Babylon Zoo: Interstellaria Trailer Introduces Playable Races

So pretty.

FTL is a fine template for all sorts of games, though there seems to be little trying to mimic its mix of tactics, exploration and dynamic storytelling. Maybe Interstellaria will scratch that same itch. Its ship-management is side-on and it has simple, Starbound-ish building and planetary exploration parts, but it’s also focused on diplomacy, trade, exploration and fleet combat in a vast explorable galaxy. The latest trailer is below, showing new ships, the first batch of playable alien races and more.

I’m still slightly concerned about those platforming sections. They’re what happens when you head down to a planet surface and although I like the art style, the movement physics and shooting both look old as in bad-old. As in dated and limited. Not good-old, like the retro pixel art, music, spaceship-explorin’.

On the other hand, new mechanics for exploring planets are still to be revealed, so I guess we’ll find out how it all hangs together in due course. Interstellaria was successfully Kickstarted to twice its funding target in December 2013 and successfully Greenlit in February 2014. It’s currently thought that it’ll go into paid alpha or beta near the end of the year.


  1. Wisq says:

    Hmm. On the one hand, underwhelming as trailers go. The planet-side and space-side stuff both look essentially like Starbound with less charm, and I’m not seeing any of the FTL aspects except a starmap and a combat(?) teaser at the start that just looks like lots of bombardment and not much FTLing. Not saying that I won’t be interested to hear more news, but that trailer definitely isn’t doing it for me.

    On the other hand, I don’t think it’s particularly apt to compare this to Starbound at all, since the similarities only go skin-deep. It sounds like the planet landings will be about side-scrolling challenge maps, not about mining/building/crafting in a 2D open world. So bringing up the Starbound comparisons might be doing it a disservice and setting expectations too high.

    The fact that they’re citing Starflight as an influence does interest me, although the sidescrolling stuff feels a bit out-of-place to a Starflight-esque game. But I guess we’ll see how it plays out.

  2. HighHill says:

    The Starflight influence shines really bright. Starflight being one of my all time favourite games has me rather interested in this one. Here’s hoping the platforming doesn’t detract from the experience.

  3. Chuckleluck says:

    Art style is very unappealing to me.

  4. twaitsfan says:

    I backed this – I’m just hoping he can finish it all. I’m starting to get a feature-creep vibe.

    I agree that it’s not much like starbound. I’m pretty sure it’s a fixed universe and I don’t know of any building really. I’m hoping it has some kind of story to tie things together otherwise… what’s the point?

  5. Stardreamer says:

    As a fan of sci-fi generally, I’ve gotta say I’m really tired by the one-letter-revealed-at-a-time trope. Computers only did that in the 1960s but very swiftly moved beyond. I get that there’s a whole retro vibe going on in this game but it just made the whole affair seem lazy and lethargic. Oh, look. Blocky 16-bit coloured sprites. Woo.

    Game itself seems to be fairly awesome, however. And I’m sure metric shit-tonnes of work has gone into it. Don’t mind me. It’s late and that is my Grumpy Time.

  6. wodin says:

    They need to drop that platform part altogether and think of something different.