April Cowers: Dead Space Free On Origin Until May

Ahhhhhh, memories.

What is the most terrifying thing? I mean aside from spiders. And human nature. And that one episode of Buffy The Vampire Slayer. Yep, that’s right: being forced to admit there is a legitimate reason to open Origin, to dig it out of your PC’s sullen grave of a start menu and rack your brain to remember your password. But at least now you can pair terror with terror, as Dead Space will be completely free on Origin until May 8th. And that’s free to keep – not just to play.

It’s part of a new ongoing promotion called On The House. Basically, every so often Origin will just give away a PC game. For free. Just because (by which I of course mean to attract more users because the world’s most ho-hum feature set certainly isn’t going to do it).

On The House will continue in the future with a variety of games and deals that can pop up with little rhyme or reason. EA explained:

“Free?! What’s the catch? There’s no catch. Grab full games, expansions and more at absolutely no cost. Just make sure to act fast because On the House specials can appear and disappear at any time.”

Once you take advantage, games are yours to keep permanently – or at least, as “permanently” as something can be held onto in this modern age of downloads services and fickle, frail servers. But still: the original Dead Space! For free! If you’ve somehow yet to play it, that’s pretty exciting.

This particular deal is set to run until May 8th, but there’s no telling if another will emerge (and perhaps re-submerge) before then. It’s an interesting promotion/feature, to be sure, but I do wish EA would take some steps to, you know, make Origin good already. Or different. Or in some way useful beyond simply being a proprietary launchpad for EA games. You’ll have to forgive me, however, if I don’t get my hopes up.


  1. bills6693 says:

    Always was interested in playing the original dead space, never played them but always had a passing interest.

    Seems a long time for a flash-sale kind of ‘they could come and go very quick’ promo. Although probably this is like an opening promo offer thats long to attract attention, and people see it and find out about it. Then the next ones will be shorter…

    Won’t encourage me to open origin more often though. I’ll just make sure I’ve checked RPS!

  2. CookPassBabtridge says:

    Dead Space has come up in numerous steam sales for pennies in the past, and every time I sort of hover over the ‘add to cart’ button and then don’t seem to bother. Its one of those games that everyone has played and has an “its ok I suppose” reaction to. Given I find third person games harder to enjoy anyway, I think its safe to say EA won’t be negotiating Origin onto my machine today.

    • Ninja Foodstuff says:

      I found the first one had such a tight FOV it made me nauseous, not something that I usually experience. I gather this was “deliberate”, as no doubt was the extremely clunky combat. I abandoned it half-way through (I was really only playing it as a precursor to 2 & 3), but it seems like things were massively improved in Dead Space 2, which is a rather enjoyable deep space game in the vein of popcorn sci-fi movies.

      • DrScuttles says:

        That’s almost exactly my experience. Horrendous, nauseating FOV (you can fix it but it’s still clunky) and gave up in the face of overwhelming blandness about halfway through. Didn’t inspire me to play the second one though. Struck me as the benchmark for Average Videogame. It’s certainly not a bad game, but it’s got no soul and no voice of its own.

        • DanMan says:

          I lost interest maybe half way through, too. After a while it gets a bit repetitive.

          I’m currently in that one room where you have to move platforms around while some tentacles keep hitting you from below if you stand still too long and lots of other monsters run around you. I was like “meh… this is like work, not fun”. Also in the game.

        • barney says:

          I think it’s disingenuous to say in the same breath that this was an average game, but that it had a nauseatingly tight field of vision. It’s not a direct contradiction to assert that the game is bland and not particularly satisfying while simultaneously making you feel physically sick, but it’s churlish to imply the constrained FOV was a bad feature on top of an otherwise unremarkable experience – it’s obviously an intentional, distinctive and crucial aspect of the game’s design, which ties in directly to the distinctive use of in-game-world user interface components rather than abstract HUD indications, and the way in which you see and attack monsters and explore the cavernous environments.

          Dead Space may not be as brilliant in its holistic design as Resident Evil 4, but the same kind of stuff is going on (see Rich Stanton’s excellent article on RE4 HD for specifics). I found the whole package to be utterly visceral and absolutely stewing in its own aesthetic in a way few games are. The restricted FOV wasn’t a bug for me: it was a fantastic medium-is-the-message window into a frustrating and terrifying experience. The screams, the grunts, the darkness, the collapsing ship, your own lumbering movements and the enemies’ awkward skuttling… There are so many distinctive elements here.

          I adore aesthetic, gutteral, existentially crippling horror in principle but am typically let down by games (and films) that appeal to that tradition but use it as stylistic paint to coat generic video game best practice, but Dead Space was a rare breath of fresh air for me. In contrast, I felt Dead Space 2 compromised these virtues of the original by subjugating them to a burdensome over-exposed narrative and a childish urge for scripted cinematic sequence – lowest-common-denominator, design-by-committee, investor-satisfying diseases that prey on most AAA sequels – and was a much less distinctive game for it.

          • GunnerMcCaffrey says:

            I’m with Barney on this one; Dead Space is fantastic, though fantastic in the way The Thing or Alien is fantastic- not destined for the Criterion Collection, but definitely a masterpiece of its genre.

            The FOV is purposefully constrained, the controls are less fluid than other shooters by design, there is no HUD – all creating the feeling of being a terrified and possibly insane man in a clunky spacesuit fighting confusing monstrosities while relying on retrofitted construction tools. But it’s still a game of course, and definitely no Dark Souls, so once you get a feel for the controls, and the proper triage for when you’re swarmed in combat, it’s damned satisfying. The constraints enhance the Badass Effect when you emerge from a fight without a scratch.

            Gotta disagree with you about DS2, though, Barney. It’s one of my favourite games. The setting might be the most convincing and “alive” (heh) since Black Mesa. But objectively it’s probably neither better nor worse, just a variation on a theme- Aliens to DS1’s Alien.

            Too bad about number three.

          • Smoky_the_Bear says:

            Stop talking bollocks. The controls weren’t made to be clunky on purpose, nobody makes games that way intentionally. In a similar vein to RE4, a game which most people agree was the best of the modern titles in the series, the PC version was, for some people borderline unplayable (I’m one of them). Capcom went back and re-released the game because the port was so bad and you can now play it with a mouse and keyboard, it doesn’t in anyway make it less atmospheric, it just makes it not a pain in the arse to play.
            The early Resident Evil games also had clunky controls but those controls were somewhat refined throughout the series, arguably the clunky controls and fixed camera etc did add to those early survival horror games (RE, Silent Hill, Dino Crisis etc) but they were made that way because of technical limitations not by some design choice to intentionally make the game control poorly.

            If you have to make a games controls etc so bad that it is making people physically nauseous to play it (a known symptom of low FoV in games for more than a handful of people) in order to generate atmosphere then I would argue you’ve failed at making a good game because there are plenty of games that did not need to do that.

            If you loved Dead Space despite the dodgy controls then great. Don’t try and justify clunky controls which were the result of a sloppy port by trying to convince yourself “they meant to do it like this”. It was a successful game, if they were happy with the controls and gameplay they wouldn’t have cleaned it up in the second game, which they did significantly.

          • subedii says:

            Stop talking bollocks. The controls weren’t made to be clunky on purpose, nobody makes games that way intentionally. In a similar vein to RE4, a game which most people agree was the best of the modern titles in the series, the PC version was, for some people borderline unplayable (I’m one of them). Capcom went back and re-released the game because the port was so bad and you can now play it with a mouse and keyboard, it doesn’t in anyway make it less atmospheric, it just makes it not a pain in the arse to play.

            I’m sorry, but I really have to disagree here, or at the very least, say using RE4 as the counter-argument is wrong. You also appear to be mixing arguments on control with arguments on FoV. You mention clunky controls as a result of the port, but that’s a technical issue brought on by their bad handling of V-sync, and separate from FoV (which can cause viewing issues).

            Games are very definitively designed with control schemes to make certain actions naturally intuitive and others naturally unintuitive. Silent Hill 2 is a good case in point. As a series that kind of ran parallel to Resident Evil they took a different stance on action and horror, and one of the key things they did was specifically in how they designed the combat mechanics. It would have been easy, incredibly easy to make the protagonist much more “natural” in combat, be able to swing faster, to defend themself from blows, to punch and kick like a normal person can, heck just plain shoot faster. But that would have destroyed the gameplay design. The game wasn’t MEANT to have the protagonist BE that powerful in combat, even if they could have easily made it so.

            It’s bizarre to me that you laud RE4’s control scheme on this very issue, I would argue it’s “less capable” (Not saying worse, I’ll get to that in a second) in certain aspects. RE4 is very specifically stop-and-pop, to the point where the game does not even allow you to strafe whilst aiming, something which Dead Space allows you to do. This was not an oversight on the developer’s part, they specifically said that this was an intentional design decision. It might sound minor, but the ability to move around (and in particular, around corners) whilst aiming is very powerful, to the extent that it affects the way that gameplay works out.

            In Dead Space, the setting is a lot more closed in, and the combat design different (generally faster enemies for one), so strafing is in aid of the objectives of the combat design at the point. But in both cases it’s a question of choosing the control mechanics that most effectively emphasise the style of gameplay you’re aiming for.

            And on a related note, you know what? I’ve PLAYED and completed those versions of Resident Evil 4. Yes, the first release, the absolutely terrible one. I played it with a 360 gamepad and had to mod the absolute TAR out of it to get it to look and play respectably (major, major props to RE4 PC’s modding community for going above and beyond). And you know something? Mouse aiming does make the game easier. And it does have an effect.

            When you’re headshotting slow moving villagers everyday compared to when you had to use a controller, well it’s more convenient, but that also doesn’t automatically translate into making a “better game” as such. It’s one of the fundamental dichotomies of designing games that have to be on both PC and on console (and one of the reasons why most modern FPS’s for example, aren’t nearly as fast paced as the early PC exclusive ones used to be).

            FoV is a whole other topic which would take a tonne more posting to get into. But the summary bullet points would be:

            – FoV is also a design decision (and various games play around with this, sometimes multiple times within the same title).
            – The issue with eye-strain comes down not just to the limited FoV by itself, but the fact that the FoV was designed for TV viewing at several meters, as opposed to a couple of feet away.
            – This is also amplified by a noticeable input lag, ESPECIALLY when V-sync is enabled.

            As an example, on this page are instructions for changing the FoV, along with some pictures:

            link to steamcommunity.com

            To me, the wider FoV looks WAY worse, but I suppose that’s subjective. It doesn’t really help the atmosphere to have a wide angle on the surroundings in that fashion, such things really do hurt the atmosphere you’re trying to build (doubly so when you’re trying for horror and for a claustrophobic feel. What you don’t see is just as important as what you do).

            I didn’t have an issue with the FoV in Dead Space, but I have in other games (primarily FPS’s like Bioshock or Republic Commando). I can see that it can be an issue. But I also don’t believe it’s an easily tractable problem for a game like this. I can agree that an FoV slider of some kind would have been helpful, but I disagree that deciding on an FoV of this nature shouldn’t be an aspect of a game’s design (or that your game is badly designed for making it so).

          • Smoky_the_Bear says:

            I’ll clarify, I don’t personally have a problem with low FoV, however I think its a bad decision to leave a PC port with FoV that low given the issues it can cause to a lot of people. Options are a good thing! They could even make abundantly clear what the recommended FoV is for maximum atmosphere while still giving options. Low FoV, as you rightly say, designed around playing on a TV shows to me, lack of effort in the PC port, if they had spent more time on it they could have done things to keep the same atmosphere and not ruin the game without giving people headaches (I’d argue that’s pretty much what they did with the sequel, but it took them the next game to get it right).

            As far as the controls go, they were clearly made with a controller in mind, with little effort made to accommodate PC players. The controls felt sluggish and clunky, when gamers are used to the increased speed and precision of a mouse and the game will not respond to that the game becomes frustrating to play, something which they should be aware of when porting the game. The fact is the game very much feels like it’s designed around a controller, this almost always means they paid very little attention to the PC port, not that it was some inherent design decision to make the game respond poorly. Again these were problems that were rectified in the sequel so they clearly saw shortcomings in the first game.

            Yes I will agree RE4 was worse from the mouse/keyboard control side of things but both releases were decidedly awkward to play without a controller and I’ll agree with anyone who says they struggled to enjoy the gameplay in either of them due to that.

            “It’s one of the fundamental dichotomies of designing games that have to be on both PC and on console”
            This is of course a massive discussion that could take years but in this instance I’d say it’s obvious they made the game for consoles then rushed out a PC port. If a game is ported well they can allow for the difference in the platforms, something which we see in other games (FPS games on PC if they are ported properly will be switched from an aim-box with auto assist to crosshairs and no assist for example). In the case of Dead Space and RE4 its obvious they just didn’t bother to do this.

      • SIDD says:

        It’s not that difficult to somewhat improve the FOV using the Widescreen Fixer (link to widescreenfixer.org) but it still is a hack so the experience won’t be perfect.

      • barney says:

        I’ve posted a lengthier and more serious disagreement regarding specifics in reply to DrScuttles, but I can’t resist trolling you about your dissatisfaction with Dead Space 1 compared to 2 & 3: to me, that’s like saying Alien is rubbish compared to its sequels because of the incredibly limited use of location – effectively missing the whole point of the original creative idea that future iterations are just deriving from.

        But then I’m the epitome of that snobbish attitude that sequels and remakes are almost never not worth bothering with because they’re just marketing ploys & profiteering exercises strip-mining (planet-cracking?) the seeds of genuine creative work for business value, and I feel a bit guilty that whenever this opinion is voiced, people who do genuinely enjoy a sequel / remake / movie-of-a-book / etc always feel that it’s a “guilty” pleasure – because there’s nothing inherently wrong in finding value in something which has obvious business motivations at its core.

        Without wanting to sound to patronising, do you find that you generally prefer sequels? Do you get a general sense that they tend to be more accomplished, or more accessible, or simply better products, as a rule?

        • Ninja Foodstuff says:

          I preferred the generally better production values, better pacing, and smoother combat of the sequels. I’m not saying that Dead Space hasn’t got anything going for it, only that perhaps it hasn’t aged well, or it just doesn’t press my buttons in the way that the sequel has.

          And for the record,I found that every one of the alien films* has its own merits, and I’ve enjoyed them all)

          *well maybe not aliens vs predator, and i’m on the fence about prometheus

        • Smoky_the_Bear says:

          Most peoples gripe about the first Dead Space is an objective assessment of the controls due to a sub par PC port. Nothing to do with the setting, storyline etc which you are going on about here. Dead Space 2 has much superior gameplay, at least on PC, that is a fact. Comparing it to the Alien series of films is stupid (FYI the first Alien is the best but the second one is still great).

      • Smoky_the_Bear says:

        Yep 100% agree with this, not sure how Dead Space 1 was on consoles with a pad but mouse/keyboard controls were severely clunky. If people try this and like the theme/setting etc but don’t like the controls look for the second one in a Steam sale, it plays much better.

    • fish99 says:

      Honestly it’s a good game, and well worth playing IMO.

    • Thants says:

      I thought it was great. The industrial SciFi look is really cool. It has interesting combat rather than just the usual gun shooting (I think the penny-arcade guys described the different guns as being different shapes of force to interact with the enemy). The light-RPG upgrade mechanic is really well done. The big SciFi set-pieces are cool. And the sound design is particularly good.

      It looks really good even on an old computer too.

  3. SirFagalot says:

    Wow! Now you can defecate in your pants and be defenestrate your PC out of sheer bloody frustration at the same time! Progress, my friends, progress!

    Bitching aside, goodwill generating givaways like these are well appreciated. So thanks EA!

  4. Saul says:

    I’m not sure it’s enough to get me onto Origin, to be honest. And I’ve never played Dead Space.

    • Lemming says:

      It’s a good game if you like horror, especially Alien. Think Resident Evil with no camp and a dash of innovation. It’s a tenner on Steam at the moment, which to me is totally worth it, but if you’re currency-averse to things based on age, then you could always stick it on your wishlist and wait for a sale.

      • Caiman says:

        The setting is Alien crossed with The Thing plus a dash of Event Horizon. As an atmospheric piece, it’s rarely been bettered.

  5. tobecooper says:

    link to pcgamingwiki.com

    If you want to play Dead Space for the first time, then read up! :)

    In short, disable V-Sync and AA in game. Enable them in your graphics card driver tools and you should be all right.

    • Vandelay says:

      Not sure if the issue I faced is addressed there, but I had this bizarre problem where diagonal camera movements would be incredibly slow. I expect this is related to me using a non-360 pad. It was’t too bad for the most part, but then I reached the shooting asteroids bit and it became absolutely infuriating, as it was physically impossible to make diagonal movements to aim quick enough. I was required to move horizontally and then vertically, or visa versa, which was such an unnatural way of aiming that a section of the game I read on the internet was already frustrating became unplayable and I just gave up.

      It was a shame too, as I was enjoying the game. It is in no way scary, with every enemy appearance accompanied by an increasingly annoying orchestral sting that wants to make you jump, but it is still fun.

      • tobecooper says:

        That Asteroids part was a true exercise in frustration. Even if you got rid of your problem, you would probably still have some issues with it. I changed my controller for a mouse for that part, and got through without losing my mind.

        • Lemming says:

          The asteroids part is awful on all formats. Especially if you were trying to get the over 50% shield achievement.

      • Philomelle says:

        You can definitely aim diagonally in the asteroids section, so that was most likely a bug with your gamepad.

        That said, despite the clunky “hold one button to enter firearm mode” controls, I vastly prefer mouse and keyboard on it anyway. X360 gamepad had a very slow turn speed that hurt immensely in the asteroid section and actually made the game harder in its console version. The M&K controls are more responsive.

  6. Ninja Foodstuff says:

    Use Outcome and forget that you even have Origin installed.

    • Bugamn says:

      What is the catch with this Outcome?

      I don’t really trust putting a games account on any third party program.

  7. DaftPunk says:

    Strange,i thought it was free from the beginning x)

  8. gschmidl says:

    Already owned it via that Humble Bundle and decided to have a look at what would happen if I redeemed it again.

    Now I have two copies somehow.

    Origin: the Steam OF THE FUTURE.

  9. NZLion says:

    Just checking… that one episode of Buffy the Vampire Slayer: is that Hush?
    that episode creeped me the hell out

    • Vandelay says:

      Got to be. However, I would always also add Conversations with Dead People to the very short list of scary Buffy episodes, which has one of the creepiest blink and you will miss it shots. Then there is Same Time, Same Place’s monster that has a really unsettling voice that always gives me the heebie-jeebies.

      That is about it though. As great as Buffy was (maybe not the best programme ever, but it will always be my favourite,) and as fantastic as it was at melding genres, it did seem to forget that its origins were in horror films.

      • strangeloup says:

        There was also “The Body”, which was not so much scary as just immensely upsetting. Deserved to win an award, that episode. Possibly did.

    • LennyLeonardo says:

      Yeah, probably Hush. I always thought the Queller was scary, too. WHICH ONE IS IT?

    • bill says:

      The one where Sarah Michelle Gellar sings?

      • Gargenville says:

        The one where they creepily fetishize Willow a bunch?

        Oh wait that wasn’t an episode that was three entire seasons.

  10. Lambchops says:

    Funnily enough I just installed this from my Steam library in my latest instance of trying to play more games from my backlog.

    Looks like it should be reasonably entertaining, if not amazingly brilliant.

  11. lordfrikk says:

    The first one is really good, and it’s free! It goes sorta downhill from there, even though I still liked the second installment (especially because it has Stargate-like collapsible helmets).

    The FOV was a no-go for me at first but somehow I came to enjoy it because it added to the claustrophobic feeling.

  12. LionsPhil says:

    Still got a shrinkwrapped copy of this kicking around somewhere as an unwelcome but unreturnable gift, I think.

    The inevitable CD-check DRM rootkit is probably still preferable to Origin.

  13. Rymdkejsaren says:

    Free games, great! Oh, on Origin. Never mind.

  14. Fontan says:

    Now I can say I have a game on Origin.

  15. Philomelle says:

    I really adored Dead Space when I played it. It’s not scary in the monster sense as much as in the atmospheric and narrative one. Yes, the monsters are ugly and horrible, but it’s the underlying narrative between them and the Church of Unitology that makes it horrifying. Dead Space is very good at painting a spiritually barren, hopeless future where humankind as a whole lost its way and people are so desperate to believe in something that they would resort to worshiping an alien artifact that transforms them into a hivemind of bladed undead monstrosities.

    Also, the interface is brilliant. It’s rare that a game strives to create a sense of place with every single aspect of its design, to the point where even the UI is part of the setting.

    Despite that, I played the game less like a survival horror and more like a dungeon crawler – by hogging resources dropped from Necromorphs, evaluating how much health and ammo I’ll need to actually move forward (there are underlying systems in place that can be used to increase your money supply, IE the game almost never drops ammo for weapons you don’t own and you can use that to bloat your ammo for existing weapons beyond the point where you’ll ever need it), selling the rest to buy upgrade modules and steadily upgrading myself into this hyper-armored, plasma cutter-wielding horror that could curbstomp anything in its way. It’s a much more fun action/RPG than it is a survival horror.

    • fish99 says:

      The story/setting were largely inspired by System Shock 2.

      Edit: errrr … possibly :)

      • Philomelle says:

        The story and setting were largely designed by Warren Ellis, a British comic author best known for his work on Transmetropolitan, Nextwave, Stormwatch, Planetary and Global Frequency. Among video games, you might know him as the writer for Cold Winter and Hostile Waters: Antaeus Rising.

        While Ellis loves the shit out of transhumanist themes, I’m pretty sure he wasn’t inspired by System Shock. Which might explain why literally the only point of similarity between it and Dead Space is that they both take place on giant spaceships.

        • fish99 says:

          Well the core of the two stories are pretty similar. They both have a ship in deep space finding an alien artifact on a planet which is brought back on board and which exerts an influence of parts of the crew who start to worship it, and who are opposed by the scientific members of the crew. And in both games the story is told through audio logs after the fact. The decks on the ships have the same names too and a lot of the characters are similar.

          Maybe EA provided the outline and he was hired to fill in the blanks. They’re both EA games. Or maybe it’s just coincidence, I don’t know, but there’s more in common there than just giant spaceships :p

          • Guzzleguts says:

            The similarities must be glaring for anyone who has played both. EA renewed its trademark of system shock during the development of deadspace. Also, the actual order of decks visited is very similar. I wouldn’t be surprised if it was at some point considered for a ss2 remake. If so, it’s probably best that they didn’t. The sequels don’t seem very system shocky to me.

          • Water says:

            One of the Visceral devs straight up stated that System Shock 2 was an inspiration in a forum post once (addressing the inclusion of co-op in Dead Space 3):
            “We always intended to have co-op in Dead Space, even one of our inspirations/role models (System Shock 2) had co-op support.”
            From here.

            I myself didn’t like the story of Dead Space the first time I played it because I kept feeling like it was ripping off System Shock 2, and not doing a very good job. It wasn’t until the second game (which struck me as having more of its own unique voice) that I shook that off and started to recognize the series for its own merits.

  16. Tayh says:

    I’ll never cease to be amused by people who shit on Origin yet have no trouble keeping steam on their computer. Hypocrisy much?

    Shame they didn’t give Dead Space 2 away. Would fit well with the Dead Space 1+3 I got from their Humble Bundle.

    • Philomelle says:

      People’s problem with Origin is not that it’s DRM. It’s that it’s a poorly optimized memory hog covered in security faults that actually leave your computer less protected when the program is active.

      It would be one thing if Origin was as sturdy as Steam, but it’s not. It’s a piece of junk hastily slapdashed by some part-time coder because someone in EA’s R&D division got drunk and randomly decided to compete with Steam for no particular reason.

    • Wytefang says:

      Agreed with OP on this. Gamers whine too much these days.

    • Rymdkejsaren says:

      Steam is a digital distribution platform for PC games. Origin is a digital distribution platform for EA games.

      To me, that means you can like Steam but not Origin and not be a hypocrite.

      • Gargenville says:

        Origin is the annoying extra hoop you have to jump through to play to play EA games and a great way to hide new releases (I had no idea Titanfall was on PC).

        Granted it’s still vastly superior to uPlay.

        • Tayh says:

          You must have missed the 11 articles RPS posted on this very pc-centric site, as well as numerous ad campaigns, forum topics, youtube Let’s Play’s and various other game announcements.

      • Smoky_the_Bear says:

        Not liking Origin is fine, I think most of us would rather not have to use it. However its a minor annoyance and all of these people vetoing Origin and flat out refusing to buy games that use it even though they might like the actual game are only doing it because it’s the “cool” thing to do and has absolutely nothing to do with a legitimate grievance regarding the software because at the end of the day its not THAT bad.

        The question I ask is “Would you refuse to buy a good game because you didn’t like the menu screen?” any sane person would answer no because that would be absurd, this is pretty much the same thing. Even if it isn’t perfectly optimised it won’t affect your frame rates a jolt, if you are concerned about Origin from a security perspective I’d suggest you stay away from 99% of the internet (but I guarantee a lot of the people refusing to use Origin are consuming varying amounts of porn).

        • dE says:

          You don’t have issues with the software, thus no one has issues with the software. Genius.
          They should hire you for QA because you make bugs and sloppy programming go away by sheer will.

        • Smoky_the_Bear says:

          Good job at failing to get my point entirely. The software is fairly bad, using it is a mild annoyance. Flat out refusing to play any games using Origin however is exceptionally stupid.

    • Lemming says:

      “I’ll never cease to be amused by people who shit on Origin …”

      You’ll probably never cease to bring it up uninvited in every Origin article as well, I’ll wager.

      • Kadayi says:

        It’s amusing to see people like yourself get so easily played.

    • DanMan says:

      I signed up for Battlefield 3. Yes, it’s useless for me and it had suspicious terms and conditions. My biggest problem with it are the insane prices though. 60€ for Titanfall or BF4? No thanks. I realize they don’t want to undercut retailers, but that’s not my problem. So I prefer Steam since they don’t have to care about retail.

      • Kadayi says:

        You know the publishers not Valve set the pricing on Steam yes?

  17. Wut The Melon says:

    I actually did open Origin to claim my free game after reading this. As a sort of ‘Hey, I’ve missed you’ after a year of not opening Origin, it then proceeded to make my Steam install of Mass Effect 2 completely unplayable.

    I’ve missed you, too, Origin. I don’t think I’ll actually ever open Origin again to play Dead Space now, but it was a nice gesture.

    • Premium User Badge

      Ninja Dodo says:

      That’s an odd one. Noticed that too a while back. Seems to have come with a recent update because that didn’t used to happen. But yeah, fair warning if you log in to Origin, don’t have Mass Effect 2 installed on Steam. It doesn’t break your saves at least, but still very annoying having to reinstall the damn thing.

      Even with that though I still think Uplay is a lot more aggravating to deal with than Origin. At least Origin lets you unlock Steam keys. Uplay just adds a “Steam version” to your library which you still have to download from Steam to run, so it’s not like you could have all your Ubisoft games conveniently in one place if you wanted to. The whole service literally has no purpose other than tracking achievements you don’t care about and adding more steps to getting a game running.

      If they really wanted to create goodwill they should just let you automatically add all Ubisoft games you’ve bought ever on Steam and GOG to your Uplay library. Same with Origin/EA.

  18. Wytefang says:

    I consider that first game so crummy – especially on PC – that I have zero interest in it, even when it’s free. I’ll stick to the FAR better sequels.

  19. Anhaga says:

    Origin is pants. Every time I start it up, I want to shut it down immediately…

  20. liquidsoap89 says:

    I’ll be one of those people who says they like that Origin exists. There are things it does that are genuinely better than it’s competition. Such as this, and being able to return new purchases even after a game has been released. At the very least I think it’s existence is good for keeping the people at Valve on their feet.

  21. Boarnoah says:

    Haven’t really had any issues with origin so far, except for the ridiculous prices. The store page really ticks me off with all the Sims 3 dlc all over it.

  22. pepperfez says:

    If they’re just giving games away anyway, complaints about piracy ring pretty hollow.

  23. Scandalon says:

    I used to defend Origin as just yet another digital storefront client – nothing to get excited about either way. But first with Dragon Age: Oranges and now with Dead Space, it won’t honor my settings on where to download installers nor to keep them.

  24. Darth Gangrel says:

    I already have Dead Space 1, got it on one of Steam’s numerous sales. Even if I didn’t, they’d have to do better than than to make me want to download another third-partty program that I need to start before I can play my games. Got Steam, got Steam backlog. Got GoG, got GoG backlog. Now they think they can persuade me to get Origin as well, where I’ll probably end up getting an Origin backlog. No thanks.

  25. strangeloup says:

    ANECDOTE TIME: I picked up Spore and its DLCs (which inexplicably download as separate things, as big as Spore itself) while it was on a special on Steam, last week’s deals I think. Turns out that the Steam version flat-out doesn’t work, and the only solution — this determined after far more faff than I wanted trawling through forums — is to contact EA and they’ll add it to your Origin account. Got Steam to give me a refund, in the end.

    If I wanted it on Origin I would have bloody well bought it there. But I didn’t, because Origin is cobblers.

    • Vodka, Crisps, Plutonium says:

      Have bought it on sale a year or two ago – don’t remember to have any problem with launching it (if I did, my eyebrow would twitch by reflex)

  26. jonahcutter says:

    I’d rather they’d do something significant and actually helpful. Like remove Mass Effect DLCs from being purchasable only with Bioware points, and put them on sale for the first time in… ever. Then I might actually start developing a bit of goodwill towards them.

    A free game from ages ago, even one as great as Dead Space, doesn’t make a dent in the poor feelings towards Origin.

  27. czerro says:

    Origin…is actually decent now. It no longer aspires to be a Steam competitor, simply EA’s digital distribution portal. It’s on par with Steam in functional interface, low overhead, and useability. The thing that once aspired to be Steam and was more akin to the monstrous Uplay, has now settled for making a functional and streamlined digital distribution arm of a publishing company…and successfully replicates all the great things about Steam. Irony?