LifeIron Wants To Hack And Slash At The Action RPG

Diablol, amirite?

Diablo 3’s originally planned runestone system seemed like one of the game’s most exciting features: for any skill, you’d be able to socket in a rune which would dramatically change that skill’s purpose. Plugging a particular rune into your plague of toads skill, for example, might have instead spawned a single giant toad who would eat your enemies, or cause toads to fall from the sky like it’s a Paul Thomas Anderson movie. It seemed like a tinkerer’s delight, and when that system was streamlined pre-release, I’m not sure my excitement for the game ever really recovered.

LifeIron is an indie action-RPG which, according to this email here, promises to fix what its designers “perceive as genre-wide mistakes in game mechanic design.” Which mechanics? “Character building and tweaking,” of course. Trailer and ambition below.

Warning: trailer contains a record scratch joke.

As the LifeIron site acknowledges, making a game like this is a complicated project for just two people. Inevitably, they’re planning on launching a Kickstarter soon so they can bring on someone to help with sound and music and so its two current creators can work on the game full-time.

From the trailer, I’d say it’s a long way from offering the punchy combat necessary to make all your tinkering worthwhile, but I like the cut of their jib if not yet the cut of their gibs. One to watch.

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  1. Velko says:

    LIFELRON or Lifeiron? I’m calling it LIFELRON.

    • SuddenSight says:

      Life.. L… Ron… It’s evidence of the secret, fanatical Scientologist fringe that believes L Ron Hubbard still lives! And they are diabolically making video games! DIABOIICAIIY.

  2. friik says:

    This looks adorable!

    They had me at “loot”. :-)

    • AngoraFish says:

      The loot joke was extremely well played, almost enough value on its own to justify a day 1 purchase.

  3. dorn says:

    I’m not going to defend Diablo streamlining. That said though the rune system currently works like described. Using different runes drastically changes how skills work.

    • Awesumo says:

      The original plans had runes being random drops and of different tiers of strength.

  4. Zankmam says:

    Visually, it reminds me of… Something.

    Gameplay wise *and* visually, it reminds me of Spiral Knights – although that is more of a Zelda-ish game.

    • Merrick says:

      One of the devs, here. Spiral Knights was one of our original inspirations. I wanted all the loot and tinkering of an ARPG with the twin-stick, action-heavy feel of Spiral Knights.

      • Noburu says:

        Nice just dont ruin it by having a horrible free to play system. Spiral knights had lots of potential but fell flat on its face because of stupid energy requirements.

        • Merrick says:

          Yeah, it’s why I quit Spiral Knights. No free-to-play nonsense with Lifeiron.

  5. MichaelGC says:

    So is ‘gib’ pronounced like ‘gif’ or more like ‘jif’?

    • Frank says:

      Trick question: those two are pronounced the same, says the creator of *.gif

  6. DantronLesotho says:

    I totally agree with the way D3 fell flat because of its weapon system. This looks to be pretty promising. I hope there’s a good story with the gameplay.

  7. aliksy says:

    Looks mildly interesting. I usually lose interest in this kind of game when it becomes painfully apparent that winning/losing is determined by gear/character stats, and player skill is a very minor factor.

  8. Jahnz says:

    Controller support? Sold.