Vampire: Bloodlines Achieves True Immortality, Hits Patch 9.0

In your face, cruel realities of an oftentimes cold, uncaring gaming industry

EVE developer CCP’s World of Darkness MMO might be naught but fang and ash, but Vampire will never truly die. Not so long as Vampire: The Masquerade: Bloodlines (and, you know, a massively successful White Wolf role-playing setting) is still alive and kicking. But wait, that can’t be right. Vampire: The Masquerade: Bloodlines developer Troika keeled over way back in 2005. Any other game would be buried and forgotten by now, but Bloodlines’ community – presumably made up of real immortal vampires, as that would explain how they have so much time (read: all of it, ever) for this – forges on. So here we are in the year two-thousand-and-four-of-the-teens, and there is a brand new Vampire patch. I know. I know.

It’s nothing too earth-shattering, but there are new quests that send you frolicking through the most salacious of alleys to steal drugs, and also who could say no to more stealthy/non-lethal options on a couple missions? As you’d expect, there are also new effects and a blood-drenched smattering of fixes both large and small. Here’s the full change list:

  • Added Heather to sewers for Nosferatu and improved new idle sounds.
  • Made stealth killing Johnny possible when using Obfuscate level 5.
  • Added possibility to keep the quick Nosferatu in the warrens alive.
  • Cleaned Mercurio’s apartment after a time and fixed a SM map hole.
  • Added seven missing infobar sounds and created seven infobar icons.
  • Restored drug stealing quest of Trip for one XP and Finance bonus.
  • Removed Blood Guardian waterspray and made Lily’s purse unsellable.
  • Fixed bug with casting Bloodbuff breaking off lockpicking attempt.
  • Raised high firearms book requirement to 9 and updated travel maps.
  • Made Hallowbrook atrium barrels solid and enemies navigate better.
  • Restored Justicar to Camarilla ending and Jack’s face for LaSombra.
  • Moved fire axe to crashing elevator top and fatguy to atrium exit.
  • Restored unused models to Society of Leopold, warehouse and Zhao’s.
  • Changed library to combat zone and fixed rotunda decal flickering.
  • Repaired hearing warehouse boss conversation twice and some floats.
  • Made Nadia react to zombies damaging player and removed fake door.
  • Gave Occult Nut a Scholarship bonus and fixed new discipline lines.
  • Fixed icons at Giovanni mansion and made Bruno react to feed-kill.
  • Added modified trackerscheme into Extras to change Malkavian fonts.
  • Repaired Carson, Knox, Damsel, Yukie, Regent and Hatter dialogues.
  • Fixed two inverted textures and renamed Sheriff’s warform Behemoth.
  • Restored three King’s Way headrunner for Nosferatu and Malkavians.
  • Lowered McFly’s float rate and fixed references to missing Heather.
  • Added documents to Extras to reveal where restorations originated.
  • Attached floor number to Empire Arms suite names in hotel computer.
  • Fixed three wrong loop sounds and moved a Mandarin line elsewhere.
  • Corrected some bug fixes that were lost in 8.9, thanks vladdmaster.
  • Restored blast door to Giovanni crypt and fixed tutorial door bug.
  • Improved Nosferatu Nines intro and map details, thanks vladdmaster.
  • Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs.
  • Corrected two bad Lotus Blossom icons and lowered Skyeline humming.

As always, you can grab the new patch at The Patches Scrolls, your one stop shop for patches whose descriptions are displayed on scrolls. Also, there’s ancient Egyptian iconography! Who doesn’t love that and/or associate it with downloading updates for computer games?

Patch 9.0. Goodness. Would that all games had such immensely dedicated, craftsmanly (that is not a word is it) communities. Bravo, bloodlovers. Your reward is me never, ever calling you bloodlovers again. Who’s planning to reinstall this one and check out the changes?


  1. MuscleHorse says:

    ‘Who’s planning to reinstall this one and check out the changes?’

    As if I need more than a little nudge to replay this. The only issue is convincing myself to play as anything but a Nos.

    • Senthir says:

      “As if I need more than a little nudge to replay this. The only issue is convincing myself to play as anything but a Nos.”

      The only thing you need to convince yourself to play a Malkavian is literally anything at all about Malkavians.

      • Syra says:

        I most wholeheartedly agree I played it through a few times over the years and never enjoyed myself more than with the malkavian dialogue!

        • 7vincent7black7 says:

          If I do, I will need you guys to remind me all the little settings a gamer must set to make the game work on a Windows 7 64-Bit operating system, because every time I’ve installed the game, it’s been a real hard day’s work to get it from crashing in a screaming halt to my desktop the first 20 times. :3

    • Premium User Badge

      Ninja Dodo says:

      “You’ve made a powerful enemy today, Stop-sign.”

      • protowizard says:

        “It was stolen. But there were lots of dinosaurs, so I had fun.”

      • willy359 says:

        “Police are investigating. They know it was you.”

    • Turkey says:

      I’ve only got the boring brawler vampire classes left :(

    • Lemming says:

      Every time I play I think “I’ll try a different clan now…NOPE Malkavian again!”

  2. stahlwerk says:

    “Restored blast door to Giovanni crypt and fixed tutorial door bug.”


    (Edit: I’m kidding of course. Great game, great effort from the patchers / modders.)

    • LaundroMat says:

      Well I for one am glad the tutorial bug has been fixed as I have spent two nights trying to get around it. So yay, now I can finally play this alleged classic.

  3. Post-Internet Syndrome says:

    While I certainly applaud wesp for continuing to work on this, some of the changes seem very arbitrary. When it says “restored x”, x was presumably a planned feature by the developer, or at least something that lurked half-finished in the game files, but what are the motivations for all the “changed y, added z”?

    At which point does it become another game? Of course using the patch is up to each individual, but it is very often recommended to first time players.

    EDIT: That being said, it’s getting about time I reinstalled and checked this out. I haven’t played VtM:B since several patches ago.

    • stahlwerk says:

      Has he removed the “only patch” mode? That made it safe to patch bugs and glitches without applying the “content restorations”.

      • Post-Internet Syndrome says:

        Oh right, I forgot about that. Presumably it’s still there.

    • Premium User Badge

      Ninja Dodo says:

      Last I checked the option was still there. Definitely recommend the basic fixes only patch, especially for new players. The restored content is mostly only of historical interest.

    • lordfrikk says:

      Surely as someone who I presume played the game several times already, new changes might spice it up a bit (if you notice them at all!)? When I’m playing this game for the eighth time or what ridiculous number of replays I’m currently on, I noticed I don’t particularly care if it’s “the same game”, as you said, unless he did something stupid and egregious.

      • Premium User Badge

        Ninja Dodo says:

        I would agree in theory and this used to be the case with earlier versions of the patch but recently much of the added content has been really ugly obviously unfinished stuff. If you haven’t played all the clans yet you’ll probably get a more cohesive and still sufficiently different experience that way, especially if you haven’t tried the more unusual clans.

    • Lemming says:

      There’s no way of telling what was left on the cutting room floor because of time constraints vs. editorial decisions. Wesp restores it because rumour has it, it was mostly the former. I don’t think any of it has altered the game for the worse, either.

      • Premium User Badge

        Ninja Dodo says:

        Most things may have been cut for time, but only in the sense that it would’ve taken more time to get those parts good enough to be in the game and THAT’S why they were cut. Restoring them ‘as is’ seems misguided.

        I don’t mean to discount the impressive work that has gone into this patch… just saying that the indiscriminate adding of all things is not necessarily closer to the original vision of the game than what was ultimately released.

        For example: The Library. It’s an interesting glimpse of the larger scope of Downtown as it was once envisioned but I don’t think anyone would suggest it can stand alongside the better parts of the game as a proper new location.

        I kind of wish there was something between the basic and plus patch where you could pick and choose what content you want restored, but there’s no way that would work robustly. Too inter-connected.

        • Lemming says:

          Well it’s not like he’s just adding the stuff blindly. His ongoing tinkering works to improve those new areas and integrate them better into the game. It’s only really an issue if we ever see the words ‘final patch’.

  4. FurryLippedSquid says:

    Easiest decision of the year so far.

  5. Whelp says:

    By pure chance, I started playing again just days before the Amazon sale and 9.0 release.
    Now I gotta finish it first, installing 9.0 over 8.x will probably mean final death for my savegames.

  6. cpy says:

    I can’t i’m addicted to D3 ROS right now :(

  7. J Arcane says:

    I wonder if I can manage to get through the haunted hotel finally …

    • Horg says:

      + Haunted Hotel has been revamped, and is now 115% more spooky.

    • roryok says:

      that scared me more than a 26 year old man should be scared by a game

      • Darth Gangrel says:

        I always thought that level was more irritating than scary, but I always play in third person and I don’t get scared by those sort of things. I thought the level in the Hollywood Hills, King’s Way, where you first meet the Sabbat leader Andrei was more scary.

        • Kaeoschassis says:

          King’s Way was just dumb. I’ve never understood why so many people are scared by it. But then the haunted hotel in SM always makes me jump. Every. Effing. Time.
          So yeah.Different strokes I guess.

        • InternetBatman says:

          Absolutely this. The snuff porn set is way creepier than tired tricks from horror game.

      • Sinomatic says:

        Mine was made worse by the fact that on my first run-through, I encountered a bug which made it impossible to make progress and leave (but didn’t realise it at first so was stuck in there for ages).

    • Scelous says:

      That’s the main reason that prevents me from replaying Vampire. That haunted hotel level is excruciating to play through, even though I’ve done it plenty of times and know what to expect by now.

  8. unit 3000-21 says:

    I still have this Malkavian run to do but the thought of replaying the final levels kinda puts me off.

    • qrter says:

      There’s a simple solution to that problem – stop playing just before the final levels.

      I’ve done it with Bloodlines myself, and it works a treat.

    • Lemming says:

      You may as well see if Wesp has improved them.

  9. Premium User Badge

    Ninja Dodo says:

    I have mixed feelings about these patches. I’ve replayed the game a few times with different iterations and watched a Let’s Play (link to recently with all the new additions enabled (instead of the basic patch) and a lot of the ‘restored’ content seems like it was cut for a reason.

    The trouble with development that runs out of time is intent becomes unclear… unless you were there, without detailed design notes you can’t really tell after the fact what was cut for lack of time and what was cut because it just wasn’t working, or was terrible. Just because it’s buried in the game files somewhere doesn’t mean it should be in the game. From what I last saw it actually seems more broken and janky than when it was released in some ways. Thankfully there’s the “basic patch” option.

    • HadToLogin says:

      Something I thought few times when playing KotOR2 with that Restoration Content Mod. Some stuff was nice addition, others felt “that required some more work”, but few felt like were cut intentionally.

  10. Premium User Badge

    Bluerps says:

    I was always a bit confused by the amount of effort that goes into fixing this game, because I didn’t realize it needed it. I played Bloodlines when it came out and I don’t remember any bugs. Of course that was a long time ago, and I’m sure some things went wrong when I played it, however I’m also sure that I encountered no major problems on my playthrough. For me, regarding bugs, it wasn’t worse than any other game at the time, and I enjoyed playing it a lot. So it’s strange for me that the rest of the world apparently sees it as a horribly broken game.

    • Jekhar says:

      It’s because Troika releasing buggy yet interesting games is the major consensus narrative. That perk is now carried by Obsidian. Now matter what they do, every review will always point out both the horribly state their games are allegedly in as well as the pure brilliance shining trough the cracks. It’s just the way it is it seems.

      • Emeraude says:

        It always boggles my mind that Bethesda seems to get a free pass on the bug side (they should have been grilled for the PS3 version of their gamebryo games for example, especially with that saving bug), while the idea that Obsidian games are buggy is so ingrained that even when they release a game with a pretty moderate amount of bugs if compared with current market practices, they get called out on it as if it was exceptional.

        • bleeters says:

          I don’t know that I’d say Bethesda gets a free pass, it seems pretty universally assumed that when an Elder Scrolls game comes out it’s going to come with flying mammoths and dragons that shoot fire out of their butts. Which it then does.

          • Emeraude says:

            The bugs are expected, but Bethesda doesn’t seem to be suffer any kind of negative press for them; they’re just shrugged of.

            At least so it seems to me.

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      Ninja Dodo says:

      In fairness the latter half of Bloodlines does feel very unfinished in places (the Warrens, the end-game) and there were some game breaking bugs that affected many players.

      • Turkey says:

        Yeah, I remember having to noclip through a puzzle door in china town even after a bunch of the community patches had already come out. Also I haven’t played this in years, but the terrible memory leak was still there the last time I checked.

      • Premium User Badge

        Bluerps says:

        Sure, I don’t doubt that it actually is very broken, it’s just that I never saw a sign of that when I was playing it (or, at least I don’t remember seeing any).

      • C0llic says:

        On release there was a level transistion that required you to step on to a boat. It basically crashed the game and allowed no further progress whasoever, it was a true show stopper. That one was patched out (i think it was one of the few offical patches released actually), but the game was very unfinished in the latter parts and had other technical issues.

        I can’t remember what section of the game it was offically, so it may fall under the remit of what’s already been mentioned.

    • Grygus says:

      I think there was quite a dropoff in quality in the last third of the game, which feeds nicely into the idea that the game was rushed; if you can agree with that, then from there everything follows.

      • Premium User Badge

        Bluerps says:

        I think I can see that, yeah. It was a long time ago, but now that you mention it, I think that I didn’t like the final part of the game as much as the rest.

    • Kaeoschassis says:

      There are bugs in the OPENING CUTSCENES. In the release version of the game. It can be quite stable from there, for some lucky people, but the final levels are still an outright mess. Suffice to say that if you don’t remember seeing any bugs, I strongly suspect you’ve got your rosy specs on.

      Not to detract from its beauty in any way, of course. In my top five games of all time easily.

  11. farsighter says:

    Always wanted to finish this game but the headbob is killing me, not to mention the weird field of view no matter the setting. The usual console command for Source isn’t working anyone got an idea how to turn it off?

  12. FireStorm1010 says:

    I might:).

    I loved to play Gangrel , but was a bit dippointed how much more powerful in combat are bruhas with the speeding up ability. As Gangrel i think i couldnt defeat the final boss (maxed out melee and protean), but had no problem as bruhas.

  13. Delodax says:

    Have only played through it once. Might be a good idea to redo that pleasant journey. If I only had time -_-

  14. MacPoedel says:

    I never played one of these patches, finished the original and loved it. There were bugs, but never really game breaking for me.

  15. Darth Gangrel says:

    It’s quite amazing that the mod community is still so strong and despite the game becoming 10 years in november, there are still some interesting unreleased mod projects that people are working on. I follow the progress quite closely at their official site and currently have the game installed with the Clan Quest Mod 3.0. That mod along with the Arsenal mod, which adds/overhauls the weapons, really breathes new life/undeath into the game.

  16. Rolento says:

    I loved Jeanette’s story – no spoilers from me!

  17. tiltaghe says:

    This is the moment. I’ve only played it once throughout with an “aristocratic” vampire( can’t remember the name of the class). I played this game so slowly and in-role because it was the good. I have to try the nosferatu race for the stealth aspect and the malkavians for the voices/hallucinations. They say it makes for a completely different game.

    The parts I remember the most fondly are… about all Santa Monica and the nightclub’s sisters; and I dont know why but what really sticks with me is the small hotel mystery with a murder and cameras watching all the roomers !

  18. The Petulant Platypus says:

    Damn this game is still great after all these years, a true classic. And in classic Troika style bugged as all gets. Playing as a Malkavian is truly enjoyable in this game. Loved the Stop sign interaction. Stop. No you stop! etc. It was little things like that that made the game really enjoyable and surprisingly fleshed out . Playing as a different Vamp clan really made the game play differently even with the same environments and what not. Playing a Malk as opposed to my first run through of a Gangrel (I think, was worlds apart).

    The side stories were all great as well, Jeanettes was fantastic, it just plays so damn well.

    Troika’s magnum opus is of course Arcanum, but this comes so close I wouldn’t really fault a choice either way.

  19. Lemming says:

    “It’s nothing too earth-shattering”

    Well, not when you’re talking about the notes of the latest patch version, no. But for those that still haven’t played it with any of Wesp’s patches, it’s probably monumental.

  20. PopeRatzo says:

    I never played the original. So, it was pretty good, huh? I’ll go check it out.

    • Lemming says:

      It was good, but flawed. This patch brings it up to a more idealised standard.

  21. PopeRatzo says:

    I never played the original. So, it was pretty good, huh? I’ll go check it out.

  22. fuggles says:

    Plus, added in a previous patch, and thus not on this log is a new level that they have restored/recreated called the Library, so there is a decent amount of new stuff.

  23. CannedLizard says:

    Would I need to install anything but this to get a good, stable experience? I’ve never played, and I’m interested. Does it just require this patch, or does it require a load of mods like X-Wing Alliance to get running?

    • AngelTear says:

      Just this is fine. And it’s really straightforward too. I played with 8.6 I think, I still got a couple of bugs, but it was totally playable nonetheless, just install the game, download the executable file of the mod, and follow the instructions, you really don’t have to do anything else.

  24. forddent says:

    “Will I reinstall,” ha! I never uninstalled it to begin with.

  25. WhiteZero says:

    It should be noted that is not the FULL patch list, only what was changed in 9.0. The full amount of changes is absolutely massive for these Unofficial patches.

  26. xsikal says:

    The first third to half of this game was just about my favorite ever. It drops off sharply in the latter stages, but I will often go back and replay it. I guess this latest patch is another reason to do so!

  27. soopytwist says:

    I try to set a side some time to replay this every couple of years. I’ve done this since it first came out and I haven’t yet tried playing as a Nosferatu. This new patch has reminded me that I’m overdue another replay. I hope they’ve fixed a progress killing bug that always caught me out every time I’ve played the game. I also had to alter the walk/run modifiers – so hoping I don’t have to do that now either.

    Also, didn’t someone already make a “final patch”? I think it was called True Patch.

    I have to thank this game for introducing me to Lacuna Coil, I went through a slight emo/goth phase in the mid noughties. I also found “In The Shadows” by The Rasmus to be an excellent alternative end credit song but could never mod it into the game.

  28. soopytwist says:

    I’m pretty sure VtMB had a CD key but I don’t seem to have it written down. I’ve still got the three discs, inlay and manual and neither of them have the CD key on them and I can’t recall ever entering one before. A pity because otherwise I would have activated it on Steam instead of installing it from the discs like I did with Dark Messiah but if I don’t have the CD key…I guess I’m stuffed.

    • Kaeoschassis says:

      As somebody who does not have a great deal of monies I can understand why this isn’t always an option, but you could just buy another copy. It’s freaking Vampire. It’s worth it.

    • InternetBatman says:

      You can just pick a nocd off the torrent normally, without downloading the other stuff. I think it’s ethically ok to download a game you already bought from a studio that is now dead.

    • Iskariot says:

      Wait for a Steam or GOG sale and buy it again. I feel it is more than worth it.
      Personally I have 2 hard copies and a GOG (sale) version and a Steam (sale) version, but I am weird that way. :).
      I love this game so much that I could not stand the thought of not being able to play it anymore.

    • Punde says:

      I don’t think there was a serial code, my physical copy doesn’t have it and I’ve installed it from discs many times on different computers, I’m pretty sure there only was a cd check as a copy protection. And even if it did have, Steam doesn’t support retail to steam for this game.

  29. aliksy says:

    I’d like a game like this that uses Requiem, because I don’t like masquerade much. But of course now they’ve released a big revision to requiem (or are going to soon?) and i probably won’t like that as much.

  30. Iskariot says:

    One of my all time favorite action/RPG games. I must have played it at least a dozen times from beginning to end.
    It reintroduced the vampire genre to me and I have been hooked ever since.

    My big wish: A Sequel: Vampire Bloodlines 2.
    This time in an open world setting the size of GTA IV’s Liberty City, or GTA V’s Los Santos.
    I would sell my soul for a game like that. And no multiplayer, because I want a true day-night cycle.
    Coop would work though.

  31. bodydomelight says:

    73 comments and no random footstomper has arrived to decry this patch in favour of their own patch. Has the Bloodlines patch community finally grown up? Or is there some kind of distracting online fedora-sale afoot?

    I’m kidding, I love you guys. Especially you. Ya loveable goof.

  32. Oasx says:

    I just started playing this game for the first time a few days ago, and i think i got the 8.5 patch. Is it worth getting this latest one, and if so can i be sure that my save game is still there?

  33. The Random One says:

    I’ll play it when I can buy it on GoG, the One True Place to Buy Games ‘n’ Stuff (Does Not Contain Stuff Unless You Buy Games).

  34. Frank says:

    Coincidentally released when the game was on sale for $5 on Steam, and when I finally caved and bought it (since they clearly are committed to the ridiculously high price of $20 for a game that won’t even run on an OS released after, what, 2004?

  35. strangeloup says:

    I reinstalled this the other day, which unexpectedly coincided with the 9.0 patch, and also with realising Patches Scrolls apparently throttles downloads to an absolute trickle (like 20K/s) now. Fortunately someone on the Steam forums had mirrored it.

    I’d also recommend folks check on ModDB, as there are a few extensions that work nicely. Clan Quest brings together Camarilla Edition (an overhaul which you can get on its own) with a few other useful bits and pieces, and I’d say that’s probably the best choice, whereas The Final Nights was originally based on CE but makes things a whole lot different, up to and including a completely new selection of playable clans, rather weirdly including at least one (Baali) that tabletop sourcebooks — if I’m remembering right — say “really, really don’t let players choose this clan, they should be NPC’s only”.

    • MadTinkerer says:

      “really, really don’t let players choose this clan, they should be NPC’s only”

      And remember: this is from the same company that published Freak Legion. (Which is like if Bioware published a Mass Effect RPG and there was a book on playing Husks.) But Baali are a worse idea, allegedly. So yeah.

      • strangeloup says:

        Well, Freak Legion was under their Black Dog imprint (which, bizarrely, also exists in-world as a Pentex subsidiary), and they tend to be books for playing messed-up characters; the Baali book was also on that imprint I think (I’d have to dig it out to check) and Spectres: Dark Reflections for Wraith definitely was.

        Might be a bit of a White Wolf nerd, sssh.

  36. LordDamien says:

    Just to let you remember that the Exult team still publishes patches for Ultima 7.. That is a 1992 game.