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Sanitawesomium: STASIS Isn't Standing Still

There's me rhapsodising about the look then illustrating it with a picture of vending machines. This is why I don't work in marketing

Sanitarium-inspired space-horror adventure game STASIS impressed me even before it had any money in the bank, but based on its most recent videos it appears to be spending its Kickstarter funbucks wisely. Specifically, on making its haunting environments all the more detailed, animated, lavish and sinister. More ichor, too. More ichor always helps in any game. Yes, even the My Little Pony ones. Don’t try to tell me I’m wrong.
Here’s the recent environments video. Look at that water ripple! Look at those corpses twitch! Twitchy corpses alone warrant £130k, right?

South African one-ish-man band Christopher Bischoff also put out this update video in March, which goes into more detail about what’s changed with the game post-crowdfunding.

A few more bits and bobs may be found in this recent-ish KS update, though apparently backers have access to more regular updates. Despite my enthusiasm for STASIS I’m not a backer, because corruption or whatever people on Twitter say, so I’ll just have to imagine there’s a fountain of wonderful information I don’t have access to. As is the way of things, you can still pledge after the event if you like.

Also, I note the alpha demo‘s still available – definitely worth a look if you haven’t already, as even though early it basically nails proof of concept and is far more lavish than you’d expect from something so far from final release.

And here’s something else impressive that the dev’s been working on – reimagining other games as 2D, isometric worlds or in a STASISy vein. BioShock, No Remorse, and is that AssCreed? Lovely stuff. BioShock especially – Rapture in a Planescape style is something many of us would love, I’m sure.

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Alec Meer

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Co-founder of RPS. Dungeon Keeper & X-COM 4 Life.

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