Secrets Of Raetikon Launches From The Nest

Staring eyes

I won’t be celebrating the unholy union of the letters ‘a’ and ‘e’ in Secrets of Rætikon. Ugh. Look at it, flaunting alphabetical law. There’s a full three letters between you two in the alphabet, and you’d do well to remember your place! I’ve been reminded of this horrendous vowel mixing because Secrets of Rætikon has felt the warmth of Spring, and is emerging from its Early Access nest next week. The odd and lovely (and immoral) physics puzzler charmed the pants off that John Walker, and I enjoyed my time with it as well. It’s worth adding to your Steam Wishlist if you’re in the mood for an atmospheric Alpen avian action thing. Trailer is beneath.

It is a plucky game, and I mean that in a lovely, physical sense. You interact with the world a lot by grasping at it with your talons and beating your wings to move things. It could be levers, tree branches, even rabbits. There’s something about fighting the strain with every beat of your wings that I absolutely loved. It’s so perfectly weighted that I could happily yank branches off the trees all day. That’s what I’d be doing if I were a bird.

It’s out April 17th.


  1. Joibel says:

    I watched the very pretty trailer, and still have no idea what you actually do in the game apart from pulling the branches off trees and appreciating triangular foxes.

    • LionsPhil says:

      I didn’t even see any of the former.

    • Ny24 says:

      Maybe that’s because it’s not a gameplay trailer. But if you play a bird, my educated guess would be that you’ll probably fly. No really, I would try it out, it’s fucking great.

    • RedViv says:

      Explore a Metroidvania-like world, solve puzzles, overcome foes, but do so really really really prettily and with free flight.

    • Ross Angus says:

      I’m pretty sure it’s another Flappy Bird clone.

    • pepperfez says:

      I look forward to a good run of Triangular-Fox Appreciate-‘Em-Ups.

  2. vivlo says:

    Mo’ Staring Eyes please !

  3. Philomelle says:

    I mucked around in the alpha about a month ago. It was very beautiful and controlled incredibly well, so I loved every second of it. Unfortunately, I played it right before the big patch that addressed certain big problems (such as objects getting stuck in environment and making certain items inaccessible, so I ended up stopping because I was locked off from finished the puzzle.

    I look forward to coming back now that it’s properly finished.