autoloaders, of which the Russkis get zero.

      • Koozer says:

        What are these, facts? RUSSIAN BIAS!

        • Elos says:

          link to

          related and also maybe the best .gif ever

        • Kerbal_Rocketry says:

          I think this patch will be a horrible one in terms of balance, many light tank drivers will hate it as i can’t see WG buffing them given how they seem to utterly despise light tanks.
          Some tanks will become undrivable in terms of their suspension and handling while others will suddenly gain new life.

          it’s probably going to nerf light tanks even harder making attempting to be effective in them even farther from any vague sense of fair. (The power of a light tank is its view range and speed, so WG decide to give them MatchMaking that puts them in games where the mediums are faster and even the artillery has a better view range…)

      • Unruly says:

        I’d just be glad if they would, you know, add more real, existing tanks to the lineup instead of all these fictional, paper tanks that never had so much as a working prototype built. Seriously. And why the hell do the Germans and Russians need more tanks anyway? Half their tanks(both sides) are either unproduced prototypes or scrap paper and napkins with a tank name and “MOAR ARMOR, MOAR DAKKA” scrawled on them.

        Crap like that is what gets me to stop playing a game. It’s favoritism towards particular sides, while neglecting others. I want my Sherman Firefly for the Brits! And no, the American Easy 8 is not equivalent to the Firefly, because the 17-pounder outperformed the m1a1 76mm in every way. Even the shorter barreled, lower powder charge, OQF 77mm version of the 17-pounder performed better than the American 76mm guns.

        • MrUnimport says:

          “Half their tanks(both sides) are either unproduced prototypes or scrap paper and napkins with a tank name and “MOAR ARMOR, MOAR DAKKA” scrawled on them.”

          Didn’t stop Eugen from adding the Chimera tank destroyer to Wargame: ALB!

  11. Ephant says:

    Reminds me of the physics in Men of War. Too bad I hate WoT.

    • squareking says:

      I was this close to reinstalling WoT, but this reminds me that I’m still on the first mission in MoW.

      *boots up MoW*

  12. Jakkar says:

    Hm. Less impressive than expected. Considerably. Does no-one remember what Red Faction: Guerilla achieved years ago?

  13. -Spooky- says:

    Full enviroment, destructable since Soldiers: Heroes of WWII or Red Faction. Should be standard in modern video games anyway ..

  14. szhival says:

    As a War Thunder ground forces beta player I can say I am not impressed by the tank models or their damage models. The terrain damage on the other hand is nice.

    But then again, I can point out that WoT runs smoothly only on the lowest settings on my machine, while WT manages a better framerate on medium[ground beta] high[air forces] settings.