Combo Breaker: Ultra Street Fighter IV Trailer

What? The Easter holiday is over!?

In another life, I didn’t spend the entire Easter weekend managing virtual football teams, but instead spent it practicing fighting game combos. I like to think that this dimensional doppelgänger has enough good taste to make Street Fighter his puncher of choice. I’ve never been good at it, but I’ve read enough to know that it’s good. And the trailer below for Ultra Street Fighter IV, due out early June August, makes me wish I could trade places with my other self for a while. Check out the stage with the dinosaurs in the background.

The new Ultra edition adds new characters and six new stages, but I suspect the largest change will be the new Red Focus ability, which allows you to absorb chains of attacks before launching your own counter move. I have no idea how it works, but tweaks like these tend to have large repercussions for competitive communities. SF4’s competitive scene is excellent.

I used to play Super Street Fighter II Turbo on the SNES. Back then, I liked the game for its distinct character designs; even as a child, I could understand the differences between Guile and Blanka in a way I couldn’t with characters in Mortal Kombat or Body Blows or, lol, Rise of the Robots.

Today, the appeal for me is similar. I love the art design, the backgrounds and the colourful characters of Street Fighter IV. I’m a little sad that fighting games are never going to be a focus for me – I think I’d need a nearby arcade, a group of friends who play, and the slower rotation of planet earth – but every part of its world seems joyous. I kind of want to live inside it. Heck, I’d live inside almost any fighting game. I have a print of this on my wall. Can you ID the game?


Top comments

  1. Spacewalk says:

    The GIF looks like King Of Fighters 98.
  1. Spacewalk says:

    The GIF looks like King Of Fighters 98.

    • mOrs says:

      It is KoF. Not sure which edition, though.

      Concerning the upcoming SF4 DLC: I think in this case you, RPS, might for once not be critical enough. I do look forward to it. Don’t get me wrong. But it still seems Capcom is milking the competitive scene as hard as they can: all the new characters and stages are taken directly from Street Fighter X Tekken, with the exception of Decapre, who is basically Cammy in a new costume with some new moves – some of them even ARE the same as Cammy’s! Only things completly new are the system mechanics, which are the possibility to deceide for one Ultra or the other during a match instead of before, the abilitiy to absorb more than one hit and the ability to delay standing up after a knock down. It sure is a juicy patch. But making it a DLC costing 15$ is a smart move, because Capcom KNOWS everyone trying to play SF4 competitivly pretty much HAS TO buy this, but it is not at all a nice one.

      Oh, and the release date: it’s June for the digital DLC for consoles. Full retail game and digital DLC for consoles comes around in August. Another nice thing from Capcom: they know the people playing this on PC are few compared to consoles, so they adjust their priorities accordingly.

    • Choca says:

      It is indeed the Psycho Soldier Team stage from King of Fighters 98.

  2. MeestaNob says:

    Final Fight?

    Capcom can get stuffed. No upgrade path for vanilla SF4, no patch to remove GFWL, so dead game. Thanks for nothing arseholes.

    • mOrs says:

      You have a source for the GfWL part? Only thing I know is that SSF4 WILL get a fix (link to The link got nothing about vanilla SF4….

      • MeestaNob says:

        Street Fighter 4 is not the same thing as Super Street Fighter 4.

        They are rumoured to be patching Super SF4 and offering an upgrade path to Ultra SF4, however the original game will be left to whither and die.

    • shaydeeadi says:

      Vanilla has never had an upgrade path on PC, AFAIK this is going to be standalone and steamworks.

    • Wedge says:

      The consoles had no upgrade path for SFIV either, it was never designed to have one. That’s ancient news. They held to their promise of making the followup upgradeable without needing new versions. My only worry is what happens if you have a NON-steam copy right now. All they need to do is let us register a Steam copy ala Batman AA:AC with the cd-keys, but no word on that yet…

  3. Ross Angus says:

    I’m pretty sure that print is from Kane and Lynch: Dog Days.

  4. CrowPath says:

    The most useful change isn’t even shown: the ability to delay wakeup. Glad for the training mode save states, they’ll be incredibly useful.

  5. Cytrom says:

    Wtf did I just watch?! I can’t believe so many people find this… thing appealing. (And line up to buy whenever a full priced patch is released for it)

    • Steven Hutton says:

      Mean. I mean, ok the patch comment is pretty fair. But fighting games have tons of appeal. As with many things you get out what you put in.

    • Bremze says:

      I have the same reaction when news about a Bioware release get posted.

    • Wedge says:

      $15 is a full priced patch?

  6. DanMan says:

    So this is the first one without GFWL, huh? Did they patch it out of the old ones already? I sure hope so. OR ELSE!?!?

    • wilynumber13 says:

      If I remember right, Super Street Fighter 4 Arcade Edition will get GFWL removed (and you will be able to upgrade directly from that game to this for a cheaper price), but not vanilla Street Fighter 4. Not sure on Street Fighter X Tekken.

    • Baines says:

      From what’s been said, Capcom isn’t patching GFWL out of any of their existing PC games, though Capcom has repeatedly put its various GFWL PC games on sale since the GFWL shutdown leak happened.

      Ultra is a bit of a special case, and Super may benefit from that (though the similar engine SFxT allegedly won’t). With the PC release coming around the final days of GFWL, Capcom’s only choice was to either not release it on PC or to switch to a non-GFWL alternative. I’m honestly a little surprised that they chose the latter over the former. (Though Capcom did try to spin the initial announcement as an example of how they listened to fans. Like Capcom would have dropped GFWL for Steamworks even if MS hadn’t already told developers to not continue with implementing GFWL service.)

  7. GeminiathXL says:

    Dang it, I missed the Dinosaurs because something else caught my eye in the vid. I’lle have to rewatch it.

    EDIT: Dang it! It happened again!

  8. PC-GAMER-4LIFE says:

    PC version was pushed back to 22nd August a long time ago!

  9. Radiant says:

    You guys missed NCR recently.
    Brilliant sf tournament in nor cal.

    link to

  10. Dinjoralo says:

    Sorry, but the video calling this the apex of the Street Fighter IV series… Calling Street Fighter IV a series says something, but I’m not sure what.

    Meh. I’ll just stick with Skullgirls, which could be where Capcom got the idea for savestates in training mode from.

    • Gailim says:

      $15 for 5 new characters and a handful of new modes/options is fair

      Fighting games are iterative. always have been.

      • Dinjoralo says:

        I’m not talking about whether or not this game’s pricing is fair, though I do think it is good to keep older players while still making money from newer ones. I just find it a bit silly that Capcom’s calling Street Fighter Four a series, though I guess calling it the apex of the Street Fighter series as a whole would make for flame wars.

  11. widardd says:

    It’s true, capcom is milking us like 20 years ago with (SUPER) STREET FIGHTER 2 (TURBO)..

    But i am totally fine with it. It is like getting punched in the face once for being able to sink your face into a nice pack of boobies for years, totally worth it! :)

  12. strangeloup says:

    Street Fighter IV: Absolutely Honestly The Last Final Ultimate Edition No Really (For Now)

  13. Robin_G says:

    Street Fighter Minus Tekken: Now with Evil Cammy Edition.