Romance-o-battle: Agarest 2 Ported To PC

Do you think love can bloom even on a battlefield?

War! Death! Killing! Murder! Mutilation! Kill! Kill! Kill! But why? What are we killing for? Why are we to jam and push bullets through eyesockets? Love, of course. It always comes down to love. Love of a person, a country, an idea, or sometimes a love of ourselves so toxic we must burst every other living body. The JRPG series Agarest is a bit more open about this: you woo hot anime babes while fighting monsters. Idea Factory’s first two Agarest games arrived on Steam earlier this year, ported over from consoles, and now the third’s coming too.

Agarest: Generations of War 2 is a curious mix of turn-based strategy and visual romance novel in generation-spanning war against demons. You’ll build a party and level up and smash enemies and all that, romancing ladies along the way to spawn a hero for the new generation. Which sexy anime babe you knock boots with and how you two get along will determine how powerful your sprog, the next hero, will be. Someone thought to give this system the horrifying name ‘Soul Breed.’

Of course, mixing turn-based combat with romance is a staple of western RPGs too, though we prefer our cheesecake to be realised in dramatic and embarrassingly awkward cinematics.

The game’s due later this year. To stir up a interest and shift a few copies, the first two Agarest games are on sale on Steam for another day or so. Generations of War is down to £3.73, while prequel Generations of War Zero is £10.04. They both received a lukewarm reception among critics, slated for so much boring combat, but we are a snooty bunch. If you like turn-based JRPG combat and cheesecake anime babe dating games, well, that’s what you’ll get here.

This trailer from the PlayStation 3 version of GoW 2 is unlikely to help you understand any of this any better, but may astound and astonish:


  1. RedViv says:

    Not quite surprising, but nice to hear that they are porting it.
    In this one, the battle system is different (faster and more comprehensible without loss of depth) and the maps are free-roaming instead of having you traverse from map point to map point. It’s far better.

    • strangeloup says:

      When I played the PS3 version, I found the battle system was actually more confusing, and I had difficulty getting a handle on the game overall — and soon came up against enemies that wiped the floor with me, even with some of the powerful weapons from the free DLC. I’m convinced I was doing it wrong, somehow, but as I couldn’t figure out where I was making mistakes, I ended up trading it in.

      The earlier titles (which I got later, as they seem to be a bit harder to track down), although remarkably similar to each other, have a battle system that’s sufficiently like FF Tactics et al. that I could easily get my head around it. They’re not quite in the same league as Nippon Ichi’s SRPGs, or even the FF Tactics/Tactics Advance titles, but are worth checking out if the genre appeals.

  2. Frank says:

    I’m amazed this series is translated, much less ported. But, hey, I like boring turn-based tactics as much as anyone

  3. apocraphyn says:

    Yeah. I do. I think at any time, any place, people can fall in love with each other. But if you love someone, you have to be able to protect them.

    …uh. Anyway, I remember trying out Agarest a long while ago on the consolebox, primarily because I was interested in the generational aspect of things – it’s an angle that’s rarely explored in RPGs and one of my favourites, SaGa Frontier 2, handled it brilliantly. But Agarest was utterly slow paced and the combat was a horrible slog. The combat system in that game was a tactical, grid-based system – this one seems to feature action-based combat ripped straight out of Valkyrie Profile. Which is by no means a bad thing, Valkyrie Profile 1 (and 2, but particularly 1) was a brilliant game. Moderately intrigued.

  4. BTAxis says:

    Is there anything in the way of a continuity between these games? I’m kind of OCD when it comes to continuity.

    • RedViv says:

      Zero is a prequel to the first one. Agarest 2 is unconnected, hints at the same mythology lying in the background aside.

  5. Drake Sigar says:

    Is a spontaneous pop concert common to Japanese advertising?

    • Disrespecting says:

      Don’t know about others, but this way of advertising is incredibly off-putting to me, the few pieces of gameplay shown where interesting, but whatever interest there was quickly faded because of the animated loli+boobjiggle pop concert.

      • Greggh says:

        I have decided: if I am ever to play this game, I’ll date the jiggly-boobed freakishly thin-and-tall chick in purple.
        … there’s just something about human tissue dangling around that arouses me…
        (also the other one seems underage *shrugs*)

    • SillyWizard says:

      Yes. :(

    • Scumbag says:

      Its funny how in some cases people want to target as large an audience as possible with their products. Japanese Otaku fuel? Target audience focused on with laser precision.

    • Nihi says:

      It could have been worse : link to

  6. SillyWizard says:

    Okay so:

    I’m a fan of turn-based tactics games, generally speaking. FFTactics is still possibly the most fun I’ve ever had in a game.

    However — insipid Japanesey nonsense has become an extreme turn-off for me, to the extent that I couldn’t stomach either of the handheld FFTactics Advance games.

    The concept of playing a game which follows the children (and grand-children?) of your initial characters sounds really neat.

    Are the Agarest War games so outrageously JRPG tropey that I — a guy who can’t stand pretty mainstream Japanese games like the FF series, anymore — wouldn’t be able to get over all of the nonsensical bs and enjoy the gameplay?

    Or are the ads such as the above video not really reflective of the game experience?

    Sigh. I don’t even know why I’m asking. The pedo-elf porn being advertised up there should be all the answer I need.

    • Moraven says:

      I wish some of the PS2 and DS games would be ported. There are some actual good jap SRPG on those systems.

      Rondo of Swords route manauver system was something nice to see.

      link to

    • Xerophyte says:

      The first Agarest game is probably the worst game purchase I’ve made in the last couple of years, and that was picking it up at 75% off or somesuch. The gameplay was terrifyingly dull and the plot and “dating” elements got creepy fast. I didn’t really stick around to see how deep the rabbit hole was but I want my 3 hours back anyhow.

      From what I’ve seen elsewhere 2 here has better actual gameplay, but nothing spectacular and if you can’t stand JRPG bullshit you are not looking likely to stand it. I followed an LP of it for a bit and the plot and characterization is the sort of thing that makes me weep for humanity.

      If you want something within the tactical jrpg genre that isn’t terrible and you also happen to have a PSP then Tactics Ogre: Let Us Cling Together was originally designed by Matsuno (the guy who designed FFT) and is free from anime bullshit and overall just a really, really good game. If you just have a PC then Banner Saga is something, I suppose.

      • SillyWizard says:

        Thank you. Yes, I have (and love) the Banner Saga. Guess I’ll boot that up again next time I’m in the mood.

      • gravity_spoon says:

        Conception: Children of the Stars. You have to “class-mate” with a girl in your class (underage of course) and makes babies to assist you in battles. They are as useful and discardable as a box of toilet paper in a tornado though. This could have been worse.

      • apocraphyn says:

        Yeeees, good man. Tactics Ogre: LUCT is one of the best SRPGs I’ve played. I’d rate it higher than FFT, personally.

  7. cylentstorm says:

    Sure…mixing stale SRPG mechanics with a dating sim and wrapping it up in anime fanboy-friendly spank material is sure to move a few units. You know, because banging out a few extra bucks by filling the world with mediocrity is at the very heart of modern civilization. Hell, that’s part of the Dream, baby. American or otherwise.

  8. The Random One says:

    Hey babe, let’s ditch this battle to soul bond, and we’ll be making sprog all night long.

    I’m making fun of it but this is exactly the kind of weird shit I love.

  9. theliel says:

    There was a let’s play of this on The game is grindy and rapey at the same time. Also the canonical bride of each generation is always the loliest of the bunch.

  10. Polifemo says:

    The overall concept sounds pretty neat but from my somewhat limited personal and borrowed experience games that try to combine JRPG with Dating Sim end up dedicating too much or too little attention to one of the other and most stuff falls into “its all the same shit youve seen before” both in terms of gameplay and story+characters.

    Except Sengoku Rance.
    Good god that game is ridiculously entertaining in almost all aspects (provided you neuter all your silly western sensibilities to the concept of “rape” and just enjoy the bloody game).
    * Oh yeah, I hear Utawarerumono is legit good. And without the “rape”. Maybe.

    • Soulstrider says:

      That game is absurdly good, way more than it deserves, it’s gameplay is completely addicting, . Pity Rance shifting between being the most magnificent asshole to an utterly disgusting character.

      • Polifemo says:

        The series dates back to the 80s I believe and hes always been that type of character.
        I hear Rance 6 and Rance Quest are very entertaining games for which fan translation is already underway while many previous Rance games are already translated, Rance 4 being considered pretty decent.
        Id recomend checking them out if you liked Sengoku if only for the sake of another foray into the Ranceverse.

    • Muffintop says:

      Sadly, Utawa’s gameplay is pretty shite. I would honestly recommend the anime over the game anyway. Trims a lot of the fat, tweaks a few plot points so they make more sense, and what important bits they did miss they later animated in some OVAs. On the other hand, the game had some fantastic music, and the ending was more emotional (mostly due to aforementioned music).

  11. Wedge says:

    Whenever you see “Compile Heart” on a trailer, you know to run far far away. They are the embodiment of every awful trope and stereotype about Japanese games. Which is unfortunate, since people will dismiss plenty of great Japanese games because of actual garbage like this.

    • Greggh says:

      I really wanted a Tactics Ogre/FF Tactics taste in my PC (not emulated).
      Too bad every single game that fits the profile but is not from those franchises is full of wapanese steweotypes :\

      Halp anyone?

      • MadTinkerer says:

        Buy a PS2 and PS3 and get every game from Nippon Ichi. Also a PS1 if you can get a copy of Rhapsody for under a skrillion dollars (Wikipedia is wrong, it did come out in NA with translated songs and everything) and PSP for ZHP.

        You really don’t need Playstations for anything else. ;)

        • Ted D. Bear says:

          Necroing a bit here, but: If you buy a PS2 and PS3, why would you get a PS1? Both play PS1 games and in case of a PS3 without the need for really hard to get official PS1 memory cards. Third party ones tend to get their savegames wiped randomly when used on a PS2 in my experience. Hooray for Sony’s stupid DRM crap.

  12. racccoon says:

    PC don’t need porting to, PC needs its real coders back! not.the mounds of copy n pasters!

    • MadTinkerer says:

      I might agree with you, but this is a Japanese game we’re talking about. The Japanese PC game market was almost as bad as the British PC game market until recently, the main difference being that British game makers never (or very rarely) resorted to making digital porn to pay the bills to stay Indie and avoid being gobbled up by companies who were completely console and gadget focused. You think consolization of PC titles is bad in the West, imagine a world where the First Person Shooter genre never existed because Carmack’s bosses decided that he should just stay focused on porting Nintendo games to PC. (never forget: that almost happened, and probably only didn’t happen because Carmack wasn’t Japanese)

      Anyway, my point is that you really shouldn’t complain about console ports in the context of Japanese games. If Sony, Sega, and Nintendo had their way, there wouldn’t be any games on PC. (Also Microsoft probably, but that’s a whole other angry rant.)

    • Alice O'Connor says:

      What if, and this is blue-sky thinking so tell me if I’ve gone too far and must be STOPPED, we could have both ports and new games?