The shaky alliances, trust, and backstabbing ideals of EVE Online would make a fascinating grounding for a first-person shooter, and by Jove, CCP certainly think so too. Today at their annual EVE Fanfest in Iceland the developers announced they’re working on such a thing for PC. No, not a port of the PlayStation 3 free-to-play FPS Dust 514, a proper new sandbox shooter for PC with more EVE-y ideals.
Like EVE, it’ll have PvE and PvP but sometimes mix the two as former friends turn on each other swipe their share of the loot. These are still early days for Legion, though; it’s a work-in-progress concept rather than a set-in-stone game with a firm release plan.
Legion will be sort-of split between PvP bits like contracts and tournaments and PvE sandbox scavenging grounds with loot to gather, but they’re not wholly separate. Following EVE’s lead, it’ll have high-security PvE zones and low-sec ones. In high-sec, players are there to be chums and murder NPCs to share their goodies out like the best of friends, but low-sec will have friendly fire so, well, accidents can and surely will happen. It’ll have good old EVE-y trading too.
“It’s still very early, it’s been a few months the team in Shanghai has worked on it, and the idea is to really deliver on that vision, very much on that same vision, but there were a few pillars that were really important. More of a sandbox experience, more true to Eve, as an example, than necessarily Dust,” Dust 514 executive Jean-Charles Gaudechon told Polygon. The Shanghai studio are the folks behind Dust.
What isn’t entirely clear at this point is whether this will blossom into a full game or is just something CCP are having a crack at. That’s how EVE: Valkyrie began, and look it now, a proper game with Starbuck and everything. Our Fanfest correspondent, Rich Stanton, has also gabbed with CCP about Project Legion and we’ll get their words to you soon.
CCP had insisted this gameplay footage be spliced into fancy video features rather than dumped as a whole but if Polygon are happy to ignore that, hey, we’ll go ahead and embed their embed: